I agree so much with the OP RvR is worse than Daoc
PvE questing is much worse then most games
Scenarios are worse than WOW battlegrounds (smaller maps, less strategy)
PQ's are the same as UO has (champion spawns) and are only fun the first half dozen times you do them
Seiging is far worse then WOW's Lake wintergrasp, and it even worse than DAoC where you could at least move and control the seige equipment. I could care less about graphics.. they are fine in War except for a little bland when it comes to animations.
This guy has done nothing but bash WAR in all of his posts on the WAR forums. He's an AoC troll.. and now he creates his own topic to bash WAR. ..
I wonder when the MOD's will step in and start smiting the trolls..
wow you really didnt do a good job searching my old post...i dont have a sub to AOC. I keep a eye on the game because i spent $50 on it and i hope to see it grown one day....exactly how i feel about WaR.
Seriously, why do we need innovation when the devs haven't even polished mmo v1 technology? They've all been shying away from the UO way of thinking and using the EQ 1 model of MMO gaming. UO is the way to go, you wanna know what your wow killer will be? It will be a game with the right funding leaning towards an open world with no levels. We don't level up in real life, you only level up on a piece of paper if you're playing D&D because that was the only way to track it. Levels are lame, in real life we learn through practical use and gain strength in whatever it is by doing it more, this is how skill evolution should work, this is how your character should advance. So until UO 2 comes out, everyone is just EQ 1 with different gimicks.
You're right. The only game I played that was similar to UO (from what I have heard) in the sense of "no levels" was SWG, which is possibly the best MMORPG I have ever played. I was too young for UO, but I heard that it was great.
EQ is good, but the same thing over and over again is lame. I just think that the consumers are afraid of change and that the businesses are afraid to change their style for the reason that they might lose money.
This guy has done nothing but bash WAR in all of his posts on the WAR forums. He's an AoC troll.. and now he creates his own topic to bash WAR. ..
I wonder when the MOD's will step in and start smiting the trolls..
wow you really didnt do a good job searching my old post...i dont have a sub to AOC. I keep a eye on the game because i spent $50 on it and i hope to see it grown one day....exactly how i feel about WaR.
anything else?
So in other words ur not a gamer but a game stalker.
I'll be honest, when I read you comparing the graphics of a MMO to a game like Call of Duty, I stopped reading, the amount of processing power from both your CPU and GPU aren't anywhere near what they would have to be to have a MMO on par with top notch graphical non MMO games. If you don't understand that then I do expect you to understand much else of MMO's.
acutally you dont understand ill better explain my point....Crysis and Fear are 2 games that will bring even the most powerul PC to their knees. even years after with Fear.
however games such as Call of Duty 4 and UT3 prove you can have games that look great and run 60-150fps on med and high end hardware and run 30fps on low-med specs.
its shortsighted to think that you have to have below average graphics to run anything with alot of players....Resitiance 2 has 60 player maps and it runs on a console with much less ablity than a average PC with a much higher graphic demand.
even AoC has proved once they got their bugs worked out you can have high graphics a 40+ players on the screen adn still have a playable framerate....
im not asking for Crysis graphics just a middle ground. what we were given was not a middle ground but a low road.
once again this is just my opinion and i of course respect yours ive been playing MMO's since UO so no need to call in to question what i know about MMO's
Once again MMO's ARE NOT GOING TO RESEMBLE SINGLE PLAYER OR ONLINE FPS GAMES. This isn't even debatable. You ever wonder what kind of concessions have to be made to a make a mmo even resemble that lvl of graphics? Basically you have to put everyone into instances of instances like AOC. Now for one sec lets say you want to fight 100's on 100's in a small space, take a guess which mmo would render that situation better AOC or Warhammer.
Thats why we all kinda laughed when you render a lvl in COD4 or any other FPS the actually geometry of the boards is absolutely tiny so rendering that is quite a bit easier than rendering a world that is 10 or more times the real estate just for the geometry of the area that you are in let alone all the lighting, bit mapping and individual character details. Ever wonder why Korean games have so little customization when they are centered around PVP? I've just given you your answer. Like it or not you won't see a mmo that even compares to COD4 or any other FPS in the near future, most PC's have way to many bottlenecks for the things you are wishing for to become a reality in the near future.
yes this is a rant im sorry, but looking at WaR its clear that Mythic didnt even try....at first i thought they were trying to innovate but its clear they didnt try to be above average....they were fine with being average and even below average. I know alot of you arent going to agree with me but thats fine and i understand. i payed my $50 bucks and its my right to either praise or critisize the game. this is the latter. This is not a troll post i just find it sad that Mythic didnt try to go above and beyond any other MMO. they were totally fine with being on par or below in every aspect of their game. Any feature in WaR has been done before and done better in the *past*. a new current MMO should try to at least be better than whats has been out for years right? if not what is the point of progress? with WaR there has been zero progress in the MMO genre. PQ's are about the closest thing but even Mythic didnt do a good job. Are you telling me that 2nd gen devs best idea they could come up with is the flawed and repeative PQ system? really? thats it? come on guys!
