Beyond sandbox games? probably the MMORPG genre will split in two sub genre where the "game" and "world" separates.
Sandbox would become the "world" genre while the other would be the "game" genre.
Then the development would continue until we get VR systems to become the next dominant household entertainment system, and you'll see the two sub genres becomes more vague where the Online FPS merged with "game" genre where you have arena-type gameplay, while the "world" would be the simulated worlds where people can be who they want to be......
.... Yeh, that's the "Beyond Sandbox Games" brought to you by a gamer who dreams big...
I don't know if that's the future of MMORPG games, but it sounds awesome. It also sounds like Magic of the Gods.
For example, I already created a new kingdom on MotG called the Kingdom of Radnaria. Now I'm trying to fight off ogres on my borders and see about annexing land from the dwarf kingdom of Stondaria that borders me. I'm trying to recruit players to be in my army. That's part of what you're talking about with control of territory like an RTS game, right? But this is an MMORPG. Also, I do have resources in my territory. There's a good fishing ground at least.
Also, they do quests the way you talked about where you just find out about them from NPCs or other players and they aren't "acceptable", "trackable" or "completable". There's more than one way to deal with the quests. Like there's a wizard named Grivenek whose magic staff was stolen by a dragon. He's offering money for anyone who brings it back to him. He's also offering to make whoever brings it to him the leader of the gnomes (even if they're not a gnome.) So you get a choice of two different rewards, but if you get the staff back from the dragon, you could just keep it. Also, there's probably more than one way to get the staff. The dragon could be killed, but the dragon is intelligent and allied with an army of ogres. Maybe you could negotiate with the dragon. Not that I'm willing to try it and risk getting eaten, but it's an idea. I know the game is open-ended enough that stuff like that is possible.
If you try magic of the gods, come join the kingdom of Radnaria!
Games played:
Runescape -------------- www.runescape.com Magic of the Gods ------ www.magicofthegods.com Saga of Ryzom ---------- www.ryzom.com World of Warcraft ------- www.worldofwarcraft.com
I would like a empire mmo. Where you start with a small village and can take over large tracks of land. Now I don't want the text based stuff. Im talking full 3d maps battles like total war and the aaility to walk around certian cities. Take control and run battles as a total war view or commanding your general as a person in the fight. Now what could make this better is that you don't have to be combat oriented. Maybe you love crafting so you set up a trading outpost and craft weapons with tons of varition and can set treatys and an maybe work out of a treaty with a up and coming general and only work for him. We could see a roman style trivumraite(proly spelt wrong) with a general/trader/diplomat, or maybe a differnet combonation.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Beyond sandbox games? probably the MMORPG genre will split in two sub genre where the "game" and "world" separates.
Sandbox would become the "world" genre while the other would be the "game" genre.
Then the development would continue until we get VR systems to become the next dominant household entertainment system, and you'll see the two sub genres becomes more vague where the Online FPS merged with "game" genre where you have arena-type gameplay, while the "world" would be the simulated worlds where people can be who they want to be......
.... Yeh, that's the "Beyond Sandbox Games" brought to you by a gamer who dreams big...
Could you clearly deliniate between what you call a "world" genre and a "game" genre? What makes them different? Why would they be separate in the future?
Well, this is what I think would be the separating line.
I tend to think MMORPG should be more of an dynamically evolving world rather than static game where everyone gets the same contents at the same time. The idea of a world is that you focus on building the world rather than playing the game from content to content. An online world where you can build another life for yourself or your alter ego for games.
I've tried Second Life, and frankly that turned a good idea into something that is mundane. I'm sure some MMORPG developers will want to be able to tell a story in their game, and with "world" simulation, it'll be developers and players working hand-in-hand to build a grand story.
World - games that simulate a world more closely (dynamic systems in most aspect being one of the component).
Game - what you see on the market at this time...
Some sandbox titles that are being pushed out in the near future seems interesting, but the "world simulation" part will have to be observed upon to see if that has taken place.
Seems like what the OP is suggesting is similar to what mankind experienced thru the ages. People having to farm the food and store what they need. Process the materials and maintain it. When you want to transport you had to deal with logistics, pirates, warring factions, the weather. If you messed up or calamity struck, not only you, but untold others could face starvation, lack of prime resources, etc.
Best way to describe the game you envision would not be "Beyond the Sanboxes" but as reality based MMO's. I for one would be happy to play a game like this as it would add new challenges, rewards, and consequences to the game. It would cater to the PvP'ers as they would be able to earn money as protectors, or as raiders. It would cater to the crafters / gatherers as they would be able to take advantage of surpluses in their area and distribute to areas that were short of materials. Would cater to PvE'ers as they would hunt the meats, remove vermin infestations, clear the trade routes of dangerous animals.
