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Anyone else agree?

 Anyone else find the maps are completely have no detail? i mean they look completely shit.

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Comments

  • AethiosAethios Member Posts: 1,527

    They could do with some more detail, but they aren't any less detailed than any game I've played before. It's about what we'd expect, and meets a nice balance between giving you a general feel for the lay of the area, and not being so cluttered you can't tell what you're looking at (as often happens with the minimap, for example).

  • SouvecSouvec Member UncommonPosts: 693

    You talking the world maps your avatars are in, or the overhead parchment maps you see when you hit "m" ?  Either way I say no, each serve their purpose.

  • DrSpankyDrSpanky Member Posts: 341

    While I didn't get that far into the game  before I quit, I thought the maps  were okay. Some were obviously better than others, and some I thought were quite nice. I dunno...matter of preference perhaps.

    It's a proven historical fact that beer saved humankind.

  • IxnatifualIxnatifual Member Posts: 475

     I have the complete opposite opinion. I think the maps look great and really feel like a Warhammer map should.

  • DarkenedDarkened Member Posts: 183

    People will complain about anything it seems, the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

  • DeeweDeewe Member UncommonPosts: 1,980


    Originally posted by Darkened
    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.
     

    100% disagree.

    They are mostly useless.


    Unless you play regulary or want to learn them by heart they are missing all important informations.

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

    ... or unless you are standing on top of them :|


    But I agree so everyone would be happy, there should be a way to toggle all theses informations.

  • miagisanmiagisan Member Posts: 5,156

    isn't there a map filter? i know i have every thing turned on and i can see where the trainers, mailboxes, flight masters, etc are when i am in that area

    image

  • DeeweDeewe Member UncommonPosts: 1,980


    Originally posted by miagisan
    isn't there a map filter? i know i have every thing turned on and i can see where the trainers, mailboxes, flight masters, etc are when i am in that area

    Only if you are close to them. You can't see all the map data your character knows at once.

  • KyleranKyleran Member LegendaryPosts: 44,057
    Originally posted by Deewe


     

    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

     

    100% disagree.

    They are mostly useless.



    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|



    But I agree so everyone would be happy, there should be a way to toggle all theses informations.

     

    How about if the game takes you by the hand and auto runs your character to the nearest flight path, trainer, mailbox etc at your command?

    Seriously MMORPG's are all about a sense of adventure, about learning where things are in the world, etc. 

    We appear to be dealing with the GPS mindset now, where people want a device to guide them to every location, even in the real world.

    Games are supposed to be a challenge, and I think the maps have more than enough detail. One thing I didn't care for in AOC is the game lead me to everything it seemed, so on the rare times they were incomplete or wrong I was totally lost.

     

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  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Kyleran

    Originally posted by Deewe


     

    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

     

    100% disagree.

    They are mostly useless.



    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|



    But I agree so everyone would be happy, there should be a way to toggle all theses informations.

     

    How about if the game takes you by the hand and auto runs your character to the nearest flight path, trainer, mailbox etc at your command?

    Seriously MMORPG's are all about a sense of adventure, about learning where things are in the world, etc. 

    We appear to be dealing with the GPS mindset now, where people want a device to guide them to every location, even in the real world.

    Games are supposed to be a challenge, and I think the maps have more than enough detail. One thing I didn't care for in AOC is the game lead me to everything it seemed, so on the rare times they were incomplete or wrong I was totally lost.

     



     

    I agree with you..

    Spoken like a true old school mmorpg, which there isnt many left.

    People have seem to have gotten lazy and want things handed to them (now if I was going to sugar coat what I just said, I would have said.. This game is'nt as user friendly as other mmorpgs on the market).

    With the introduction to (WoW's Thotbot) everyone depends on these type of programs, including myself now, which is pretty sad for me to say =(

    We have www.wardb.com for us Warhammer gamers and it is no different. Yeah its defiently a helpful tool, but were in a new generation of mmorping, I guess most of us have to change with the time.

    But I miss the golden age of mmorpg, when a adventure was an adventure.

