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Anything we do in life we eventually want something more sophisticated. People reading comic books or choose your own adventure move on to things like graphic novels or nonfiction. People eating fast food bite the bullet for upscale restaurants.
We're already observing the Nintendo generation of the 80s haven't kicked the habit of videogames even though they grew up in time when gaming was looked down as nothing more than a child's pursuit so they should've grown out of it. Instead they demanded for more sophisticated games.
Runescape is similar to darkfall in many ways and the recent release of pvp worlds and their obvious popularity makes it obvious that there are millions of players who love an FFA Open PvP environment.
Darkfall is going to be that sophisticated game they'll want to have as the get older and earn more money as they join the work force.
Runescape accounts for gamers from Western nations.
Lineage is the game that accounts for gamers in Eastern nations. To be honest there are a lot of things about Darkfall that makes it very different than Lineage in terms of aesthetics and how it encourages communities to form so it may not become popular there. But Lineage and other pvp centric games that have millions of Asian subscribers show that Darkfall could do even better than WoW there if it is acceptable enough by their pvp standards.
Comments
If the dog didn't stop to take a shit he would of caught the rabbit.
Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines
idk
problem is that game is just too ugly imo....and im very anal about that kinda stuff.
and im not a fan of fpv..
meh..
will give it a try if it actually does come out...but its a meh for me..
imo the game will do ok...100k subs max i think, which is good compared to most mmorpg made by small companises. they probablt dont have as many costs to cover as biggere companies.
no way this game will do better than wow or even lineage,,,
im willing to bet 1 dollar for every sub if it does do better than wow lol
March on! - Lets Invade Pekopon
Not sure if the Runescape analogy follows as well as UO would.
Runescape became popular and still remains so in my opinion because of 2 things. It has at it's core a F2P MMO, and it can be played on almost any system (even with the new "updated" graphics). It also doesn't hurt that it doesn't need to have a client installed and can be played at pretty much every K-12 school and college. I believe it's those features that helped Runescape became so popular.
You could be right though in that a lot of Runescape players will like and play Darkfall. From playing Runescape myself and watching my kids and their friends play it though... I think the demographics are a bit too young to follow into Darkfall... at least for the near future anyway.
That's impossible. UO at its height was 250k subs and Darkfall is UO 2.0 with improved upon Shadowbane mechanics.
As long as it is playable it will easily overcome the subs of its ancestors. Darkfall in todays environment should have a minimum of 375k subs.
You are correct. That's why I said as they get older and join the workforce they'll be a massive boost to the game.
I've played a lot of games for free as a kid. Didn't stop me or any other greying gamer to demand for more sophisticated games once we had a checking account.
As for the system requirements that's iffy on how Darkfall will work. Just by it's need to support 200 vs 200 battles it can't be taxing on either the server or the client computer.
First reports from the live demo are coming back and apparently the graphics are much better now than those displayed in the videos:
"The videos of Darkfall that have been released on the Internet so far (the old gameplay videos etc) looked really bad compared to what I saw at the presentation. The graphics were more polished this time and looked much better."
www.pcmaster.gr/forum/forum_posts.asp
If you can't live with ffa pvp and full loot then really this game probably isn't for you.
First reports from the live demo are coming back and apparently the graphics are much better now than those displayed in the videos:
"The videos of Darkfall that have been released on the Internet so far (the old gameplay videos etc) looked really bad compared to what I saw at the presentation. The graphics were more polished this time and looked much better."
www.pcmaster.gr/forum/forum_posts.asp
If you can't live with ffa pvp and full loot then really this game probably isn't for you.
thoes are the videos i saw and i was not inpressed.
its not really the low pollygon count.
its just artisticly its not to my taste and also animation looks bad.
March on! - Lets Invade Pekopon
That's impossible. UO at its height was 250k subs and Darkfall is UO 2.0 with improved upon Shadowbane mechanics.
As long as it is playable it will easily overcome the subs of its ancestors. Darkfall in todays environment should have a minimum of 375k subs.
You are correct. That's why I said as they get older and join the workforce they'll be a massive boost to the game.
I've played a lot of games for free as a kid. Didn't stop me or any other greying gamer to demand for more sophisticated games once we had a checking account.
As for the system requirements that's iffy on how Darkfall will work. Just by it's need to support 200 vs 200 battles it can't be taxing on either the server or the client computer.
A couple comments on your thoughts.
When UO was at it's peak... there weren't very many choices in the MMO landscape. So don't assume that all those that were subscribed to UO loved to PvP and hence will come to Darkfall... as Trammel was evidence to.
Right now it still seems the majority of people playing Runescape would be too young to be the target demographic for Darkfall. Those that liked Runescape a few years ago, but have now matured and gone onto other MMOs... they may try it out though.
The make or break for most MMOs is the first few months after release. So, Darkfall doesn't have time to wait for players to age and then look for something more "sophisticated". There are exceptions to the rule though... EvE is one such game.
