Does this game have a seamless world or does it have lots of load screens? If has loads is it zoned or does it use instancing (multiple copies of zones)?
not yet.but will be. no one know for sure what kind of instance zone will be. srry thats all i know ;;
Absolutely no. It's focused on "open" pvp/rvr zones, and all the zones are "open", not istanced.
Btw, quests for storyline will be instanced only, and in future there will be some particular dungeons that will be instanced, but for party only, and by time, like the L2 ones.
The Aion representative that posts in this forum has said that 10% of the entire geographic area of the game world will be instanced. That seems a lot to me since I hate any instancing.
The Aion representative that posts in this forum has said that 10% of the entire geographic area of the game world will be instanced. That seems a lot to me since I hate any instancing.
I don't think I said 'geopgraphic area', but I did say 10%. It is however an arbitrary number since it's very difficult to estimate. A more appropriate answer would be that instancing definitely isn't one of the more prominent characteristics of Aion.
--- Sebastian Streiffert Community Representative - Aion
Follow my twitter! aion_ayase * In order to cover my back, things I write are of course subject to change.
The game uses loading screens for "fast teleport" zones only, like portals to the abyss, rifts between both worlds and some dungeons.
About instances, during cutscenes and certain quests, you will be on a instance (so if a quest teleports you back in time, you don't go back to find you're dead) And devs said that they will be implementing some kind of dungeons that will be different to the rest of games, those will be up on OB supossedly.
Does everyone remember what a huge step forward instancing was when it was introduced?
There are just some places that need to be instanced.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
Does everyone remember what a huge step forward instancing was when it was introduced? There are just some places that need to be instanced.
Exactly, but just like everything else, too many people took it and said "this is great......lets use it for everything!" which in the end causes more problems than instancing solved in the first place.
Does this game have a seamless world or does it have lots of load screens? If has loads is it zoned or does it use instancing (multiple copies of zones)?
The game is a seamless world....kind of like World of warcraft...with dungeons etc being instanced while the rest of the world is completely free.
Does everyone remember what a huge step forward instancing was when it was introduced? There are just some places that need to be instanced.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
IMO end game content is classified as major content.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
Does everyone remember what a huge step forward instancing was when it was introduced? There are just some places that need to be instanced.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
Does everyone remember what a huge step forward instancing was when it was introduced? There are just some places that need to be instanced.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
Does everyone remember what a huge step forward instancing was when it was introduced? There are just some places that need to be instanced.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
If you have instancing people will bitch, If you don't have instancing people will bitch. You either fall into 3 groups. 1) like it. 2) Don't like it 3) don't give a dam.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Does everyone remember what a huge step forward instancing was when it was introduced? There are just some places that need to be instanced.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
If you have instancing people will bitch, If you don't have instancing people will bitch. You either fall into 3 groups. 1) like it. 2) Don't like it 3) don't give a dam.
I think majority don't give a damn but there are probably more people that like instancing over people who hate it. I for one have never minded instancing. I used to play in EQ before instances ever existed in that game so I know how it is to have an overcrowded dungeons and camping a spot for hours. Now a days I refuse to sit and grind the same spot over and over because there are other groups grinding all the others spots.
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
You can't explain how to solve the problems that instancing solves without it, you're just stuck in a rut. Same tired old arguments trotted out.
Instances are very popular, if you don't like them... don't go in! Look, no immersion broken (except when you teleport, but I guess using finite amounts of RAM is unprofessional too).
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
Instancing has its place in dungeons, and story arcs.
Yes very much.
In most of the game instancing is only used in dungeons or so we are told. If you hate them so much don't bother with the dungeons it's a simple fix.... The Abyss isn't instanced as I understood it, it's simply zoned.. Otherwise that would make for some lame arsed PvP. No? However there are maybe intances within the Abyss for more dungeons, but then again it's probably something very easy to ignore.
Now there was something about the newbie zones being instanced, I don't remember any clarification on this... ><;
Instancing has its place in dungeons, and story arcs.
Yes very much.
In most of the game instancing is only used in dungeons or so we are told. If you hate them so much don't bother with the dungeons it's a simple fix.... The Abyss isn't instanced as I understood it, it's simply zoned.. Otherwise that would make for some lame arsed PvP. No? However there are maybe intances within the Abyss for more dungeons, but then again it's probably something very easy to ignore.
