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First up: Wizards to 45 (missing one Sorcerer spell line)
Level Name Description
1 Lightning Burst Does instant Magic damage to the target
3 Static Pulse Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
4 Magi's Shielding Increases Power pool, Health pool, and Trauma (Crushing/Slashing/Piercing) mitigations (self only)
5 Arcane Bindings Prevents the target from moving
6 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
7 Gift of the Magi Increases Power pool and Magic mitigation of all party members
8 Storm of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
9 See Invisibility Grants ability to see invisible (but not hidden) entities to the target group member
9.3 Dispel Arcane Dispels beneficial Magic spells from the target. Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability
10 Blaze Does increased instant Heat damage to the target
11 Burning Radiance Augmentation that has a chance to grant the target group member additional over-time Heat damage on a successful attack.
12 Vivid Seal Increases Intelligence and Strength, and grants Heat mitigation to the group
13 Essence Shift Converts Health to Power instantly (self only)
13.2 Freezing Whorl Does over-time Cold damage and decreases Elemental mitigations to the target.
13.4 Eye of Zomm (not implemented) Summons a disembodied eye which the caster has a telepathic link to. This link allows the caster to see what the eye sees and control it as if they were the eye. (The caster cannot control their own body while linked with the eye)
14 Conflagration Does increased instant Heat damage to the target and all surrounding encounter members
15 Lightning Surge Does instant Magic damage to the target
16 Stagger Stuns the target
17 Static Wave Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
18 Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
18.3 Accord Augmentation that has a chance to replenish Power over-time whenever the target group member is successfully attacked.
19 Arcane Shackles Prevents the target from moving
20 Chilling Wind Does Cold damage over-time and decreases Elemental mitigation on the target and surrounding encounter members within the area of effect
21 Gift of the Magus Increases Power pool and Magic mitigation of all party members
22 Tempest of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
23 Ball of Fire Does instant Heat damage to the target opponent. (Shares re-use with Mage: Lightning spell line)
23.3 Party See Invisibility Grants ability to see invisible (but not hidden) entities to each party member
24 Engulfing Flames Does increased instant Heat damage to the target
25 Boreal Mesmerizes the target. Costs Power periodically and completely immobilizes the caster throughout the duration of the spell.
25.3 Blazing Splendor Augmentation that has a chance to grant the target group member additional over-time Heat damage on a successful attack.
26 Dazzling Seal Increases Intelligence and Strength, and grants Heat mitigation to the group
27 Essence Fluctuation Converts Health to Power instantly (self only)
27.3 Icy Coil Does over-time Cold damage and decreases Elemental mitigations to the target.
28 Essence Harvest Replenishes Power instantly but stuns the caster for a period of time
28.3 Pyre Does increased instant Heat damage to the target and all surrounding encounter members
29 Lightning Strike Does instant Magic damage to the target
30 Stun Stuns the target
31 Static Whorl Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
32 Surge of Flames Replenishes Power instantly to the target group member but stuns the caster for a period of time
32.3 Greater Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
32.4 Concurrence Augmentation that has a chance to replenish Power over-time whenever the target group member is successfully attacked.
33 Arcane Bonds Prevents the target from moving
33.3 Suffuse Essence Replenishes Power instantly to a target party member
34 Freezing Wind Does Cold damage over-time and decreases Elemental mitigation on the target and surrounding encounter members within the area of effect
35 Frostbound Gift Augmentation that increases the party's Health pools, and increases the party's Elemental and Arcane mitigation. This augmentation is not Concentration-based, and lasts for a short period of time.
35.3 Gift of the Magister Increases Power pool and Magic mitigation of all party members
36 Cyclone of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
37 Ball of Flames Does instant Heat damage to the target opponent. (Shares re-use with Mage: Lightning spell line)
37.3 See Hidden Grants ability to see hidden (but not invisible) entities to the target group member
38 Depart Transports the party members within range to the nearest designated safe spot for the current adventuring area
38.3 Immolation Does increased instant Heat damage to the target
39 Fiery Grandeur Augmentation that has a chance to grant the target group member additional over-time Heat damage on a successful attack.
39.3 Aurora Mesmerizes the target. Costs Power periodically and completely immobilizes the caster throughout the duration of the spell.
40 Backdraft Prevents movement on the target and the surrounding encounter members
40.3 Coruscating Seal Increases Intelligence and Strength, and grants Heat mitigation to the group
41 Essence Transmutation Converts Health to Power instantly (self only)
41.3 Wintry Spiral Does over-time Cold damage and decreases Elemental mitigations to the target.
42 Inferno Does increased instant Heat damage to the target and all surrounding encounter members
42.3 Vitalic Harvest Replenishes Power instantly but stuns the caster for a period of time
43 Mail of Frost Augmentation that reduces Hate towards the caster, and wards the caster.
43.3 Lightning Blast Does instant Magic damage to the target
44 Paralyze Stuns the target
45 Frostshield Augmentation that protects the target group member by having the chance to do instant Cold damage to an attacker each time they successfully attack
45.3 Static Coil Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
Warlock Spells to 45 [ NEW ]
(Forgot to mention, the number after the decimal indicates the "mini-ding" the spell is granted)
Level Name Description
1 Lightning Burst Does instant Magic damage to the target
3 Static Pulse Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
4 Magi's Shielding Increases Power pool, Health pool, and Trauma (Crushing/Slashing/Piercing) mitigations (self only)
5 Arcane Bindings Prevents the target from moving
6 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
7 Gift of the Magi Increases Power pool and Magic mitigation of all party members
8 Storm of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
9 See Invisibility Grants ability to see invisible (but not hidden) entities to the target group member
9.3 Dispel Arcane Dispels beneficial Magic spells from the target. Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability
10 Blaze Does increased instant Heat damage to the target
11 Burning Radiance Augmentation that has a chance to grant the target group member additional over-time Heat damage on a successful attack.
12 Vivid Seal Increases Intelligence and Strength, and grants Heat mitigation to the group
13 Essence Shift Converts Health to Power instantly (self only)
13.2 Freezing Whorl Does over-time Cold damage and decreases Elemental mitigations to the target.
13.4 Eye of Zomm (not implemented) Summons a disembodied eye which the caster has a telepathic link to. This link allows the caster to see what the eye sees and control it as if they were the eye. (The caster cannot control their own body while linked with the eye)
14 Conflagration Does increased instant Heat damage to the target and all surrounding encounter members
15 Lightning Surge Does instant Magic damage to the target
16 Stagger Stuns the target
17 Static Wave Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
18 Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
18.3 Accord Augmentation that has a chance to replenish Power over-time whenever the target group member is successfully attacked.
19 Arcane Shackles Prevents the target from moving
20 Negative Absolution Does instant Poison damage and dispels beneficial Arcane spells on the target and surrounding encounter members within the area of effect (Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability)
21 Gift of the Magus Increases Power pool and Magic mitigation of all party members
22 Tempest of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
23 Dark Distortion Does instant Poison damage to the target, and returns a portion of this damage as Power replenishment to the caster
23.3 Party See Invisibility Grants ability to see invisible (but not hidden) entities to each party member
24 Engulfing Flames Does increased instant Heat damage to the target
25 Curse of Darkness Impairment that reduces Noxious mitigation on the target opponent. If the target opponent is slain while under this curse, a Nil Crystal is granted.
25.3 Blazing Splendor Augmentation that has a chance to grant the target group member additional over-time Heat damage on a successful attack.
26 Dazzling Seal Increases Intelligence and Strength, and grants Heat mitigation to the group
27 Essence Fluctuation Converts Health to Power instantly (self only)
27.3 Icy Coil Does over-time Cold damage and decreases Elemental mitigations to the target.
28 Curse of Null Impairment that reduces Strength and Intelligence on the target opponent. If the target opponent is slain while under this curse, a Nil Crystal is granted.
28.3 Pyre Does increased instant Heat damage to the target and all surrounding encounter members
29 Lightning Strike Does instant Magic damage to the target
30 Stun Stuns the target
31 Static Whorl Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
32 Abhorrent Gift Augmentation that increases the party's Power pools for a short period of time. This augmentation requires a Nil Crystal to cast.