  • DeeweDeewe Member UncommonPosts: 1,980


    Originally posted by HiGHPLaiNS

    Originally posted by Kyleran
     

    How about if the game takes you by the hand and auto runs your character to the nearest flight path, trainer, mailbox etc at your command?
    Seriously MMORPG's are all about a sense of adventure, about learning where things are in the world, etc. 
    We appear to be dealing with the GPS mindset now, where people want a device to guide them to every location, even in the real world.
    Games are supposed to be a challenge, and I think the maps have more than enough detail. One thing I didn't care for in AOC is the game lead me to everything it seemed, so on the rare times they were incomplete or wrong I was totally lost.
     


     
    I agree with you..
    Spoken like a true old school mmorpg, which there isnt many left.
    People have seem to have gotten lazy and want things handed to them (now if I was going to sugar coat what I just said, I would have said.. This game is'nt as user friendly as other mmorpgs on the market).
    With the introduction to (WoW's Thotbot) everyone depends on these type of programs, including myself now, which is pretty sad for me to say =(
    We have www.wardb.com for us Warhammer gamers and it is no different. Yeah its defiently a helpful tool, but were in a new generation of mmorping, I guess most of us have to change with the time.
    But I miss the golden age of mmorpg, when a adventure was an adventure.


    The golden age of MMO is to come not in the past. We only barely scratched its surface so far.

    Now to answer your comments not that I don't like more "RPG" games but not only I would need to remember too many informations but also I don't have any more enough time to do so. And consider players do enjoy multiples games some at the same time, I do!

    What I don't like is, contrary to what you tend to say, games aren't anymore friendly user (but for some) even otherwise. You need to check separate web sites to play. So more like doing your homeworks or playing 2 games at once: 1st MMO, 2nd Web browsing.

    So yes, I want an indication to where I can take a flight path or even turn back that quest I took 2 months ago because I haven't been playing for that long that very game.

  • Originally posted by Deewe


     

    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

     

    100% disagree.

    They are mostly useless.



    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|



    But I agree so everyone would be happy, there should be a way to toggle all theses informations.



     

    Most of those options are already there.  flight paths, trainers, merchants, healers, mailboxes, auction houses banks, those are all on the map already, in both mini-map and full map views.  I do admit location names need some work, I have never found a mmo that tells me what the "safe roads" are, and I don't have a clue as to what you're talking about in your other three points.

    I wouldn't call myself a huge war fanboi (in fact I can barely bring myself to level but that's not war's fault), but your complaint here is almost completely unwarranted, and flat out wrong in many points.

  • noblotnoblot Member Posts: 287

    I have a simple test. Can my missus find: me, the quest, the bloke that gave her the quest, where she needs to go to find a healer, merchant, trainer. And can she do that without throwing the keyboard at the screen?

    This is the woman, where players in DAoC would travel halfway across a zone to find her and lead her to whatever it was that she was trying to do. If only to stop her rants in all the chat channels :)

    Don't get me wrong, she's a good player, but has absolutely no patience with anything that is not either straitforward, or gets in the way of gameplay (i.e, killing something or somebody).

    In WAR, I have not hear a complaint, cross word, or even a mild curse. This is bacause the maps do exactly what they need to do, point you in the right direction. They are not overlayed with tonnes of waypoints, hints, and NCPs. I think maybe they could make the "major" settlements standout a bit more, but there is always the tooltip, so that is only a slight comment.

    After all, what do we want in an MMO, a GPS and Google maps? Not for me ta, I like to explore the world, I just hate getting lost :)

  • Saurus930Saurus930 Member Posts: 115

    I think they work fine, It's not that hard to remember where everything is either. There are not that many flightpaths to keep in mind.

  • PheacePheace Member Posts: 2,408
    Originally posted by Kyleran

    Originally posted by Deewe


     

    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

     

    100% disagree.

    They are mostly useless.



    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|



    But I agree so everyone would be happy, there should be a way to toggle all theses informations.

     

    How about if the game takes you by the hand and auto runs your character to the nearest flight path, trainer, mailbox etc at your command?

    Seriously MMORPG's are all about a sense of adventure, about learning where things are in the world, etc. 

    We appear to be dealing with the GPS mindset now, where people want a device to guide them to every location, even in the real world.

    Games are supposed to be a challenge, and I think the maps have more than enough detail. One thing I didn't care for in AOC is the game lead me to everything it seemed, so on the rare times they were incomplete or wrong I was totally lost.

     

     

    They covered that already right by marking on the map where you have to go for quests? :)

    image

  • DeeweDeewe Member UncommonPosts: 1,980


    Originally posted by zaxxon23
    Originally posted by Deewe  

    Originally posted by Darkened
    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.
     
