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Crafters in World of Warcraft

PehedPehed Member Posts: 34

Hi,

What do you think about crafting, will we be abel to survive as "hard core" crafters? Will players really buy stuff crafted by other players (NPC vendors do exist you know)?

How about opening your own store somewhere in the world, is that possible? Or are we forced to use the build-in Auction-system?

I plan to make a hard-core crafting engineer.. but i dont know if it will be worth the time?!

 

//Petros the Gnome

 

Comments

  • iDustiDust Member Posts: 53

    Well engineering will require you to work with others to get metals and skins for what you craft.  A big problem I can see is people hoarding the minerals and such.  I didn't really see it during the stress test, but I can see it being a possible issue in release.  With that, Engineering is a trade skill based more around making items for yourself.  There's really not that many items that engineers make that dont require engineering to use.

    See this link for the discussion regarding engineering gear being engineer only on the WoW forums: http://www.worldofwarcraft.com/thread.aspx?fn=wow-tradeskills&t=7909

  • PehedPehed Member Posts: 34

    But what if i make a blacksmith then, will players "really" buy me armors and weapons? If i make a tailorer, will players "really" buy my robes and shirts?

    It might mork in a "roleplaying" world, but is very hard in a hard-core, power-playing one..

    An NPC does not ask any questions, does not agree to a price.. A player does (roleplaying). If it takes more than 10 seconds to complete a deal, the buying player will run away to an NPC instead, because "roleplaying" takes too much time = Missing kills and loot.. :)

    (Talkng of own experiences from Ultima Online..)

     

    //Petros the Gnome

  • iDustiDust Member Posts: 53
    It appears the forum ate my post, so I'll post again.  There are no store systems setup where you open your own shop.  What is implimented are trade channels (chat in major cities that people selling stuff will likely spam) and the auction houses.  People will buy items you've created as well as items gathered (you'll probably sell more gathered items), but usually its the items created at higher creation levels that will sell.  Also a tip when selling, set a buyout price whenever you can.  It makes people happy and you get the item sold quicker.

  • flyngtrmptflyngtrmpt Member Posts: 227

    auction houses i think will be the major way crafted goods get sold. people will definitely want the higher level crafted items since they can be just as good (and better) than what NPCs sell and what you'll randomly find. the low level crafted items might not go for very much but you'll probably still be able to sell them in auction houses to someone who just needs something to get by.

    ~Flyngtrmpt

    Mattimeo - Officer in Light Brigade - Daggerspine

    Dwarf Rogue

  • froby1kinobifroby1kinobi Member Posts: 114

    I believe that selling crafted items will work fine. You may have to determine which items are the best selling items though. I forsee anyone wanting to take the crafting route will have much better success selling high skilled crafted items in the lower level areas. I hope to become a Master Craftsman in something within the game.

  • SlazerSlazer Member Posts: 251

    If you set your price a few copper/silver/gold lower than what the NPC price is, I am sure people will buy it.

    I dont really have any knowledge on engineering, but from what I can tell not a lot of the items that come from the trade skill can be found in stores, unlike with blacksmithing/leather working/tailoring. 

    I do know one thing about engineering, you can make sights to put on guns and bows to make the damage higher, and I know every hunter is going to want one of these for each of his/her weapons.  Now thats a lot of sights being sold.  Dunno if those are sold in stores or not, but I would think they arent.

    ---------------------------------------------------------------------------------------------------
    When life hands you lemons, you clone those lemons and make super lemons!

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    When life hands you lemons, you clone those lemons and make super lemons!

  • PehedPehed Member Posts: 34

    Hmm..

    Then i will become the master of masters in the scope-crafting-business..

    I SHALL SCOPE THE WORLD !!! MWOAHAHAHAA!!! Hmmmm.. *hehe*

    image

     

    //Petros the Gnome

  • leonf25leonf25 Member Posts: 31

    well, if you stay in tune in your crafting level with your char level you'll always make better stuff then NPCs sell (at least till lvl 30, haven't done it further).
    So if I could - I'd rather buy my equipment from PC, since they can make rare stuff and usually it's better for your lvl then NPC sold


  • SaranthSaranth Member UncommonPosts: 269

    I haven't read much about the crafting at all. What are the diferent crafting classes?

