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In comparison Which other game is better?

As the topic title itself suggests...Please "Explain with Features" on which other game IS better or could be better as warhammer online is still new and the game could get better overtime. I would like comparisons especially against games like Guild Wars, WoW and Aion. If you feel there is any other better game, other than the ones I've mentioned please feel free to explain. I need to decide on which to buy.

 

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Comments

  • TheBrewerTheBrewer Member Posts: 110

    You really need to change the title of this thread to "What game ISNT better??"

  • nomrawnomraw Member Posts: 146
    Originally posted by TheBrewer


    You really need to change the title of this thread to "What game ISNT better??"



     

    lol...I need reviews from player of all kinds of MMOs.............. even F2P ones(If there is a better game in F2P)

  • scribe331scribe331 Member Posts: 71

    To whom it may concern :

    I am pretty sure the term trolling does not refer to the under bridge dweller that many of you may think it is.  Trolling is a matter of fact a way to fish.  You take your boat and with shiny lures drag your lines behind you looking to hook unsuspecting fishies.

  • nomrawnomraw Member Posts: 146
    Originally posted by scribe331


    To whom it may concern :
    I am pretty sure the term trolling does not refer to the under bridge dweller that many of you may think it is.  Trolling is a matter of fact a way to fish.  You take your boat and with shiny lures drag your lines behind you looking to hook unsuspecting fishies.



     

    I do not intend to do fishing....

  • SyntalkasSyntalkas Member UncommonPosts: 7

    You ask such a question in Warhammer forums and expect an objective answer? Better try on General forums instead.

    Anyway nomatter where you ask the answer is the same. No game is better tha WAR. That statement ofcourse excludes Hello Kitty.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by nomraw


    As the topic title itself suggests...Please "Explain with Features" on which other game IS better or could be better as warhammer online is still new and the game could get better overtime. I would like comparisons especially against games like Guild Wars, WoW and Aion. If you feel there is any other better game, other than the ones I've mentioned please feel free to explain. I need to decide on which to buy.
     

     

    I played both WoW and Guild Wars fairly heavy. IMO, WAR is very similar to WoW, but just not as good. I didn't really enjoy WAR at all, found it quite boring and dull. Guild Wars is quite different from WAR, some good some bad. The instancing is definitely a down side to guild wars, but the skill system it has is unique and fun. I would say both WoW and Guild Wars are far better than WAR, but thats just my opinion.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • PelaajaPelaaja Member Posts: 697
    Originally posted by Fakamao


    You ask such a question in Warhammer forums and expect an objective answer? Better try on General forums instead.
    Anyway nomatter where you ask the answer is the same. No game is better tha WAR. That statement ofcourse excludes Hello Kitty.

    They won't post there, because no one reads them. This fact makes void their claim about their "wish to debate" too.

    To OP: To me better games might be BF2 or BF2142. But they are another genre so they don't really count, do they.

    If you're looking for a MMORPG with great lore, you should try LoTRO.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Well, I would say that there is a few things in PvP that it can learn from Guildwars. The combat there is faster and the only things that matters are skills and teamwork. WARs combat feels slower. The tournaments in Guildwars are also very nice.

    From Wow it can learn from the Ai of the bosses. Also, Blizz are very good with colours which makes the game look ok even though it uses almost no resources.

    From Aion I don't really see how it can learn anything before Aion is actually released.

    The game it really can learn a lot from is however the old pen and paper RPG "Warhammer fantasy roleplaying game", it have a lot of great stuff in it, and WAR would be a better game if they used more of it and a bit less from the tabletop.

    Almost all games have something to teach in their own way, WAR or any other game for that matter is not perfect and can always be made better. Otherwise a MMO would be finnished and launch, in that case we would never see an update but MMOs are a living thing.

    My feeling is that WAR would be better with some more RPG in it, the PvP part is nice even though combat can use some work, there is a length that is the most exiting for a duel and they could shorten it a bit, but Mythic will probably tune it better in time.

