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Death to "WoW vs. WAR" threads - But what about Guild Wars vs. WAR?

I mean, both are PvP-oriented, right? Whereas WoW was not (originally).

Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.

GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.

GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 

GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.

 

Comments

  • DuraheLLDuraheLL Member Posts: 2,951

    IMO:

    Guild Wars is about as good as an online game focused on PvP could ever be.

    Guild Wars had the greatest hybric class system and the most creative and generally FUN skills! Deep Wounds...

    But even if the truth might be that WAR really is BAD (Which both me and all reviewers I've seen so far denies), it still is fun.

    If it's fun, it might be pure cra* for all I care, at least I'm having fun. Right now all I need to enjoy the game is class balance fixes and people getting together and actually doing stuff at a regular basis.

    That's why I'm waiting on 1.1 patch

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • invsblmninvsblmn Member Posts: 39
    Originally posted by DuraheLL


    IMO:

    Guild Wars is about as good as an online game focused on PvP could ever be.
    Guild Wars had the greatest hybric class system and the most creative and generally FUN skills! Deep Wounds...
    But even if the truth might be that WAR really is BAD (Which both me and all reviewers I've seen so far denies), it still is fun.
    If it's fun, it might be pure cra* for all I care, at least I'm having fun. Right now all I need to enjoy the game is class balance fixes and people getting together and actually doing stuff at a regular basis.
    That's why I'm waiting on 1.1 patch

     Yeah, I agree. Certain parts of WAR are fun. But as a whole it just doesn't come together. Personally, I feel that paying $15 a month for a game means that you are entitled to hold it to a higher standard. I don't want to pay $15 a month to play minigames - or one in which everyone else is playing minigames.

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

    You are so full of it that it really boggles the mind. All the stuff you state about WAR are completely untrue, and not on the level of opinion but fact - quite obvious to anyone who informed himself on WAR, not to mention played it. "Group PvE offers nothing that WoW doesn't have" - this is just one example of the nonsense you excreted here for by now even my cat is aware of PQs for example. It is downright shameful you're trying to provoke a flamewar between two games that I both play and love and all based on a stinking pile of BS you collected from a bunch of rabid haters that infest this site.

    And the "mini-games" BS up there is really so effing droll. I play on a low pop server. I just came back from the following situation - T4 in flames, destros threatened Altdorf and were finally pushed back to Praag after several hours of massive fighting and keeps changing hands. Personally I spent 3 hours taking and defending keeps in T3 with a full warband so we can get some spillover VPs into T4 and help the guys there. I've been RvR-ing non-stop and didn't play one scenario in that time, and that's a pretty normal daily situation on our low population server (Karak Norn FYI).

    Reported for a troll you are.

  • invsblmninvsblmn Member Posts: 39
    Originally posted by markoraos

    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

    You are so full of it that it really boggles the mind. All the stuff you state about WAR are completely untrue, and not on the level of opinion but fact - quite obvious to anyone who informed himself on WAR, not to mention played it. "Group PvE offers nothing that WoW doesn't have" - this is just one example of the nonsense you excreted here for by now even my cat is aware of PQs for example. It is downright shameful you're trying to provoke a flamewar between two games that I both play and love and all based on a stinking pile of BS you collected from a bunch of rabid haters that infest this site.

    Reported for a troll you are.

     

    My apologies for neglecting to mention PQs. But I thought they were hardly worth mentioning since they are just a poor-man's version of dungeons. Hey, why waste time creating a dozen dungeons when you can just zone off an area and stick a bunch of elite mobs in there right? Seriously, what fool can't see that this is grind spelled G-R-I-N-D.

    Honestly, MMO players are infinitely gullible. We saw it with Vanguard. We saw it with Age of Conan. We are seeing it with WAR. Folks try to deny the inevitable. All the while time is marching on and their beloved game is going down the drain. 

    History repeats itself. Which means, poorly executed MMOs die the same way in front of us and we keep getting sucked into the same failures as before. 

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by invsblmn

    Originally posted by markoraos

    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

    You are so full of it that it really boggles the mind. All the stuff you state about WAR are completely untrue, and not on the level of opinion but fact - quite obvious to anyone who informed himself on WAR, not to mention played it. "Group PvE offers nothing that WoW doesn't have" - this is just one example of the nonsense you excreted here for by now even my cat is aware of PQs for example. It is downright shameful you're trying to provoke a flamewar between two games that I both play and love and all based on a stinking pile of BS you collected from a bunch of rabid haters that infest this site.

    Reported for a troll you are.