    +++++++++++++++++++++++++++++++++++
    I've got a bad feeling about this.

  • Az2002roAz2002ro Member UncommonPosts: 158

    Crafting Professions:  Blacksmithing, tailoring, Leatherworking, Alchemy, Enchanting, Engineering.   Also Mining, Skinning, Herbalism

    Of the above, your allowed to pick 2.

    Side professions that you can have (have all if you want in addition to the 2 above):  Cooking, First Aid, Fishing

  • SlazerSlazer Member Posts: 251



    Originally posted by Saranth

    I haven't read much about the crafting at all. What are the diferent crafting classes?
    +++++++++++++++++++++++++++++++++++
    I've got a bad feeling about this.



    http://www.worldofwarcraft.com/info/professions/

    All you need to know is right there.

    ---------------------------------------------------------------------------------------------------
    When life hands you lemons, you clone those lemons and make super lemons!

    ---------------------------------------------------------------------------------------------------
    When life hands you lemons, you clone those lemons and make super lemons!

  • Lord777Lord777 Member Posts: 33

    ---------TradeSkills/Professions----------

    Recently there has been a patch which changed the way tradeskills were used before. Before this patch people could master all tradeskills over a period of time and virtually become a master of all trades if they so chose.

    The recent patch which was added has made it so that we can only chose 2 tradeskill professions for example if you want to work in crafting leather gear, you can chose leather working as a tradeskill and since you'll need to skin animals to get the leather unless you buy your leather from skinners, you will also probably want to become a skinner. So if you so chose to become a Leather Worker, and also a Skinner that will be your 2 trades and that is all you can work with with that one character.

    There are also secondary tradeskills such as cooking, fishing, and first aid. These secondary professions you can master all 3 if you wish to. As for your main 2 professions you will have to decide which professions you decide to master, which 2 trades will you ultimately master in the end with that particular char?

    You can create other characters that who work in different professions/tradeskills also so you're limits are 2 main professions per character and you can master all 3 secondary professions at will.

     

    ----- Auction Housing --------

    There is no feature that allows you to set up a personal store on your person as there is in games like Lineage2, or even more recently PristonTales. These games allowed you to set up a private store and have a message displayed above your head giving a brief description of you what you were selling. This is not a feature in WoW and thank God for that.

    In WoW there is a far more advanced system of trading, you can buy or sell items through the auction houses. This auction house is very similur to Ebay in many ways. An example of the similarities, you can place a bit on an item or you can BUY IT NOW just like ebay. When you bid or buy it now you will want to check your mail box which is located near the auction house normally. When you see new messages, if you've won the auction or recently used the BUY IT NOW feature in your mail it will say congratulations you have won the auction. You open the letter and in the bottom corner is your item and you just click on it and the item goes to your inventory.

    If you sell an item however you can set the starting bid price and also set a buy it now price if you so chose to make BUY IT NOW available. When the time is up on the auction or someone uses the BUY IT NOW feature you would recieve mail in your inbox with a letter telling you that someone purchased the item you were selling and the money will be in the bottom corner of the letter, you just click on the coins and they automatically go to your coin bank on your person.

    The Auction feature is simple to use and VERY helpful. I've played games like Lineage2 and Pristontales where you have to set up a private store and go AFK or whatever to sell your item. With the Auction feature you can put your items up in the auction and know that it'll sell itself in time no advertisement required.

    There is a search bar also if your looking for a specific item, you chose what type of item it is whether it be a sword or a bow or whatever you want and you can type in the name of it if you know a specific name for it, or you can just simply leave it blank and chose what kind of item it is, bow/dagger/sword/shield/leather/etc. You also can add a level requirement so that the search will only find items within a certain range of lvl for example if you want to search for a Dagger and your lvl 15 you would select Dagger and leave the name blank and type lvl 1 - 15 and it will bring up every dagger possible for lvl's 1-15 and you can browse through the list.