    One thing I would love to see in WAR would be Snotball (or Bloodbawl even though it is a bit too early to be in the lore). Would make awesome PVP scenarios. Also some scenario where the greenskin and chaos actually fight eachother, they are really not that good buddies in the lore. While they are allied in open world, some scenarios would be intresting and might give the players a less we and them feeling with order, the world is really more complicated.

  • shrug99shrug99 Member UncommonPosts: 38

    DAoC.

  • monothmonoth Member Posts: 551

    Pretty much all the MMO's out right now suck... only thing that might make them bearable is hanging out with your online friends....

    The only MMO that is coming out that looks interesting is Earthrise.....  i wish more MMO's would try and perfect the sandbox game play instead of just making another WOW clone...

    I'm also crossing my fingers for Biowares new Star Wars MMO when it comes out..

  • NarsheNarshe Member Posts: 563
    Originally posted by nomraw


    As the topic title itself suggests...Please "Explain with Features" on which other game IS better or could be better as warhammer online is still new and the game could get better overtime. I would like comparisons especially against games like Guild Wars, WoW and Aion. If you feel there is any other better game, other than the ones I've mentioned please feel free to explain. I need to decide on which to buy.
     

     

    Well, I used to play both WoW and GW.. in my opinion WAR is just so much better than WoW for PVP/RVR, not even a real competition there--and for me at least, WotLK's new playground won't change that opinion. I also rank it above GW's PVP, because I prefer the classes, the large scale battles in scenarios or the RVR lakes, the pets, and the seiging.

    I do miss Guild Wars' class diversity through builds though.. Warhammer has a very simplified skill system for each class, but there's still some customization through the masteries and all the tactics and morales..

    For PVE, WoW has an amazing world and the best raids available in an MMO, while Guild Wars has alot of hardcore content as well and great stories.. so I would rank them both much higher than WAR, even though GW is instanced. I enjoyed things like Public Quests, Mount Gunbad and reading about the lore or the bestiary in the ToK in WAR, but I found there's really nothing special in the end, and I thought the overall quality fell after tier one.

    Anyway, to simplify which game is better for what, in my opinion..

    For PvE - WoW

    For a mix of PVE and PVP - Guild Wars

    For PVP - WAR

     

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  • bodypassbodypass Member Posts: 770

    If you WANT the best PVP game of all MMORPG's.....

    you better have the same kind of fluid  actions  as Wow PVP.

    A PvP based game which lacks these famous fluid actions can only be considered as ....

    .... PvP for handicapped.

    You may be the number ONE hater of Wow, the animation, smoothness, responsiveness, fast furious actions on the Wow Battlefields are much better than the slow unresponsive and laggy controls in WAR.

    How can a RP in WAR ever attract the PvP hardcore? The thing needs 2 to 3 seconds to cast a spell with its stick in a terrible slow and unresponsive way ....

    and I am not even talking of server lag (window dragging), so well known to all that once played DAoC.

    And then people ..... autofacing in PvP ???

    I thought PvP was all about person vs person actions and SKILLS ?

    How can a game claim to have better PvP, if you handicap player skills on an individual basis ??????????

    And don't start talking about general PvP group tactics because EVERY PvP game needs group tactics.

    E D I T : In RvR War is the best thing today (although DAoC was better back then), but RvR is not tactical PvP. They missed the ball on the tactical field and gained a strategic game with a bad technique.

    Give me War's working (non scenario's !) RvR lay-out with Wow's fluid PvP controls and I am in, now it lasted 10 days.

    Oh and the addition of the Knight is at least a little step in the right direction. But throw out the animation people and hire some decent graphical guys to redo the PvP fights.

  • nomrawnomraw Member Posts: 146
    Originally posted by bodypass


    If you WANT the best PVP game of all MMORPG's.....
    you better have the same kind of fluid  actions  as Wow PVP.
    A PvP based game which lacks these famous fluid actions can only be considered as ....
    .... PvP for handicapped.
    You may be the number ONE hater of Wow, the animation, smoothness, responsiveness, fast furious actions on the Wow Battlefields are much better than the slow unresponsive and laggy controls in WAR.
    How can a RP in WAR ever attract the PvP hardcore? The thing needs 2 to 3 seconds to cast a spell with its stick in a terrible slow and unresponsive way ....
    and I am not even talking of server lag (window dragging), so well known to all that once played DAoC.
    And then people ..... autofacing in PvP ???
    I thought PvP was all about person vs person actions and SKILLS ?
    How can a game claim to have better PvP, if you handicap player skills on an individual basis ??????????
    And don't start talking about general PvP group tactics because EVERY PvP game needs group tactics.

