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Sadly Kaplan is 100% right

I was just reading this article and even tho I dont agree with all that was said - this is sadly all true when it comes to WAR and none of the patches so far have done anything to fix the basics flaws that most players agree on - that is hintering WAR to progress as a good MMO game.

http://multiplayerblog.mtv.com/2008/10/16/world-of-warcraft-game-director-on-warhammer-online

Here is what Kaplan said

“My character is like level 13 right now, and I’m playing Destruction on a server that’s imbalanced,” he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. “I’m at the point where I’m thinking about quitting because it feels like the best way to level up is in the battlegrounds,” he explained.

“But it takes me 30 to 45 minutes to get in the battleground queue. And then when I’m not in the queue, I’m trying to do the Public Quests. But I find that I’m either griefing other people in the Public Quests to try to get influence, or that there’s just nobody there.” Kaplan said he’d switch servers but all his friends were on that server. “I just feel like we picked wrong, unknowingly.”

All this is true.

Lets put it in context

1.  Faction sides are unbalanced and almost every player is rolling destruction as their main.  You have to question the Mythic devs not seeing this happening since the Order side has kinda dull looks.

2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP). 

3.  Yes - best way to lvl is Battlegrounds since you both get XP and renown.   That means ppl miss out of 95% of the actual game - just waiting in queues. 

4.  Yes - if you play the fun, tacticly stronger and intresting side you are stuck with long queues.  Cause almost noone is rolling their mains on Order side. 

5.  Public quests are proofing to be huge failure now.  There is a lot of them - so many that the chance of actually meeting anyone to do them is very slim.  And they are long (kill 150 of this for stage one) and boring (again 150 of this as healer and noone around).  And if you find someone to play with they usually dont group up with healers cause then healers might beat them on the roll.....

6.  In the end you find yourself on a half empty server (specially if order) going nowhere (specially if your order).  But.. there is a light at the end of the tunnel for one faction. Since all are creating their mains as destruction then they will be invating Aldorf on regular bases.  Yes... One more reason NOT to roll Order !



Conclution - Kaplan is kinda smart even tho WOW sucks.

Comments

  • Zayne3145Zayne3145 Member Posts: 1,448

    I really like Jeff he seems like a genuine bloke, but he does come across as a little arrogant in his statements. I think Mark Jacobs was simply trying to make a game that he and other people would enjoy, and has got some unwarranted stick for things beyond his control.

    image

  • Howler54Howler54 Member UncommonPosts: 133
    Originally posted by Frobner



    2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP). 



    Conclution - Kaplan is kinda smart even tho WOW sucks.

     

    Why would you be worthless in PvP if you build a DPS tree ? :o

    Well yeah, I agree that the servers are unbalanced, well most servers are. But I think they are trying to balance things out, I mean look at the bonus they gave to Order-underpopulated servers.

  • LorkLork Member Posts: 338
    Originally posted by Frobner


    I was just reading this article and even tho I dont agree with all that was said - this is sadly all true when it comes to WAR and none of the patches so far have done anything to fix the basics flaws that most players agree on - that is hintering WAR to progress as a good MMO game.
    http://multiplayerblog.mtv.com/2008/10/16/world-of-warcraft-game-director-on-warhammer-online
    Here is what Kaplan said
    “My character is like level 13 right now, and I’m playing Destruction on a server that’s imbalanced,” he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. “I’m at the point where I’m thinking about quitting because it feels like the best way to level up is in the battlegrounds,” he explained.
    “But it takes me 30 to 45 minutes to get in the battleground queue. And then when I’m not in the queue, I’m trying to do the Public Quests. But I find that I’m either griefing other people in the Public Quests to try to get influence, or that there’s just nobody there.” Kaplan said he’d switch servers but all his friends were on that server. “I just feel like we picked wrong, unknowingly.”
    All this is true.
    Lets put it in context
    1.  Faction sides are unbalanced and almost every player is rolling destruction as their main.  You have to question the Mythic devs not seeing this happening since the Order side has kinda dull looks. I've played on servers where Order out numbered Destruction by a large margin, Skull Throne is probably the most balanced server right now.
    2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP).  All tanks are able to use a two-handed weapons which increases  their damage by 10 fold. Only problem i see is with the two main healers, Zealot and runepriest who don't have the same fire power as AM or Shaman.
    3.  Yes - best way to lvl is Battlegrounds since you both get XP and renown.   That means ppl miss out of 95% of the actual game - just waiting in queues.  The game is all about the PVP. bit if you balance out both questing and RvR you'll level quickly.