In a reality based game, you are not just creating a persistant world, but creating a world that is effected by what goes on in it, whether changes made by players, or by the elements as well.
Comments
Beyond sandbox games? probably the MMORPG genre will split in two sub genre where the "game" and "world" separates.
Sandbox would become the "world" genre while the other would be the "game" genre.
Then the development would continue until we get VR systems to become the next dominant household entertainment system, and you'll see the two sub genres becomes more vague where the Online FPS merged with "game" genre where you have arena-type gameplay, while the "world" would be the simulated worlds where people can be who they want to be......
.... Yeh, that's the "Beyond Sandbox Games" brought to you by a gamer who dreams big...
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
I don't know if that's the future of MMORPG games, but it sounds awesome. It also sounds like Magic of the Gods.
For example, I already created a new kingdom on MotG called the Kingdom of Radnaria. Now I'm trying to fight off ogres on my borders and see about annexing land from the dwarf kingdom of Stondaria that borders me. I'm trying to recruit players to be in my army. That's part of what you're talking about with control of territory like an RTS game, right? But this is an MMORPG. Also, I do have resources in my territory. There's a good fishing ground at least.
Also, they do quests the way you talked about where you just find out about them from NPCs or other players and they aren't "acceptable", "trackable" or "completable". There's more than one way to deal with the quests. Like there's a wizard named Grivenek whose magic staff was stolen by a dragon. He's offering money for anyone who brings it back to him. He's also offering to make whoever brings it to him the leader of the gnomes (even if they're not a gnome.) So you get a choice of two different rewards, but if you get the staff back from the dragon, you could just keep it. Also, there's probably more than one way to get the staff. The dragon could be killed, but the dragon is intelligent and allied with an army of ogres. Maybe you could negotiate with the dragon. Not that I'm willing to try it and risk getting eaten, but it's an idea. I know the game is open-ended enough that stuff like that is possible.
If you try magic of the gods, come join the kingdom of Radnaria!
Games played:
Runescape -------------- www.runescape.com
Magic of the Gods ------ www.magicofthegods.com
Saga of Ryzom ---------- www.ryzom.com
World of Warcraft ------- www.worldofwarcraft.com
I would like a empire mmo. Where you start with a small village and can take over large tracks of land. Now I don't want the text based stuff. Im talking full 3d maps battles like total war and the aaility to walk around certian cities. Take control and run battles as a total war view or commanding your general as a person in the fight. Now what could make this better is that you don't have to be combat oriented. Maybe you love crafting so you set up a trading outpost and craft weapons with tons of varition and can set treatys and an maybe work out of a treaty with a up and coming general and only work for him. We could see a roman style trivumraite(proly spelt wrong) with a general/trader/diplomat, or maybe a differnet combonation.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Could you clearly deliniate between what you call a "world" genre and a "game" genre? What makes them different? Why would they be separate in the future?
Well, this is what I think would be the separating line.
I tend to think MMORPG should be more of an dynamically evolving world rather than static game where everyone gets the same contents at the same time. The idea of a world is that you focus on building the world rather than playing the game from content to content. An online world where you can build another life for yourself or your alter ego for games.
I've tried Second Life, and frankly that turned a good idea into something that is mundane. I'm sure some MMORPG developers will want to be able to tell a story in their game, and with "world" simulation, it'll be developers and players working hand-in-hand to build a grand story.
World - games that simulate a world more closely (dynamic systems in most aspect being one of the component).
Game - what you see on the market at this time...
Some sandbox titles that are being pushed out in the near future seems interesting, but the "world simulation" part will have to be observed upon to see if that has taken place.
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
Seems like what the OP is suggesting is similar to what mankind experienced thru the ages. People having to farm the food and store what they need. Process the materials and maintain it. When you want to transport you had to deal with logistics, pirates, warring factions, the weather. If you messed up or calamity struck, not only you, but untold others could face starvation, lack of prime resources, etc.
Best way to describe the game you envision would not be "Beyond the Sanboxes" but as reality based MMO's. I for one would be happy to play a game like this as it would add new challenges, rewards, and consequences to the game. It would cater to the PvP'ers as they would be able to earn money as protectors, or as raiders. It would cater to the crafters / gatherers as they would be able to take advantage of surpluses in their area and distribute to areas that were short of materials. Would cater to PvE'ers as they would hunt the meats, remove vermin infestations, clear the trade routes of dangerous animals.
In a reality based game, you are not just creating a persistant world, but creating a world that is effected by what goes on in it, whether changes made by players, or by the elements as well.