     

    My apologies for neglecting to mention PQs. But I thought they were hardly worth mentioning since they are just a poor-man's version of dungeons. Hey, why waste time creating a dozen dungeons when you can just zone off an area and stick a bunch of elite mobs in there right? Seriously, what fool can't see that this is grind spelled G-R-I-N-D.

    Honestly, MMO players are infinitely gullible. We saw it with Vanguard. We saw it with Age of Conan. We are seeing it with WAR. Folks try to deny the inevitable. All the while time is marching on and their beloved game is going down the drain. 

    History repeats itself. Which means, poorly executed MMOs die the same way in front of us and we keep getting sucked into the same failures as before. 

     

    You obviously haven't played the game at all. "poor man's dungeons" is a typical propaganda phrase that has no meaning at all and which you picked up somewhere... Do you have any idea how many PQs there are and how varied they can be? I played scripted PQs where you advance with an army of mobs against wave after wave of enemies. I played PQs where you have to stop mobs from performing tasks and they do run all over the place. PQs which take a full warband (24 players) to have a chance of completing and PQs whose goals pit you directly against other players. Have you ever played or even seen one? Are you aware that there are some pretty huge dungeons in WAR as well?

    I barely repeated a single PQ during the whole time I played this game and they are all different. There is no way in hell anyone could say doing PQs is a grind because they aren't by any definition. If you call PQs grinding then there is no game in the history of computer gaming that wouldn't be considered a grind by that yardstick.

    You're clearly not basing your posts on your own experience but are just parroting agenda-filled troll poo that you picked up on this site. Please stop with this BS because someone else will rip you much harder than I'm ripping you right now - he probably won't stop at PQs but will go for all the rest of the crap you off-handedly listed in that miserable OP of yours.

  • invsblmninvsblmn Member Posts: 39
    Originally posted by markoraos

    Originally posted by invsblmn

    Originally posted by markoraos

    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

    You are so full of it that it really boggles the mind. All the stuff you state about WAR are completely untrue, and not on the level of opinion but fact - quite obvious to anyone who informed himself on WAR, not to mention played it. "Group PvE offers nothing that WoW doesn't have" - this is just one example of the nonsense you excreted here for by now even my cat is aware of PQs for example. It is downright shameful you're trying to provoke a flamewar between two games that I both play and love and all based on a stinking pile of BS you collected from a bunch of rabid haters that infest this site.

    Reported for a troll you are.

     

    My apologies for neglecting to mention PQs. But I thought they were hardly worth mentioning since they are just a poor-man's version of dungeons. Hey, why waste time creating a dozen dungeons when you can just zone off an area and stick a bunch of elite mobs in there right? Seriously, what fool can't see that this is grind spelled G-R-I-N-D.

    Honestly, MMO players are infinitely gullible. We saw it with Vanguard. We saw it with Age of Conan. We are seeing it with WAR. Folks try to deny the inevitable. All the while time is marching on and their beloved game is going down the drain. 

    History repeats itself. Which means, poorly executed MMOs die the same way in front of us and we keep getting sucked into the same failures as before. 

     

    You obviously haven't played the game at all. "poor man's dungeons" is a typical propaganda phrase that has no meaning at all and which you picked up somewhere... Do you have any idea how many PQs there are and how varied they can be? I played scripted PQs where you advance with an army of mobs against wave after wave of enemies. I played PQs where you have to stop mobs from performing tasks and they do run all over the place. PQs which take a full warband (24 players) to have a chance of completing and PQs whose goals pit you directly against other players. Have you ever played or even seen one? Are you aware that there are some pretty huge dungeons in WAR as well?

    I barely repeated a single PQ during the whole time I played this game and they are all different. There is no way in hell anyone could say doing PQs is a grind because they aren't by any definition. If you call PQs grinding then there is no game in the history of computer gaming that wouldn't be considered a grind by that yardstick.

    You're clearly not basing your posts on your own experience but are just parroting agenda-filled troll poo that you picked up on this site. Please stop with this BS because someone else will rip you much harder than I'm ripping you right now.

     

    Haha. Too bad there's nobody out there to enjoy all this advanced, innovative PQ gameplay on a majority of the servers because they are playing the even more innovative next-gen scenario minigames.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by invsblmn
     
    Honestly, MMO players are infinitely gullible. We saw it with Vanguard. We saw it with Age of Conan. We are seeing it with WAR. Folks try to deny the inevitable. All the while time is marching on and their beloved game is going down the drain. 
    History repeats itself. Which means, poorly executed MMOs die the same way in front of us and we keep getting sucked into the same failures as before. 