In the end, we'll just have to wait and see when Darkfall releases and if they have the features implemented that we have been looking forward to.
I agree Mutamagnet. Having played Runescape for many, many years I totally agree.
There are also a lot of disappointed Runescape veterans who want FFA PVP with full loot ever since they took it away from Runescape.
That's impossible. UO at its height was 250k subs and Darkfall is UO 2.0 with improved upon Shadowbane mechanics.
As long as it is playable it will easily overcome the subs of its ancestors. Darkfall in todays environment should have a minimum of 375k subs.
You are correct. That's why I said as they get older and join the workforce they'll be a massive boost to the game.
I've played a lot of games for free as a kid. Didn't stop me or any other greying gamer to demand for more sophisticated games once we had a checking account.
As for the system requirements that's iffy on how Darkfall will work. Just by it's need to support 200 vs 200 battles it can't be taxing on either the server or the client computer.
You realize that estimate would stick Darkfall at like number 2 or 3 in the most western pay to play subsciptions right? Little optimistic for a highly questionable niche game if you ask me.
I'd say if the game does come out ever, it will probably stick around 50k - 100k subs, but I could be wrong.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I don't really need more sophisticated as long as something is decently challenging already.It is real sad that FFXI is STILL the most challenging game on the market and has the most UNIQUE ideas of ANY MMO out there.
First of all i can't stand Lineage or Runescape,so neither would offer anything in Darkfall to gain my subscription.I would be happy with an Everquest system[already copied by WOW]but with a lot of the FFXI mechanics ,especially the battle system.There is a few tweaks that the game would need but for me ,those two efforts are still enough to keep me happy for a long time.
How sophiticated would a game have to be to garner the 65% of the MMO player base from WOW?I mean all they do is level up then RAID,,pfft waste of my time.How many games out there can actually claim any sophistication?i would probably argue none unless it's one i havn't heard of or played.So the standards by witch a game would have to improve on,are very low.
I am not really sure on the real direction of Darkfall,be it PVP or PVE or and equal opportunity game.If it is PVP oriented,then yes it would need to be highly sophisticated.I would get so bored in PVP in an MMO it is not funny.I would login,look for someone to fight,if i win i couldn't care less and if i lose ,i am starting over again from homepoint ,maybe with no gear,ya that's a no brainer for zero fun as well.Now if the PVP system was highly sophisticated,and took lots of thinking and choices,i would actually get into it,not caring if i won or lost,but would enjoy the challenge.I used to play a lot of Unreal Tournament,i NEVER or VERY seldom ever had the better ping.I instead enjoyed the challenge of taking my lagging 240 ping into battle against the huge advantage of the 30-60 pingers,why?because the game offered a lot of thinking that would allow you to win even under inferior circumstances.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well stated Wizardry.
Can't say that I agree with everything there... but that was a very well articulated piece and you gave several real life examples of why you have the opinion you do and what you find fun in an MMO.
I come from a UO and EQ background myself. I'm hoping that Darkfall brings back the "fear-factor" in MMOs.
Meaning that adventuring into un-explored regions alone will be very, very tense and dangerous. Not just because of PvP... but because of the NPC AI. I'd like to actually feel like the AI in the game is hunting me when I venture on their turf. That would be my ideal experience.
All good points but why do you presume you will have to play a singleplayergame or play solo ?
If you lose to someone , talk to other surrounding you at homebase maybe you find help ?
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-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
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First reports from the live demo are coming back and apparently the graphics are much better now than those displayed in the videos:
"The videos of Darkfall that have been released on the Internet so far (the old gameplay videos etc) looked really bad compared to what I saw at the presentation. The graphics were more polished this time and looked much better."
www.pcmaster.gr/forum/forum_posts.asp
If you can't live with ffa pvp and full loot then really this game probably isn't for you.
thoes are the videos i saw and i was not inpressed.
its not really the low pollygon count.
its just artisticly its not to my taste and also animation looks bad.
the animations where cause by the compression wasnt reeal 1:1 on the vids th building and ship was the only thing remotly close
That's impossible. UO at its height was 250k subs and Darkfall is UO 2.0 with improved upon Shadowbane mechanics.
As long as it is playable it will easily overcome the subs of its ancestors. Darkfall in todays environment should have a minimum of 375k subs.
You are correct. That's why I said as they get older and join the workforce they'll be a massive boost to the game.
I've played a lot of games for free as a kid. Didn't stop me or any other greying gamer to demand for more sophisticated games once we had a checking account.
As for the system requirements that's iffy on how Darkfall will work. Just by it's need to support 200 vs 200 battles it can't be taxing on either the server or the client computer.
You realize that estimate would stick Darkfall at like number 2 or 3 in the most western pay to play subsciptions right? Little optimistic for a highly questionable niche game if you ask me.