    I dunno why you are trying to attack people. It is just difference of opinions.

    I would appreciate it if you could give a more detailed review of WoW (no matter how big) since you didn't mention any other game in your reply. You can mention other game also

    Thank you.

  • DkevlarDkevlar Member Posts: 308

    I dont really think running in circles is the highest point of skill for pvp in mmorpgs, with that said, auto facing is ok.

    On the rest, you have some points with regards to actions being fluid in wow, even more when it comes to response times.

  • bodypassbodypass Member Posts: 770
    Originally posted by nomraw


    I dunno why you are trying to attack people. It is just difference of opinions.
    I would appreciate it if you could give a more detailed review of WoW (no matter how big) since you didn't mention any other game in your reply. You can mention other game also
    Thank you.



     

    I just edited my post before you came in. See above.

    I wasn't reacting to a specific person btw. It is the OMG mentality : this is IT the real PvP game.

    Some people confuse RvR with the PvP tactical fights. See my edited post above.

     

  • IxnatifualIxnatifual Member Posts: 475

     WAR and WoW differ in a lot of ways, but are also alike in a lot of ways. I haven't played Guild Wars personally, so I won't comment on that.

     

    Let's start off with the similarities:

    - Both games have adopted the questing aspect from older MMOs - you talk to an NPC who gives you a quest, which is often something along the lines of "kill X amount of mob Y", after which you return to the NPC for XP and loot.

    - Both games offer instanced, even teams PvP conflicts (called battlegrounds in WoW and scenarios in WAR).

    - WAR uses the same global cooldown system as WoW for ability use (although with a 1.4 second cooldown instead of 1.5).

    - Witch Hunter and Witch Elf combo point systems are very similar to the WoW rogue combo point system.

    - The UI in both games is heavily modifiable through scripting.

    - Like most MMOs, both games use a system of leveling and acquiring new gear as a method of character advancement.

    - WoW is heavily inspired from the early incarnations of Warhammer tabletop miniatures, while WAR, being a Warhammer game, has art directly based on the setting.

    - Both games use the classic "holy trinity" of MMO classes - tank, healer and DPS.

    - Both games are evolutionary - building on and improving elements of older MMOs while offering few truly innovative elements.

     

    Now let's move on to where the games differ:

    - WoW focuses nearly all of its end-game content on PvE. This usually takes form as scheduled, long-hour raiding events requiring considerable organization for the advanced players. For casual players, end-game in WoW consists of repeating heroic instances over and over in smaller groups, though they can never achieve the gear of the hardcore raiding players, so there's a wall that they'll never pass. In addition, WoW offers small-scale PvP in the form of Arenas, where people fight each other in pre-set, rated teams of 5v5 or smaller, in small, instanced arenas. Again, since you have a preset team, some organization is required to make sure everyone is online at the same time. Raiding and arenas is the only source of really good gear in the game, and if you don't do either, you'll always be second-rate.

    - WAR focuses nearly all of its end-game content on PvP, or what it calls "RvR". A server is split up into two massive teams, where each side vies for control over the game's end-game zones in order to conquer the way to the enemy's capital. Each zone has battlefield objectives and keeps that are needed to be conquered in order to capture the zone. If you consistently defeat the enemy players there and lay siege to the capital, you can raid their city and attempt to figh their Realm leader NPcs in instanced PvP raid style. The best gear in the game is awarded from raiding the enemy capital cities.

    - WoW advancement is solely through gear.

    - WAR's advancement is a mix of gear and an extra PvP leveling system, called Renown, which gives you access to new abilities, tactics and stat packages, all of it customizable.

    - Leveling in WoW is almost exclusively solo-based questing, which the occasional dungeon run.