    4.  Yes - if you play the fun, tacticly stronger and intresting side you are stuck with long queues.  Cause almost noone is rolling their mains on Order side. Don't allow you're ignornce get the best of you. Yes mythic dropped the ball on the day one with the amount of servers, but if you knew you weren't in a healthly populated server why would you stay?
    5.  Public quests are proofing to be huge failure now.  There is a lot of them - so many that the chance of actually meeting anyone to do them is very slim.  And they are long (kill 150 of this for stage one) and boring (again 150 of this as healer and noone around).  And if you find someone to play with they usually dont group up with healers cause then healers might beat them on the roll.....
    I find the PQs fun, especially when you get all the kills to you're self and you max out influence quickly, OR you can come back to the Chapter later since half the items you can pick from the Rally master are shit.
    6.  In the end you find yourself on a half empty server (specially if order) going nowhere (specially if your order).  But.. there is a light at the end of the tunnel for one faction. Since all are creating their mains as destruction then they will be invating Aldorf on regular bases.  Yes... One more reason NOT to roll Order !




    Conclution - Kaplan is kinda smart even tho WOW sucks.

     

  • GruntiesGrunties Member Posts: 859

    nevermind

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • FrobnerFrobner Member Posts: 649
    Originally posted by Howler54

    Originally posted by Frobner



    2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP). 



    Conclution - Kaplan is kinda smart even tho WOW sucks.

     

    Why would you be worthless in PvP if you build a DPS tree ? :o

    Well yeah, I agree that the servers are unbalanced, well most servers are. But I think they are trying to balance things out, I mean look at the bonus they gave to Order-underpopulated servers.

     

    Actually the exp bonus is probably the worst idea ever.  As a MMO player I dont want to be given something that I did not really earn.  Conclution on that one.  All the nubs and asholes will roll on these free xp servers and the good ppl will stay as far away as possible.  In other words.  Destruction is having so much fun on these servers killing the nubs.

    The main problem with WAR is that one faction is simply build as FAR superior when it comes to basic strategic issues.   Destro tanks are big and can easily hide the view of the small healers (shaman anyone).   At the same time short doorfs and thin elfs are trying to hide ... yes - same sized doorfs and elfs...  Destrucion melee/healer can also get invisible and sneak to the backline Order healers and kill them in few sec while the melee/healing class of the Order is usually dead within 5 sec if he even tries to say in the frontline close to the ONLY frontline ally tank (cause the ally tanks are not intrested to play).... while the desto melee zergs to the backline to kill order healers and dpsers.

  • KyleranKyleran Member LegendaryPosts: 44,073
    Originally posted by Frobner

    I was just reading this article and even tho I dont agree with all that was said - this is sadly all true when it comes to WAR and none of the patches so far have done anything to fix the basics flaws that most players agree on - that is hintering WAR to progress as a good MMO game.

    http://multiplayerblog.mtv.com/2008/10/16/world-of-warcraft-game-director-on-warhammer-online

    Here is what Kaplan said

    “My character is like level 13 right now, and I’m playing Destruction on a server that’s imbalanced,” he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. “I’m at the point where I’m thinking about quitting because it feels like the best way to level up is in the battlegrounds,” he explained.

    “But it takes me 30 to 45 minutes to get in the battleground queue. And then when I’m not in the queue, I’m trying to do the Public Quests. But I find that I’m either griefing other people in the Public Quests to try to get influence, or that there’s just nobody there.” Kaplan said he’d switch servers but all his friends were on that server. “I just feel like we picked wrong, unknowingly.”

    All this is true.

    Lets put it in context

    1.  Faction sides are unbalanced and almost every player is rolling destruction as their main.  You have to question the Mythic devs not seeing this happening since the Order side has kinda dull looks.  >> What I'd have to question is players who would really roll a particular side because it "looks cooler" knowing they are setting themselves up for longer queues and what not.  I rolled Order.<<

    2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP). 

