A moot point, since it will, in all likelihood, not happen.
BioWare will do their own game and while I am not 100% sure about this, since I obviously don#t know what they are doing, I am pretty sure that it is a safe bet that it won't simply be SWG v2.0. Pre-CU or not.
The old SWG was the MMO-love of my life. I never enjoyed a MMO as this, and never spent so much time and enthusiam with any MMO. But no, times changed, I changed and a sandbox alone would not be able to keep me these days. I do want something sandboxish, but I also would want quests, good PVP, stories and adventures to undertake. It had some great things I hope to see again, but like others I want to roam new paths also.
I expect them to allow some player created content. Just look at the upcoming game Dragon Age, look back at NWN titles. They allow players to create their own games with the module editors. This is a form of sandboxing. BioWare has always liked to see what kind of things players could create, so why would the MMO be any different?
No, I would not want to see Bioware remake Pre-CU SWG. Even though Pre-NGE will always stand out as the game I called home, it had too many issues to fix, yet also had so much potential. Pre-NGE or Pre-CU SWG is a very fond memory, and that is where it needs to be kept.
I would like to see a developer, whether it be Bioware or anyone else, take the aspects that made SWG beloved by so many and give them new life in another Star Wars MMO (any MMO to be honest). Non-instanced player housing with the ability to be decorated by the player, wide open sandbox worlds, skill based classes, crafting system that supports the player crafters, factional PvP that has story and merit, and the list goes on. Whether these aspects were combined into a new Star Wars game or different genre of MMO wouldn't matter to me, it would be worth my time and money to play.
As other have posted already, Bioware does not make these type MMO's. The closest they have come is Neverwinter Nights and it was not an MMO but player hosted worlds that allowed for 60 players or less per world. It did offer those aspects, minus the player changeable housing (had to get one the builders for the world to add the changes). As for anything else Bioware has done, they have been fantastic story-line / quest intensive games that centered around how you developed your character. Bioware's games are not sandboxes, characters develop more along paths from choices you make, maps are not wide open, but pathed also. Despite those limitations (joke!) their games are unique and full of rich and varied content.
SWG v2 is only a dream unless you make it happen, no other company will.
Lol, that's an understatement there OP. As a game SWG was a heaping pile of stink; beyond community, SWG was nothing but potential.
Although I can't completely disagree, the bottom line is that SWG kept my interest for longer than WoW with just community, crafting, and a bit of end game content. For sure, end game content is where SWG got stale, which is why I advocate the combination of a sandbox and quest-type / boss-killing gameplay. More of a mix of Diablo 2 (heavy emphasis on gear variety), SWG (crafting and community), and some form of PvP focus. My next mmo will be a huge world with the gameplay variety I mentioned above. I may visit some other games until that time, but none will be my mmo home. Mmos today are made to be short-lived games rather then longer term mmo endeavors.
I would play it.I would play almost anygame now if it was well made.Seems like good games were common pre-WOW and after 2004 it has hit the skids other than if you want to play WOW.
Of course not. But if they want to take some of the better qualites of Pre-Good SWG like being able to hybrid your character between tank/dps/healer/30 differrent professions, complete 'sandbox' open free world, terrific story tie-in, cutting edge environment/graphics, sci-fi, great crafting system, player created housing, and fun pvp, then please, by all means steal as much as they want. Doesn't have to be Naritus all over again, just asking for something different other than the Wow clones or the other dumbed down-instance laden crap littering the MMO landscape.
With updated graphics and a few tweaks yes I'd be very happy with it. Actually I'd play with no changes just pre cu....But anything else added would be candy lol
With updated graphics and a few tweaks yes I'd be very happy with it. Actually I'd play with no changes just pre cu....But anything else added would be candy lol
although they need to introduce more stuff than there already was. and none of that collector's crap
i mean
more armour variety
more weapon variety
more vehicle variety
more housing variety
more (insert anything) variety
oh ... and remove that god forsaken jedi, or at least make it so that they remain rare but with GODLY POWERS but with 2 conditions
1) harsh death penalties
2) find another way to get jedi, something that comes by chance and not by unhealthy grind
They won't do it and nobody should expect them to do anything they want, making money will dictate how the game goes. Sandbox just doesn't pull in the major cash anymore so i wouldn't expect that ever.
"The great thing about human language is that it prevents us from sticking to the matter at hand." - Lewis Thomas
If your going into this game expecting to see a sandbox, 30+ profession and advance crafting like SWG your going to be disappointed.
