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Mythic Entertainment has announced that they have increased the amount of experience gained from defeating other players in open RvR from to a bonus of 100% over the experience gained from defeating players in scenarios, effectively making players killed in open RvR worth double the amount of experience as their scenario running counterparts.
With the addition of the new region-wide and RvR-wide chat channels we have seen a marked increase in Open RvR participation. In order to encourage this trend even further, we have made an additional adjustment to the experience awarded for killing enemy players in an Open RvR area. Previously we increased this amount by 50%. As of today, that bonus has been raised to 100%. With this change players killed in Open RvR will now be worth double the experience than those killed in scenarios!
As always, we will continue to monitor your feedback and work on ways to improve the RvR experience. More changes are coming, so be sure to stay tuned to the Warhammer Online Herald and monthly newsletter for the latest updates.
Read more here.
Comments
Its good to see them trying to encourage open RvR, though personally i think lowering the exp from scenarios by 50%-75% makes more sense.
The bigger problem here is the diminishing returns on killing players outside of scenarios. There's a lot of debate on WHA about what the best solution would be, but most people point out that while double XP on open RvR is great, going from 1XP per kill to 2 XP per kill is not that great, and scenarios are still worth easily twice as much, and take less time.
We need to see more significant changes and fast, before they lose too many people.
But then there's no reason to do scenarios which quite frankly are extremely fun.
I know that some people think that the reason players are doing scenarios is because of easier leveling but I would propose that the reason they are doing it is you are thrown into an non-stop battle with somewhat equal sides.
To completely destroy one part of the game because of another is not the way to go. And if you don't like scenariios then what that really says is "I don't like scenarios and would rather have the devs nullify them to a point where they are not worth it".
I don't think that is fair and would probably backfire in their faces.
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The bigger problem here is the diminishing returns on killing players outside of scenarios. There's a lot of debate on WHA about what the best solution would be, but most people point out that while double XP on open RvR is great, going from 1XP per kill to 2 XP per kill is not that great, and scenarios are still worth easily twice as much, and take less time.
We need to see more significant changes and fast, before they lose too many people.
What diminishing returns? unless you mean killing horribly under leveled players on open PvP servers.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
The bigger problem here is the diminishing returns on killing players outside of scenarios. There's a lot of debate on WHA about what the best solution would be, but most people point out that while double XP on open RvR is great, going from 1XP per kill to 2 XP per kill is not that great, and scenarios are still worth easily twice as much, and take less time.
We need to see more significant changes and fast, before they lose too many people.
What diminishing returns? unless you mean killing horribly under leveled players on open PvP servers.
evey time someone kills an enemy they are worth less the next time they die for a certain period of time
even if you had nothing to do with killing them before so after 3-4 deaths you net 0 xp 0rr
The bigger problem here is the diminishing returns on killing players outside of scenarios. There's a lot of debate on WHA about what the best solution would be, but most people point out that while double XP on open RvR is great, going from 1XP per kill to 2 XP per kill is not that great, and scenarios are still worth easily twice as much, and take less time.
We need to see more significant changes and fast, before they lose too many people.
What diminishing returns? unless you mean killing horribly under leveled players on open PvP servers.
evey time someone kills an enemy they are worth less the next time they die for a certain period of time
even if you had nothing to do with killing them before so after 3-4 deaths you net 0 xp 0rr
AH, yeah i looked it up. Its an anti-cheat-gamming-the-system-measure. If the battles are big enough, it shouldnt matter, and besides with ALL the rewards you get for participating, its just fine.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
But then there's no reason to do scenarios which quite frankly are extremely fun.
I know that some people think that the reason players are doing scenarios is because of easier leveling but I would propose that the reason they are doing it is you are thrown into an non-stop battle with somewhat equal sides.
To completely destroy one part of the game because of another is not the way to go. And if you don't like scenariios then what that really says is "I don't like scenarios and would rather have the devs nullify them to a point where they are not worth it".
I don't think that is fair and would probably backfire in their faces.
i believe MJ feels the same way and does not want the orvr incentives to affect scenarios in a negativemanner
that being said it makes it all the harder to figure out a good medium of the 2 that is why Mythic is not just throwing everything at rvr but they need to go to toddler steps and move a bit quicker as they have a 800lb gorilla with an xp coming up
Lowering XP on scenarios would not make people enjoy open RvR more. It would just make the overall game less enjoyable for people who are now having a ton of fun in scenarios. Ruining a game for people who already are enjoying it to please people who may or may not enjoy the change flies in the face of "a bird in the hand is worth two in the bush" wisdom of the crowds. The trick is to hang onto the bird you have and attract more.