    - Leveling in WAR is a combination of solo questing, group-based Public Questing, instanced PvP, world PvP and the occasional dungeon run.

    - Careers in WAR are balanced towards PvP, making sure they're all useful. Tanks for example have many abilities that allow them to tank in PvP, instead of only PvE. They also fit into a sort of rock/paper/scissor system of strengths and weaknesses which forces teamwork.

    - Careers in WoW are split between balancing for PvP and PvE, which sometimes works, and sometimes doesn't, and generally requires a respecialization if switching from one to the other. Blizzard is also going more in the way of giving everyone a shot at another career, which makes them less dependable on others.

    - WAR has the Tome of Knowledge, which is an expansive lore-encyclopedia, along with being an achievement system allowing you titles etc. for various achievements.

    - WoW has adopted an achievement system similar to that present in the Tome of Knowledge.

    - WAR offers 20 playable classes (with two extra coming december), while WoW offers 8 playable classes (with one extra coming november in an expansion).

    - WoW's artstyle, while inspired by Warhammer, is heavily Disney-fied with anime elements. WAR's artstyle is the dark, grim world of Warhammer. Technically, WAR offers vastly more polygens per model, much more detailed landscapes and much higher resolution in their textures. Not surprising though as WoW is rather old by now. Both graphical styles are very strong though, and whether you prefer dark and goth or Disney/anime is up to the individual. I rather like both, but after playing WoW for a long time, WAR's style is a breath of fresh air to me. With its low graphics, WoW runs very well on older computers, which is often a factor.

    - WoW is much more polished, having had massive amount of money invested into it over its more than 4 years of existence. WAR however is just as polished, perhaps even a bit more, than WoW was at release, and has infinetly better server stability and customer support than WoW in its early days. But at the moment, hardly surprisingly, WoW is the more polished game by far.

    - Throughout the game, WoW focuses on heavily organized scheduling, and separates players into smaller segments, excluding others via instancing and guilds.

    - Throughout the game, in WAR you simply go do something, and people show up by themselves, focusing on doing the game's content rather than on obsessive scheduling. In addition, many parts of WAR, like keep sieges and dungeons like Mount Gunbad, are open rather than instanced, so you include people to do the same thing as you, rather than exclude them, forcing them to get their own group or raid going.

     

    In closing:

    This last part is one of the huge things in which the games differ. In WoW, say you are in a raiding guild. Say after some talking with the guild members, you've scheduled a raid for 20:00 saturday night. An hour or half an hour before the raid, the guild officers start organizing the raid, who they think is coming on, what classes they need etc, and eventually the raid is formed. The difficulty of the dungeon, unless it's on farm status, means that each individual player has a lot of responsibility during a raid, and a single screw-up can mean a wipe in a boss or a trash mob encounter. This requires a hardcore playing style and for some people sucks the fun out of the game. WAR gets rid of that, and makes the game more accessible for everyone. End-game isn't something that's just for the basement-dwelling guilds - it's for everyone. When you fight for a zone, everyone can join in. When you assault the enemy fortress, anyone can join in. Wen you raid their capital city, anyone can join in. People simply go do something, and other show up, and even join themselves to your group/warband through the open group system. I love WAR for letting me focus on what's fun, and getting rid of the organizational nightmare. I also love PvP, so for me WAR wins again in this aspect. While I'm sure WoW arenas require a lot of skill, that form of small scale PvP, while I might welcome it in an FPS or RTS game, isn't what I'm looking for in an MMO. I want large scale battles, preferably open world, which is something WAR offers.

    Here's some examples of things that happened to me in WAR the last few days: I went to Mount Gunbad, which is a massive instanced/open world hybrid dungeon, which means that each Realm gets a different version of the dungeon, but for each Realm everyone's inside the same instance, whether you are 6 people or 200. I asked for anyone interested in joining up, and soon we had a group of 6 people. We started delving into the eastern wing, which is the lowest level one appropriate for our levels, but didn't quite had the group setup and were having difficulty advancing after a while. Then we came upon another group there and joined forces, and together our 12-man warband defeated the night goblins, the trolls, the undeads and all the various bosses until we reached the final boss cave, which is an 6-man instance. So we split up our warband and each did the boss encounter, getting some loot.