    The reason I said earlier thank God they don't have a sit down feature for selling items and have an Auction instead, if anyone has ever played a game where you sit your character down and have an AFK store going all the time it can become quite laggy with multiple ppl sitting around idle for long periods of time. Not to mention there isn't anyplace to walk eventually cause there's so many ppl around with stores up that you can hardly see the ground your walking on much less click to move. For this cause do I really appreciate the Auction feature

    Beta Good!

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  • Cik_AsalinCik_Asalin Member Posts: 3,033

    In response to what I think about crafting. . .I think it is the most trade friendly approach of the mmorpgs Ive played.  They are easy to aquire, intuitive to use and doesnt force me to spend a second life just to be proficient in it.

    One thing I did notice with my newer character as  hunter, leather crafter, skinner, I found that through questing, I can mach the gear I can make.  If this is the case into higher levels, Ive also been very interested in Engineering and may end up taking that and mining as my main skills.

    Other opinions appreciated :)

  • llughllugh Member Posts: 14



    Originally posted by Saranth

    I haven't read much about the crafting at all. What are the diferent crafting classes?
    +++++++++++++++++++++++++++++++++++
    I've got a bad feeling about this.



    Since the beta site is down, I will do my best and tell you the crafting classes from memory.

    There will be Blacksmithing which should allow you to create some kinds of armor and weapons. 
    Engineering will allow you to make trinkets and stuff.  Scopes for ranged weapons will probably the most highly demanded Engineering item.  Leatherworking to create leather and cloth armor.  Alchemy to make effect potions (I havent played Beta yet so I am not sure exactly what these are).  Enchanting will add bonuses to weapons and armor.  Also there will be cooking, fishing and first-aid.  I hope that helps.

  • OjiSanOjiSan Member Posts: 32
    yeah i def think that PC crafting/selling will be a big part of the game especially since you get to set the price and so ppl will be able to buy for cheaper than they would with NPC i know myself ill probably look to PC for items first b4 heading to the stores

  • KlyneKlyne Member Posts: 66
    Crafting is usually big in most all games. Although in WoW I think it will be significantly different. The fact that you can choose two primary skills that compliment one another limits the need for player made items. I can see Blacksmithing and Mining becoming very popular, very fast.

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  • DajiuDajiu Member Posts: 8

    Overall I don't know if I like the crafting system in WoW. To me it is WAY WAY Too easy. You can become a master fisherman in just a few hours, really really easily. You want to be an artisan tailor, as long as you have the $$$ you can. If someone gives you 50 gold (or you ebay it) you can be an artisan in a matter of minutes! Just go to the auction houses and buy all the materials you need.

    Next major problem is that the materials are only valuable while most of the community is at that level. Linen is very valuable when the servers first come up; but after a month when 80% of the community is level 40+ it will be worth nothing. Why? No one will be buying the low end stuff anymore and everyone will be just dumpping the junk they've been collecting. Plus at the higher levels you find TONS of linen and other low level stuff so they flood the market.

    With crafting 100% dependant on how much money you have, leveling isn't that important as long as you have a sugar daddy feeding you cash. I don't know if they modified the crafting patterns to have level requirements, if they did, that would seriously stink (previously they had a skill point system that make it totally worthless to get into a skill until higher levels).

    I believe that their skill system is OK. But without the chance of failure, or true item degregation, or the possibility of loosing resources - crafting will eventually turn out to be very "ho hum".

    Dajiu

  • ArxonArxon Member UncommonPosts: 175

    Going up in proffession levels also has a character level requirement.

    For example, I think you must be level 35 in order to purchase artisan in blacksmithy...