Over the years MMORPGs consistently making the mistake of nerfing something, rather than enhancing something else. Based on Mythic's announcement the other day that they "had nothing but love" or some such for classes, I think they are well aware that using the nerf bat can permanently damage a game's growth in popularity. When word of mouth is "this game sucks" it hurts. It is incredibly important that Mythic get the 1.1 patch exactly right. If they don't, it will not only impact the success of Warhammer, but the Mythic brand and their ability to launch successful new titles and expansions in the future.
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But then there's no reason to do scenarios which quite frankly are extremely fun.
I know that some people think that the reason players are doing scenarios is because of easier leveling but I would propose that the reason they are doing it is you are thrown into an non-stop battle with somewhat equal sides.
To completely destroy one part of the game because of another is not the way to go. And if you don't like scenariios then what that really says is "I don't like scenarios and would rather have the devs nullify them to a point where they are not worth it".
I don't think that is fair and would probably backfire in their faces.
First you say lowering exp would kill scenarios because there would be no reason to do them. Then you say people arent doing them for the faster leveling but because they are fun non stop equal battles. Which is it?
Isnt because they are fun a reason to do scenarios? I dont see how reducing exp on scenarios kills them. I think they were meant to be quick bursts of fun when you dont have the time to spend on roaming open RvR or doing sieges. I dont think they were meant to be the fastest means to level.
Personally I quest for xp and just play scenarios for a blast of pure fun to break up the questing
It's all good, love the game to bits!
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100% exp for ORVR sounds good, but not when you spend 40 minutes looking for someone and you are sharing that exp across a party/warband. 100% of 0 is still 0, and that's where ORVR is right now in T4. Organized guilds are doing a lot of the legwork to take the keeps, and then some scrub wanders in just to take 1st place and the purple drop while contributing nothing.
A lot of the polls I've seen indicate around 25% of the initial players won't resub after the 30 free days. Then there are a lot of people who are giving the game another 1-2 months (a full 90 days since release) to show major improvement. The more Mythic resists making big changes and just does small ones that don't really help, the more likely the people giving them 90 days might choose just to give them 60.
It is easier to keep a customer than lure new ones or win back old ones. In 14 years of online gaming I have only returned to 4 games (AC1, CoV, DAOC, WoW). The vast majority of the times that I cancel my sub, its a permanent deal.
People are screaming about the PVE exp curve, itemization, and lack of RVR. Mark can't snap his fingers and fix it overnight, but 97% of all their servers being Medium Population during prime time should light a fire under someone's rear over there to get things going. There is NO game without players PVP'ing. Without a good PVP element this game can't compete with WoW........period. They are staring a 50% churn rate in the face, with little time to turn it around.
They can make 750k, 800k like AOC did, type sales announcements all day long but what will keep boxes selling and subscriptions paid is going to be players and internet word of mouth. Just like Funcom got lableled "Failcom" over the AOC debacle, Warhammer is starting to be labeled as "War is Nowhere". Go to the major sites (Vault, MMORPG.com, etc) and you'll see public opinion is already souring on the game due to the problems with the core mechanics of the game (PVP, items, RVR, PQ's).
This isn't 2001 when DAOC released and they have a year to fix your problems. Its 2008 where they have to move faster, or lose a massive chunk of players to someone else in the blink of an eye.
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It's both. There is no dichotomy here. People are having fun and they are enjoying the XP. You take the XP away and you lower then fun. Perhaps "kill" is a bit extreme. It makes no sense to make something that is a commercial success less fun hoping people will have more fun in some other way. Just make the other thing more fun. In other words increase the fun all around.
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/agree
I think there are a fair number of players that enjoy scenarios, but also a good number of players that do scenarios only due to the lack of open RvR, me being one of them. Open RvR is where this game truly shines, and sadly many players never, ever experience it.
On an alt yesterday, I ended up grouping with a newbie to complete those "Scout this Battlefield Objective" quests, and he wasn't really sure what the point of these BO's were. I helped him take one of them (it was only tier 1), then an IB came, and we won a battle then he came back with an AM then lost that one. He loved it, but the reality is 99% of the time these BO's are empty.
During beta the RvR lakes were crawling with players. Someone would fight someone else, then another skirmish. Then they brought friends, we brought friends, and eventually a large scale battle would always erupt. Good times, just like Southshore vs. Tarren Mill.
I do enjoy hopping in a scenario from time to time, especially during off-peak hours as it's a good way to bring the few players in a zone together to fight. Right now scenarios is just drawing in too many players: those who like them (great! enjoy them!), those who want to level as fast as possible (understandable), and the Open RvR players who can't find RvR action anywhere else (LOTS of players). It's the last group of players that are the most frustrated with the current state of the game, and really the biggest fans of this game.