I'd say if the game does come out ever, it will probably stick around 50k - 100k subs, but I could be wrong.
if the game has a good launch and no major issues it will get subs like eve if not more
That's impossible. UO at its height was 250k subs and Darkfall is UO 2.0 with improved upon Shadowbane mechanics.
As long as it is playable it will easily overcome the subs of its ancestors. Darkfall in todays environment should have a minimum of 375k subs.
You are correct. That's why I said as they get older and join the workforce they'll be a massive boost to the game.
I've played a lot of games for free as a kid. Didn't stop me or any other greying gamer to demand for more sophisticated games once we had a checking account.
As for the system requirements that's iffy on how Darkfall will work. Just by it's need to support 200 vs 200 battles it can't be taxing on either the server or the client computer.
You realize that estimate would stick Darkfall at like number 2 or 3 in the most western pay to play subsciptions right? Little optimistic for a highly questionable niche game if you ask me.
I'd say if the game does come out ever, it will probably stick around 50k - 100k subs, but I could be wrong.
if the game has a good launch and no major issues it will get subs like eve if not more
it took almsot 5 years for eve to have that many subs.
March on! - Lets Invade Pekopon
That's impossible. UO at its height was 250k subs and Darkfall is UO 2.0 with improved upon Shadowbane mechanics.
As long as it is playable it will easily overcome the subs of its ancestors. Darkfall in todays environment should have a minimum of 375k subs.
You are correct. That's why I said as they get older and join the workforce they'll be a massive boost to the game.
I've played a lot of games for free as a kid. Didn't stop me or any other greying gamer to demand for more sophisticated games once we had a checking account.
As for the system requirements that's iffy on how Darkfall will work. Just by it's need to support 200 vs 200 battles it can't be taxing on either the server or the client computer.
You realize that estimate would stick Darkfall at like number 2 or 3 in the most western pay to play subsciptions right? Little optimistic for a highly questionable niche game if you ask me.
I'd say if the game does come out ever, it will probably stick around 50k - 100k subs, but I could be wrong.
if the game has a good launch and no major issues it will get subs like eve if not more
it took almsot 5 years for eve to have that many subs.
because eve is much harder to get into
but now it has it it wont be hard for df to get
and abraham there only promising 100 vs 100 not 200 vs 200
They didn't promise anything of the sort. They just vaguely said large scale battles will be supported. The only reason I brought up 200 vs 200 because you could 120 vs 120 vs 120 in Planetside. I want DF to recreate that level of technical support for fights. In fact I was wishing for a new version of Planetside so much I was overjoyed to see DF's take on magical hovertanks. Now all we need are gliders and everything would fall into place.
tasos said in an articly that they had tested 200v200 with 30-60 fps.
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com
over 200 not 200 vs 200
there only promising 100 vs 100
i know about the article saying over 200, but i am 99% certain i read another article saying 200v200, just cant find it right now. i think it was on warcry.
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com
na your mistaken ive read all the warcry journals
hmm you know what, i think it originally said 200vs200 in this article:
http://translate.google.com/translate?u=http%3A%2F%2Fwww.gameworld.gr%2Fmodules.php%3Fname%3DNews%26file%3Darticle%26sid%3D1465%26mode%3Dthread%26order%3D0%26thold%3D0&hl=da&ie=UTF-8&sl=el&tl=en
because all the links to it i find on google, where people have translated it, they write 200vs200, so my guess is it was a mistake, that tasos had them correct later. I am quite sure i read it at one point.
examples:
http://www.mmorpgitalia.it/forum/f296/intervista-su-sito-greco-203052/
[url]http://darkfall.mosesonline.com/modules.php?name=Forums&file=viewtopic&p=3986[url]
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com
Yes, you absolutly could be wrong. There are already about 160,000 accounts in their forums and the game is not even in open beta yet. That means there at least 160k people who are interested in what DF offers.
And I would say at least 90% of MMORPG players haven't even heard about DF yet. If it delivers a quality game (industry has been lacking those lately), the word will spread like a wild fire.
RuneScape's popularity is three-fold. The first is price. They're like crack dealers, giving you the first taste for free. And not in a month trial format. The second, is availability, as has been pointed out, since it can run on virtually any system.
The third, is the style of play. RuneScape, partially for the above two reasons, and just for it's play style, appeals to "casual" gamers more. Even people who spend a huge amount of time playing it are "casual", in the sense that they a lot of retirees play on older systems using dial-up internet. I've played WoW, Vanguard, Guildwars, and several other MMORPGs. WoW, with it's theme-parked cartoonish style came the closest, but was still doesn't really equate to RuneScape.
Runescape is more of a laid-back, simple (feeling) game (most here would call it "care-bear"). DFO (judging from the non-comprehensive video) will be more fast paced, high-risk game. There's definitly an audience, but I don't believe the audience will be the same as RuneScape (or WoW).