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I'm not quite sure it will be as hard core as people make it out to be.

IchabodCraneIchabodCrane Member Posts: 39

I mean...WAR was supposed to be where all the hardcore PvPers were gonna go, but it turned out to be not so hardcore. The players had all these ideas in their minds that the game wouldn't allow much room for solo play. You'd need an organized group to siege the keeps...

 

turns out you just need to zerg.

 

My fear is that gear will be too easily accessible in Darkfall that death won't mean much. I keep seeing how everyone talks about needing a group for everything, but I think that people get caught up in their imaginations. Don't get me wrong...I certaintly want that feeling, but I'm not sure that you guys are being realistic.

 

I'm just saying that you shouldn't get caught up in your dreams, but look at what it will be like from a realistic stand point.

Played: Runescape, World of Warcraft, Warhammer Online: Age of Reckoning

Comments

  • BlodplsBlodpls Member Posts: 1,454

    It was obvious that WAR wasn't a hardcore game before it was released. 

    It hasn't got any hardcore pvp features and never pretended to.

    Gear is supposed to be easy to get in Darkfall, it's full loot.  If gear was hard to get it wouldn't be fun which is why almost everything is player craftable.

     

     

  • IchabodCraneIchabodCrane Member Posts: 39
    Originally posted by Blodpls


    It was obvious that WAR wasn't a hardcore game before it was released. 
    It hasn't got any hardcore pvp features and never pretended to.
    Gear is supposed to be easy to get in Darkfall, it's full loot.  If gear was hard to get it wouldn't be fun which is why almost everything is player craftable.
     
     



     

    I just don't want gear to be meaningless...do you know what I mean?

     

    If all you have to do for the best gear is pick a posey, mine some ore and poof you have it...then the whole idea of full loot is pretty much just a grind that you will be doing for the entirety of the game.

    Played: Runescape, World of Warcraft, Warhammer Online: Age of Reckoning

  • ArckenArcken Member Posts: 2,431
    Originally posted by IchabodCrane

    Originally posted by Blodpls


    It was obvious that WAR wasn't a hardcore game before it was released. 
    It hasn't got any hardcore pvp features and never pretended to.
    Gear is supposed to be easy to get in Darkfall, it's full loot.  If gear was hard to get it wouldn't be fun which is why almost everything is player craftable.
     
     



     

    I just don't want gear to be meaningless...do you know what I mean?

     

    If all you have to do for the best gear is pick a posey, mine some ore and poof you have it...then the whole idea of full loot is pretty much just a grind that you will be doing for the entirety of the game.



     

    Id like to see the elements of Shadowbane integrated into games.

    You can spend countless man hours farming gold to make your guild city, and the moment you piss of a bigger nation, they bane it, and poof, all your work down the drain.

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by IchabodCrane

    Originally posted by Blodpls


    It was obvious that WAR wasn't a hardcore game before it was released. 
    It hasn't got any hardcore pvp features and never pretended to.
    Gear is supposed to be easy to get in Darkfall, it's full loot.  If gear was hard to get it wouldn't be fun which is why almost everything is player craftable.
     
     



     

    I just don't want gear to be meaningless...do you know what I mean?

     

    If all you have to do for the best gear is pick a posey, mine some ore and poof you have it...then the whole idea of full loot is pretty much just a grind that you will be doing for the entirety of the game.

     

    I think that depends on how often you get killed by other people.  If you win more than you lose then you will have a huge stockpile of other peoples gear in your bank. 

    If you are constantly getting killed an looted by PK's then will be in for a nasty time constantly trying to replace your gear.

    Hopefully it will encourage people to play more cautiously rather than just zerg, die, respawn, repeat.

    All gear eventually will break as repairs cannot be done forever, so if you are somebody who like to horde shiny epics then this game may not be for you.

     

  • sandboxysandboxy Member Posts: 153
    Originally posted by IchabodCrane


    I mean...WAR was supposed to be where all the hardcore PvPers were gonna go



     

    Stop, stop it! You're killing me hahahaa!

    Oh man, now that was a good one, ROFL

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by IchabodCrane


    I mean...WAR was supposed to be where all the hardcore PvPers were gonna go, but it turned out to be not so hardcore. The players had all these ideas in their minds that the game wouldn't allow much room for solo play. You'd need an organized group to siege the keeps...
     
    turns out you just need to zerg.
     
    My fear is that gear will be too easily accessible in Darkfall that death won't mean much. I keep seeing how everyone talks about needing a group for everything, but I think that people get caught up in their imaginations. Don't get me wrong...I certaintly want that feeling, but I'm not sure that you guys are being realistic.
     
    I'm just saying that you shouldn't get caught up in your dreams, but look at what it will be like from a realistic stand point.

     

    Honestly guys...................



    It took me 2 minutes reading the FAQs 2 years ago to understand that WAR wasn't an hardcore PvP game.

    Real PvP is not about zerging and running around like headless chickens trying to land half a hit to as many players as possible before you die.