    >>Leveling really isn't a race, and you don't have to maximize it at all times.  Healers traditionally pay more dues to level up their characters, and in fact, usually must find groups to level optimally.  I've played many a healer and have been willing to make the sacrifice. <<

    3.  Yes - best way to lvl is Battlegrounds since you both get XP and renown.   That means ppl miss out of 95% of the actual game - just waiting in queues. 

    >>Seems like that would be their fault, eh?  They could go do open world RVR or run the PVE content, but if optimizing their leveling is all they care about, then yes, they are stuck in scenarios, and well, honestly, they get what they deserve.<<

    4.  Yes - if you play the fun, tacticly stronger and intresting side you are stuck with long queues.  Cause almost noone is rolling their mains on Order side. 

    >>Again, whose fault would that be.  Both sides can be fun, and it can be a challenge to win on the side that is tactically weaker, (if that's even a true about the sides) but as I said, players have a  choice, if they chose to roll Destruction, they suffer the consequences of their choices.<<

    5.  Public quests are proofing to be huge failure now.  There is a lot of them - so many that the chance of actually meeting anyone to do them is very slim.  And they are long (kill 150 of this for stage one) and boring (again 150 of this as healer and noone around).  And if you find someone to play with they usually dont group up with healers cause then healers might beat them on the roll.....

    >>I concede your point, however it seems to me that the solution is to pre-form your group (ie.run them with your guild) and not try to solo them, especially if you want to play a healer.   PUG groups aren't the way to go, and if healers are rolling on gear that DPS characters need, that's their own fault for making themselves undesireable.<<

    6.  In the end you find yourself on a half empty server (specially if order) going nowhere (specially if your order).  But.. there is a light at the end of the tunnel for one faction. Since all are creating their mains as destruction then they will be invating Aldorf on regular bases.  Yes... One more reason NOT to roll Order !

    >>Well, if you want easy mode, then I guess the answer is simple, roll Destruction and always win.  But if you want a challenge, its within your power to change that by creating a character on the order side.<<



    Conclution - Kaplan is kinda smart even tho WOW sucks.

    >>Or, people who design/play WOW really have  become too used to easy mode MMO's and can't really deal with games (or conditions) that are challenging and can be overcome by a smart player if they are willing to try.<<

    Ugh, the use of color for emphasis is good, but keep it all one color please.

    Hey, I've only played this game a bit, and I concede it has some challenges now.  But they all can be overcome IMO, but it seems most players would rather have Mythic "fix it" for them.  I'm sure Mythic is trying, but the imbalanced side issue was always going to be a problem, and short of adding an I win button to the order side its not going to change unless the players are willing to change their behavior.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GruntiesGrunties Member Posts: 859
    Originally posted by Kyleran

    Originally posted by Frobner


     
    5.  Public quests are proofing to be huge failure now.  There is a lot of them - so many that the chance of actually meeting anyone to do them is very slim.  And they are long (kill 150 of this for stage one) and boring (again 150 of this as healer and noone around).  And if you find someone to play with they usually dont group up with healers cause then healers might beat them on the roll.....
    >>I concede your point, however it seems to me that the solution is to pre-form your group (ie.run them with your guild) and not try to solo them, especially if you want to play a healer.   PUG groups aren't the way to go, and if healers are rolling on gear that DPS characters need, that's their own fault for making themselves undesireable.<<
     



     

    Mythic put in a function a little while back to limit need  to only classes that could use the item. the box is greyed out if you cant use it.

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • NeonShadowNeonShadow Member UncommonPosts: 326
    Originally posted by Frobner


    Actually the exp bonus is probably the worst idea ever.  As a MMO player I dont want to be given something that I did not really earn.  Conclution on that one.  All the nubs and asholes will roll on these free xp servers and the good ppl will stay as far away as possible.  In other words.  Destruction is having so much fun on these servers killing the nubs.

     

    Uh-huh. Seems to me that you are just looking for reasons to hate WAR. No matter what good Mythic would do for WAR, you'd just slam it down as something negative.