Graphics: yeah yeah Gameplay over graphics but games such as Call of Duty 4 prove that you can have great graphics that can run on a wide range of systems if your engine is up to snuff. Mythic didnt even bother and were fine with creating a MMO with lack luster visuals. if you played a MMO, no area in WaR will make you go wow thats cool and different ! its all pretty ho hum with the exception of the greenskin area. Many will agree that the graphics in WaR are enough to get the job done...and thats it...they are right on par with getting the job done they didnt try to push that bar any higher at all.
Sound: just enough to get by, no music, not even music for captial cites. Mythic didnt try to at all in this area. they were fine with below average. does it have a sound? ok check next !
animations: walk up and attack Mythic felt that was good enough once again. None of your moves make you go *wow cool !* just throw some sparkles on the weapons when they strike and it was good enough. Mythic was just fine with making MMO combat look exactly like it did in 2004.
RvR. seriously just a keep in the middle of nowhere? why not allow destro/order players to command a huge dragon like in the CG movie to break down the doors of the keep? seriously the best you could come up with is a generic keep and a random keep lord? why not let players acutally create the keep so people acutally cared when they were taken? so little was done in this area. Hey give players a big plot of land and flag them ! thats all you could come up with? No Air strikes? no creatures to command? no NPC rushes? no sieges vehicles? i just dont get why they didnt try harder.
weapons/armor: 19 gear sets per class sounds like alot but its not when you get every single one of them in a linear line in a linear order, every single time no matter who you are. are you telling me you could only come up with 2 sytles of 2 hand axe for my black orc up to level 30? thats it? mythic dropped it huge on this one.
PQ: i like the idea but, the luster wears off fast when all of them are set up the same exact way. a reivewer summed it up perfectly. these are basically a poor mans dungeon. take a plot of land throw waves of mobs and repeat it 4-5 times in a tier....next?
PvE mobs: sure trolls and wyverns are nice but you spend a huge part of your game life fighting dull models of humans and humoid type monster. all of which have horrible horrible AI. tank and spank fit every single mob you fight.
charater creation: once again below average was fine for mythic. recent games have tried to give you more and more choice on how you make your charater. Mythic didnt mind making a huge step backwards in this aspect. Not one once of effort was put into this to make it different.
Polish? you know i say its very easy to have the title" most polished MMO" when its clear mythic took so many shortcuts. alright im done
Agree 100%. I wanted to love this game so much and I even tried to look for any reason to stay...amazing graphics? nope...amazing PvP? nope.....Keep battles must be uber then? nope....I played the first month and I told myself that I wasn't enjoying the game because I hadn't got into RvR or Keep battles. Well I got into one with 20 players and it was so dull I actually think i jumped off the edge of one. 20 players standing around pulling a mob at a time and getting pushed off a narrow ledge...not fun at all.
The main point I agree with is asking why they didn't let players build the keeps. Imagine starting the game and each side racing to build their own keeps? Wow! Even crafters could contribute and help with materials. WAR did preach about being 2 gen and right out there as far as innovation. What we got was pretty much the same but even less so. Scenarios, PQs are fun for 1 week then its just dull. They need to focus more on crafting and generating a feeling that players actually make a difference. You can tell no one cares because even if destruction rule the map no one is that bothered.
Even saying all that I hope they fix it and bring in a ton of content.
Just because a game is a new release doesnt mean it has to be groundbreaking in everyway..if people are happy playing it then thats what matters. Im happy to have an MMO set in the Warhammer world, and at the moment im enjoying it (32 Black Orc). I have hope that they will add content and improve the game, just as they have been doing pretty well. They are even putting in 2 of the classes that were dropped from launch - the knight of the burning sun and the dark elf tank. Im sure the people at mythic are aware of the problems in the game, dont think you are some mighty prophet and its only you who notices things, they have addressed many problems that have come up, hopefully RvR will be next (they have increased xp/renown partaking and even capturing objectives).
The graphic style imo is good..its really inline with the tabletop style..not like they gonna have ultra realistc grapihcs for a fucking mmo based on plastic models.
Comments
I agree so much with the OP
RvR is worse than Daoc
PvE questing is much worse then most games
Scenarios are worse than WOW battlegrounds (smaller maps, less strategy)
PQ's are the same as UO has (champion spawns) and are only fun the first half dozen times you do them
Seiging is far worse then WOW's Lake wintergrasp, and it even worse than DAoC where you could at least move and control the seige equipment.