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  • Lord777Lord777 Member Posts: 33



    Originally posted by Dajiu

    Overall I don't know if I like the crafting system in WoW. To me it is WAY WAY Too easy. You can become a master fisherman in just a few hours, really really easily. You want to be an artisan tailor, as long as you have the $$$ you can. If someone gives you 50 gold (or you ebay it) you can be an artisan in a matter of minutes! Just go to the auction houses and buy all the materials you need.
    Next major problem is that the materials are only valuable while most of the community is at that level. Linen is very valuable when the servers first come up; but after a month when 80% of the community is level 40+ it will be worth nothing. Why? No one will be buying the low end stuff anymore and everyone will be just dumpping the junk they've been collecting. Plus at the higher levels you find TONS of linen and other low level stuff so they flood the market.
    With crafting 100% dependant on how much money you have, leveling isn't that important as long as you have a sugar daddy feeding you cash. I don't know if they modified the crafting patterns to have level requirements, if they did, that would seriously stink (previously they had a skill point system that make it totally worthless to get into a skill until higher levels).
    I believe that their skill system is OK. But without the chance of failure, or true item degregation, or the possibility of loosing resources - crafting will eventually turn out to be very "ho hum".
    Dajiu




    Do you know that in the Stress Test the trades were beefed up so that we could grow in our trades much quicker than the actual Closed Beta players. Some people had this complaint in the official Stress Test forums that the tradeskills were too easy to master and took very little time to grow in them. There was a responce saying that the trades and skills were set so that we grow much more rapidly than they are supposed to because we only had 7 days to play initialy. They said since we only have 7 days to  play they enhanced the speed at which we grow in tradeskills so that we can get a good feel of how it all works and be excited about it.

    Also if you'll remember whenever you gained a level up and you hit a monster your attack level raised up another level with every sucessful swing. Your deffence raised up with every connecting attack by the opposing mob. This was also an enhanced rate, in the real game it would take much more to gain levels in attack and deffence rating than in the stress test.

    All that you guys seen as far as tradeskills in the StressTest was not how it's actually going to be in the official game. The rates were enhanced so that we could grow much faster and get a taste of the higher lvl content in tradeskills.

    When I played Stress Test and was a Skinner and Leather Worker, I maxed out my basic skinning abilities in like an hour and once I was maxed out I could skin something with 100% efficiency. That was also enhanced, in the real game the speed at which our skinning levels will grow will be slower than that of the stress test.

    Beta Good!

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  • DajiuDajiu Member Posts: 8


    Do you know that in the Stress Test the trades were beefed up so that we could grow in our trades much quicker than the actual Closed Beta players.

    No where did I say that my comments were from the stress test... they aren't. I didn't play the stress test, I've been playing closed beta since pre-alpha. It is TOO easy to get to max level. Seriously. As long as you know the requrements for the items you're making (and those are listed on many websites) and you are always making things that are slightly above your level, you will gain points very rapidly. Don't try for things TOO hard, and definately do not make things BELOW your skill level and it moves fast. If you have the materials, you can max out a trade skill in an hour, period. You NEVER FAIL. It may take you 10 times to craft one item, but bfd, it only takes a few seconds to do. If you get the updated user interface (Blizzard knows about it and doesn't have a problem with it) you can set it to craft as many items of the same type as you want automatically.

    Blizzard allows in game macros as long as they are using the in game tools.

    Dajiu

  • Lord777Lord777 Member Posts: 33

    That's interesting Dejiu, I played the Stress Test only and I thought that they were too fast and that's the way we did it there by crafting the highest lvl thing possible to grow in our tradeskill. If you guys as well do it in Beta then I would also agree that it's too easy. I do think they should nerf it a bit just to bring the speed down so that trades arent so easily mastered.

    Sorry to assume you were in the Stress Test bud meant no offence by it.

     

     

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  • DajiuDajiu Member Posts: 8

    It takes a lot more then that to offend me.. :)

    The thing I don't like about crafting is that as long as you have the components you will be successful. You can never fail. Even worse, is there are no levels of crafted items. Say you made something, but it wasn't perfect, it shouldn't have the same stats as something that was crafted perfectly. There should be a reason to get better at crafting instead of just making higher level stuff.