32.3 Greater Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
32.4 Concurrence Augmentation that has a chance to replenish Power over-time whenever the target group member is successfully attacked.
33 Arcane Bonds Prevents the target from moving
33.3 Suffuse Essence Replenishes Power instantly to a target party member
34 Null Absolution Does instant Poison damage and dispels beneficial Arcane spells on the target and surrounding encounter members within the area of effect (Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability)
35 Aura of Darkness Does Poison damage over-time and stuns the target for the duration of this damage
35.3 Gift of the Magister Increases Power pool and Magic mitigation of all party members
36 Cyclone of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
37 Nil Distortion Does instant Poison damage to the target, and returns a portion of this damage as Power replenishment to the caster
37.3 See Hidden Grants ability to see hidden (but not invisible) entities to the target group member
38 Dark Pillaging Drains Power instantly from the target opponent and surrounding encounter members, and converts a portion of this damage into over-time Power replenishment for the party.
38.3 Immolation Does increased instant Heat damage to the target
39 Fiery Grandeur Augmentation that has a chance to grant the target group member additional over-time Heat damage on a successful attack.
39.3 Curse of Emptiness Impairment that reduces Noxious mitigation on the target opponent. If the target opponent is slain while under this curse, a Nil Crystal is granted.
40 Backdraft Prevents movement on the target and the surrounding encounter members
40.3 Coruscating Seal Increases Intelligence and Strength, and grants Heat mitigation to the group
41 Essence Transmutation Converts Health to Power instantly (self only)
41.3 Wintry Spiral Does over-time Cold damage and decreases Elemental mitigations to the target.
42 Inferno Does increased instant Heat damage to the target and all surrounding encounter members
42.3 Curse of Nil Impairment that reduces Strength and Intelligence on the target opponent. If the target opponent is slain while under this curse, a Nil Crystal is granted.
43 Nullmail Augmentation that reduces Hate towards the caster and does instant Disease damage to the attacker per successful attack. A portion of this damage is converted into instant Health replenishment on the caster.
43.3 Lightning Blast Does instant Magic damage to the target
44 Paralyze Stuns the target
45 Nihilism Augmentation that has a chance to grant the target group member additional Poison damage over-time and decrease Noxious mitigation on a successful attack
45.3 Static Coil Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
Illusionist Spells to 45 [ NEW ]
Level Name Description
1 Lightning Burst Does instant Magic damage to the target
3 Static Pulse Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
4 Magi's Shielding Increases Power pool, Health pool, and Trauma (Crushing/Slashing/Piercing) mitigations (self only)
5 Arcane Bindings Prevents the target from moving
6 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
7 Gift of the Magi Increases Power pool and Magic mitigation of all party members
8 Storm of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
9 See Invisibility Grants ability to see invisible (but not hidden) entities to the target group member
9.3 Dispel Arcane Dispels beneficial Magic spells from the target. Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability
10 Fascinate Mesmerizes the target. (Any hostile action or damage will awaken the target)
11 Ego Shock Does instant Mental damage and prevents any movement on the target opponent.
12 Signet of Intuition Increases Intelligence and Agility, and grants Mental mitigation to the group
13 Essence Shift Converts Health to Power instantly (self only)
13.2 Daunting Gaze Drains Power instantly and stuns the target opponent.
14 Gloom Does Mental damage over-time to the target, and decreases Arcane (Magic/Mental/Divine) mitigations for the duration
15 Lightning Surge Does instant Magic damage to the target
16 Stagger Stuns the target
16.3 Overwhelming Silence Drains Power over-time and prevents the target opponent from casting spells or using abilities. (This excludes certain special abilities)
17 Static Wave Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
18 Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
18.3 Breeze Replenishes the target group member's Power over-time
19 Arcane Shackles Prevents the target from moving
20 Alacrity Increases attack speed on the target group member
21 Gift of the Magus Increases Power pool and Magic mitigation of all party members
22 Tempest of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
23 Phantasmal Splendor Mesmerizes the target opponent and surrounding encounter members. Costs Power periodically and completely immobilizes the caster throughout the duration of the spell.
23.3 Party See Invisibility Grants ability to see invisible (but not hidden) entities to each party member
24 Mesmerize Mesmerizes the target. (Any hostile action or damage will awaken the target)
25 Fleeting Thoughts Augmentation that increases Arcane mitigation, Wisdom, and Intelligence on the party for a short period of time.
25.3 Ego Strike Does instant Mental damage and prevents any movement on the target opponent.
26 Signet of Insight Increases Intelligence and Agility, and grants Mental mitigation to the group
27 Essence Fluctuation Converts Health to Power instantly (self only)
27.3 Unnerving Stare Drains Power instantly and stuns the target opponent.
28 Prismatic Discord Does instant Mental damage to the target and surrounding encounter members within the area of effect
28.3 Melancholy Does Mental damage over-time to the target, and decreases Arcane (Magic/Mental/Divine) mitigations for the duration
29 Lightning Strike Does instant Magic damage to the target
30 Stun Stuns the target
30.3 Withering Silence Drains Power over-time and prevents the target opponent from casting spells or using abilities. (This excludes certain special abilities)
31 Static Whorl Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
32 Construct of Order Summons an illusory pet that attack the current target until spell expiration. If the pet is killed before expiration, it will burst into a blast of Mental energy and stun the opponent who slew it.
32.3 Greater Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
33 Arcane Bonds Prevents the target from moving
33.3 Refresh Replenishes the target group member's Power over-time
34 Celerity Increases attack speed on the target group member
35 Intensity Augmentation that has a chance to grant the target group member an additional attack on a successful attack
35.3 Gift of the Magister Increases Power pool and Magic mitigation of all party members
36 Cyclone of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
37 Phantasmal Grandeur Mesmerizes the target opponent and surrounding encounter members. Costs Power periodically and completely immobilizes the caster throughout the duration of the spell.
37.3 See Hidden Grants ability to see hidden (but not invisible) entities to the target group member
38 Illusory Shroud Augmentation the renders the entire party invisible.
38.3 Enthrall Mesmerizes the target. (Any hostile action or damage will awaken the target)
39 Ego Blast Does instant Mental damage and prevents any movement on the target opponent.
39.3 Fleeting Sentiment Augmentation that increases Arcane mitigation, Wisdom, and Intelligence on the party for a short period of time.
40 Beguile Charms the target. (Charmed entities are more likely to break charm when attacking or taking damage from their encounter members)
40.3 Signet of Realization Increases Intelligence and Agility, and grants Mental mitigation to the group
41 Essence Transmutation Converts Health to Power instantly (self only)
41.3 Eerie Focus Drains Power instantly and stuns the target opponent.
42 Despair Does Mental damage over-time to the target, and decreases Arcane (Magic/Mental/Divine) mitigations for the duration
42.3 Prismatic Strife Does instant Mental damage to the target and surrounding encounter members within the area of effect
43 Barrier of Intellect Augmentation that reduces Hate towards the caster and does stuns the attacker for a brief time per successful attack.