    Real PvP is, shitting your pants before deciding to attack an opponent, because you don't know how strong he is, and because you could lose all your shinies.

    WAR was never going to be such game (read Faqs), so I don't understand such surprise on why PvPers are deserting it.



    I do agree that there is a big question mark on how soloable this game will be.

    There is a big risk that Guilds will take over the game, and it all end up like AoC, where you can't do anything outside the guild.



    But being a sandbox, the way the game evolve will be decided by the community who inhabit the game.

    You might even have servers where solo gameplay is more popular, and some other where guild gameplay will be almost obligatory (all naturally decided by the players not Aventurine)



    We have to wait and see how it will turn out to be.

    Anyway if people wants to have an idea how Darkfall will work, they should play EvE (just so people understand that this kind of design works, if it's well done).

  • VyntVynt Member UncommonPosts: 757

    If armor is very easy to get, and you lose your armor when someone kills you, where exactly is the penalty? its basically the same thing as paying for repair and removing rez sickness etc. It is just another form of really little or no consequence.

    I've often read about people wanting full loot since it is so hardcore, but the thing is, it really isn't hardcore at all. You just respawn and slap on that new suit of armor you just lost that was in the bank.

     

    I'm not really for or against looting, it is just I've always found it odd that people consider this hardcore and whine about how death in other games is meaningless. This way seems fairly meaningless to me. Perhaps it may help crafters, but then again, everyone just mind end up their own crafter so they always have a spare set of equipment.

    Also, I've noticed the zerg mentality has increased over the years, and I forsee this happening if the game comes out. That and a bunch of stealthers around solo, hehe. Don't want to wander around alone if people can see you lol.

  • Mazer14Mazer14 Member UncommonPosts: 129
    Originally posted by sandboxy

    Originally posted by IchabodCrane


    I mean...WAR was supposed to be where all the hardcore PvPers were gonna go



     

    Stop, stop it! You're killing me hahahaa!

    Oh man, now that was a good one, ROFL



     

    Hah, this.

    WAR was just WoW with more focus on PvP.. Wasn't even close to being 'hardcore'.

    ~~~~~~~~~~~~~~~~~~~~~~~~
    Self-confessed DF fanboy. Finally a real ****ing MMO.

  • gothagotha Member UncommonPosts: 1,074

    If you want hardcore play roma victor.  You might only loose 1 item during loot but you could of likely worked weeks for that one item.

     

    Figure this will about has hardcore as pre tremmel UO

  • sandboxysandboxy Member Posts: 153
    Originally posted by gotha


    If you want hardcore play roma victor.  You might only loose 1 item during loot but you could of likely worked weeks for that one item.
     
    Figure this will about has hardcore as pre tremmel UO



     

    This is very true. Making a goddamn spear in that game can take hours, and it's usually a very shitty spear too. Roma Victor is the definition of hardcore, Darkfall ain't got shit compared to that.

  • KhaelSUNKhaelSUN Member Posts: 394


    Originally posted by Vynt
    If armor is very easy to get, and you lose your armor when someone kills you, where exactly is the penalty? its basically the same thing as paying for repair and removing rez sickness etc. It is just another form of really little or no consequence.
    I've often read about people wanting full loot since it is so hardcore, but the thing is, it really isn't hardcore at all. You just respawn and slap on that new suit of armor you just lost that was in the bank.
     
    I'm not really for or against looting, it is just I've always found it odd that people consider this hardcore and whine about how death in other games is meaningless. This way seems fairly meaningless to me. Perhaps it may help crafters, but then again, everyone just mind end up their own crafter so they always have a spare set of equipment.
    Also, I've noticed the zerg mentality has increased over the years, and I forsee this happening if the game comes out. That and a bunch of stealthers around solo, hehe. Don't want to wander around alone if people can see you lol.

    personally ive never said full loot is hardcore. What is most important about full loot is the downtime it gives the looser. This is important when you fight for land and ressources, that the loosers cant just zerg right back, but have to spend some time reequipping.

    But there will be different tiers of equipment. Some people in big healthy guilds or good traders even will be able to afford wearing better armor, because they can afford to loose it. Others will only wear they lousiest sets that can easily be replaced.

    So in some cases loosing your armor will hurt, like if you wield one of those specially made race weapons for example. That will cost you quite alot.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
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    http://www.bloodmonarchy.com

  • VyntVynt Member UncommonPosts: 757

    I just think people will tend to use crap gear if they risk losing it all the time. I almost rather have heavy stat reduction that makes downtime a must, but then that could get old too when you have a dozen people ganking others. There will always be pitfalls I guess.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Vynt


    If armor is very easy to get, and you lose your armor when someone kills you, where exactly is the penalty?

     

    I think you've been a little simplicistic (no offence).



    The fact that this game won't be gear focused is well known, but that doesn't mean that equipment won't count.

    It will count, maybe 30%, instead ov the 70% of normal MMOs.



    Of course you won't have uber armor, like the Epics in WoW.