    If you are making something that has a crafting level of 10 and your skill is 10, then you should not be making good stuff. If your skill is 100 then level 10 stuff should be trivial but you make good quality, but not outstanding quality stuff. Or maybe it should be based on the type of objects. For example, you start off crafting bowls. You make 10 bowls and they progressivly get better. After 100 bowls, you can make "good quality bowls" without too much problems. After 1000 bowls you're making "outstanding bowls". Now you start cups, just because you craft bowls doesn't mean you can craft cups. But since they are simular, you get a crafting synergy (stolen from Diablo II) bonus, so your cups start off at 75 intead of 0. But now you want to craft paintings (randomly selecting things of different types here), just because you can craft bowls and cups doesn't mean you can paint worth a damn. So your paintings starts off at 0. That way you can have the same, or simular crafting system, but now people could specialize in one type of object. Pottery, paintings, sculptures, furniture, etc... Tailoring the same thing. Tailoring based on linen items should be different then Leather. Leather is very different to work with, but maybe they have a slight synergy with each other. Blacksmithing. Armor may be your main focus, but weapons, being simular get a synergy bonus so you could craft a sword in a pinch but it won't be as good as someone who has mastered just swords.

    I am really looking for a good crafting system in a game. I haven't seen one since UO. I heard Wish has a good system, but that's not out for another year (almost). I'm trying SWG and it's crafting system is very nice, but still a bit lacking. But much better then most.

    A little background on me, I worked for Blizzard for a short period. From Feb 2002 to July 2002ish, I did get to play WoW then, and have played it all the way since. So I've seen how things go and I've seen some of my suggestions implemented in the game. I haven't played WoW for 4 months now, I got borred with it, I found it too easy in general.

    I think WoW will be a huge success, but I think it will be known as the "starter" MMORPG. People who really like the type of game will eventually move away from WoW and find something with more depth and isn't as easy.

    Dajiu

  • Lord777Lord777 Member Posts: 33

    Dejiu I have a question, since your in CB you know the answer to this. I've been searching for the info on it for some time to no avail.

     

    How many members can we have total in a clan in WoW and is there a ranking system of any kind can you explain to me?

    Beta Good!

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  • DajiuDajiu Member Posts: 8

    Well, the number of people in the clan (guild) has changed over the course of the last few years. It used to be 100, but then they changed it to 25. I don't know what the current setting is. I think that no matter what they've chosen they make it too low (My AC guild had 1600+ members at one time).

    The ranking is very simple the last time I looked at it. I have not spent much time on it since there is absolutely NO REASON to officially form a guild at this time. There are no guild houses, no bonuses, no anything special for a guild except the tabards. Another very weak point of the game, they should give people a reason to form guilds. I loved the AC guild structure, it gave people a reason to help others! Anyway, I'm digressing.

    Ranking (note: titles my have changed to be something better) :
    Leader (there is only one, he can promote and invite people into the guild, also disband and toss out people)
    Elite Members (they can invite and promote people)
    Members (can't do anything).

    That's it. VERY sad if you ask me, this * SHOULD * have been a major focus, but was really an after thought. They modeled it based on the Battle.net clan system. I am not sure if they changed this or not, but we complained for a long long time about it, was that you could only promote, invite or remove a member if they were online at the same time you were.

    Dajiu

  • khas001khas001 Member Posts: 102

    Personally I like the craft system... As I've stated in other Threads, I don't play it anymore but I still have my day 1 UO Account and the craft system was frustrating there to me for one reason. Unbeleivable grind. "Grind" is the one thing I've seen WoW try it's best to advert from hence tons of Quests everywhere.

    I had a Hunter in SB and I kept my skinning / leatherworking up with my lvl progression and it was great. You can make things that you can't seem to find on NPC's. Sometimes it's only minor stuff, like shoulder pad armor for leather so you look cooler and add a little AR. Also it was nice to not have to dedicate a sole character straight to Crafting or Farming (i.e. UO days of Here's my miner/blacksmith, Here's my spellcasting/Scribe, so on and so forth)

    My guess is Bliz wants to encourage people creating more than one character and progress them along so you don't Cap out one Char and have 5 alts that see the light of day once a month just to keep them from getting deleted.

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