Have a open mind and forget Pre CU and SWG! This is a different company with different goals
You have to look at what Bioware is good at and that storytelling and creative choice driven quest. Baldur Gate, KoTOR 1, NWN, Jade Empire and Mass Effect all show you the type of game we will be getting from them. Yes, the world will be must bigger then a SP game don't expect a sandbox.
From what I heard this dev team are all big MMO players. They like to try games out. Must of them played other games AOC , LOTR , WOW and now are playing WAR. So I'm sure they seem what has fail and what works. If they are smart they will be bring what works from the other MMO into this game. Just like WOW did when it first was released.
If your going into this game expecting to see a sandbox, 30+ profession and advance crafting like SWG your going to be disappointed. Have a open mind and forget Pre CU and SWG! This is a different company with different goals You have to look at what Bioware is good at and that storytelling and creative choice driven quest. Baldur Gate, KoTOR 1, NWN, Jade Empire and Mass Effect all show you the type of game we will be getting from them. Yes, the world will be must bigger then a SP game don't expect a sandbox. From what I heard this dev team are all big MMO players. They like to try games out. Must of them played other games AOC , LOTR , WOW and now are playing WAR. So I'm sure they seem what has fail and what works. If they are smart they will be bring what works from the other MMO into this game. Just like WOW did when it first was released. We just have alittle more then 24 hours to go!
What if BiOWARE decides to prove to the world that they can do more than just tell a great story. Maybe they will decide to give the people what they want for a change....
....A great Sandbox Game that tells a great Story...how ya like that? I mean how dare they give everyone what they want. I mean that would just be wrong right?
If your going into this game expecting to see a sandbox, 30+ profession and advance crafting like SWG your going to be disappointed. Have a open mind and forget Pre CU and SWG! This is a different company with different goals You have to look at what Bioware is good at and that storytelling and creative choice driven quest. Baldur Gate, KoTOR 1, NWN, Jade Empire and Mass Effect all show you the type of game we will be getting from them. Yes, the world will be must bigger then a SP game don't expect a sandbox. From what I heard this dev team are all big MMO players. They like to try games out. Must of them played other games AOC , LOTR , WOW and now are playing WAR. So I'm sure they seem what has fail and what works. If they are smart they will be bring what works from the other MMO into this game. Just like WOW did when it first was released. We just have alittle more then 24 hours to go!
What if BiOWARE decides to prove to the world that they can do more than just tell a great story. Maybe they will decide to give the people what they want for a change....
....A great Sandbox Game that tells a great Story...how ya like that? I mean how dare they give everyone what they want. I mean that would just be wrong right?
What a Concept.
Maybe you are going to be disappointed. "Prove to the world" ? Honestly, if you aren't the least bit skeptic on MMO's productions to come, you should be.
Anytime the glass has been half full the past few years, it's been half-full of Koolaid.
This isn't Christmas, and Bioware isn't Santa.
Also, a "Sandbox Game that tells a great story is what everyone wants" is a bit far-fetched. It's a niche that many of us would crave, not the norm.
It's a great concept by the way, it's just not the answer to the first question a developper asks themselves...
"What kind of game can we build that will be incredibly successful and sell well?"
After all the time, dedication and money I put in to my character in the Pre-CU/NGE SWG, I would have no interest at doing the same thing all over again. Especially if it involved me paying a monthly fee again.
"And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."
I don't think it's possible to have both a great story and a sandbox, they are two diametrically opposed things. Sandboxes assume a level of freedom that's nigh impossible to integrate with a story that needs to be the central focus. That's why single player games where you are the focus of the story are so linear. They need you to do certain things so that dialogs and plot elements fall into place.
I kind of hope they take the tack of Mass Effect, where there are regional areas that have their own stories. I don't need an overall plot arc in a MMO. I'd rather have smaller, bite sized, interesting areas that you work in and solve.
On a final note, I hope they don't do anything like the SOE version of the game. If they made it Pre-CU it would be a disaster on an unprecedented scale. I can't even imaging the bad press they would get from that kind of move. So my vote would be no... as Pre-CU would be a markeplace failure.
Edit: One other note. Any Star Wars game that doesn't let most people become Jedi is doomed to also fail. Who wants to play in that genre and not be one?
Edit: One other note. Any Star Wars game that doesn't let most people become Jedi is doomed to also fail. Who wants to play in that genre and not be one?
On the other hand, who'd want to played anything BUT a jedi if it is a standard class in an MMO?
Those who want to be a jedi would expect to be the best in combat. Which reduces any attraction in other classes.