     
    100% disagree.
    They are mostly useless.

    Unless you play regulary or want to learn them by heart they are missing all important informations.
     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)
     
    ... or unless you are standing on top of them :|

    But I agree so everyone would be happy, there should be a way to toggle all theses informations.


     
    Most of those options are already there.  flight paths, trainers, merchants, healers, mailboxes, auction houses banks, those are all on the map already, in both mini-map and full map views.  I do admit location names need some work, I have never found a mmo that tells me what the "safe roads" are, and I don't have a clue as to what you're talking about in your other three points.
    I wouldn't call myself a huge war fanboi (in fact I can barely bring myself to level but that's not war's fault), but your complaint here is almost completely unwarranted, and flat out wrong in many points.


    Please tell me how cause so far I can't see anything you are mentionning in my general map, unless I am very close to them.

    I agree I was a bit overexagerating with the safe roads ;)

    Explanations for the last points:
    [*]no icon difference for quests starters and location
    With all the quests data poping up in the same window on the map it's difficult to know if you are overing a quest start or waypoint to it.

    [*]indication of zone controls
    Would be nice if in the general map you see in blue what's actually controlled by the order and in red the destruction. Would help for RvR.

    [*]indcation of safe roads
    See above, but well sometimes there are parts where when you just like to travel you are annoyed by mobs or players. Not very funny when you want to meet your friends fast.

    [*]indication to where leads the exists (and where they are)
    So fare there are merely dots and no clues where they lead to.
    I'd like a feature so I can at least have the name of the next zone and well would be great if I could also open this map.

  • Originally posted by Deewe


     
     
    Please tell me how cause so far I can't see anything you are mentionning in my general map, unless I am very close to them.
    Well, yeah, they dont' show up if you're far away...
    I agree I was a bit overexagerating with the safe roads ;)
    Ok  :)
    Explanations for the last points:

    [*]no icon difference for quests starters and location

    With all the quests data poping up in the same window on the map it's difficult to know if you are overing a quest start or waypoint to it.
    A bit confused still, but isn't the red bubble helpful enough? 
    [*]indication of zone controls

    Would be nice if in the general map you see in blue what's actually controlled by the order and in red the destruction. Would help for RvR.
    Either I"m just not on the same page or something, but my map clearly shows the color of keeps controlled (red or blue) and the color of control points.  If you're talking about which part of the zone order or chaos quest in, I agree that would be useful information to know, but no quest sends you to the other part anywhere, so it's sort of a moot point.
    [*]indcation of safe roads

    See above, but well sometimes there are parts where when you just like to travel you are annoyed by mobs or players. Not very funny when you want to meet your friends fast.
    [*]indication to where leads the exists (and where they are)

    So fare there are merely dots and no clues where they lead to.

    I'd like a feature so I can at least have the name of the next zone and well would be great if I could also open this map.

     
    If you use your mouse scroll down you go to the second level map, which lists all zones on your continent.  From there you can click on the next zone and get a basic overview (although it won't show you the full map as you have to unlock it).
    I hope this helps a bit to answer some of your questions.  Have fun.



     

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210
    Originally posted by Deewe


     

    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

     

    100% disagree.

    They are mostly useless.



    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|



    But I agree so everyone would be happy, there should be a way to toggle all theses informations.

     

    I'm sorry, mine shows them...

     

    But then I did click the map options button when I first logged in and chose to sow them...   Didyou not see that lil square button?

    imageimage

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by Lonesamurai1

    Originally posted by Deewe


     

    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     

     

    100% disagree.

    They are mostly useless.



    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes
    • auction houses
    • banks
    • no icon difference for quests starters and location
    • indication of zone controls
    • indcation of safe roads
    • indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|



    But I agree so everyone would be happy, there should be a way to toggle all theses informations.

     

    I'm sorry, mine shows them...

     

    But then I did click the map options button when I first logged in and chose to sow them...   Didyou not see that lil square button?



     

    I was thinking the same thing.

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

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  • DeeweDeewe Member UncommonPosts: 1,980

    The icons for quest location and quest givers should havve more difference than the color. Even, green, orange, yellow and red aren't colorblind friendly

    For the general map, even if we aren't supposed to "visit" the other side it would be nice to display the zone control.

    Also it would help for RVR without having to the zone control map.