43.3 Lightning Blast Does instant Magic damage to the target
44 Paralyze Stuns the target
44.3 Agonizing Silence Drains Power over-time and prevents the target opponent from casting spells or using abilities. (This excludes certain special abilities)
45 Dismay Decreases Offensive skills on the target
45.3 Static Coil Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
Coercer Spells to 45 [ NEW ]
Level Name Description
1 Lightning Burst Does instant Magic damage to the target
3 Static Pulse Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
4 Magi's Shielding Increases Power pool, Health pool, and Trauma (Crushing/Slashing/Piercing) mitigations (self only)
5 Arcane Bindings Prevents the target from moving
6 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
7 Gift of the Magi Increases Power pool and Magic mitigation of all party members
8 Storm of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
9 See Invisibility Grants ability to see invisible (but not hidden) entities to the target group member
9.3 Dispel Arcane Dispels beneficial Magic spells from the target. Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability
10 Fascinate Mesmerizes the target. (Any hostile action or damage will awaken the target)
11 Ego Shock Does instant Mental damage and prevents any movement on the target opponent.
12 Signet of Intuition Increases Intelligence and Agility, and grants Mental mitigation to the group
13 Essence Shift Converts Health to Power instantly (self only)
13.2 Daunting Gaze Drains Power instantly and stuns the target opponent.
14 Gloom Does Mental damage over-time to the target, and decreases Arcane (Magic/Mental/Divine) mitigations for the duration
15 Lightning Surge Does instant Magic damage to the target
16 Stagger Stuns the target
16.3 Overwhelming Silence Drains Power over-time and prevents the target opponent from casting spells or using abilities. (This excludes certain special abilities)
17 Static Wave Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
18 Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
18.3 Breeze Replenishes the target group member's Power over-time
19 Arcane Shackles Prevents the target from moving
20 Recklessness Increases attack speed on all group members
21 Gift of the Magus Increases Power pool and Magic mitigation of all party members
22 Tempest of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
23 Sibyllant Impairment placed on the target opponent that has a chance to do instant Mental damage to the target opponent and surrounding encounter members. When this occurs, a Thoughtstone is granted and the spell expires.
23.3 Party See Invisibility Grants ability to see invisible (but not hidden) entities to each party member
24 Mesmerize Mesmerizes the target. (Any hostile action or damage will awaken the target)
25 Terrible Awe Mesmerizes the target opponent and surrounding encounter members. Costs Power periodically and prevents the caster from moving throughout the duration of the spell. This spell requires a Thoughtstone to cast.
25.3 Ego Strike Does instant Mental damage and prevents any movement on the target opponent.
26 Signet of Insight Increases Intelligence and Agility, and grants Mental mitigation to the group
27 Essence Fluctuation Converts Health to Power instantly (self only)
27.3 Unnerving Stare Drains Power instantly and stuns the target opponent.
28 Despotic Mind Does instant Mental damage to the target, and places a curse on the target. If the target dies while under this curse, a Thoughtstone is granted to the caster.
28.3 Melancholy Does Mental damage over-time to the target, and decreases Arcane (Magic/Mental/Divine) mitigations for the duration
29 Lightning Strike Does instant Magic damage to the target
30 Stun Stuns the target
30.3 Withering Silence Drains Power over-time and prevents the target opponent from casting spells or using abilities. (This excludes certain special abilities)
31 Static Whorl Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
32 Consuming Thoughts Drains Power over-time from the target opponent, and converts a portion of this damage into over-time Power replenishment for the party.
32.3 Greater Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
33 Arcane Bonds Prevents the target from moving
33.3 Refresh Replenishes the target group member's Power over-time
34 Bravado Increases attack speed on all group members
35 Empathic Link Augmentation that has a chance to do instant Mental damage to an attacker of the target party member
35.3 Gift of the Magister Increases Power pool and Magic mitigation of all party members
36 Cyclone of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
37 Haruspex Impairment placed on the target opponent that has a chance to do instant Mental damage to the target opponent and surrounding encounter members. When this occurs, a Thoughtstone is granted and the spell expires.
37.3 See Hidden Grants ability to see hidden (but not invisible) entities to the target group member
38 Annoying Demeanor Augmentation placed on a target party member that has a chance to generate additional Hate per successful attack.
38.3 Enthrall Mesmerizes the target. (Any hostile action or damage will awaken the target)
39 Ego Blast Does instant Mental damage and prevents any movement on the target opponent.
39.3 Dreadful Awe Mesmerizes the target opponent and surrounding encounter members. Costs Power periodically and prevents the caster from moving throughout the duration of the spell. This spell requires a Thoughtstone to cast.
40 Beguile Charms the target. (Charmed entities are more likely to break charm when attacking or taking damage from their encounter members)
40.3 Signet of Realization Increases Intelligence and Agility, and grants Mental mitigation to the group
41 Essence Transmutation Converts Health to Power instantly (self only)
41.3 Eerie Focus Drains Power instantly and stuns the target opponent.
42 Despair Does Mental damage over-time to the target, and decreases Arcane (Magic/Mental/Divine) mitigations for the duration
42.3 Tyrannical Mind Does instant Mental damage to the target, and places a curse on the target. If the target dies while under this curse, a Thoughtstone is granted to the caster.
43 Reek of Terror Augmentation that causes the attacker to flee in fear. During this fear, Hate towards the caster is reduced over-time.
43.3 Lightning Blast Does instant Magic damage to the target
44 Paralyze Stuns the target
44.3 Agonizing Silence Drains Power over-time and prevents the target opponent from casting spells or using abilities. (This excludes certain special abilities)
45 Ravaged Psyche Decreases Arcane, Elemental, and Noxious mitigation on the target
45.3 Static Coil Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
Conjurer Spells to 45 [ NEW ] [ Edited ]
Level Name Description
1 Lightning Burst Does instant Magic damage to the target
3 Static Pulse Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
4 Magi's Shielding Increases Power pool, Health pool, and Trauma (Crushing/Slashing/Piercing) mitigations (self only)
5 Arcane Bindings Prevents the target from moving
6 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
7 Gift of the Magi Increases Power pool and Magic mitigation of all party members
8 Storm of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
9 See Invisibility Grants ability to see invisible (but not hidden) entities to the target group member
9.3 Dispel Arcane Dispels beneficial Magic spells from the target. Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability
10 Tellurian Recruit Summons an earth elemental Fighter (Controllable)
11 Agitation Augments the caster's pet with a variety of offensive and defensive abilities.
12 Earthly Brand Increases Stamina and Intelligence attributes, and Cold mitigation for the group
13 Essence Shift Converts Health to Power instantly (self only)
13.2 Aqueous Stone Summons an item into the target group member's inventory that can be activated to grant water-breathing.
13.4 Summon Servant (not implemented) Summons caster's pet(s) to their side.
14 Soothe Servant Replenishes Health instantly to the caster's pet.
15 Lightning Surge Does instant Magic damage to the target
16 Stagger Stuns the target
16.3 Seism Teleports the caster's pet(s) back to the caster.
17 Static Wave Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
18 Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
18.3 Splinter of Essence Summons a consumable on the target party member that restores Power at the cost of Health
19 Arcane Shackles Prevents the target from moving
20 Igneous Apprentice Summons a Fire elemental of the Wizard profession
21 Gift of the Magus Increases Power pool and Magic mitigation of all party members
22 Tempest of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
23 Fire Seed Augmentation placed on all party members that has a chance to do instant Heat damage, interrupt, and place an impairment on a successful attack. This impairment will cause instant Heat damage to the affected opponent's encounter members upon the opponent's death.
23.3 Party See Invisibility Grants ability to see invisible (but not hidden) entities to each party member
24 Tellurian Soldier Summons an earth elemental Fighter (Controllable)
25 Shattered Ground Does over-time Magic damage and prevents the target opponent and surrounding encounter members from casting spells or activating most abilities.
25.3 Provocation Augments the caster's pet with a variety of offensive and defensive abilities.
26 Alluvial Brand Increases Stamina and Intelligence attributes, and Cold mitigation for the group
27 Essence Fluctuation Converts Health to Power instantly (self only)
28 Volatile Refuge Augmentation that absorbs an amount of Trauma and Elemental damage
28.3 Repair Servant Replenishes Health instantly to the caster's pet.
29 Lightning Strike Does instant Magic damage to the target
30 Stun Stuns the target
30.3 Tremor Does over-time Magic damage and decreases Arcane mitigations to the target and surrounding encounter members within the area of effect.
31 Static Whorl Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
32 Aery Outrider Summons an Air elemental Ranger. (Controllable)
32.3 Greater Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
33 Arcane Bonds Prevents the target from moving
33.3 Sliver of Essence Summons a consumable on the target party member that restores Power at the cost of Health
34 Igneous Adept Summons a Fire elemental of the Wizard profession
35 Roaring Flames Does Heat damage over-time and decreases Elemental mitigation on the target
35.3 Gift of the Magister Increases Power pool and Magic mitigation of all party members
36 Cyclone of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
37 Infernus Seed Augmentation placed on all party members that has a chance to do instant Heat damage, interrupt, and place an impairment on a successful attack. This impairment will cause instant Heat damage to the affected opponent's encounter members upon the opponent's death.