  • RavenRaven Member UncommonPosts: 2,005

     I find it funny that the guy that is pushing content into WoW that only realistically 10% of the player base can/ has had a chance to see is complaiting that you are missing on the game by doing scenarios, 90% of the WoW population is just doing arenas + BGs all day.

    image

  • wartywarty Member Posts: 461

    How is kaplan right? Everything he said can be applied to WoW. Except maybe exp through pvp. OH WAIT THEY ARE ADING THAT RIGHT? He is such a douche, his royal asshattery is why I left wow in the first place. I cant play a game run by a douche as the whole game smacks of his turds hitting the nappy. (yes nappy he hasnt learnt to use a toilet yet or that shit wouldnt have been posted)

    Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

  • KHAAAN!KHAAAN! Member Posts: 37

    I left Warhammer to join World of Warcraft again but I do not agree with the OP's conclusions. First of all even if it sounds honest, I seriously doubt that mr. Kaplan would be able to be objective on the matter if his baby is better or worse than it's best competitor (which warhammer still is but might not be in a few months).

    It looks like he is too focused on the pve content in War which is basically crap. The problem with War is not that there is no interesting PvE Content (at least not for most War players). The problem is that the PvP Content is not focused enough on the open world but makes it too easy and attractive for people to just grind battlegrounds. I am rather sure that Warhammer will get much better player feedback, once most players are level 40 but Mythic decided to make it a grind (and a much too long one) to get there. 

    I am surprised at that because Mythic themselves stated that the meat of the game is on rank 40 rvr open PvP . So why they killed the fun at level 20-40 is ... a mystery to me. It will surely cost them dearly even if I count the latest XP changes in (which dont fix the problem because they were not drastic enough). The PvE and the Scenario grind is too boring to keep you occupated for even a single month. Some hardcore PvPers would disagree to that but if you want more than 50.000 ex-DAoC players in Warhammer then you should listen to the average player...

     

    Right now Blizzard has it all for themselves. Their expansion is finished and polished and it will attract many Warhammer players back to play WoW. The reason is this: Blizzard can copy way better from Mythic then Mythic can from Blizzard.

    As a customer I play the better product not the one that invented the better stuff.

  • Hamrtime2Hamrtime2 Member Posts: 360

    1. Faction sides are unbalanced and almost every player is rolling destruction as their main. You have to question the Mythic devs not seeing this happening since the Order side has kinda dull looks.

    100% agree. Alot of us saw this coming before release but I bet it levels out in a year or so.

    2. Leveling is slow - specially if you play none DPS classes. THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP).

    Leveling isnt meant to be fast. There are more quests to do in this game than any other game Ive seen. The gear you get doing quests is decent and can be used fine in pvp.

    3. Yes - best way to lvl is Battlegrounds since you both get XP and renown. That means ppl miss out of 95% of the actual game - just waiting in queues.

    True: But as you wait for a que, go out and do pve till it pops. That way you get the both of best worlds.

    4. Yes - if you play the fun, tacticly stronger and intresting side you are stuck with long queues. Cause almost noone is rolling their mains on Order side.

    Agree 100%.

    5. Public quests are proofing to be huge failure now. There is a lot of them - so many that the chance of actually meeting anyone to do them is very slim. And they are long (kill 150 of this for stage one) and boring (again 150 of this as healer and noone around). And if you find someone to play with they usually dont group up with healers cause then healers might beat them on the roll.....

     I agree...there are way too many pq's. I suggest putting some in the rvr zone that give better loot than pq's in the safe zone. It would make things interesting.

    6. In the end you find yourself on a half empty server (specially if order) going nowhere (specially if your order). But.. there is a light at the end of the tunnel for one faction. Since all are creating their mains as destruction then they will be invating Aldorf on regular bases. Yes... One more reason NOT to roll Order !

    Its the reason why I rolled Order. I have never even created a toon on the destruction side. I love being the underdog but I have to admit, losing 7-10 scenarios is quite frustrating.

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Zayne3145


    I really like Jeff he seems like a genuine bloke, but he does come across as a little arrogant in his statements. I think Mark Jacobs was simply trying to make a game that he and other people would enjoy, and has got some unwarranted stick for things beyond his control.

     

    Oh no, Mr. allknowing Jacobs promised a great MMO.

  • KHAAAN!KHAAAN! Member Posts: 37
    Originally posted by altairzq

    Originally posted by Zayne3145


    I really like Jeff he seems like a genuine bloke, but he does come across as a little arrogant in his statements. I think Mark Jacobs was simply trying to make a game that he and other people would enjoy, and has got some unwarranted stick for things beyond his control.

