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Both TCPrime and TestCenter will be coming up shortly with the following notes:
TestCenter/TCPrime Only:
* Only the Imperial version of the Battle of Echo Base heroic encounter can be accessed for testing at this time. The Rebel version and Wampa Valley will be implemented in a later update to TC/TCP.
The Battle of Echo Base:
* The Battle of Echo Base is the newest heroic encounter in Star Wars Galaxies. Those sympathetic to the Rebel Alliance or Galactic Empire begin their journey to Hoth at the Adventurers' Guildhall in Aurilia.
* Only those who have chosen a side in the Galactic Civil War can take part in the battle, and all group members must be the same faction in order to enter the encounter together. A recruiter is available within the Guildhall.
* Each stage of the battle has its own objectives and goals, so keep an eye on both your comm window and the Quest Journal for important updates!
* The Rebel and Imperial troopers in the Adventurers' Guildhall of Aurilia offer a number of goods in exchange for these valuable tokens, including special armor and DNA that can't be found anywhere else in the galaxy. You must be the same faction as the vendor to purchase his wares.
* New collections within the Battle of Echo Base heroic encounter have been added.
Holo-Beasts:
* A beast master with one point spent in Incubation sees a new option in the radial menu on an unhatched egg. Select Convert Egg to Holo-Pet to change the egg from a beast to a holo-beast.
* The holo-pet cannot be changed back into a beast, so take care when converting a beast into a holographic companion.
* Holo-beast data cubes can be traded and can be used in the Chapter 4 publish gift emitter as well as the new Chapter 11 emitter earned by completing a collection.
Game Play:
* New collections have been added.
* Trading Card Game loot reward vehicles Sith Speeder, Mechno Chair, and XJ-2 Airspeeder now have a maximum health of 15,000.
* Housing items that use ground based particle effects (such as the Trick or Treat Projector III) now work properly below ground.
* Bandoliers can be hidden from display with /showBackpack.
* Fixed an issue that would sometimes cause a command to fail to execute but still trigger the cooldown.
* The Elite Tusken Rifle now correctly sounds like a Tusken rifle.
* Xeno furniture obtained by the House Pack Up event is no longer No Trade.
* The sounds of doors opening and closing in player houses have been reduced in volume by 35%.
* The winning paintings from the Create a Painting contest are no longer available.
* Grenades in the world will now disappear after they have exploded.
* A new character age title is now available to display the age of your character in years. This title is available once your character reaches one year old. You can determine your character's age from the Birthdate field in the Character Community tab. The character's age is preserved when the character is transferred with CTS. Note that this title is based on the character age, not the account age.
* An "N Year Veteran" account age title is now available to display the age of your account in years. This title is available once your account reaches 1 year old. /getVeteranRewardTime will display your account age.
Munitions Trader:
* The Nova Edge Sword can now be deconstructed.
* All weapons that are flagged as deconstructable can now be deconstructed whether they have been biolinked or not.
Officer:
* /sysgroup no longer attempts to parse targets unless an other type code actually appears in the string. This means that "/sysgroup Luke go stand by the door" now results in "Luke go stand by the door" but "/sysgroup Luke %TO is a %RO" still converts to "Luke is a Human".
Spy:
* Advanced Strikes now increases all damage taken by the target by 2% in addition to increasing damage done by Blaster Burst and Razor Slash by 20%. This effect stacks up to 5 times. (Changed from increases damage done by Blaster Burst and Razor Slash by 10% stacking 10 times.)
* Avoid Damage and most GCW commands can be activated while stealthed.
Role-Playing:
* Typing /ooc now sets your player status as "OOC" (out of character).
User Interface:
* The comm window can now be moved and locked/unlocked.
* The lower limit for the Nebula Density slider has been reduced.
* Fixed an issue in the space toolbar that caused icons to be positioned incorrectly.
* Clicking the Keymap button in the Controls Options window should now properly take you to the Keymap page.
* The OK and Cancel buttons in the Trade and Chat Tab Management windows should behave properly when the window is resized.
Graphics:
* Added support to recognize higher resolution graphics settings. These higher resolutions are available when using the Matrox TripleHead2GO product.
Character Transfer Service:
* Resource crates now transfer. An "imported" resource crate will be uniquely identified on the foreign galaxy by having the originating galaxy name in front of the resource name, like (Europe-Chimaera)Arou. "Imported" resources are not available from the 30K resource deed veteran reward. Recycled resources (like homogenized milk, processed meat, processed seafood, ground bones, smelted copper, etc.), because they are the same on all the galaxies, will be converted to the corresponding native recycled resource of the destination galaxy.
* Factory crates now transfer.
* Manufacturing schematics now transfer.
* Please note that vendors (and vendor contents) are not transferred. If you have a TCG loot vendor, destroy the vendor before transferring to regain the ability to create the TCG loot vendor. The ability to create the TCG loot vendor will transfer so that on the destination galaxy you can create the TCG loot vendor again.
* Packed factories should properly transfer, including the maintenance pool, power reserves, installed manufacturing schematic, contents of ingredient hopper, and contents of output hopper.
* The maintenance pool of a packed house should transfer.
* The contents of crafting station should properly transfer.