37.3 See Hidden Grants ability to see hidden (but not invisible) entities to the target group member
38 Aqeuous Hunters Summons a group of water elementals that fight for the caster until the spell expires. (Not controllable)
38.3 Tellurian Veteran Summons an earth elemental Fighter (Controllable)
39 Vexation Augments the caster's pet with a variety of offensive and defensive abilities.
39.3 Shattered Earth Does over-time Magic damage and prevents the target opponent and surrounding encounter members from casting spells or activating most abilities.
40 Frenzied Touch Augments the attack speed and Health pool of the caster's pet.
40.3 Geotic Brand Increases Stamina and Intelligence attributes, and Cold mitigation for the group
41 Essence Transmutation Converts Health to Power instantly (self only)
42 Renew Servant Replenishes Health instantly to the caster's pet.
42.3 Volatile Haven Augmentation that absorbs an amount of Trauma and Elemental damage
43 Stoneskin Prevents three attacks made against the caster and reduces Hate towards the attacker for each of these prevented attacks. Attackers that overmatch the caster have the chance to ignore the prevention.
43.3 Lightning Blast Does instant Magic damage to the target
44 Paralyze Stuns the target
44.3 Quake Does over-time Magic damage and decreases Arcane mitigations to the target and surrounding encounter members within the area of effect.
45 Flameshield Augmentation that protects the target group member by doing instant Heat damage to an attacker whenever they successfully strike the target
45.3 Static Coil Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
Necromancer Spells to 45 [ NEW ] [ Edited ]
Level Name Description
1 Lightning Burst Does instant Magic damage to the target
3 Static Pulse Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
4 Magi's Shielding Increases Power pool, Health pool, and Trauma (Crushing/Slashing/Piercing) mitigations (self only)
5 Arcane Bindings Prevents the target from moving
6 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
7 Gift of the Magi Increases Power pool and Magic mitigation of all party members
8 Storm of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
9 See Invisibility Grants ability to see invisible (but not hidden) entities to the target group member
9.3 Dispel Arcane Dispels beneficial Magic spells from the target. Dispels can fail if the relevant augmentations are significantly more powerful than the caster's ability
10 Tellurian Recruit Summons an earth elemental Fighter (Controllable)
11 Agitation Augments the caster's pet with a variety of offensive and defensive abilities.
12 Earthly Brand Increases Stamina and Intelligence attributes, and Cold mitigation for the group
13 Essence Shift Converts Health to Power instantly (self only)
13.2 Aqueous Stone Summons an item into the target group member's inventory that can be activated to grant water-breathing.
13.4 Summon Servant (not implemented) Summons caster's pet(s) to their side.
14 Soothe Servant Replenishes Health instantly to the caster's pet.
15 Lightning Surge Does instant Magic damage to the target
16 Stagger Stuns the target
16.3 Seism Teleports the caster's pet(s) back to the caster.
17 Static Wave Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
18 Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
18.3 Splinter of Essence Summons a consumable on the target party member that restores Power at the cost of Health
19 Arcane Shackles Prevents the target from moving
20 Grim Spellbinder Summons an evil spirit of the Warlock profession
21 Gift of the Magus Increases Power pool and Magic mitigation of all party members
22 Tempest of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
23 Swarm of Rats Summons a pack of plague rats that fight for the caster until the spell expires.
23.3 Party See Invisibility Grants ability to see invisible (but not hidden) entities to each party member
24 Tellurian Soldier Summons an earth elemental Fighter (Controllable)
25 Grisly Mark Impairment that decreases Stamina and Wisdom, and drains Power over-time on the target opponent. If the target opponent is slain while under this spell, an Essence of Anguish is granted.
25.3 Provocation Augments the caster's pet with a variety of offensive and defensive abilities.
26 Alluvial Brand Increases Stamina and Intelligence attributes, and Cold mitigation for the group
27 Essence Fluctuation Converts Health to Power instantly (self only)
28 Grisly Brace Augmentation that absorbs an amoount of Trauma and Noxious damage
28.3 Repair Servant Replenishes Health instantly to the caster's pet.
29 Lightning Strike Does instant Magic damage to the target
30 Stun Stuns the target
30.3 Tremor Does over-time Magic damage and decreases Arcane mitigations to the target and surrounding encounter members within the area of effect.
31 Static Whorl Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
32 Shadowy Stalker Summons a shadowy Assassin. (Controllable)
32.3 Greater Invisibility Grants invisibility to the target group member. The caster can only focus on one invisibility at a time.
33 Arcane Bonds Prevents the target from moving
33.3 Sliver of Essence Summons a consumable on the target party member that restores Power at the cost of Health
34 Grim Thulian Summons an evil spirit of the Warlock profession
35 Ghastly Stench Does Disease damage over-time and decreases Noxious mitigation on the target
35.3 Gift of the Magister Increases Power pool and Magic mitigation of all party members
36 Cyclone of Lightning Does instant Magic damage to the target and surrounding encounter members within the area of effect
37 Plague of Rats Summons a pack of plague rats that fight for the caster until the spell expires.
37.3 See Hidden Grants ability to see hidden (but not invisible) entities to the target group member
38 Terror Causes the target opponent to flee in fear. Costs Power periodically and completely immobilizes the caster throughout the duration of the spell.
38.3 Tellurian Veteran Summons an earth elemental Fighter (Controllable)
39 Vexation Augments the caster's pet with a variety of offensive and defensive abilities.
39.3 Horrific Mark Impairment that decreases Stamina and Wisdom, and drains Power over-time on the target opponent. If the target opponent is slain while under this spell, an Essence of Anguish is granted.
40 Frenzied Touch Augments the attack speed and Health pool of the caster's pet.
40.3 Geotic Brand Increases Stamina and Intelligence attributes, and Cold mitigation for the group
41 Essence Transmutation Converts Health to Power instantly (self only)
42 Renew Servant Replenishes Health instantly to the caster's pet.
42.3 Grisly Stele Augmentation that absorbs an amoount of Trauma and Noxious damage
43 Deathly Pallor Causes the necromancer to appear dead. As a side effect, all summoned minions are banished.
43.3 Lightning Blast Does instant Magic damage to the target
44 Paralyze Stuns the target
44.3 Quake Does over-time Magic damage and decreases Arcane mitigations to the target and surrounding encounter members within the area of effect.
45 Siphon Life Does instant Disease damage to the target, and returns a portion of this damage as Health replenishment to the caster
45.3 Static Coil Does Magic damage over a period of time to the target, and decreases Magic mitigation for the duration
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EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Comments
emplars:
Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Rebuke Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
11 Radiant Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Bestowal of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Odyssey Transports the target party member to their home city, specifically to the temple of each city.
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Soothing Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Radiance Replenishes Health instantly to a target group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line)
17 Admonishing Smite Does instant Divine damage to the target
18 Mark of Pawns Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Amending Fate Impairment that heals the group when the target opponent is slain
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Combative Faith Does instant Divine damage to the target
24.3 Reproach Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
25 Celestial Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
26 Protectorate Increases Strength and Wisdom on the target party member.
26.3 Endowment of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Renewing Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
29 Protective Faith Increases Power and Arcane mitigation for the group
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Pious Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line)
31 Reproving Smite Does instant Divine damage to the target
32 Beams of Faith Does instant Divine damage to the target and surrounding encounter members
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Mark of Princes Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Redemptive Fate Impairment that heals the group when the target opponent is slain
35 Involuntary Healer Impairment that has a chance to Cure Trauma impairments and replenish Health over-time on the victim when the target opponent attacks.