     

    Oh no, Mr. allknowing Jacobs promised a great MMO.

     

    Kaplan sounds arrogant to you because you told yourself before you even read a word that he is the guy of the company that owns the market and the other guy is an underdog. Truth is that both Men are highly capable and very very solidly earning business men that should not be mistaken with some random 12year old MMO player...

     

    but I gotta agree somewhat in that Jacobs describes his game as an MMO which is clearly isn't. Even after the patch there is less player to player interaction (aka chat) than in 10 seconds of World of Warcraft. It might be flaming and kiddy idiocracy in WoW but it is interaction, and interaction is it what seperates MMOs from Multiplayer games. In that regard War is still only a teambased Multiplayer game and not an MMO

  • DesetesDesetes Member UncommonPosts: 88

    Kalpan hasn't been fired yet? Lol? He's ruining WoW pretty bad. Raids...raids..more raids and arenas...only thing he knows how to develope.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I'm not to familiar with who Kaplan is, but he is somewhat right.  Populations, scenarios, empty, etc.  All pretty much correct, but he is way to over dramatic in his presentation.

     

    His blog is littered with absolutes and extremes that make it hard to take as anything objective, let alone unbiased.  Saying "almost every player" rolled destruction and "almost noone rolls" order is absurd.  People miss "95%" of the game is being just a bit excessive.

     

    I don't know if the imbalances in the game are that extreme and cannot be overcome with some perks added to order (Knight of the sun and some model overhauls please!), a few server consolidations and non-scenarios rewards boosted [xp/renown] things can be turned around. 

  • wartywarty Member Posts: 461
    Originally posted by Daffid011


    I'm not to familiar with who Kaplan is, but he is somewhat right.  Populations, scenarios, empty, etc.  All pretty much correct, but he is way to over dramatic in his presentation.
     
    His blog is littered with absolutes and extremes that make it hard to take as anything objective, let alone unbiased.  Saying "almost every player" rolled destruction and "almost noone rolls" order is absurd.  People miss "95%" of the game is being just a bit excessive.
     
    I don't know if the imbalances in the game are that extreme and cannot be overcome with some perks added to order (Knight of the sun and some model overhauls please!), a few server consolidations and non-scenarios rewards boosted [xp/renown] things can be turned around. 



     

    Like I said seems hes actually talking about WoW here. 95% of the game missed? Liek raids then?! Everyone rolling destro? Like Alliacne then? Empty servers? Im fucking sorry but I played on Xavius in the RUIN BG in EU and it was a fucking disgrace, we told them for months that the server cluster was diring because there were only 4 servers in it. HE PERSONALLY told us to fuck off, there was nothing wrong with it. So he can go and actually die in a fire for that comment

    Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

  • Howler54Howler54 Member UncommonPosts: 133
    Originally posted by Frobner

    Originally posted by Howler54

    Originally posted by Frobner



    2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP). 



    Conclution - Kaplan is kinda smart even tho WOW sucks.

     

    Why would you be worthless in PvP if you build a DPS tree ? :o

    Well yeah, I agree that the servers are unbalanced, well most servers are. But I think they are trying to balance things out, I mean look at the bonus they gave to Order-underpopulated servers.

     

    Actually the exp bonus is probably the worst idea ever.  As a MMO player I dont want to be given something that I did not really earn.  Conclution on that one.  All the nubs and asholes will roll on these free xp servers and the good ppl will stay as far away as possible.  In other words.  Destruction is having so much fun on these servers killing the nubs.

     

     

    Hahahahaha

  • banthisbanthis Member Posts: 1,891
    Originally posted by Daffid011


    I'm not to familiar with who Kaplan is, but he is somewhat right.  Populations, scenarios, empty, etc.  All pretty much correct, but he is way to over dramatic in his presentation.
     
    His blog is littered with absolutes and extremes that make it hard to take as anything objective, let alone unbiased.  Saying "almost every player" rolled destruction and "almost noone rolls" order is absurd.  People miss "95%" of the game is being just a bit excessive.
     
    I don't know if the imbalances in the game are that extreme and cannot be overcome with some perks added to order (Knight of the sun and some model overhauls please!), a few server consolidations and non-scenarios rewards boosted [xp/renown] things can be turned around. 



