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Having a character on both sides on the same server - Good or Bad?

VultureSkullVultureSkull Member UncommonPosts: 1,774

Do you think there is any point in not allowing you to have characters on both sides?

If so please illustrate the concerns you have with examples of why allowing you to have Good (Ally, Order) and Bad (Horde, Dest) xters on the same server would be a bad thing.

In other words what are the real issues?

And is spying really an issue?

Comments

  • TristamIzumiTristamIzumi Member Posts: 74

    The real issue comes down to why are there two inseprable, exclusive factions? Why must there be this stark dichotomy in the first place? Why are the players not themselves allowed to pledge allegience to any number of factions, alliances, brotherhoods, or whatnot, each with their own philosophy and goals? Why are we limited to "Good" versus "Evil", when in many cases neither descriptor actually applies to either?

    Also in the same light in many game's current dichotomy, why are your own allies totally immune to all your actions? In some of these games, I often see more griefers on one's own side than of the "enemy" faction.

    "By the data to date, there is only one animal in the Galaxy dangerous to man, man himself. So he must supply his own indispensable competition. He has no enemy to help him." -Lazarus Long

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by TristamIzumi


    The real issue comes down to why are there two inseprable, exclusive factions? Why must there be this stark dichotomy in the first place? Why are the players not themselves allowed to pledge allegience to any number of factions, alliances, brotherhoods, or whatnot, each with their own philosophy and goals? Why are we limited to "Good" versus "Evil", when in many cases neither descriptor actually applies to either?
    Also in the same light in many game's current dichotomy, why are your own allies totally immune to all your actions? In some of these games, I often see more griefers on one's own side than of the "enemy" faction.



     

    Well... because that's the game.

    Sure, in some games the idea is to be who you are and be with who you want. In other games the idea is to be part of a team based upon certain criteria. I have no problem with this whatsoever.

    And you don't have to be limited to "good" and "evil". I could be green or blue or dark or light or whatever else.

    having two separate teams allows for different gameplay elements to be implemented. There is nothing wrong with this just like there is nothing wrong with opposing players in a football game or baseball. Or chess or checkers for that matter.

    I've played Lineage 2 for 4+ years and having a more open world was good for some things and not for others. But that was a different game based upon different ideas.

    This is not to say that I eschew a multi-faction game or game world but each model brings up different gameplay elements and mitigates some issues and creates other issues to overcome.

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  • LV426LV426 Member Posts: 883

    Anytime you have PvP, it's dangerous to let a player be on both sides. An extreme example of this going HORRIBLY WRONG is Planetside. The DAY they let you have a character on all three factions on each server, the server became 60% Vanue, leaving 40% to devide between the Terran Republic and the New Conglomerate. You WANT to talk balance issues? There you go.

    Now most games wont get that bad, since almost all of them have PvE as well as PvP (Planetside clearly does not), but it taught me to be more then weary of a continuous world with the ability of players to be on both sides.

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    Yeah indeed Planet side is an extreme example and the impact here could be great.

    But in games like WoW and WAR for example i cant see the impact being that great.

    Even in WAR's RvR settings how great would the impact be, even if someone did spy for the other side(which if someone is serious can be achieved with two accounts anyway).

  • ScalebaneScalebane Member UncommonPosts: 1,883

    i always figured they didnt allow it because of harrasment and maybe spying..i think its mostly the crap talking part.

    image

    "The great thing about human language is that it prevents us from sticking to the matter at hand."
    - Lewis Thomas

  • YunbeiYunbei Member Posts: 898

    Personally I dont see a problem. I hear about spying, but really, given the crap (read: nonexistent) tactics in WAR, what is there to spy? When a vast Destro raid comes to Altdorf, everyone knows anyway. Or back in SWG it didnt matter a lot either. IMO thats all just made up stuff. Some VERY specialized games like Planetside I cant say, never played it, so I cant say how it functions, but in any normal game with PVP I dont see what there could be betrayed. 90% of all RVRers are making zerg anyway, lol.

    Maybe with a 15 min lockout timer?

    image

  • sephersepher Member Posts: 3,561
    Originally posted by VultureSkull


    Yeah indeed Planet side is an extreme example and the impact here could be great.
    But in games like WoW and WAR for example i cant see the impact being that great.
    Even in WAR's RvR settings how great would the impact be, even if someone did spy for the other side(which if someone is serious can be achieved with two accounts anyway).



     

    It's bad, and Mythic knows first-hand from DAoC.



    DAoC began with a separation of realms when it released way back when, but once the game reached its twilight, server mergers were needed and thus they lifted the restraint.



    Instantly we saw why there was a restriction in the first place; given a choice of fighting for a losing side or piling on the pain and thus points by simply taking 30 seconds to switch to an equivalent level character, most folks do the latter.



    So long as relogging is a better way to advance a character than sticking it out with one's own side through thick and thin, people will just relog.



    The classic servers of DAoC right now are a perfect example of what'd happen if WAR didn't have the realm restrictions.

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by sepher




     
    It's bad, and Mythic knows first-hand from DAoC.



    DAoC began with a separation of realms when it released way back when, but once the game reached its twilight, server mergers were needed and thus they lifted the restraint.



    Instantly we saw why there was a restriction in the first place; given a choice of fighting for a losing side or piling on the pain and thus points by simply taking 30 seconds to switch to an equivalent level character, most folks do the latter.



    So long as relogging is a better way to advance a character than sticking it out with one's own side through thick and thin, people will just relog.



    The classic servers of DAoC right now are a perfect example of what'd happen if WAR didn't have the realm restrictions.

     

    Ah ha, I knew there must be something other than spying, Thanks for the info Sepher

     

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