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Censure Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
38.3 Warring Faith Does instant Divine damage to the target
39 Prostrate Stuns the target
39.3 Divine Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
40 Gift of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
40.3 Praetorate Increases Strength and Wisdom on the target party member.
41 Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. . (Can only be focused on one target at a time)
41.3 Diversion Point-blank area of effect Hate reduction.
42 Resolve Prevents three attacks made against the caster and reduces Hate towards the attacker for each of these prevented attacks. Attackers that overmatch the caster have the chance to ignore the prevention.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Emending Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
43 Greater Healing Replenishes Health instantly to a group member
43.3 Shielding Faith Increases Power and Arcane mitigation for the group
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Sacred Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line)
45 Vigilant Benediction Increases Armor Class on the target group member
45.3 Condemning Smite Does instant Divine damage to the target
Inquisitors to 45
Inquisitor spells to 45:
Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Rebuke Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
11 Radiant Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Bestowal of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Odyssey Transports the target party member to their home city, specifically to the temple of each city.
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Soothing Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Radiance Replenishes Health instantly to a target group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line)
17 Admonishing Smite Does instant Divine damage to the target
18 Mark of Pawns Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Forced Submission Decreases the offensive skills of that target and surrounding encounter members within the area of effect
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Cleansing Fire Does Heat damage over-time to the target
24.3 Reproach Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
25 Celestial Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
26 Heretic's Demise Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies.
26.3 Endowment of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Renewing Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
29 Retaliation Impairment that causes instant Divine damage whenever the target opponent successfully attacks
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Pious Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line)
31 Reproving Smite Does instant Divine damage to the target
32 Litany of Agony Does instant Divine damage to the target and surrounding encounter members within the area of effect
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Mark of Princes Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Forced Acquiesence Decreases the offensive skills of that target and surrounding encounter members within the area of effect
35 Act of Belief Augmentation that grants each party member a chance to do instant Divine damage on a successful attack. Each party member gets one Divine attack in this fashion.
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Censure Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
38.3 Cleansing Flames Does Heat damage over-time to the target
39 Imprison Prevents the target from moving
39.3 Divine Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
40 Gift of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
40.3 Heretic's Fate Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies.
41 Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. . (Can only be focused on one target at a time)
41.3 Diversion Point-blank area of effect Hate reduction.
42 Flagellant Augmentation that grants the caster increased Armor Class; and, reduces Hate and does Instant Divine damage to any attackers.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Emending Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
43 Greater Healing Replenishes Health instantly to a group member
43.3 Vengeance Impairment that causes instant Divine damage whenever the target opponent successfully attacks
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Sacred Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line)
45 Harrowing Inquest Impairment that has a chance to drain Power over-time and decrease Arcane mitigation when the target opponent is successfully attacked
45.3 Condemning Smite Does instant Divine damage to the target
Warden spells to 45
Warden:
Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Nettleshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
11 Chill Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Regrowth Major replenishment of Health over-time to a group member
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Winds of Renewal Replenishes Health over-time to the group
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Sylvan Touch Replenishes of Health over-time to a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Vigor Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
17 Admonishing Smite Does instant Divine damage to the target
18 Wild Spirit Increases Agility and Arcane mitigations for all party members.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Protector of the Forest Grants a Wolf form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Cold Snap Does Cold damage over-time and decreases Elemental mitigation on the target
24.3 Briarshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
25 Frost Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
26 Primeval Instinct Increases all Offensive skills on the target party member.
26.3 Verdant Regrowth Major replenishment of Health over-time to a group member
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Winds of Solace Replenishes Health over-time to the group
29 Favor of the Untamed Increases Power and Elemental mitigation for the group
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Verve Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
31 Reproving Smite Does instant Divine damage to the target
32 Winds of Frost Does instant Cold damage to the target and surrounding encounter members.
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Untamed Spirit Increases Agility and Arcane mitigations for all party members.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Warden of the Forest Grants a Wolf form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Numbing Spores Augmentation that has the chance to replenish Health over-time whenever successfully attacked, also slows the attacker if triggered
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Thornshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
38.3 Frostbite Does Cold damage over-time and decreases Elemental mitigation on the target
39 Verdurous Journey Transports the party members within range to the nearest designated safe spot for the current adventuring area
39.3 Ice Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
40 Wildwood Regrowth Major replenishment of Health over-time to a group member
40.3 Primal Instinct Increases all Offensive skills on the target party member.
41 Fiery Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. Also does instant Heat damage to the attacker responsible. The rescue is not guaranteed to activate. (Can only be focused on one target at a time)
41.3 Diversion Point-blank area of effect Hate reduction.
42 Verdant Sigh Replenishes Health over-time and reduces Hate towards the caster on successful attacks.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Winds of Restoration Replenishes Health over-time to the group
43 Greater Healing Replenishes Health instantly to a group member
43.3 Praise of the Untamed Increases Power and Elemental mitigation for the group
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Vim Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
45 Duststorm Grants increased avoidance to all party members but forces the caster to remain stationary for the duration of the spell.
45.3 Condemning Smite Does instant Divine damage to the target
Fury spells to 45
Fury:
Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Nettleshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
11 Chill Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Regrowth Major replenishment of Health over-time to a group member
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Winds of Renewal Replenishes Health over-time to the group
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Sylvan Touch Replenishes of Health over-time to a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Vigor Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
17 Admonishing Smite Does instant Divine damage to the target
18 Wild Spirit Increases Agility and Arcane mitigations for all party members.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Peerless Predator Grants a Lion form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Strike of Thunder Does instant Magic damage to the target
24.3 Briarshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
25 Frost Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
26 Savagery Augmentation that increases Agility and Strength on the target party member, and has a chance at an additional Melee attack and Slashing damage over-time on each successful attack.
26.3 Verdant Regrowth Major replenishment of Health over-time to a group member
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Winds of Solace Replenishes Health over-time to the group
29 Vicious Feast Impairment that replenishes Health over-time and increases Stamina and Strength for the entire party when the target opponent dies.
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Verve Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
31 Reproving Smite Does instant Divine damage to the target
32 Starburst Does instant Heat damage to the target and surrounding encounter members within the area of effect
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Untamed Spirit Increases Agility and Arcane mitigations for all party members.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Transcendent Predator Grants a Lion form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Fae Fire Augmentation that has the chance to do instant Heat damage whenever the augmented group member successfully attacks
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Thornshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
38.3 Strike of Storms Does instant Magic damage to the target
39 Pact of the Cheetah Increases run speed for a brief time for all group members.
39.3 Ice Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
40 Wildwood Regrowth Major replenishment of Health over-time to a group member
40.3 Bloodlust Augmentation that increases Agility and Strength on the target party member, and has a chance at an additional Melee attack and Slashing damage over-time on each successful attack.
41 Fiery Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. Also does instant Heat damage to the attacker responsible. The rescue is not guaranteed to activate. (Can only be focused on one target at a time)
41.3 Diversion Point-blank area of effect Hate reduction.
42 Toxic Quills Reduces Hate towards the caster on successful attacks, also does instant Piercing damage with the chance at additional Poison damage over-time and an attack speed decrease for the attacker.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Winds of Restoration Replenishes Health over-time to the group
43 Greater Healing Replenishes Health instantly to a group member
43.3 Savage Feast Impairment that replenishes Health over-time and increases Stamina and Strength for the entire party when the target opponent dies.
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Vim Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
45 Untamed Shroud Grants invisibility to the group
45.3 Condemning Smite Does instant Divine damage to the target
Mystic profession spell lists to 45
Mystic:
Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Wailing Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
11 Contagion Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Spectral Ward Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Wards of Spirit Wards (prevents Health damage) the group
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Eidolic Ward Wards (prevents Health damage) a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Auspice Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
17 Admonishing Smite Does instant Divine damage to the target
18 Spirit of the Bull Increases Strength and Stamina attributes for all party members.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Ursine Elder Grants a Bear form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Cold Fire Does Cold damage over-time to the target opponent.
24.3 Keening Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
25 Miasma Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
26 Cry of the Ancients Reduces Stamina, Noxious mitigation, and Elemental mitigation on the target opponent and surrounding encounter members.