      Sorry to bring this up, but since you included yourself in the mmo gullible accusation, and the fact you are posting on a forum dedicated to mmo's in general, you really should just say you didn't like the game and move.

    Since now you make yourself look really bad.

  • GregtheexconGregtheexcon Member Posts: 203
    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

    Wow, a whole new lvl of hate here. Lets break this down. ( I played all 3 games)

    PVE in War, WOW and GW is all the same in general. Kill X amount of mobs, collect X amount of items, go speak to so and so. WOW has dungeons, which are fun. WAR has PQ's which are also fun when you have a proper group. (Just like in WOW if your group sucks, you do not beat it) GW has gankless PVE but you don't have to be distracted with mindless jabbeering from idiots. Since WAR was not based on PVE and WOW was, of course WOW would be better. (Not that hard to figure out)

    PVP in WAR is good, why people say it sucks I cannot understand. I mean WOW,GW and WAR all use hobars, straffing and such. PVP in WOW is pretty limited to BG's and Arena. (Yes you can PK anywhere but thats the biggest spots. WAR PVP is scenarios and keeps mosttly. Kinda like arena and BG's. GW is just arena. As far as PVP mechanics, GW wins imo. WAR and WOW mechanics are cut and dried together, just WAR relies more on multi player PVP with balance opposed to OP classes in 1vs1 in WOW. But yeah, all PVP is key mashing, sorry pal. You lose.

    So basically, your comparing green,red and yellow apples here. (guild wars gets yellow cause of no ganking) But your total arguement is dumb, it really is. Another hate thread.

    WAR is not gonna fail, go back to your main forum name and post back here, cause you alt hate name is useless here.  

    This game is fine, your the one who says its not, others may agree. But this game has a solid following, and will continue to grow since they are constantly updating. Your finished good bye

     

     

    Enjoy : )

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by invsblmn

    Originally posted by markoraos

    Originally posted by invsblmn

    Originally posted by markoraos

    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

    You are so full of it that it really boggles the mind. All the stuff you state about WAR are completely untrue, and not on the level of opinion but fact - quite obvious to anyone who informed himself on WAR, not to mention played it. "Group PvE offers nothing that WoW doesn't have" - this is just one example of the nonsense you excreted here for by now even my cat is aware of PQs for example. It is downright shameful you're trying to provoke a flamewar between two games that I both play and love and all based on a stinking pile of BS you collected from a bunch of rabid haters that infest this site.

    Reported for a troll you are.

     

    My apologies for neglecting to mention PQs. But I thought they were hardly worth mentioning since they are just a poor-man's version of dungeons. Hey, why waste time creating a dozen dungeons when you can just zone off an area and stick a bunch of elite mobs in there right? Seriously, what fool can't see that this is grind spelled G-R-I-N-D.

    Honestly, MMO players are infinitely gullible. We saw it with Vanguard. We saw it with Age of Conan. We are seeing it with WAR. Folks try to deny the inevitable. All the while time is marching on and their beloved game is going down the drain. 

    History repeats itself. Which means, poorly executed MMOs die the same way in front of us and we keep getting sucked into the same failures as before. 

     

    You obviously haven't played the game at all. "poor man's dungeons" is a typical propaganda phrase that has no meaning at all and which you picked up somewhere... Do you have any idea how many PQs there are and how varied they can be? I played scripted PQs where you advance with an army of mobs against wave after wave of enemies. I played PQs where you have to stop mobs from performing tasks and they do run all over the place. PQs which take a full warband (24 players) to have a chance of completing and PQs whose goals pit you directly against other players. Have you ever played or even seen one? Are you aware that there are some pretty huge dungeons in WAR as well?

    I barely repeated a single PQ during the whole time I played this game and they are all different. There is no way in hell anyone could say doing PQs is a grind because they aren't by any definition. If you call PQs grinding then there is no game in the history of computer gaming that wouldn't be considered a grind by that yardstick.

    You're clearly not basing your posts on your own experience but are just parroting agenda-filled troll poo that you picked up on this site. Please stop with this BS because someone else will rip you much harder than I'm ripping you right now.

     

    Haha. Too bad there's nobody out there to enjoy all this advanced, innovative PQ gameplay on a majority of the servers because they are playing the even more innovative next-gen scenario minigames.

     

    That's just some more propaganda BS there. I just returned from 4 hrs of straight open RvrR on my low populated server. From the very beginning of the game i have had no problems with completing PQs if I set my mind to it and actually make an effort to play social (meaning I actually inv passers-by and do a few lfgs). That's just some second-hand crap you're peddling around here. Your cynicism has no impact whatsoever because it has nothing solid behind it. I'm sick and tired of having to read this kind of crap on these forums.