Becoming a Jedi should be a "Prestige" experience e.g. 10 people per week find an artifact which unlocks their potential. Meaning that after 1 year, 17% of a 3000 maximum capacity server will be jedi "attuned".
NO SWG is dead....... If it's not a new game and new ideas then why bother?
LOL.. this post made me laugh..
Either you are blind.. or dillusional. There hasn't been a 'new game' design in years. And those that are "new" fail miserably. Originality does not sell. People like things they are familiar with.
Comments
Don't worry, they won't..............
Have you ever played a Bioware game?
If you did, you wouldn't even think to utter that sentence
A moot point, since it will, in all likelihood, not happen.
BioWare will do their own game and while I am not 100% sure about this, since I obviously don#t know what they are doing, I am pretty sure that it is a safe bet that it won't simply be SWG v2.0. Pre-CU or not.
Which Final Fantasy Character Are You?
Final Fantasy 7
It wont ever happen.
The old SWG was the MMO-love of my life. I never enjoyed a MMO as this, and never spent so much time and enthusiam with any MMO. But no, times changed, I changed and a sandbox alone would not be able to keep me these days. I do want something sandboxish, but I also would want quests, good PVP, stories and adventures to undertake. It had some great things I hope to see again, but like others I want to roam new paths also.
I expect them to allow some player created content. Just look at the upcoming game Dragon Age, look back at NWN titles. They allow players to create their own games with the module editors. This is a form of sandboxing. BioWare has always liked to see what kind of things players could create, so why would the MMO be any different?
Lol, that's an understatement there OP. As a game SWG was a heaping pile of stink; beyond community, SWG was nothing but potential.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
No, I would not want to see Bioware remake Pre-CU SWG. Even though Pre-NGE will always stand out as the game I called home, it had too many issues to fix, yet also had so much potential. Pre-NGE or Pre-CU SWG is a very fond memory, and that is where it needs to be kept.
I would like to see a developer, whether it be Bioware or anyone else, take the aspects that made SWG beloved by so many and give them new life in another Star Wars MMO (any MMO to be honest). Non-instanced player housing with the ability to be decorated by the player, wide open sandbox worlds, skill based classes, crafting system that supports the player crafters, factional PvP that has story and merit, and the list goes on. Whether these aspects were combined into a new Star Wars game or different genre of MMO wouldn't matter to me, it would be worth my time and money to play.
As other have posted already, Bioware does not make these type MMO's. The closest they have come is Neverwinter Nights and it was not an MMO but player hosted worlds that allowed for 60 players or less per world. It did offer those aspects, minus the player changeable housing (had to get one the builders for the world to add the changes). As for anything else Bioware has done, they have been fantastic story-line / quest intensive games that centered around how you developed your character. Bioware's games are not sandboxes, characters develop more along paths from choices you make, maps are not wide open, but pathed also. Despite those limitations (joke!) their games are unique and full of rich and varied content.
SWG v2 is only a dream unless you make it happen, no other company will.
This isn't going to happen, ever. Pre-CU is most likely going to be full of epic fail when the new Bioware MMO is released.
Although I can't completely disagree, the bottom line is that SWG kept my interest for longer than WoW with just community, crafting, and a bit of end game content. For sure, end game content is where SWG got stale, which is why I advocate the combination of a sandbox and quest-type / boss-killing gameplay. More of a mix of Diablo 2 (heavy emphasis on gear variety), SWG (crafting and community), and some form of PvP focus. My next mmo will be a huge world with the gameplay variety I mentioned above. I may visit some other games until that time, but none will be my mmo home. Mmos today are made to be short-lived games rather then longer term mmo endeavors.
I would play it.I would play almost anygame now if it was well made.Seems like good games were common pre-WOW and after 2004 it has hit the skids other than if you want to play WOW.
Of course not. But if they want to take some of the better qualites of Pre-Good SWG like being able to hybrid your character between tank/dps/healer/30 differrent professions, complete 'sandbox' open free world, terrific story tie-in, cutting edge environment/graphics, sci-fi, great crafting system, player created housing, and fun pvp, then please, by all means steal as much as they want. Doesn't have to be Naritus all over again, just asking for something different other than the Wow clones or the other dumbed down-instance laden crap littering the MMO landscape.