26.3 Spectral Guard Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Wards of Shadow Wards (prevents Health damage) the group
29 Prophetic Guard Increases Power and Noxious mitigation for the group
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Omen Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
31 Reproving Smite Does instant Divine damage to the target
32 Anger of the Ancients Does instant Disease damage to the target opponent and surrounding encounter members.
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Spirit of the Rhino Increases Strength and Stamina attributes for all party members.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Ursine Oracle Grants a Bear form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Grim Lethargy Decreases the attack speed of the target and surrounding encounter members within the area of effect
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Howling Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
38.3 Icy Flames Does Cold damage over-time to the target opponent.
39 Mourning Soul Reduces attack speed on the target opponent, and immobilizes the caster for the duration of the reduction.
39.3 Pox Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
40 Spectral Shroud Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
40.3 Howl of the Ancients Reduces Stamina, Noxious mitigation, and Elemental mitigation on the target opponent and surrounding encounter members.
41 Eerie Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. (Can only be focused on one target at a time) Also places an impairment on the attacker responsible. This im
41.3 Diversion Point-blank area of effect Hate reduction.
42 Fading Spirit Reduces Hate towards the caster on successful attacks, and applies a ward to the caster.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Wards of Umbra Wards (prevents Health damage) the group
43 Greater Healing Replenishes Health instantly to a group member
43.3 Prophetic Shield Increases Power and Noxious mitigation for the group
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Prophecy Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
45 Shadowy Attendant Summons a protective spirit that casts replenishing spells on the party, but cannot move nor can it attack
45.3 Condemning Smite Does instant Divine damage to the target
Defiler profession spell lists to 45
Defiler:
Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Wailing Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
11 Contagion Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Spectral Ward Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Wards of Spirit Wards (prevents Health damage) the group
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Eidolic Ward Wards (prevents Health damage) a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Auspice Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
17 Admonishing Smite Does instant Divine damage to the target
18 Spirit of the Bull Increases Strength and Stamina attributes for all party members.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Baleful Countenance Grants a Wraith form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Fulginous Sphere Does Disease damage over-time and decreases attack speed on the target
24.3 Keening Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
25 Miasma Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
26 Curse of Shielding Impairment placed on a target opponent that has a chance to ward the defender and does instant Disease damage to the attacker (target of the impairment).
26.3 Spectral Guard Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Wards of Shadow Wards (prevents Health damage) the group
29 Distill Soul Impairment placed on a target opponent that creates a soul essence crystal in the caster's inventory if the target opponent is killed while the impairment is active. A soul essence crystal will replenish Health instantly on the user of the crystal.
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Omen Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
31 Reproving Smite Does instant Divine damage to the target
32 Aphotic Touch Does Disease damage over-time and decreases Noxious mitigation on the target and surrounding encounter members within the area of effect
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Spirit of the Rhino Increases Strength and Stamina attributes for all party members.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Sinister Countenance Grants a Wraith form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Tendrils of Fear Augmentation placed on each party member that has a chance to decrease Attack Speed and Agility on the attacker per successful hit.
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Howling Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
38.3 Fulginous Coil Does Disease damage over-time and decreases attack speed on the target
39 Primordial Terror Causes the target opponent to flee in fear for a short time, and then prevents movement on the target after the fear expires.
39.3 Pox Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
40 Spectral Shroud Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
40.3 Bane of Shielding Impairment placed on a target opponent that has a chance to ward the defender and does instant Disease damage to the attacker (target of the impairment).
41 Eerie Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. (Can only be focused on one target at a time) Also places an impairment on the attacker responsible. This im
41.3 Diversion Point-blank area of effect Hate reduction.
42 Mail of Souls Reduces Hate towards the caster and does instant Disease damage to the attack, converting a portion of this damage to Health replenishment on the caster.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Wards of Umbra Wards (prevents Health damage) the group
43 Greater Healing Replenishes Health instantly to a group member
43.3 Crystallize Soul Impairment placed on a target opponent that creates a soul essence crystal in the caster's inventory if the target opponent is killed while the impairment is active. A soul essence crystal will replenish Health instantly on the user of the crystal.
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Prophecy Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
45 Dread Invective Augmentation that has a chance to do Disease damage over-time and place an impairment on the target that does Disease damage each time the target consumes Power
45.3 Condemning Smite Does instant Divine damage to the target
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EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Bruiser combat arts:
1 - Wild Swing
3 - Taunt
4 - Toughness
5 - Kick
6 - Intervene
7 - Assault
8 - Shout
9 - Call to Arms
10 - Power Strike
11 - Thrust Kick
12 - Martial Focus
13 - Shield Bash, Indomitable Will
14 - Feign Death
15 - Fierce Swing, Thundering Fists
16 - Guarded Stance
17 - Bait (Fighter), Bruising Strike
18 - Defend
19 - Stomp (Fighter) Rapid Strikes
20 - Ignore Pain
21 - Fiery Fists, Focused Assault
22 - Roughhouse, Bellow
23 - Call to Battle
24 - Focused Strike, Intimidate
25 - Forward Kick, Rescue
26 - Martial Defense, Bruising Spirit
27 - Shield Slam
28 - Play Dead, Eye Gouge
29 - Vicious Swing
30 - Haymaker, Defender's Stance
31 - Pounding Strike, Provoke
32 - Sucker Punch, Guard
33 - Rapid Strikes, Boot