    As another example, yesterday a keep in Talabecland was under assault by the enemy Realm. I looked at the open groups available in the zone and joined a defending warband. We then had a massive fight for the keep with over a hundred people, cannons blasting and people dying to the oil while trying to ram open the outer gates. Eventually we warded off the attackers, puring out to rout them, and setting them on the run. As the battle waged back and forth, we assaulted and captured various points in the zone, but eventually broke against the defenses of their own keep walls in the northern part.

    I admit I'm biased towards WAR, as it's "the new big" for me, while WoW has gotten old. In addition I feel Mythic is making much better design choices and are taking their game in a direction I like, and while I enjoyed WoW on and off, it has frequently been doing the opposite of what I've looked for.

    Bottom line is that for me personally, WAR is vastly better than WoW, despite its bugs and need of tweaking. This may not be the case for you, though - figure out what you're looking for, and what you're ready to put up with, and pick accordingly. I hope this helps you pick the game that's right for you, for now.

  • ScalebaneScalebane Member UncommonPosts: 1,883

    no need to compare anything, people will try games out and find the one they find the most fun, people who make this into some kind of contest forgot what having fun in a game was.

    image

    "The great thing about human language is that it prevents us from sticking to the matter at hand."
    - Lewis Thomas

  • RaztorRaztor Member Posts: 670
    Originally posted by shrug99


    DAoC.

     

    This

  • DAOC.

    /salute

  • KrazcoKrazco Member Posts: 167

    singleplayer rpg games, like fable2

    for mmos, i would say daoc, but it's so outdated for me now, so its really not an alternative..

    so my final answer got to be "there isnt any"

    Want to play: Lego Universe

  • gentlecascagentlecasca Member Posts: 2

    To be perfectly fair, I haven't had the chance to give WAR a try yet, but from what I've gathered it's supposedly gifted with an incredibly responsive dev team and is more polished than WoW was at its initial release.

     

    Fair enough.

     

    The devs could do more chatting with the community, but just because they don't pop onto the forums and ask the players what they want doesn't mean they aren't there.  Player suggestions, for instance Avenger's Shield (a paladin ability.), are taken note of and sometimes, in AS's case, added to the game.  Don't ask me to back that up, the post has long since been deleted.

     

    You cannot trust every player to report on a REAL problem with the game.  Blizzard understands that and would prefer to observe our qualms and arguments from a safe distance while occasionally jumping in to tell us something.  If they see a string of connected problems, it's investigated.

     

    As to WAR's accessibility and WoW's supposed inaccessibility...That's changed.  Drastically.  No guild is really a slave to the calendar anymore.  You can pick up a run for even endgame content and with the changes to class's and the new balancing philosophy Blizzard's adapted, you can run with people that you like to be around instead of being bound by min/max rules.  Endgame raids are more accessible.  Endgame PvP is more accessible and even the quests have been revamped for WotLK to be more fun.

     

    It's probably been a long time since you've played last, but things have changed since the days of the 40-man raid.  Players are no longer separated by Hardcore/Casual stigmas.  The Hardcore players have their endgame and the Casuals have theirs...It's really the most accessible game on the market right now.

  • Random_mageRandom_mage Member UncommonPosts: 1,093

    None of those games are better. Or.. I would be playing them.

    Currently playing Real Life..

    http://i36.tinypic.com/2uyod3k.gif

    For all your stalking needs..
    http://www.plurk.com/Random_

  • nomrawnomraw Member Posts: 146
    Originally posted by Ixnatifual


     WAR and WoW differ in a lot of ways, but are also alike in a lot of ways. I haven't played Guild Wars personally, so I won't comment on that.
     
    Let's start off with the similarities:

    - Both games have adopted the questing aspect from older MMOs - you talk to an NPC who gives you a quest, which is often something along the lines of "kill X amount of mob Y", after which you return to the NPC for XP and loot.

    - Both games offer instanced, even teams PvP conflicts (called battlegrounds in WoW and scenarios in WAR).