Now there was something about the newbie zones being instanced, I don't remember any clarification on this... ><;
noob area will be channeled In order to ease the over population at starting areas. I think the Devs said that they will have some unique instancing, something like RvR instance caves.....How they pull that off I don't know. But don't expect alot of instancing in the game because thats not the focus of the game (RvR is).
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Instancing has no place in raid dungons. It makes it easier to get the gear. It takes the "elitness" away from the gear. I like the "rareness" of gear. Give people somthing to strive for but only a small % of people can actually get. this does several things. First and foremost it kills the Zerg guilds as no one is going to join a guild of over 50ish because if you do chances are youll never see this "elite gear" I hate games that support Zerg guild. Zerg guilds use no skill, just throw wave after wave of people at a boss. The bosses in an no instancing game should be able to be killed with no more than 30 people. End game gear should be a 3 teir approach 1: good 2:great 3: elite. as you try for the next gear teir the difficulty should increase exponentially. I might be able to part with Instance the "great gear teir" with some restrictions like needing to farm a set of items to trigger the boss from an uninstance zone but no way for the elite boss to be instanced in any circumstance.
Just to clarify this "elite gear" should only be about 5-8% stronger stat wise as to where its not an extreme advantage over your normal gear thats easier to get. Its nice having a peice of gear that only a handfull of the people on a server has a year after release.
You casual WoW players have been spoiled by how easy it is for the casual MMO'er to get your gear. I prefer the "hardcore" PvE MMO. I see no point in everyone running around in the same gear. Needs to be stages of gear. Instancing makes stuff way to easy to get.
I will say now that I am out of school I dont have the time needed to get the gear from an MMO that suports this difficulty in getting this "elite" gear. But i would still strive for it. I would still envy the handfull of guys on the server that has this super rare peice. This stuff about getting full raid gear on several characters is bogus. A great MMO will keep you occupied on your main character for years.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
They already adressed the Raid bosses enviroments, they are following the L2 formula afaik.
There is a spawn time and once the boss spawns, you can enter the lair, after some minutes waiting the boss appears and the doors get closed. That worked relatively well in L2 due to the massive pvps created from those pre-boss hours.
There are a lot of bosses in open world enviroment also.
They already adressed the Raid bosses enviroments, they are following the L2 formula afaik. There is a spawn time and once the boss spawns, you can enter the lair, after some minutes waiting the boss appears and the doors get closed. That worked relatively well in L2 due to the massive pvps created from those pre-boss hours. There are a lot of bosses in open world enviroment also.
Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss?
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
1. Instancing has no place in raid dungons. It makes it easier to get the gear. It takes the "elitness" away from the gear. I like the "rareness" of gear. Give people somthing to strive for but only a small % of people can actually get. this does several things.
2. A great MMO will keep you occupied on your main character for years.
1. The problem with that are contested mobs and content. Though with normal people that's actually a plus and a challenge, the fun takes a nose dive when you get to the final boss to find some tard camping it... And before Bind on Pickup this could create huge Auction House issues, inflate the economy to no end because only the campers get the good loot.
Perhaps I hate this type of contested mob thing because FFXI was atrocious for it, kill stealing in that game is a way of life. lol I get used to it, then move to another game and get yelled at....
2. I agree, but there is more then one way to skin a cat and I sure hope gear grinding isn't a major part of the game, I hope it's exactly what they said, RVR.
Instancing has no place in raid dungons. It makes it easier to get the gear. It takes the "elitness" away from the gear. I like the "rareness" of gear. Give people somthing to strive for but only a small % of people can actually get. this does several things. First and foremost it kills the Zerg guilds as no one is going to join a guild of over 50ish because if you do chances are youll never see this "elite gear" I hate games that support Zerg guild. Zerg guilds use no skill, just throw wave after wave of people at a boss. The bosses in an no instancing game should be able to be killed with no more than 30 people. End game gear should be a 3 teir approach 1: good 2:great 3: elite. as you try for the next gear teir the difficulty should increase exponentially. I might be able to part with Instance the "great gear teir" with some restrictions like needing to farm a set of items to trigger the boss from an uninstance zone but no way for the elite boss to be instanced in any circumstance. Just to clarify this "elite gear" should only be about 5-8% stronger stat wise as to where its not an extreme advantage over your normal gear thats easier to get. Its nice having a peice of gear that only a handfull of the people on a server has a year after release. You casual WoW players have been spoiled by how easy it is for the casual MMO'er to get your gear. I prefer the "hardcore" PvE MMO. I see no point in everyone running around in the same gear. Needs to be stages of gear. Instancing makes stuff way to easy to get. I will say now that I am out of school I dont have the time needed to get the gear from an MMO that suports this difficulty in getting this "elite" gear. But i would still strive for it. I would still envy the handfull of guys on the server that has this super rare peice. This stuff about getting full raid gear on several characters is bogus. A great MMO will keep you occupied on your main character for years.