Mythic has a tough road ahead. They have to somehow push the "I want to level as fast as possible" playerbase to Open RvR without upsetting those players that just prefer scenarios.
Dufftime
It's both. There is no dichotomy here. People are having fun and they are enjoying the XP. You take the XP away and you lower then fun. Perhaps "kill" is a bit extreme. It makes no sense to make something that is a commercial success less fun hoping people will have more fun in some other way. Just make the other thing more fun. In other words increase the fun all around.
The scenarios aren't a commercial success. It's going to be the downfal for WAR if Mythic can't get it around soon enough!
There is basically only 1 scenario map per Tier that is most fun and is the only one popping.
If you think people are going to pay 15 bucks a month to play the same small instanced PVP map over and over and over again ...day after day after day. While they can do it for free with all the FPS games and their large modding and map building communities out there!
Why would I pay 15 bucks a month to play the same boring map, if I can fire up UT2004, CS or BF1942 / 2 or TF2 or whatever, have hundreds of maps and dozens of playstyles to choose from and it doesn't cost me anything??
World RvR is where the longterm revenue of WAR lies and Mythic better start making World RvR worth doing sooner then later.
All those Scenario junkies telling here how great and fun scenarios are, will be gone next month out of boredom and in silence. As don't expect them to come here and admitting they were wrong and it actually did become boring.
Some people are already complaining on WHA that they get sick of Mourkain's Temple, Tor Anroc or Serpents Temple lol.
Cheers
They should make it so that when you are in an open rvr area you continuously gain some xp, renown and gold (provided you are alive, even if you don't kill anything - this should be slowing down the more you don't participate in pvp combat, and after a certain amount of time drop to 0), i.e. all the things you can earn in scenarios to bring orvr on par with scenarios. This would make people go to orvr even if noone was there. And then they should increase even more the xp, renown and gold you get from killing people in orvr, again to bring it on par with scenarios. This combined with the 1st improvement I suggest would make many people go to orvr areas and have some orvr which is worth at least the same as scenarios.
Finally to address population imbalance between destruction and order in orvr they should put a cap on each side for example don't allow more than 120% (or some other similar number) of the one side enter a specific orvr zone (i.e. for example if there are 100 order in an orvr zone max number of destruction that can enter the same would be say 120, the rest should queue like they do in scenarios now). If they don't do this, A) no matter the incentives, in some very imbalanced servers order still wont go to orvr cause they will just be zerged, and even if they do, the battle will be very one sided and hence no fun.
With these changes, you can have both scenarios and orvr as equally good options for both leveling speed and fun.
I don't know that ..that is necessary, although I would love to see Realm vs Realm ..which is what this game is all about, come more to the forefront. Its starting to get a little busier in the open rvr lakes, and I hope Mythic does some more tweaking with that. Leave the scenarios ..as they are for those that like to hang out there, personally I find them too confining.
I like the wide open spaces and the chance of running into the enemy in unexpected locations......scenarios are kind of like a hamster running in a wheel (for me ), limited areas and always doing the same thing.
Personally I don't care about the realm pts building up that fast....because really I'll have all the time in the world to work on those...once my main hits level 40...which shouldn't be very long from now.
Looking forward to some epic battles in tier 4 and the cities.
Cend
I just canceled... they got 22 days, before the rest of my time runs out and i close the ol book for good.
with servers mostly on low and my server skullthrone on med they need to really get it together... static pads for sieging... i still cant believe how far they went backward to the rvr that made daoc so enjoyable.
Now mostly its higher lvls farming lower lvls, i haven't made it past lvl 25 i cant bring myself to do the boring kill quests, they are such a Hugh timesink. And the scenarios, are the same map over and over its so boring...
Rvr is just siege pads in the same spot all the time, most times your view is blocked by obstacles so you cant even see most of the battlefield.
You run up knock on the door it opens yiou kill the keeplord and then what....
crafting is sporadic, i find it totally useless utterly. potions or talis crafting, and i haven't had a slot for a talisman on any of my items in 13 lvls so usless yes...
So i log in and try to rvr, no one in the field then 5 then no one again, and i get farmed by a group for an hour or so then maybe we will get a warband in Avelon. So we knock on the door put a siege engine on the pad, and do our 400 dmg to people that DOES NOTHING TO THEM.... and hope the other side comes back.. most times they dont then there is nothing to do no one to fight again for the rest of the night.
The game feels like an alpha with just a few pieces put together. the bugs are horrible... disappearing npc icons, all spell effects and sounds gone... flying people, teleporting people getting shot through the floors and walls of the keeps....
everyone i knew has left...full guilds.
The game is lacking the war... just a time sink scenario grind.. im so damn bored...
22 days...
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