I could care less about graphics.. they are fine in War except for a little bland when it comes to animations.
Wait?? What?? A WoW troll bashing WAR?? NO WAY...
Currently playing Real Life..
http://i36.tinypic.com/2uyod3k.gif
For all your stalking needs..
http://www.plurk.com/Random_
wow you really didnt do a good job searching my old post...i dont have a sub to AOC. I keep a eye on the game because i spent $50 on it and i hope to see it grown one day....exactly how i feel about WaR.
anything else?
You're right. The only game I played that was similar to UO (from what I have heard) in the sense of "no levels" was SWG, which is possibly the best MMORPG I have ever played. I was too young for UO, but I heard that it was great.
EQ is good, but the same thing over and over again is lame. I just think that the consumers are afraid of change and that the businesses are afraid to change their style for the reason that they might lose money.
I agree to every single word of the OP. Spot on!
Take heart, kazson, we are more than you think!
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
wow you really didnt do a good job searching my old post...i dont have a sub to AOC. I keep a eye on the game because i spent $50 on it and i hope to see it grown one day....exactly how i feel about WaR.
anything else?
So in other words ur not a gamer but a game stalker.
I forgot a part time arm chair developer also.
A true prophet of mmorpgs.
Agreed: WAR = Fail.
On the custimization though they strayed for more of a tabletop feel.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
acutally you dont understand ill better explain my point....Crysis and Fear are 2 games that will bring even the most powerul PC to their knees. even years after with Fear.
however games such as Call of Duty 4 and UT3 prove you can have games that look great and run 60-150fps on med and high end hardware and run 30fps on low-med specs.
its shortsighted to think that you have to have below average graphics to run anything with alot of players....Resitiance 2 has 60 player maps and it runs on a console with much less ablity than a average PC with a much higher graphic demand.
even AoC has proved once they got their bugs worked out you can have high graphics a 40+ players on the screen adn still have a playable framerate....
im not asking for Crysis graphics just a middle ground. what we were given was not a middle ground but a low road.
once again this is just my opinion and i of course respect yours ive been playing MMO's since UO so no need to call in to question what i know about MMO's
Once again MMO's ARE NOT GOING TO RESEMBLE SINGLE PLAYER OR ONLINE FPS GAMES. This isn't even debatable. You ever wonder what kind of concessions have to be made to a make a mmo even resemble that lvl of graphics? Basically you have to put everyone into instances of instances like AOC. Now for one sec lets say you want to fight 100's on 100's in a small space, take a guess which mmo would render that situation better AOC or Warhammer.
Thats why we all kinda laughed when you render a lvl in COD4 or any other FPS the actually geometry of the boards is absolutely tiny so rendering that is quite a bit easier than rendering a world that is 10 or more times the real estate just for the geometry of the area that you are in let alone all the lighting, bit mapping and individual character details. Ever wonder why Korean games have so little customization when they are centered around PVP? I've just given you your answer. Like it or not you won't see a mmo that even compares to COD4 or any other FPS in the near future, most PC's have way to many bottlenecks for the things you are wishing for to become a reality in the near future.
Agree 100%. I wanted to love this game so much and I even tried to look for any reason to stay...amazing graphics? nope...amazing PvP? nope.....Keep battles must be uber then? nope....I played the first month and I told myself that I wasn't enjoying the game because I hadn't got into RvR or Keep battles. Well I got into one with 20 players and it was so dull I actually think i jumped off the edge of one. 20 players standing around pulling a mob at a time and getting pushed off a narrow ledge...not fun at all.
The main point I agree with is asking why they didn't let players build the keeps. Imagine starting the game and each side racing to build their own keeps? Wow! Even crafters could contribute and help with materials. WAR did preach about being 2 gen and right out there as far as innovation. What we got was pretty much the same but even less so. Scenarios, PQs are fun for 1 week then its just dull. They need to focus more on crafting and generating a feeling that players actually make a difference. You can tell no one cares because even if destruction rule the map no one is that bothered.
Even saying all that I hope they fix it and bring in a ton of content.
Just because a game is a new release doesnt mean it has to be groundbreaking in everyway..if people are happy playing it then thats what matters. Im happy to have an MMO set in the Warhammer world, and at the moment im enjoying it (32 Black Orc). I have hope that they will add content and improve the game, just as they have been doing pretty well. They are even putting in 2 of the classes that were dropped from launch - the knight of the burning sun and the dark elf tank. Im sure the people at mythic are aware of the problems in the game, dont think you are some mighty prophet and its only you who notices things, they have addressed many problems that have come up, hopefully RvR will be next (they have increased xp/renown partaking and even capturing objectives).
The graphic style imo is good..its really inline with the tabletop style..not like they gonna have ultra realistc grapihcs for a fucking mmo based on plastic models.