    - WAR uses the same global cooldown system as WoW for ability use (although with a 1.4 second cooldown instead of 1.5).

    - Witch Hunter and Witch Elf combo point systems are very similar to the WoW rogue combo point system.

    - The UI in both games is heavily modifiable through scripting.

    - Like most MMOs, both games use a system of leveling and acquiring new gear as a method of character advancement.

    - WoW is heavily inspired from the early incarnations of Warhammer tabletop miniatures, while WAR, being a Warhammer game, has art directly based on the setting.

    - Both games use the classic "holy trinity" of MMO classes - tank, healer and DPS.

    - Both games are evolutionary - building on and improving elements of older MMOs while offering few truly innovative elements.
     
    Now let's move on to where the games differ:

    - WoW focuses nearly all of its end-game content on PvE. This usually takes form as scheduled, long-hour raiding events requiring considerable organization for the advanced players. For casual players, end-game in WoW consists of repeating heroic instances over and over in smaller groups, though they can never achieve the gear of the hardcore raiding players, so there's a wall that they'll never pass. In addition, WoW offers small-scale PvP in the form of Arenas, where people fight each other in pre-set, rated teams of 5v5 or smaller, in small, instanced arenas. Again, since you have a preset team, some organization is required to make sure everyone is online at the same time. Raiding and arenas is the only source of really good gear in the game, and if you don't do either, you'll always be second-rate.

    - WAR focuses nearly all of its end-game content on PvP, or what it calls "RvR". A server is split up into two massive teams, where each side vies for control over the game's end-game zones in order to conquer the way to the enemy's capital. Each zone has battlefield objectives and keeps that are needed to be conquered in order to capture the zone. If you consistently defeat the enemy players there and lay siege to the capital, you can raid their city and attempt to figh their Realm leader NPcs in instanced PvP raid style. The best gear in the game is awarded from raiding the enemy capital cities.

    - WoW advancement is solely through gear.

    - WAR's advancement is a mix of gear and an extra PvP leveling system, called Renown, which gives you access to new abilities, tactics and stat packages, all of it customizable.

    - Leveling in WoW is almost exclusively solo-based questing, which the occasional dungeon run.

    - Leveling in WAR is a combination of solo questing, group-based Public Questing, instanced PvP, world PvP and the occasional dungeon run.

    - Careers in WAR are balanced towards PvP, making sure they're all useful. Tanks for example have many abilities that allow them to tank in PvP, instead of only PvE. They also fit into a sort of rock/paper/scissor system of strengths and weaknesses which forces teamwork.

    - Careers in WoW are split between balancing for PvP and PvE, which sometimes works, and sometimes doesn't, and generally requires a respecialization if switching from one to the other. Blizzard is also going more in the way of giving everyone a shot at another career, which makes them less dependable on others.

    - WAR has the Tome of Knowledge, which is an expansive lore-encyclopedia, along with being an achievement system allowing you titles etc. for various achievements.

    - WoW has adopted an achievement system similar to that present in the Tome of Knowledge.

    - WAR offers 20 playable classes (with two extra coming december), while WoW offers 8 playable classes (with one extra coming november in an expansion).
    - WoW's artstyle, while inspired by Warhammer, is heavily Disney-fied with anime elements. WAR's artstyle is the dark, grim world of Warhammer. Technically, WAR offers vastly more polygens per model, much more detailed landscapes and much higher resolution in their textures. Not surprising though as WoW is rather old by now. Both graphical styles are very strong though, and whether you prefer dark and goth or Disney/anime is up to the individual. I rather like both, but after playing WoW for a long time, WAR's style is a breath of fresh air to me. With its low graphics, WoW runs very well on older computers, which is often a factor.
    - WoW is much more polished, having had massive amount of money invested into it over its more than 4 years of existence. WAR however is just as polished, perhaps even a bit more, than WoW was at release, and has infinetly better server stability and customer support than WoW in its early days. But at the moment, hardly surprisingly, WoW is the more polished game by far.
    - Throughout the game, WoW focuses on heavily organized scheduling, and separates players into smaller segments, excluding others via instancing and guilds.
    - Throughout the game, in WAR you simply go do something, and people show up by themselves, focusing on doing the game's content rather than on obsessive scheduling. In addition, many parts of WAR, like keep sieges and dungeons like Mount Gunbad, are open rather than instanced, so you include people to do the same thing as you, rather than exclude them, forcing them to get their own group or raid going.