34 - Ignore Hurt
35 - Violent Assault
36 - Brawl, Roar
37 - Call to War
38 - Critical Strike
39 - Side Kick
40 - Martial Bulwark, Stone Stance, Killing Spirit
41 - Shield Smash
42 - Stop Heart, Eye Rake
43 - Wicked Swing
44 - Crusher, Taunting Stance, Protector's Stance
45 - Pulverizing Strike, Goad
Monk combat arts:
1 - Wild Swing
3 - Taunt
4 - Toughness
5 - Kick
6 - Intervene
7 - Assault
8 - Shout
9 - Call to Arms
10 - Power Strike
11 - Thrust Kick
12 - Martial Focus
13 - Shield Bash, Indomitable Will
14 - Feign Death
15 - Fierce Swing, Thundering Fists
16 - Guarded Stance
17 - Bait (Fighter), Bruising Strike
18 - Defend
19 - Stomp (Fighter) Rapid Strikes
20 - Mend
21 - Tranquil Blessing, Focused Assault
22 - Swooping Dragon, Bellow
23 - Call to Battle
24 - Focused Strike, Wind Walk
25 - Forward Kick, Rescue
26 - Martial Defense, Face of the Mountain
27 - Shield Slam
28 - Play Dead, Dragon Stance
29 - Vicious Swing
30 - Winter's Talon, Defender's Stance
31 - Pounding Strike, Provoke
32 - Everburning Flame, Guard
33 - Rapid Strikes, Boot
34 - Compress
35 - Violent Assault
36 - Diving Dragon, Roar
37 - Call to War
38 - Critical Strike, Sacrifice
39 - Side Kick
40 - Martial Bulwark, Stone Stance
41 - Shield Smash
42 - Stop Heart, Eye Rake
43 - Wicked Swing
44 - Icy Talon, Spider Stance, Protector's Stance
45 - Pulverizing Strike, Goad
Berserker combat arts:
1 - Wild Swing
3 - Taunt
4 - Toughness
5 - Kick
6 - Intervene
7 - Assault
8 - Shout
9 - Call to Arms
10 - Taunting Blow
11 - Mangle
12 - Rallying Cry
13 - Shield Bash, Hunker Down
14 - Wound
15 - Fierce Swing, Hold the Line
16 - Guarded Stance
17 - Bait, Concussion
18 - Defend
19 - Stomp, Battle Tactics
20 - Focus Rage
21 - Blood Rage, Focused Assault
22 - Fury, Bellow
23 - Call to Battle
24 - Battle Chant, Baiting Blow
25 - Rescue, Punish
26 -Stifled Rage
27 - Shield Slam
28 - Maim, Berserker Barrage
29 - Vicious Swing
30 - Weapon Shield, Defender's Stance
31 - Batter, Provoke
32 - Stunning Cry, Guard
33 - Battle Orders, Boot
34 - Rage
35 - Violent Assault
36 - Greater Fury, Roar
37 - Call to War
38 - Provoking Blow, War Chant
39 - Ruin
40 - Crippling Blow, Controlled Rage
41 - Shield Smash
42 - Mutilate, Berserker Assault
43 - Wicked Swing
44 - Weapon Guard, Frenzy, Protector's Stance
45 - Trounce, Goad
Guardian combat arts:
1 - Wild Swing
3 - Taunt
4 - Toughness
5 - Kick
6 - Intervene
7 - Assault
8 - Shout
9 - Call to Arms
10 - Taunting Blow
11 - Mangle
12 - Rallying Cry
13 - Shield Bash, Hunker Down
14 - Wound
15 - Fierce Swing, Hold the Line
16 - Guarded Stance
17 - Bait, Concussion
18 - Defend
19 - Stomp, Battle Tactics
20 - Sentinel
21 - Allay, Focused Assault
22 - Slam, Bellow
23 - Call to Battle
24 - Call of Command, Baiting Blow
25 - Rescue, Punish
26 -True Strike
27 - Shield Slam
28 - Maim, Iron Will
29 - Vicious Swing
30 - Desperate Flurry, Defender's Stance
31 - Batter, Provoke
32 - Entrench, Guard
33 - Battle Orders, Boot
34 - Safeguard
35 - Violent Assault
36 - Crush, Roar
37 - Call to War
38 - Provoking Blow, Call of Protection
39 - Ruin
40 - Crippling Blow, Unerring Strike
41 - Shield Smash
42 - Mutilate, Iron Conviction
43 - Wicked Swing
44 - Desperate Rush, Taunting Assault, Protector's Stance
45 - Trounce, Goad
Paladin spells and combat arts:
1 - Wild Swing
3 - Taunt
4 - Toughness
5 - Kick
6 - Intervene
7 - Assault
8 - Shout
9 - Call to Arms
10 - Blessed Weapon
11 - Righteous Blow
12 - Demonstration of Faith
13 - Shield Bash, Righteous Anger
14 - Cry of Conviction
15 - Fierce Swing
16 - Guarded Stance
17 - Bait, Offering of Armament
18 - Defend
19 - Stomp, Vigor of Trust
20 - Lay on Hands
21 - Redemption, Focused Assault
22 - Blessed Aid, Bellow
23 - Call to Battle
24 - Blessing of the Penitent, Sanctified Weapon
25 - Rescue, Hallowed Blow
26 - Manifestation of Faith, Penitent Sacrament
27 - Shield Slam, Righteous Ire
28 - Cry of Fervor, Oath Strike
29 - Vicious Swing
30 - Prayer of Devotion, Defender's Stance
31 - Grant of Armament, Provoke
32 - Implacable Wrath, Guard
33 - Vigor of Belief, Boot
34 - Virtuous Touch
35 - Violent Assault
36 - Devout Aid, Roar
37 - Call to War
38 - Consecrated Weapon, Blessing of the Devout
39 - Divine Blow
40 - Dogmatic Punishment, Devout Sacrament, Revelation of Faith
41 - Shield Smash, Righteous Fury
42 - Cry of Credence, Sworn Strike
43 - Wicked Swing
44 - Prayer of Conviction, Elixir of Resuscitation, Protector's Stance
45 - Trounce, Goad
Shadowknight spells and combat arts:
1 - Wild Swing
3 - Taunt
4 - Toughness
5 - Kick
6 - Intervene
7 - Assault
8 - Shout
9 - Call to Arms
10 - Blessed Weapon
11 - Righteous Blow
12 - Demonstration of Faith
13 - Shield Bash, Righteous Anger
14 - Cry of Conviction
15 - Fierce Swing
16 - Guarded Stance
17 - Bait, Offering of Armament
18 - Defend
19 - Stomp, Vigor of Trust
20 - Harm Touch
21 - Graven Embrace, Focused Assault
22 - Grim Coil, Bellow
23 - Call to Battle
24 - Tainted Caress, Sanctified Weapon
25 - Rescue, Hallowed Blow
26 - Manifestation of Faith, Tainted Sacrament
27 - Shield Slam, Righteous Ire
28 - Cry of Fervor, Consume Vitae
29 - Vicious Swing
30 - Draw Strength, Defender's Stance
31 - Grant of Armament, Provoke
32 - Grim Sword, Guard
33 - Vigor of Belief, Boot
34 - Malefic Touch
35 - Violent Assault
36 - Vile Coil, Roar
37 - Call to War
38 - Consecrated Weapon, Cursed Caress
39 - Divine Blow
40 - Dogmatic Punishment, Cursed Sacrament, Revelation of Faith
41 - Shield Smash, Righteous Fury
42 - Cry of Credence, Devour Vitae
43 - Wicked Swing
44 - Siphon Strength, Shadowy Elusion, Protector's Stance
45 - Trounce, Goad
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EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Assassin Combat Arts -
1 - Quick Strike
3 - Sneak
4 - Pathfinding, Evade
5 - Sneak Attack
6 - Cheap Shot
7 - Ambush
8 - Dirty Tricks
9 - Ensnare
10 - Shadow Blade
11 - Reconnoiter
12 - Bleed
13 - Agile, Impale
14 - Stalk
15 - Piercing Strike, Back Shot
16 - Double Shot
17 - Slink, Blade Flurry
18 - Heighten Reflexes
19 - Flank Attack, Pounce
20 - Cut Throat
21 - Greater Ambush, Assassin's Mark
22 - Vex, Slip Away
23 - Entangle
24 - Assassin's Blade, Predator's Blade
25 - Escape
26 - Head Shot, Hemorrhage
27 - Gut, Agility
28 - Shadow, Hidden Assault
29 - Greater Back Shot, Cutting Ctrike
30 - Makeshift Weapon, Double Fire
31 - Skulk
32 - Numbing Strike, Focus Reflexes
33 - Spring, Surprise Attack
34 - Slice Throat
35 - Deadly Ambush
36 - Vanish, Expose
37 - Entrap
38 - Condemning Blade, Hunter's Blade
40 - Predatory Fury, Sever, Assassin's Shot
41 - Eviscerate, Dexterity
42 - Shadow Assault, Surveil
43 - Vicious Back Shot, Expert Strike
44 - Cripple, Double Barrage
45 - Shadow Walk
Ranger Combat Arts -
1 - Quick Strike
3 - Sneak
4 - Pathfinding, Evade
5 - Sneak Attack
6 - Cheap Shot
7 - Ambush
8 - Dirty Tricks
9 - Ensnare
10 - Shadow Blade
11 - Reconnoiter
12 - Bleed
13 - Agile, Impale
14 - Stalk
15 - Piercing Strike, Back Shot
16 - Double Shot
17 - Slink, Blade Flurry
18 - Heighten Reflexes
19 - Flank Attack, Pounce
20 - Wounding Arrow
21 - Greater Ambush, Makeshift Weapon
22 - Vex, Steady Aim
23 - Entangle
24 - Trick Shot, Predator's Blade
25 - Escape
26 - Hidden Shot, Hemorrhage
27 - Gut, Agility
28 - Shadow, Triple Shot
29 - Greater Back Shot, Cutting Ctrike
30 - Rip, Double Fire
31 - Skulk
32 - Miracle Shot, Focus Reflexes
33 - Spring, Surprise Attack
34 - Slice Throat
35 - Deadly Ambush
36 - Take Aim, Expose
37 - Entrap
38 - Trick Arrow, Hunter's Blade