    Even unlocked you can't (dunno how) access to maps unless you are in the specific zone.

    Thanks for your answers though!

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210
    Originally posted by Deewe


    The icons for quest location and quest givers should havve more difference than the color. Even, gren, orange, yellow and red aren't colorblind friendly
    For the general map, even if we aren't supposed to "visit" the other side it would be nice to display the zone control.
    Also it would help for RVR without having to the zone control map.
    Even unlocked you can't (dunno how) access to maps unless you are in the specific zone.
    Thanks for your answers though!

     

    Ok a few fair points there, but remember, its only three weeks since release and Mythic has already shown they are listening tothe community and taking onboard issues and reccomendations...

     

    Just remember, and this isn't a dig, just remember to word what you say right and constructively and if enough people agree with you, it may get picked up on and sorted out

    imageimage

  • DeeweDeewe Member UncommonPosts: 1,980


    Originally posted by Sovrath
    Originally posted by Lonesamurai1
    Originally posted by Deewe  

    Originally posted by Darkened
    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.
     
     
    100% disagree.
    They are mostly useless.

    Unless you play regulary or want to learn them by heart they are missing all important informations.
     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes auction houses banks no icon difference for quests starters and location indication of zone controls indcation of safe roads indication to where leads the exists (and where they are)
     
    ... or unless you are standing on top of them :|

    But I agree so everyone would be happy, there should be a way to toggle all theses informations.



     
    I'm sorry, mine shows them...
     
    But then I did click the map options button when I first logged in and chose to sow them...   Didyou not see that lil square button?

     
    I was thinking the same thing.


    Once again, not working for the whole map

  • DeeweDeewe Member UncommonPosts: 1,980


    Originally posted by Lonesamurai1
    Originally posted by Deewe The icons for quest location and quest givers should havve more difference than the color. Even, gren, orange, yellow and red aren't colorblind friendly
    For the general map, even if we aren't supposed to "visit" the other side it would be nice to display the zone control.
    Also it would help for RVR without having to the zone control map.
    Even unlocked you can't (dunno how) access to maps unless you are in the specific zone.
    Thanks for your answers though!
     
    Ok a few fair points there, but remember, its only three weeks since release and Mythic has already shown they are listening tothe community and taking onboard issues and reccomendations...
     
    Just remember, and this isn't a dig, just remember to word what you say right and constructively and if enough people agree with you, it may get picked up on and sorted out

    I agree, I'm aleady glad they are hiring a new postman ;)

    Even the rest of the UI is really good.

    Sorry if I sounded like a jerk, I didn't want to.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by Deewe


     

    Originally posted by Sovrath


    Originally posted by Lonesamurai1


    Originally posted by Deewe
     
     

     



    Originally posted by Darkened

    ...the maps are fine. They serve the purpose intended perfectly and that is all that is needed.

     


     

    100% disagree.

    They are mostly useless.

     

    Unless you play regulary or want to learn them by heart they are missing all important informations.

     

     

    • locations names
    • flight paths
    • trainers
    • traders
    • healers
    • mail boxes auction houses banks no icon difference for quests starters and location indication of zone controls indcation of safe roads indication to where leads the exists (and where they are)

     

    ... or unless you are standing on top of them :|

     

    But I agree so everyone would be happy, there should be a way to toggle all theses informations.






     

    I'm sorry, mine shows them...

     

    But then I did click the map options button when I first logged in and chose to sow them...   Didyou not see that lil square button?


     

     

    I was thinking the same thing.


     

    Once again, not working for the whole map



     

    Well then I'm clearly not understanding what you are talking about.

    I can open my map and it seems that every place that I've visited shows mailboxes, healers, etc. If you are saying that you should be able to open a world map to see this I think that type of detail is wasted on a map of that scale.

    Is this not the case?

    Zone control fine but safe roads? No. Sorry. Though there could be a nice feature to show where your party is on the map. L2 introduced this (which I had been wanting since prelude) and it works well.

    I can see having a difference in icons for where a quest is and where to turn it in. However, I feel that them telling us where to go for a quest is nice, speeds up gameplay but it is a little bit "easy".

    Then again, this game is not like a game such as lotro where part of the quest is finding the place.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • duanermcduanermc Member Posts: 38

    The maps could use more detail.  Good thing they draw a big red circle around what u need 2 do.

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