     
    In closing:
    This last part is one of the huge things in which the games differ. In WoW, say you are in a raiding guild. Say after some talking with the guild members, you've scheduled a raid for 20:00 saturday night. An hour or half an hour before the raid, the guild officers start organizing the raid, who they think is coming on, what classes they need etc, and eventually the raid is formed. The difficulty of the dungeon, unless it's on farm status, means that each individual player has a lot of responsibility during a raid, and a single screw-up can mean a wipe in a boss or a trash mob encounter. This requires a hardcore playing style and for some people sucks the fun out of the game. WAR gets rid of that, and makes the game more accessible for everyone. End-game isn't something that's just for the basement-dwelling guilds - it's for everyone. When you fight for a zone, everyone can join in. When you assault the enemy fortress, anyone can join in. Wen you raid their capital city, anyone can join in. People simply go do something, and other show up, and even join themselves to your group/warband through the open group system. I love WAR for letting me focus on what's fun, and getting rid of the organizational nightmare. I also love PvP, so for me WAR wins again in this aspect. While I'm sure WoW arenas require a lot of skill, that form of small scale PvP, while I might welcome it in an FPS or RTS game, isn't what I'm looking for in an MMO. I want large scale battles, preferably open world, which is something WAR offers.

    Here's some examples of things that happened to me in WAR the last few days: I went to Mount Gunbad, which is a massive instanced/open world hybrid dungeon, which means that each Realm gets a different version of the dungeon, but for each Realm everyone's inside the same instance, whether you are 6 people or 200. I asked for anyone interested in joining up, and soon we had a group of 6 people. We started delving into the eastern wing, which is the lowest level one appropriate for our levels, but didn't quite had the group setup and were having difficulty advancing after a while. Then we came upon another group there and joined forces, and together our 12-man warband defeated the night goblins, the trolls, the undeads and all the various bosses until we reached the final boss cave, which is an 6-man instance. So we split up our warband and each did the boss encounter, getting some loot.

    As another example, yesterday a keep in Talabecland was under assault by the enemy Realm. I looked at the open groups available in the zone and joined a defending warband. We then had a massive fight for the keep with over a hundred people, cannons blasting and people dying to the oil while trying to ram open the outer gates. Eventually we warded off the attackers, puring out to rout them, and setting them on the run. As the battle waged back and forth, we assaulted and captured various points in the zone, but eventually broke against the defenses of their own keep walls in the northern part.

    I admit I'm biased towards WAR, as it's "the new big" for me, while WoW has gotten old. In addition I feel Mythic is making much better design choices and are taking their game in a direction I like, and while I enjoyed WoW on and off, it has frequently been doing the opposite of what I've looked for.
    Bottom line is that for me personally, WAR is vastly better than WoW, despite its bugs and need of tweaking. This may not be the case for you, though - figure out what you're looking for, and what you're ready to put up with, and pick accordingly. I hope this helps you pick the game that's right for you, for now.



     

    AWESOME....This was exactly a review I was hoping for....a review even fanboys cannot give, I believe. However, do you really feel there aren't better games out there or could come out soon? I dont mind if you'd give another detailed review .

  • nomrawnomraw Member Posts: 146
    Originally posted by Scalebane


    no need to compare anything, people will try games out and find the one they find the most fun, people who make this into some kind of contest forgot what having fun in a game was.



     

    I dont get too much money. So when there is money involved, I want to make sure that I invest in something that can offer me enough fun.

  • nomrawnomraw Member Posts: 146
    Originally posted by Raztor

    Originally posted by shrug99


    DAoC.

     

    This



     

    I've read that it used to be good, but now it has less population and there are better games to play in. So, if I am wrong please correct me by explaining.

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