40 - Predatory Fury, Sever, Hidden Fire
41 - Eviscerate, Dexterity
42 - Triple Fire, Surveil
43 - Vicious Back Shot, Expert Strike
44 - Leg Shot, Double Barrage, Tear
45 - Shadow Walk
Swashbuckler Combat Arts -
1 - Quick Strike
3 - Sneak
4 - Pathfinding, Evade
5 - Sneak Attack
6 - Cheap Shot
7 - Ambush
8 - Dirty Tricks
9 - Ensnare
10 - Backstab
11 - Smuggle
12 - Quick Flurry
13 - Agile, Rash Advance
14 - Circular Strike
15 - Piercing Strike, Gouge
16 - Double Shot
17 - Slink, Self Preservation
18 - Heighten Reflexes
19 - Flank Attack, Smuggler's Talent
20 - Flamboyant Swathe
21 - Greater Ambush, Swarthy Distraction
22 - Vex, Undercut
23 - Entangle
24 - Gibe, Greater Back Stab
25 - Escape
26 - Disarming Grin, Quick Barrage
27 - Risky Advance, Agility
28 - Rotating Strike, Flurry of Arms
29 - Puncture, Cutting Ctrike
30 - False Blade, Double Fire
31 - Skulk
32 - Feigned Bravado, Focus Reflexes
33 - Lie Low, Surprise Attack
34 - Rakish Swathe
35 - Deadly Ambush
36 - Hamstring, Expose
37 - Entrap
38 - Deadly Backstab, Reproach
40 - Roguish Cunning, Quick Assault, Disarming Smirk
41 - Daring Advance, Dexterity
42 - Spinning Strike, Flurry of Blades
43 - Perforate, Expert Strike
44 - Flamboyant Strike, Double Barrage, Tear
45 - Shadow Walk
Brigand Combat Arts -
1 - Quick Strike
3 - Sneak
4 - Pathfinding, Evade
5 - Sneak Attack
6 - Cheap Shot
7 - Ambush
8 - Dirty Tricks
9 - Ensnare
10 - Backstab
11 - Smuggle
12 - Quick Flurry
13 - Agile, Rash Advance
14 - Circular Strike
15 - Piercing Strike, Gouge
16 - Double Shot
17 - Slink, Self Preservation
18 - Heighten Reflexes
19 - Flank Attack, Smuggler's Talent
20 - Rake
21 - Greater Ambush, Ruse
22 - Vex, Blackjack
23 - Entangle
24 - Cuss, Greater Back Stab
25 - Escape
26 - Beg for Mercy, Quick Barrage
27 - Risky Advance, Agility
28 - Rotating Strike, Snarl
29 - Puncture, Cutting Ctrike
30 - Low Blow, Double Fire
31 - Skulk
32 - Shank, Focus Reflexes
33 - Lie Low, Surprise Attack
34 - Vicious Rake
35 - Deadly Ambush
36 - Sap, Expose
37 - Entrap
38 - Deadly Backstab, Upbraid
40 - Roguish Cunning, Quick Assault, Plead for Mercy
41 - Daring Advance, Dexterity
42 - Spinning Strike, Tangle
43 - Perforate, Expert Strike
44 - Desperate Thrust, Double Barrage, Tear
45 - Shadow Walk
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EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Dirge Songs and Combat Arts
1 - Quick Strike
3 - Sneak
4 - Pathfinding, Evade
5 - Sneak Attack
6 - Cheap Shot
7 - Ambush
8 - Dirty Tricks
9 - Ensnare
10 - Rousing Tune
11 - Sparkling Blade
12 - Piercing Shriek
13 - Agile, Bria's Stirring Ballad
14 - Merciless Melody
15 - Piercing Strike, Alin's Keening Lamentation
16 - Double Shot
17 - Slink, Songster's Luck
18 - Heighten Reflexes
19 - Flank Attack, Reproaching Discante
20 - Noxious Chorus
21 - Greater Ambush, Lanet's Excruciating Scream
22 - Vex, Crypt's Quiet
23 - Entangle
24 - Clara's Chaotic Cacophany, Dashing Tune
25 - Escape, Dazzling Blade
26 - Garsin's Funeral March, Stabbing Shriek
27 - Bria's Thrilling Ballad, Agility
28 - Vindictive Melody, Cry of the Departed
29 - Alin's Wailing Lamentation, Cutting Strike
30 - Daro's Doleful Dirge, Double Fire
31 - Skulk, Songster's Fortune
32 - Hyran's Angry Sonata, Focus Reflexes
33 - Discouraging Discante, Surprise Attack
34 - Noxious Symphony
35 - Deadly Ambush
36 - Grave's Peace, Expose
37 - Entrap
38 - Adventerous Tune, Clara's Crazed Cacophany
40 - Startling Howl, Garsin's Burial March, Impaling Shriek
41 - Bria's Exhalting Ballad Dexterity
42 - Ruthless Melody, Cry of the Dead
43 - Alin's Shrieking Lamentatioon, Expert Strike
44 - Elegy at Death's Door, Double Barrage, Daro's Sorrowful Dirge
45 - Shadow Walk
Troubador Songs and Combat Arts
1 - Quick Strike
3 - Sneak
4 - Pathfinding, Evade
5 - Sneak Attack
6 - Cheap Shot
7 - Ambush
8 - Dirty Tricks
9 - Ensnare
10 - Rousing Tune
11 - Sparkling Blade
12 - Piercing Shriek
13 - Agile, Bria's Stirring Ballad
14 - Merciless Melody
15 - Piercing Strike, Alin's Keening Lamentation
16 - Double Shot
17 - Slink, Songster's Luck
18 - Heighten Reflexes
19 - Flank Attack, Reproaching Discante
20 - Arcane Chorus
21 - Greater Ambush, Bria's Entrancing Sonnet
22 - Vex, Aria of Excitement
23 - Entangle
24 - Alin's Soothing Serenade, Dashing Tune
25 - Escape, Dazzling Blade
26 - Eli's Thunderous Hymn, Stabbing Shriek
27 - Bria's Thrilling Ballad, Agility
28 - Vindictive Melody, Swindle Essence
29 - Alin's Wailing Lamentation, Cutting Strike
30 - Quiron's Joyous Celebration, Double Fire
31 - Skulk, Songster's Fortune
32 - Kian's Destructive Anthem, Focus Reflexes
33 - Discouraging Discante, Surprise Attack
34 - Arcane Symphony
35 - Deadly Ambush
36 - Aria of Inspiration, Expose
37 - Entrap
38 - Adventerous Tune, Alin's Calming Serenade
40 - Startling Howl, Eli's Thunderous Anthem, Impaling Shriek
41 - Bria's Exhalting Ballad, Dexterity
42 - Ruthless Melody, Purloin Essence
43 - Alin's Shrieking Lamentatioon, Expert Strike
44 - Elemental Chorus, Double Barrage, Quiron's Ecstatic Celebration
45 - Shadow Walk
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EQ2 Qeynos Guild- http://www.imperium-arcanum.com
My god....im in heaven
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EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Heh these aren't even on the official beta forums... looks like all the fansites will have tons of info overnight.
Oh, and it should be noted that alot of these are just flat out wrong. Pretty good overall, though.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
Wow, thnx nooblet
Signaturen-Creator
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
The Necromancer spells are wrong. Unless they use lightening spells and make earth ele's now.
Thanks for the list though!
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Shatter Soulich
Necromancer
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Shatter Soulich
Necromancer
Thanks for the list, awesome. Only thing I dont like is when you look at the diffrent lines of melee classes, didnt really look at casters, the skills are basiccally identical, with just a few varitions. So can someone tell me if theres much variation in sub class or is it just the name?
kickass! thanks for the info
The higher you get, the more the classes start to branch off.
For example, every fighter up to level 10 is the same. Then you can choose between 3 different classes at level 10. Then at level 20, you can choose between another 2 classes(though depending on your city and class, you may only get one choice).
Level 20+ is where the classes really start to branch off from eachother.
----------------------------------
"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
That IS the necro spell list..
And Conjurers and Necros share all but 4 spells as of level 45, I wouldnt call that branching out.
YOu have go to tbe kidding me. The spell list shows a necro getting elemental pet's at higher lvl's. Like lvl 38 for example. I want to play a Necromancer and raise the dead to fight for me not raise a pile of dirt. This is goin to really piss me off if thats true.
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Shatter Soulich
Necromancer
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Shatter Soulich
Necromancer
There really isn't a whole hell of a lot of distinction between classes in any of the 4 archetypes, which the possible exception of Bards, and Rangers in the scout classes.