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This game is following EQ2's footstep. What a shame.
Why don't you simply tell us that you are not going to implement PvP because you lack time and ressource to go through the threacherous steps in balancing classes and risks delaying the game in the face of stiff competition from other MMORPG like Guild Wars, WoW, Tabula Rasa, Vanguard and many foreign MMORPGs.
D&D Rules aren't made to be applicable to PvP system?
What do you have mold in your brain?
Comments
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
I whole-heartedly agree with Turbine on this announcment. PvP just does not make sense in the D&D world. I enjoy PvE as long as the experience is well supported and full of content as I am sure it will be. This is a good sign that the game as a whole will be a very enjoyable experience and not compromised by some who just want to hurt, brag, or whatever to other people. I would rather work with people than against them.
Toto, I don't think we are in Kansas anymore !!!!
Boooooooooooooooooooooooooooooo!!!
to bad
PvP not suitable in a D&D setting? Lets think...Rogues, assassins, outcasts. And roleplaying. Possibility to be a backstabber, conspirator, and treacherous bandit. And PvP isn't suitable in a D&D setting? Quite the contrary.
Although turbine has dissapointed me quite so ever since AC2. AC1 was a diamond in the rough. And the rest are glass & brass.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
I would rather work with people with indecent bulge and flank than against a patsy.
Stuff.
Stuff.
Balancing classes? D&D classes have always been deliberately un-balanced, because they weren't designed to fight each other... they were designed to support and work together to beat monsters.
Then again putting in a few full open pvp servers like Darktide shouldn't be that tough. Might be just the thing for all you masochists out there.
Considering Gary Gygax the CREATOR of D&D will be working on Dark and Light, i know where i put my money, no thanks Turbine, you lost my money when you made AC2.. and all i see out of D&DO is AC2 hidden under a thin veil of D&D.
A D&D mmorpg would be great, but only if its done by the man himself, and especaily not Turbine.
"real-time combat" ROFL
This has been discussed on D&DO boards before this announcment was made, and as one of those who actually look forward to D&DO I can say I couldn't be happier with their decision. A PvP feature in D&DO would only make it worse rather than better if they try to keep it closely knit to the P&P version, in which all player actions were moderated by a GM.
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Always run with scissors. The quicker you go, the quicker you'll get to your destination and the quicker you'll finish using the scissors, therefore significantly reducing your chances of injuring yourself
Why would you even want to play DD if PvP is your main concern?
To balance that game you would need to redo the whole system, and then it aint DD nomore.
"Well it seems like Quake 3 will have almost NO roleplaying content" Would have been a more enligthened comment.
I keep trying to think of things to ask someone who would want PvP in DD, but I just can not find any. The statement baffles me so much I am actually for one of the very few times in my life struck silent!
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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NWN was about as close to a Dungeons & Dragons online you had for the longest while. Before that you had Baldurs Gate multi-player function. But other then that you really haven't had many. And truthfully everyone screams of unbalanced gameplay.
But I remember particularly playing NWN which is based on 3rd edition rulesets I believe. And testing the different classes. And truthfully, they all had strength and weaknesses, and none of them were uber machines of destruction.
There were many arena type servers for NWN, certain goals, etc. Teamplay where you could kill anyone. And there were really no particularly uber class that owned everyone else. It was usually about knowledge of the games and each classes strength and weakness, and exploiting that. (And no, by exploiting I do not mean cheating.)
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
Great !!! Now the Griefers will have to find another game where they can ruin other people's fun.
That which does not kill you only makes you stronger.
That which does not kill you only makes you stronger.
what does voluntary PVP have to do with griefing?
That comment didn't make any sense
Well. All PvP is really voluntary. You buy the game of your own free will, you play it of your own free will. People are masochists though. Reminds me of when people would play on PvP servers and then whine when they were killed. It seems people just love pain(Although by pain, in MMORPG's, its a relative term), but at the same time don't want to feel it. Pain in an MMORPG to some, is joy to others. Example is the tedious grind of the monotonous leveling system that is commonplace in many MMORPGs. Personally I hate it, it bores me to tears. Others may find it enjoyable, and good for them. There is plenty of games out there for them.
As well I usually don't care for the PvE ideal instilled into MMORPG's of this generation. I find it blase, I feel that its like meat without any flavoring. You can eat it, it's edible, but it won't taste very good.
And imo thats what PvP adds to a game, its a flavoring to the meat; or spice to the game.
I bemoaned to internet acquaintances over the sting of the everquest death system. Although unlike those that whine about PvP; I learned it was a side effect to what makes that game what it is, and I accepted it. I didn't do something along the lines of whining across their message boards asking them to change the nuts & bolts of something as fundamental as their death system.
Whats the point of this rant? Everytime someone almost cheers about a certain MMORPG not having PvP in its beginning forte, and in that same sentence cries about griefing. Well, personally it bugs the crap out of me. If PvP'ers whining everytime a fully idealized PvE MMORPG is being developed...Well...There would be rants of about 80% of all MMORPG's.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
NWN isnt a real comparision of what real D&D is about, first of all its missing about 1/100th of all the spells, missing half the skills, and missing about 75% of the feats, most of the game mechanics
imo until all and i mean all of these things in the game its not D&D
IMHO PVP adds about as much to a game as Cyanide would add to a milkshake. I realize that some people like PVP. Fine. But what I dont understand is why PVP'ers cant understand that not everyone thinks the same as they do. People are different and like different things in a game.
What really bugs me is if you say anything bad about PVP you get flamed, called a carebear, and any number of other things. Well fine.
Someone has finally had the courage to go against the PVP mafia. LIVE with it. You play your way I will play mine. If you dont like that tell someone who cares.
That which does not kill you only makes you stronger.
That which does not kill you only makes you stronger.
I have no problem with people who hate PVP. But if they created a seperate server for PVP I don't see why a non pVP person would mind that.
What if D&D said that every server would be full PVP?
The non PVP people who love D&D would be very upset.
So you can see why PVP people are upset. We just want a chance to enjoy this game too.
Actually I wouldnt have mind an arena system or something along them lines, wouldnt have hurt the game one bit, as long as NO concideration for this is taken into the creation of the game, none what so ever. Could not be all that hard to make a zone or area were all safety precations are of.
Aside from that I fully agree that PvP has zero and null reason to be in DD. IF there ever was or are to be a mmorpg without this feature then this is it.
I can understand the people who like PvP, but why would you even want it in DD? I just do not get that.
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979