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Done, but what I liked

I'm done with WAR. I might be back, depending on how other games and RL look in a few months.  I had a great time levelling until T3.  Tried  BO, WL, Shaman, BW to T2.  IB to T3.  I didn't get to the end-game content, so a big grain of salt. I played with a small group of friends, enough for a full group and we had a great time until my brother started CTDing every hour.. then 15 minutes, etc. But enough of that.

What I did like about WAR, and what I hope future MMORPGS shamelessly ripoff:

- The best implimentation of PvP tanking so far.  In WAR, I could actually "tank" and be useful.  Granted there were problems with rubber-banding, and I played the most powerful tank class, but tanking was actually fun. My IB could be specced 100% stone and I would still have a blast in scenarios and open RvR.  I used the squared addon and guarded people being focused, punted BOs off cliffs, detaunted witch-elves, sundered the crap out of anyone not in robes... There was a lot to do even if my offense was paltry. Compare that to the joke a prot-warrior is in BGs.

-Collision-detection: I think we're still a few years away from a truly successful implementation of this, but eventually this will be a game-changer. I loved being able to box people in and get in the way of MDPS attacking squishies. Ruber banding sucked though.

-The slightly slower pace of battle, relative to WoW, which rewarded teamwork and good strategy more. Not being 3 hit was a breath of fresh air. Tactics like hit and run are much more doable.  

-No Stunlock. Although immunities were not implented well (yet) and root is a little silly.  I liked the idea of knockback, and short knockdowns rather than giving almost every class a ton of CC.  Later in the game, a lot of classes do end up getting stuns/KBs, but nothing neat other games like WoW or early DAoC. I think this makes the flow of battle a lot more... fluid. 

 

In the end, with the predominance of scenarios, the game just became Guild Wars II to me, which wasn't a bad thing. Hopefully the game will survive and prosper and become something cool to come back to down the road.

 

Comments

  • MeridionMeridion Member UncommonPosts: 1,495

    Absolutely agree, PvP is not in the problem department at Mythic's. In fact its fast and fun, some minor class imbalances aside...

    The things that make people quit are another story though.

    M

  • lordsn0wlordsn0w Member Posts: 99

     

    I feel it's really a fine line, for me  I enjoy the easy log on pvp for a half hour in scenarios and log off but the fact is that people are choosing to sc grind rather then rvror even pq but take out sc all together and piss off one side of the player base or do nothing and piss of the other side. Hell, the scenarios with objectives dont even get played any more, twice i have got into tabac damn only to have it closed due to imbalanced sides.

    What can mythic do to fix the problem though, something like darkness falls where having zone control directy impacts the zone and not just the city siege or make scenarios random so that all do get played and maybe this will push more players to go into the lakes and fight because they cant  queue up the easy drive through scenarios?

    I hope they do something, i like the game and do not wish it become empty.

     

  • Loke666Loke666 Member EpicPosts: 21,441

    Agree with you, we will see more of those things (even though AoC use collision detections better than WAR).

    If someone took all the good features from WAR and AoC and put them together without using the parts they both ripped from Wow/EQ it would make a awesome game.

    Right now Mythic can still make the game really good but they really need to change a lot of things then, like making RvR useful and maybe kill those scenarios off, or at least implement them in an open world. The game isn't bad but it isn't a game I could play for years either.

  • KHAAAN!KHAAAN! Member Posts: 37

    I totally agree with the OP. Those are all great features of Warhammer and I really hope other MMOs like WoW and Aion will copy them. War hasn't copied enough and not good enough from other games so it feels a bit shallow and more like Battlefield Warhammer than "Something Online" but it has shown that some concepts like "tanking", "slower fights with time to think instead of simply react" and "limited CC" can actually be implemented.

    Cut off the rough edges (like for example the missing immunity buff against CC) and add some actual content instead if factions nobody cares for, and you got yourself a great game and an inspiration to other game developers.

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