  • fuzzylojikfuzzylojik Member Posts: 432

    I haven't stepped into a scenario for 2 weeks post 40.  Keep sieges + ORVR in warbands vs other warbands keeps me bz and having fun.

  • susanto1228susanto1228 Member Posts: 203
    Originally posted by invsblmn


    I mean, both are PvP-oriented, right? Whereas WoW was not (originally).
    Having played a lot of GW, I can honestly say that WAR is nowhere as well-excuted as GW was. Sure, GW may not have been a real MMO but it did what it set out to do very well. The same cannot be said for WAR. The only real positive at present is the scenario minigames. Solo PvE is a joke - a poorly executed rip-off of WoW's quests. Group PvE offers nothing that WoW doesn't have. The animations are, quite frankly, pathetic. Piss-poor. Terrible. You get the point. The fundamental RvR part of its concept falls way short. The fact is - any skill that is required in RvR is completely negated by sheer numbers.
    GW was different - it wasn't for everyone but it was innovative and fun. WAR tries to be the "complete hobby experience" as that crazy mofo Barnett likes to say. I think there is nothing complete or coherent about it at present. It is an above-average arena minigame stitched awkwardly onto a poorly designed WoW rip-off PvE world, poorly grafted onto a broken RvR system. In other words, the parts don't fit.
    GW - like WAR - was designed for players who were into competitive PvP and who could only play for short stretches. No RvR of course, but that, I think is a good thing. RvR as implemented in WAR - apart from maybe the rush of 50v50 keep sieges the first time around - is mindless beyond belief. 
    GOOD GAMES disguise the fact that games are pointless. BAD GAMES (like WAR) make the pointlessness painfully obvious.
     

     

     Well I for one agree 100% with the OP here, after leveling up my Char on War up to 38 (no point in going any further)  and leveling about 5 characters in GW and playing extensive in GW PVP and War PVP I have to say--hands down GW is so much better.   Better Combat mechanics--Fluid in every way, while War tho Innovative feels clunky, better graphics, better community, I can't find one facet where War excels over Guild Wars.

    Guild Wars has guild vs guild instances just like War, but Guild Wars' instances never lag, and it's free-

    and War's do???  WTH

    Next year 2009 Guild Wars 2 is coming out, already Guild wars has 5 million accounts and a proven success, not calling it a doomsayer for War but you can bet, it will be the better game (Guild Wars 2)  already sporting beautiful graphics in Guild Wars 1 that doesn't boggle down your bandwidth with FPS, I can only imagine how beautiful Guild Wars 2 will look....but the biggest improvement on Guild Wars 2 over War will be the Balance issue, where GW has no problem, War has a multitude of them....

  • TonevTonev Member Posts: 462

    All I can say is the only game (paid or free) to have stayed on my computer for 4 years has been GW. I currently own all three expansions and plan on getting the 4th (Eye of the North) once GW2 dynamic of ancestors is clarified more.

     

    I would say though Warhammer is by far a better PvP/RvR game than WOW will ever be (collision = PvE orientation only).

  • YarosYaros Member Posts: 280

    WAR is MMO Guild War is online game, but not mmo. It's hard to compare huge battles to group vs group fights. And with halloween event we finally got really huge battles in WAR. You can compare scenarios in WAR to GW gameplay, but scenarios are only add-on in WAR not real game.

  • RaztorRaztor Member Posts: 670
    Originally posted by markoraos



    That's just some more propaganda BS there. I just returned from 4 hrs of straight open RvrR on my low populated server. From the very beginning of the game i have had no problems with completing PQs if I set my mind to it and actually make an effort to play social (meaning I actually inv passers-by and do a few lfgs). That's just some second-hand crap you're peddling around here. Your cynicism has no impact whatsoever because it has nothing solid behind it. I'm sick and tired of having to read this kind of crap on these forums.

     

    Guess it's nice to live in ignorance. Do you read forums much? Go to any WAR related forums and you'll see that open RvR and PQ's are a problem on most servers atm. Just because you are lucky enough and skilled enough to somehow find these things every day doesn't mean everyone is.

     

    It's the main reason for me and a lot more people quitting.

  • AzrileAzrile Member Posts: 2,582

    Funny this thread came up today.    For the first time, GW passed Warhammer on the activity charts.