     

    Kaplan is the Father / Creator of Raids and the raid mentallity that raiding is the only type of end game a game needs.

  • ronan32ronan32 Member Posts: 1,418

    wow has a lot of the faults this douche kaplan mentioned. wow is totally based around raiding with a side portion of instanced pvp. war was a big disappointment to me because the game just feels like it was rushed..i dont like the environments and there is no soul whatsoever to the game. public quests was a good idea but they're empty most of the time,  and open rvr is pointless because there is hardly ever anyone to fight..so this leaves you with pve which is the worst i have seen in any mmo. they hyped this game to the sky and it has disappointed big time. The world doesn't feel like warhammer and its way too linear.

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by Frobner


    I was just reading this article and even tho I dont agree with all that was said - this is sadly all true when it comes to WAR and none of the patches so far have done anything to fix the basics flaws that most players agree on - that is hintering WAR to progress as a good MMO game.
    http://multiplayerblog.mtv.com/2008/10/16/world-of-warcraft-game-director-on-warhammer-online
    Here is what Kaplan said
    “My character is like level 13 right now, and I’m playing Destruction on a server that’s imbalanced,” he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. “I’m at the point where I’m thinking about quitting because it feels like the best way to level up is in the battlegrounds,” he explained.
    “But it takes me 30 to 45 minutes to get in the battleground queue. And then when I’m not in the queue, I’m trying to do the Public Quests. But I find that I’m either griefing other people in the Public Quests to try to get influence, or that there’s just nobody there.” Kaplan said he’d switch servers but all his friends were on that server. “I just feel like we picked wrong, unknowingly.”
    All this is true.
    All this is not true
    Lets put it in context
    Sure, lets
    1.  Faction sides are unbalanced and almost every player is rolling destruction as their main.  You have to question the Mythic devs not seeing this happening since the Order side has kinda dull looks.
    This is not the case on all servers. It's an age old problem with games that have more than 1 faction, in this case it's more pronounced due to the RvR concept.
    2.  Leveling is slow - specially if you play none DPS classes.  THen you are suffering in PVE content unless you build up in DPS tree (and become worthless in PVP). 
    It's called class selection. Healers heal well and DPS / Solo poorly. If not balance becomes skewed.  Leveling is NOT slow, especially at lvl 13.
    3.  Yes - best way to lvl is Battlegrounds since you both get XP and renown.   That means ppl miss out of 95% of the actual game - just waiting in queues. 
    You can choose your own way to level, sure scenarios give xp and renown - that's the point, this is a PvP-centric game, they reward partcipation in PvP. If you choose to you can "grind" tokens in WoW.
    4.  Yes - if you play the fun, tacticly stronger and intresting side you are stuck with long queues.  Cause almost noone is rolling their mains on Order side. 
    Tacticly stronger? Anyway, if you play an overpopulated side then expect to queue. I can end up queuing for AGES in wow.
    5.  Public quests are proofing to be huge failure now.  There is a lot of them - so many that the chance of actually meeting anyone to do them is very slim.  And they are long (kill 150 of this for stage one) and boring (again 150 of this as healer and noone around).  And if you find someone to play with they usually dont group up with healers cause then healers might beat them on the roll.....
    never heard so much crap in all my life. PQ's are not meant to be completed solo however, they have 3 stages that allow solo people to get some influence AND provide challenge and loot should a group try.
    Yes there are many PQ's, I like that. Why do people get so hung up about PQs? Join a guild and find some friends to do them with. Move about from PQ to PQ, some are more popular than others. Further more, kill 150 x is designed to accomodate a group of players.. if it was kill 10 even con solo mobs, it would be pretty pointless.
    6.  In the end you find yourself on a half empty server (specially if order) going nowhere (specially if your order).  But.. there is a light at the end of the tunnel for one faction. Since all are creating their mains as destruction then they will be invating Aldorf on regular bases.  Yes... One more reason NOT to roll Order !




    If your server sucks, move to a full/full. I have no issues with balance or empty servers,
    Conclution - Kaplan is kinda smart even tho WOW sucks.
    Conclusion - Spitefull half truths designed to mislead and trash this game.

    ok, now lets tell the trust - as I see it. in orange

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