    You will have basic, average and good armor, and if you want to have good chances to win in PvP you should wear always the good armor set.

    Obviously getting hold of a good armor is not as easy as to get hold of an average or basic armor (although it should be mmuch more easy than getting an Epic in WoW).

    And by the way the basic armor is the armor you will probably get once you ll be killed and stripped off all your belonging.

    So is not like once you die, you gonna get a good armor straight away.



    So dieing in DF it is not exactly like paying for repair in WoW............

    If you can't figure out how does it work, play EvE for a while.

  • KhaelSUNKhaelSUN Member Posts: 394


    Originally posted by Vynt
    I just think people will tend to use crap gear if they risk losing it all the time. I almost rather have heavy stat reduction that makes downtime a must, but then that could get old too when you have a dozen people ganking others. There will always be pitfalls I guess.

    no man, pvp'ers will always strive to have every little advantage possible. Even if the good gear only give you a slight advantage, people will still strive to wear that.

    when you see someone in good gear, you know they are either very good at pvp'ing, therefore can afford it, or good trader, or connected to a wealthy guild.

    People who suck at pvp or in poorly organized guilds will, or solo players will probably wear pretty crappy gear. The good thing is it will only give them a small disadvantage.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • ganbeeganbee Member Posts: 233

    When this game comes out,  I hope that gear matters, but not so much you can't afford to lose it.  Let's face it, Does anyone wanna be ganked so much they spend the entire game running around naked! I guess that is play style question. I will be grouping as often as possiable, too detur attacks from the hardcore players. To answer the question of the OP, YES this game will be hardcore! They really need an open beta and few stress test's, long beta too see how the ganking will insue. This is where AOC failed, because they did not see what happens when a bunch of high level people get bored! Obvious to most, you have lot's high level's and no fesiable battleground area that is going to start a gankfest! They say closed beta, usaully a couple hundred people playing, I like to see 10,000 people playing at once.  That may help getting there product to market.

  • altairzqaltairzq Member Posts: 3,811

    Probably people will have 2-3 sets of good armor in the bank so death will be trivial. It's like in Mortal Online they are screaming for full loot with cheap armor and weapons. Very hardcore yes

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Gears are no big deal. Skills will help you the most. If you are good at fps game, you will be good at darkfall.

    BTW, when you die, you respawn with your starter gears. When you create a character, you can chose your starter gears.

    If you think that veteran noobs players will be fucking overpowered compared to some pro newb's that reroll charater, you are wrong. I think atleast 2 or more newb's will be able to kill a vet depending on the mindgame of both of them.

    When you play darkfall, dont play it like a grinding game. Play it like halo in Counter strike or america's army.

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  • weg886weg886 Member Posts: 318

    Gear is supost to wear out and break after so long , 

     

    Thats to keep the jobs going and the community wealthy.

    WWIIOnline The Real War!

  • dcoleman07dcoleman07 Member Posts: 126

    Im sure gear in this game will have a huge impact, as it should becuase if you work to get the gear and you can keep it in this kind of game then more power to you.  I'd like to think however that unlike some other MMO's this game will be about the skill of the player not the will of the player. 

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by dcoleman07


    Im sure gear in this game will have a huge impact, as it should becuase if you work to get the gear and you can keep it in this kind of game then more power to you.  I'd like to think however that unlike some other MMO's this game will be about the skill of the player not the will of the player. 

     

    Its all relative dcoleman, ofcourse there will be powerful gear but the powerful gear wont give you a massive advantage or it will make it unfair, its being scaled so that it still weak enough to allow newer players a decent chance to win in a fight from what i gathered so far.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • TheGabeCaronTheGabeCaron Member Posts: 5
    Originally posted by Realbigdeal


    Gears are no big deal. Skills will help you the most. If you are good at fps game, you will be good at darkfall.
    BTW, when you die, you respawn with your starter gears. When you create a character, you can chose your starter gears.
    If you think that veteran noobs players will be fucking overpowered compared to some pro newb's that reroll charater, you are wrong. I think atleast 2 or more newb's will be able to kill a vet depending on the mindgame of both of them.
    When you play darkfall, dont play it like a grinding game. Play it like halo in Counter strike or america's army.



     

     

    First, I would like to state that the devs said that FPS Twitch skills would give the player an advantage, but that it was not that much of a deal. The best FPSer could be defeated by an average FPSer with better skills or gear, or one who simply used the terrain to his advantage, who knew how to use his skills bettter, who was bright enough to bring a friend, etc

    The starter gear part has not been confirmed, as far as I know.

    The accurate statement from the devs was 4 freshly created noobs in starter pants could take down a fully developped character with good gear. Of course, it can vary. Maybe the Vet's exceptionnal skills and use of terrain could allow it to win, while it could be the same for one new toon.

  • MakestroMakestro Member Posts: 218
    Originally posted by IchabodCrane


    I mean...WAR was supposed to be where all the hardcore PvPers were gonna go

     

    I stopped reading right here and anything the OP said after this point is worthless.

    www.scarybadguys.com

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