I'm not sure where you got the idea that having instanced dungeons makes it easy for everyone to get elite gear. WoW, City of Heroes (in its own way), and many other games all have instances and not everyone has the best gear, ESPECIALLY with Bind on Equip. It still takes ages to find groups that will do the particular instance YOU want to do, then you'll have to fight with your group for the gear IF IT EVEN DROPS! You can spend months raiding and not even complete a whole set. That doesn't account for the other set you'll need to pvp effectively, or the separate ones you'll need for scenario A, soloing, and scenario B, tanking/healing/supporting/whatever.
And why would I want to be occupied with a character for years? Seriously. A game is only that; a game. Come home from work, play for a few hours, relax and let off steam, chat with some friends, then you log off and go take care of real life things and who knows, maybe even enjoy time with people you can actually touch. A game should not take commitment just to be "mediocre" and years of my life to be "great", because eventually that game is going to end. The servers will die, people will move on, the creators will make a new game, and you will have wasted a part of your life on something that doesn't even matter.
If that's how you want to waste your life then by all means, but don't push that on the rest of us.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Many people make the argument that instancing is good because it avoids overcrowded dungeons, competing for spawns, waiting in line for special bosses or any other number of problems. In some ways they are correct because instancing does avoid these problems.
The problem is that that is exactly what it does. It avoids the problem but doesn't really fix anything. It's the easy way out and it results in an inferior game. Take a look at a lot of recently released games. They have more and more instancing to better control the experience of the player, to avoid these problems (instead of fixing them or having a good game design). It should come as no suprise that these games are failing left and right with complaints of empty feeling worlds and lack of things to do.
If a game is designed well you don't need instancing to avoid any of these problems because a well designed game doesn't have these problems to begin with. I believe the Aion will be done right and am looking forward to it with great anticipation. I only hope that by the time it's released I am in a situation where I actually have the time and money to enjoy it.
They already adressed the Raid bosses enviroments, they are following the L2 formula afaik. There is a spawn time and once the boss spawns, you can enter the lair, after some minutes waiting the boss appears and the doors get closed. That worked relatively well in L2 due to the massive pvps created from those pre-boss hours. There are a lot of bosses in open world enviroment also.
Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss?
Its a bitt offtopic, but because you ask
No, L2 was not instanced (i don't know with Gracia update, i left the game before it) it got just zoned dungeons for the main bosses. Just one boss to kill, and as have been said by Ephimero once the group is inside doors get closed and if the group kill the boss, there is no other way that wait till next respawn (a week for some bosses). As have been said by Ephimero too, it promotes massive PvP battles out of the dungeon to gain the access to it. Opposite at what you think it was promoting zerg , because just the most powerfull clans have opportunities to win the access to the dungeons and any raid bosses in general.
Comments
not yet.but will be. no one know for sure what kind of instance zone will be. srry thats all i know ;;
Absolutely no. It's focused on "open" pvp/rvr zones, and all the zones are "open", not istanced.
Btw, quests for storyline will be instanced only, and in future there will be some particular dungeons that will be instanced, but for party only, and by time, like the L2 ones.
No bgs like wow or war, that's it!
..hax..
The Aion representative that posts in this forum has said that 10% of the entire geographic area of the game world will be instanced. That seems a lot to me since I hate any instancing.
I don't think I said 'geopgraphic area', but I did say 10%. It is however an arbitrary number since it's very difficult to estimate. A more appropriate answer would be that instancing definitely isn't one of the more prominent characteristics of Aion.
---
Sebastian Streiffert
Community Representative - Aion
Follow my twitter! aion_ayase
* In order to cover my back, things I write are of course subject to change.
The game uses loading screens for "fast teleport" zones only, like portals to the abyss, rifts between both worlds and some dungeons.
About instances, during cutscenes and certain quests, you will be on a instance (so if a quest teleports you back in time, you don't go back to find you're dead) And devs said that they will be implementing some kind of dungeons that will be different to the rest of games, those will be up on OB supossedly.