With updated graphics and a few tweaks yes I'd be very happy with it. Actually I'd play with no changes just pre cu....But anything else added would be candy lol
although they need to introduce more stuff than there already was. and none of that collector's crap
i mean
more armour variety
more weapon variety
more vehicle variety
more housing variety
more (insert anything) variety
oh ... and remove that god forsaken jedi, or at least make it so that they remain rare but with GODLY POWERS but with 2 conditions
1) harsh death penalties
2) find another way to get jedi, something that comes by chance and not by unhealthy grind
and yeah sure i would join it back
DO NOT TEASE ME WITH SUCH QUESTIONS....the short of it is....YES!
in short, yes. in long, yeeeeeseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees.
They won't do it and nobody should expect them to do anything they want, making money will dictate how the game goes. Sandbox just doesn't pull in the major cash anymore so i wouldn't expect that ever.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
If your going into this game expecting to see a sandbox, 30+ profession and advance crafting like SWG your going to be disappointed.
Have a open mind and forget Pre CU and SWG! This is a different company with different goals
You have to look at what Bioware is good at and that storytelling and creative choice driven quest. Baldur Gate, KoTOR 1, NWN, Jade Empire and Mass Effect all show you the type of game we will be getting from them. Yes, the world will be must bigger then a SP game don't expect a sandbox.
From what I heard this dev team are all big MMO players. They like to try games out. Must of them played other games AOC , LOTR , WOW and now are playing WAR. So I'm sure they seem what has fail and what works. If they are smart they will be bring what works from the other MMO into this game. Just like WOW did when it first was released.
We just have alittle more then 24 hours to go!
What if BiOWARE decides to prove to the world that they can do more than just tell a great story. Maybe they will decide to give the people what they want for a change....
....A great Sandbox Game that tells a great Story...how ya like that? I mean how dare they give everyone what they want. I mean that would just be wrong right?
What a Concept.
What if BiOWARE decides to prove to the world that they can do more than just tell a great story. Maybe they will decide to give the people what they want for a change....
....A great Sandbox Game that tells a great Story...how ya like that? I mean how dare they give everyone what they want. I mean that would just be wrong right?
What a Concept.
Maybe you are going to be disappointed. "Prove to the world" ? Honestly, if you aren't the least bit skeptic on MMO's productions to come, you should be.
Anytime the glass has been half full the past few years, it's been half-full of Koolaid.
This isn't Christmas, and Bioware isn't Santa.
Also, a "Sandbox Game that tells a great story is what everyone wants" is a bit far-fetched. It's a niche that many of us would crave, not the norm.
It's a great concept by the way, it's just not the answer to the first question a developper asks themselves...
"What kind of game can we build that will be incredibly successful and sell well?"
Whatever Bioware do, they will disappoint some people. That is a fact.
"Hope for the Best. Expect the worst. Life is a play. We're unrehearsed." - Mel Brooks
Top 10 Most Misused Words in MMO's
In short. No.
After all the time, dedication and money I put in to my character in the Pre-CU/NGE SWG, I would have no interest at doing the same thing all over again. Especially if it involved me paying a monthly fee again.
"And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."
I don't think it's possible to have both a great story and a sandbox, they are two diametrically opposed things. Sandboxes assume a level of freedom that's nigh impossible to integrate with a story that needs to be the central focus. That's why single player games where you are the focus of the story are so linear. They need you to do certain things so that dialogs and plot elements fall into place.
I kind of hope they take the tack of Mass Effect, where there are regional areas that have their own stories. I don't need an overall plot arc in a MMO. I'd rather have smaller, bite sized, interesting areas that you work in and solve.
On a final note, I hope they don't do anything like the SOE version of the game. If they made it Pre-CU it would be a disaster on an unprecedented scale. I can't even imaging the bad press they would get from that kind of move. So my vote would be no... as Pre-CU would be a markeplace failure.
Edit: One other note. Any Star Wars game that doesn't let most people become Jedi is doomed to also fail. Who wants to play in that genre and not be one?
On the other hand, who'd want to played anything BUT a jedi if it is a standard class in an MMO?
Those who want to be a jedi would expect to be the best in combat. Which reduces any attraction in other classes.
Becoming a Jedi should be a "Prestige" experience e.g. 10 people per week find an artifact which unlocks their potential. Meaning that after 1 year, 17% of a 3000 maximum capacity server will be jedi "attuned".
Top 10 Most Misused Words in MMO's
NO SWG is dead....... If it's not a new game and new ideas then why bother?
LOL.. this post made me laugh..
Either you are blind.. or dillusional. There hasn't been a 'new game' design in years. And those that are "new" fail miserably. Originality does not sell. People like things they are familiar with.
Currently playing Real Life..
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