* Titles are now available to indicate the galaxy/galaxies you have transferred from. It is not granted for a same galaxy transfer. It will be granted retroactively. For each galaxy that the character has transferred from, you can choose from 3 different titles to indicate a particular galaxy that you have transferred from.
* You can now search for characters who transferred from a common galaxy as your character, but only if that character wants to be searched for by "transferred from" galaxy. This functionality is retroactive.
* Enable your character to be searched for by "transferred from" galaxy by other characters who also transferred from a common galaxy by checking the "Allow my character to be searched by "transferred from" galaxy" checkbox in the Character Community tab.
* In the Search Community tab, under the "Character Data" search node, select the "Common Transfer Galaxy" search item to search for characters who transferred from a common galaxy as your character and are marked as searchable by "transferred from" galaxy.
* When the search contains the "Common Transfer Galaxy" search item, the common "transferred from" galaxy(ies) of each matching character will be displayed in the matching character popup tooltip in the Search Results window.
* A /showCtsHistory command has been added to display the CTS history of the character. This command is retroactive.
* Fixed an issue with some mounts and deconstructed weapons displaying the wrong name after a transfer.
* Fixed an issue with not transferring with Death Watch Bunker entrance identifiers.
* Enzymes and DNA should transfer correctly now.
* Fixed an issue that can sometimes cause the Sorosuub Luxury Yacht to be transferred with its components in the character's inventory, causing it to be unusable.
* Missions, except for bounty missions, should now transfer correctly. Bounty missions are not transferred.
* An incubator with power should transfer with the power.
* Fixed an issue where an incubator with power won't allow you to remove the power after the transfer.
* Fixed an issue where the transfer failed if there is an item in the reverse engineering tool. The contents of the reverse engineering tool should now transfer.
* An account that has the maximum 8 characters will be allowed to do a same account transfer without having to delete a character to temporarily "make room" for the new character.
* Most transferred characters should be available for login within 15 minutes after the transfer request. If you try to login the just transferred character before the transfer has completed, no harm will be done to the just transferred character, but you will receive a message saying that you cannot login the just transferred character yet, and to try again later. Chapter Gift - Hoth Snow Machine
Chapter 11 Publish Gift:
* The chapter gift for Chapter 11: The Battle of Echo Base is a "Hoth Snow Machine"! Bring a little bit of Hoth home with you! You can use the snow machine in two different ways:
Inventory: If you have the snow machine in your inventory, you can activate the machine to receive a stack of snowballs. These snowballs can then be thrown at other players!
In a Structure: If you place the snow machine in your house, you can activate the snow machine to give the illusion of it snowing inside. The snow machine even has different settings so you can control how much snow falls inside.
Characters must be 10 days old to receive the snow machine.
Comments
Missing important fixes
*removed 9 iconic classes
*added 32 professions
*a bug of levels occur has been removed
*added missing skills
*removed Jedi being an option at start
*added 250 skill points to distribute
*removed ridiculous combat bug
*added PRE CU combat mechanics
*removed the crap is patched in starting April 27 2005
*added crafting being viable
*added game being enjoyable
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Now thats an update worth looking at
Doh for a second I thought it was going to say "Chapter 11 on SOE"... if any of you know what chapter 11 is.
hum, big patch...
darth.. let it go
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
SWG went into Chapter 11 years ago.
Moral bankruptcy to be sure.
On it's own merits it would have been shut down in 2006. Why it didn't was obvious, it's lifeline is SWTOR, LEC doesn't want to be without a MMO while it's being developed. After that releases there is no reason to keep the NGE.
another $OE failure
$OE needs to give up and roll the game back to the pre-cu now. or bioware needs to ditch what they claim is a game but what we call stupid and make tor a pre-cu game
* An account that has the maximum 8 characters will be allowed to do a same account transfer without having to delete a character to temporarily "make room" for the new character.
Now what exactly does that mean? Can we transfer all 8 to one particular server? eg Infinity?
I would understand it as following; any swg account can only hold 8 characters. Before this change if you had 8 characters, character transfer was not possible becouse of how the transfer system worked. But now that has been changed so even if you have used all your character slots it's still possible to make character transfers.
remember when Smelly said the reason for the NGE was to allow them to pump out patches faster ? whats it been, 6 months since the last one and counting ? I bet the next one wont appear till summer 2009 if the game is still around
Actualy they had a Gameupdate 2 months ago... but yea i get ya... but they have been making backgroudn changes so they can pump more out in the future.... but i dunno lets se...
agree with the rest tho
Game Update 5 was released towards the end of July which included a major revamp to the Weaponsmith profession. So, it's been around 3 months since the last major update.
Another thing missing:
* removed "snappy movement" of all objects in game, as crystal meth is bad for you.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
Another thing missing:
* removed "snappy movement" of all objects in game, as crystal meth is bad for you.
You can kinda do that now with a mod, http://mods.mandalorians.de/system/forum/viewthread.php?forum_id=5&thread_id=5546&pid=42576
Says a lot when mod makers are able to put out better fixes than the actual SOE dev team.
...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.
QFT!
This was also his excuse for the CU as well.
His NGE announcement was almost a complete CTRL+V of his "please give us 6 months to fix the CU so you get lots more content" lie.
Sony finally releasing Hoth...
What's coming out of that tank will help the plants in that field grow, what's coming from SOE won't do anything to help the playerbase of SWG grow.