Does everyone remember what a huge step forward instancing was when it was introduced?
There are just some places that need to be instanced.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
Exactly, but just like everything else, too many people took it and said "this is great......lets use it for everything!" which in the end causes more problems than instancing solved in the first place.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
The game is a seamless world....kind of like World of warcraft...with dungeons etc being instanced while the rest of the world is completely free.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
IMO end game content is classified as major content.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
Instancing has its place in dungeons, and story arcs.
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
If you have instancing people will bitch, If you don't have instancing people will bitch. You either fall into 3 groups. 1) like it. 2) Don't like it 3) don't give a dam.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
What how is Instancing a step foward? IMO it should only be used for something like a "destiny quest" or if a main story line is present can be used for that in some parts. Major content should never, I repeat never have instances.
First:
Zerging. Zerging renders encounters into nonsense. Remember "Oh we can't kill the dragon because we could only muster 120 people?" Yeah, that's bull.
Second, actual dungeon content. Remember how immersive the dungeon of 1800 people grinding various mobs and sitting around waiting to kill a boss was? Yeah, right.
Third, you can balance an encounter. Five, 6, 8, 10 people whatever. You can actually get it so it's a challenge, without it being stupid. Challenge with 5? Bring 8!
So overall, dungeon-style instances make PvE encounters much more epic and interesting. I don't particularly think it helps for PvP, but if you want 100% PvP all the goddamn time, go play Darkfall or some other game like that.
IMO end game content is classified as major content.
Yeah, it's also pretty much where instancing is at its best.
Now I have a question for you: Do you seriously not remember how most everyone thought instancing was cool and awesome when it was introduced?
That's so much bullshit I can actually smell it through the screen. Instancing is NOT an improvement, it's a shortcut for developers who can't create an environment where such bottlenecks don't exist. It's a cheap/lazy way to handle problems and only shows lack of professionalism. It breaks the immersion and takes the MMO part out of MMORPG.
If you have instancing people will bitch, If you don't have instancing people will bitch. You either fall into 3 groups. 1) like it. 2) Don't like it 3) don't give a dam.
I think majority don't give a damn but there are probably more people that like instancing over people who hate it. I for one have never minded instancing. I used to play in EQ before instances ever existed in that game so I know how it is to have an overcrowded dungeons and camping a spot for hours. Now a days I refuse to sit and grind the same spot over and over because there are other groups grinding all the others spots.
You can't explain how to solve the problems that instancing solves without it, you're just stuck in a rut. Same tired old arguments trotted out.
Instances are very popular, if you don't like them... don't go in! Look, no immersion broken (except when you teleport, but I guess using finite amounts of RAM is unprofessional too).
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
Yes very much.
In most of the game instancing is only used in dungeons or so we are told. If you hate them so much don't bother with the dungeons it's a simple fix.... The Abyss isn't instanced as I understood it, it's simply zoned.. Otherwise that would make for some lame arsed PvP. No? However there are maybe intances within the Abyss for more dungeons, but then again it's probably something very easy to ignore.
Now there was something about the newbie zones being instanced, I don't remember any clarification on this... ><;
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i hope there is little to none, Lineage 2 was amazeing with no instancing (accept rift) so lets hope Aion can do it too
Yes very much.
In most of the game instancing is only used in dungeons or so we are told. If you hate them so much don't bother with the dungeons it's a simple fix.... The Abyss isn't instanced as I understood it, it's simply zoned.. Otherwise that would make for some lame arsed PvP. No? However there are maybe intances within the Abyss for more dungeons, but then again it's probably something very easy to ignore.
Now there was something about the newbie zones being instanced, I don't remember any clarification on this... ><;
noob area will be channeled In order to ease the over population at starting areas. I think the Devs said that they will have some unique instancing, something like RvR instance caves.....How they pull that off I don't know. But don't expect alot of instancing in the game because thats not the focus of the game (RvR is).
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Instancing has no place in raid dungons. It makes it easier to get the gear. It takes the "elitness" away from the gear. I like the "rareness" of gear. Give people somthing to strive for but only a small % of people can actually get. this does several things. First and foremost it kills the Zerg guilds as no one is going to join a guild of over 50ish because if you do chances are youll never see this "elite gear" I hate games that support Zerg guild. Zerg guilds use no skill, just throw wave after wave of people at a boss. The bosses in an no instancing game should be able to be killed with no more than 30 people. End game gear should be a 3 teir approach 1: good 2:great 3: elite. as you try for the next gear teir the difficulty should increase exponentially. I might be able to part with Instance the "great gear teir" with some restrictions like needing to farm a set of items to trigger the boss from an uninstance zone but no way for the elite boss to be instanced in any circumstance.