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by Raztor

    Originally posted by markoraos



    That's just some more propaganda BS there. I just returned from 4 hrs of straight open RvrR on my low populated server. From the very beginning of the game i have had no problems with completing PQs if I set my mind to it and actually make an effort to play social (meaning I actually inv passers-by and do a few lfgs). That's just some second-hand crap you're peddling around here. Your cynicism has no impact whatsoever because it has nothing solid behind it. I'm sick and tired of having to read this kind of crap on these forums.

     

    Guess it's nice to live in ignorance. Do you read forums much? Go to any WAR related forums and you'll see that open RvR and PQ's are a problem on most servers atm. Just because you are lucky enough and skilled enough to somehow find these things every day doesn't mean everyone is.

     

    It's the main reason for me and a lot more people quitting.

     

    Thats just more BS. I've been following those new mmorpgs closely for the past 3 years and I'm an active contributor to WAR forums as well. Before that my gaming experience begun with AD&D 1st  ed and ZX speccy. I'm a very strong critic of things I don't like in mmos, WAR included, and I've been known to change my opinion when faced with new information. However most criticisms of WAR particularly on this site are complete and utter bovine excrement. If you criticise a game then do it for the right reasons and not some crap you picked up in hater posts.

    The BS consists in the fact that it is WAAAAAY easier to find company for group content  in WAR than in any other MMO that I've played. In fact I consider it the strongest point of WAR's game design. The whole WAR PvE system is designed from ground up to unobtrusively lead players into spontaneous grouping that would lead into warband formation for RvR or PvE raiding. If you have troubles finding groups in such an environment then I'd say that you're either completely clueless or intentionally but subconsciously sabotaging your game experience.

    When I read complaints that its hard to find groups for PQs my blood begins to boil because I compare this with pure anadulturated AGONY of WoW's LFG-ing for those crappy dungeons which are actually the only group content in the game that is supposed to be all about group play.

    There is no perspective to these troll posts. No perspective whatsoever. And fairness is all but forgotten.

    And your avatar sig tells all that needs to be said about your supposed impartiality. I never could stand WoW-EQ raiding and WAR is a complete god-send for me and people like me. You can kindly take your elitist raider ways and deposit them in a location of severely decreased solar exposure mate. WTF are you doing in this game's forums anyway?

  • RaztorRaztor Member Posts: 670

     Because I played WAR and as such had an interest in it. About the raiding, well I recently heard some exciting news about WAR on that matter lol.

     

    Anyway, you are putting your gaming experience before all the people on this forum, and on any WAR related forum for that matter. Saying that there is no problem with open RvR and PQs is just blind fanboism. It's people like you that are hurting WAR instead of help improve it for the majority of players. Guess you get comfort out of insulting players on forums so more power to you.

     

     

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by Raztor


     Because I played WAR and as such had an interest in it. About the raiding, well I recently heard some exciting news about WAR on that matter lol.
     
    Anyway, you are putting your gaming experience before all the people on this forum, and on any WAR related forum for that matter. Saying that there is no problem with open RvR and PQs is just blind fanboism. It's people like you that are hurting WAR instead of help improve it for the majority of players. Guess you get comfort out of insulting players on forums so more power to you.
     
     

     

    Lol did I say there are no problems with WAR? Where exactly did I say it?

    Sorry but when confronted with such massive amount of BS as I daily encounter on these forums I do go into fanboi overdrive mode to compensate. Trust me, in WAR-specific forums I am much much more critical because I'm addressing an audience that is mostly concerned about the game itself, rather than trying to fulfill whatever shady agendas of their own before a naive and unsuspecting general population.

    I can write a whole page on all the WAR flaws right now, the real flaws along with my assessment of their impact on the game as a whole. However the vast majority of flaws routinely repeated on this site are bogus - either outright lies, severe exaggerations or are due to simple lack of understanding of the basic principles of the game.

    The real problems on the other hand are showed under the rug and left to fall down to the bottom of the post pile - probably because they're not as spectacular looking and therefore useful in scaring away possible customers. Essentially it is impossible to hold a rational discussion on weather patterns with a savage maniac who is screaming that the sky is falling down and that the god of thunder is nursing a mighty hangover.

  • dwillpowerdwillpower Member Posts: 97

    One thing I have always been confident about is GW has the best PvP arena type game. If you want a balanced game where skill actually means something, GW is it but I really never enjoyed GW as a MMO, just the PvP aspect.

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  • sassoonsssassoonss Member UncommonPosts: 1,132

    lol didnt realise but these days i am back playing GW

     

    atleast for me GW outshined both WAR and AOC

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