Just to clarify this "elite gear" should only be about 5-8% stronger stat wise as to where its not an extreme advantage over your normal gear thats easier to get. Its nice having a peice of gear that only a handfull of the people on a server has a year after release.
You casual WoW players have been spoiled by how easy it is for the casual MMO'er to get your gear. I prefer the "hardcore" PvE MMO. I see no point in everyone running around in the same gear. Needs to be stages of gear. Instancing makes stuff way to easy to get.
I will say now that I am out of school I dont have the time needed to get the gear from an MMO that suports this difficulty in getting this "elite" gear. But i would still strive for it. I would still envy the handfull of guys on the server that has this super rare peice. This stuff about getting full raid gear on several characters is bogus. A great MMO will keep you occupied on your main character for years.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
They already adressed the Raid bosses enviroments, they are following the L2 formula afaik.
There is a spawn time and once the boss spawns, you can enter the lair, after some minutes waiting the boss appears and the doors get closed. That worked relatively well in L2 due to the massive pvps created from those pre-boss hours.
There are a lot of bosses in open world enviroment also.
Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss?
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
1. The problem with that are contested mobs and content. Though with normal people that's actually a plus and a challenge, the fun takes a nose dive when you get to the final boss to find some tard camping it... And before Bind on Pickup this could create huge Auction House issues, inflate the economy to no end because only the campers get the good loot.
Perhaps I hate this type of contested mob thing because FFXI was atrocious for it, kill stealing in that game is a way of life. lol I get used to it, then move to another game and get yelled at....
2. I agree, but there is more then one way to skin a cat and I sure hope gear grinding isn't a major part of the game, I hope it's exactly what they said, RVR.
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I'm not sure where you got the idea that having instanced dungeons makes it easy for everyone to get elite gear. WoW, City of Heroes (in its own way), and many other games all have instances and not everyone has the best gear, ESPECIALLY with Bind on Equip. It still takes ages to find groups that will do the particular instance YOU want to do, then you'll have to fight with your group for the gear IF IT EVEN DROPS! You can spend months raiding and not even complete a whole set. That doesn't account for the other set you'll need to pvp effectively, or the separate ones you'll need for scenario A, soloing, and scenario B, tanking/healing/supporting/whatever.
And why would I want to be occupied with a character for years? Seriously. A game is only that; a game. Come home from work, play for a few hours, relax and let off steam, chat with some friends, then you log off and go take care of real life things and who knows, maybe even enjoy time with people you can actually touch. A game should not take commitment just to be "mediocre" and years of my life to be "great", because eventually that game is going to end. The servers will die, people will move on, the creators will make a new game, and you will have wasted a part of your life on something that doesn't even matter.
If that's how you want to waste your life then by all means, but don't push that on the rest of us.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Many people make the argument that instancing is good because it avoids overcrowded dungeons, competing for spawns, waiting in line for special bosses or any other number of problems. In some ways they are correct because instancing does avoid these problems.
The problem is that that is exactly what it does. It avoids the problem but doesn't really fix anything. It's the easy way out and it results in an inferior game. Take a look at a lot of recently released games. They have more and more instancing to better control the experience of the player, to avoid these problems (instead of fixing them or having a good game design). It should come as no suprise that these games are failing left and right with complaints of empty feeling worlds and lack of things to do.
If a game is designed well you don't need instancing to avoid any of these problems because a well designed game doesn't have these problems to begin with. I believe the Aion will be done right and am looking forward to it with great anticipation. I only hope that by the time it's released I am in a situation where I actually have the time and money to enjoy it.
Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss?
Its a bitt offtopic, but because you ask
No, L2 was not instanced (i don't know with Gracia update, i left the game before it) it got just zoned dungeons for the main bosses. Just one boss to kill, and as have been said by Ephimero once the group is inside doors get closed and if the group kill the boss, there is no other way that wait till next respawn (a week for some bosses). As have been said by Ephimero too, it promotes massive PvP battles out of the dungeon to gain the access to it. Opposite at what you think it was promoting zerg , because just the most powerfull clans have opportunities to win the access to the dungeons and any raid bosses in general.