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The Soloer - the new king of "my playstyle should be the only way to play"

Hardcore raiders are elitist? nah .... PVPers? no way how about the hardcore grouper? nah they all take a back seat to the Soloer in the Elitist level.

you heard the phrase "raid or die" well now the new battlecry is "SOLO or die!".

Ask any hardcore raider or grouper and most will tell you they don't mind the soloer, that they should have content geared toward them they don't have a problem with people wanting to solo. Ask a soloer about raiders or hardcore groupers? and you will hear things like "raiding sucks its done by no life losers" "endgames shouldn't be about raiding".

Post a topic about Solo content and most are willing to acknowledge a need for it. Post a topic about grouping viablity and you will get post saying "grouping doesn't need to be boosted you can kill faster than us soloers". Post about raid content and you will most likely get "I pay just as much as the raider I as a soloer shouldn't be excluded from content".

oh they will cry about how the game isn't fair to thier playstyle, how game should cater to them as well but the reality is that games ARE ONLY catering to thier playstyle and they still aren't happy. they still whine and complain anytime a new group oriented dungeon comes out, they whine and complain anytime a new raid zone comes out.  when really you never EVER hear a hardcore raider/grouper complain about new solo quests coming out.

Its all about the soloer all the time and its sad that more and more games are listening to these elitists

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Comments

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    ...... everybody wants to get rewarded for what they do, groupers want rewards for killing a monter in a dungeon. Pvpers want rewards for pvping, soloers want rewards for soloing ........ Hasnt it always been like this? Everyone wants to be rewarded for killin some big monster or doin something 100+ times. Do you think nobody should get anything for soloing, pvping, or grouping?

    image

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    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • RavanosRavanos Member Posts: 897
    Originally posted by tvalentine


    ...... everybody wants to get rewarded for what they do, groupers want rewards for killing a monter in a dungeon. Pvpers want rewards for pvping, soloers want rewards for soloing ........ Hasnt it always been like this? Everyone wants to be rewarded for killin some big monster or doin something 100+ times. Do you think nobody should get anything for soloing, pvping, or grouping?



     

    did you read my post or just reply to the title?

  • UmbroodUmbrood Member UncommonPosts: 1,809

    That is strange, because my experience is the exact opposite.

    Mostly when people ask for solo they get told to go play a single player game.

    I spend and have spent a fair bit of time in these forums, as well as inside numerous MMO's, ( well only EVE and TCoS beta as of now, but still, ) and I must say that I do not recognice what you are saying.

    It does seem howeve, judging from our MMO juggernaut that solo play is were a lot of the money is in this business so I am not surprised it gets more and more room.

    Not sure I like it but that is how things are.

    Solo should be viable of course, but grouping should be quicker and give you access to better gear.

    Not that group mobs should drop better, but a group of six people probably kills ten times as fast a single person making the loot pile so much larger to chose items from.

    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
    ------------------------------------------------------------------------------------------

  • ste2000ste2000 Member EpicPosts: 6,194

    I think what it is saying is that Raiders don't have a problem having solo content in a game, whilst Soloers whine to death if the game has Raiding in it.

    That's the point of the post I think.



    I kinda agree with the OP, I don't think people who prefer solo understand what MMORPGs are all about.

    The least thing they should do is to compaign against group/raid oriented content, since the Massively in MMORPG stand for that.

    Solo content should be present in any MMO, but it shouldn't be the main feature.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Ravanos

    Originally posted by tvalentine


    ...... everybody wants to get rewarded for what they do, groupers want rewards for killing a monter in a dungeon. Pvpers want rewards for pvping, soloers want rewards for soloing ........ Hasnt it always been like this? Everyone wants to be rewarded for killin some big monster or doin something 100+ times. Do you think nobody should get anything for soloing, pvping, or grouping?



     

    did you read my post or just reply to the title?



     

    yeah i read the post, but since you gave no proof that games are catering to soloers i just gave me 2 cents on the topic as a whole. Hard to talk about a subject when there isnt any substance to whats bein said.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • RavanosRavanos Member Posts: 897
    Originally posted by Umbrood


    That is strange, because my experience is the exact opposite.
    Mostly when people ask for solo they get told to go play a single player game.
    I spend and have spent a fair bit of time in these forums, as well as inside numerous MMO's, ( well only EVE and TCoS beta as of now, but still, ) and I must say that I do not recognice what you are saying.
    It does seem howeve, judging from our MMO juggernaut that solo play is were a lot of the money is in this business so I am not surprised it gets more and more room.
    Not sure I like it but that is how things are.
    Solo should be viable of course, but grouping should be quicker and give you access to better gear.
    Not that group mobs should drop better, but a group of six people probably kills ten times as fast a single person making the loot pile so much larger to chose items from.



     

    yes that does happen, but it seems like from my experience that only happens when soloers try to "push" thier playstyle on others, by demanding less raid content or less group content ... or huge rewards for soloing.

    I admit i have told people like i describe to play a single player game. but only in response to what i wrote. I like many raiders understand the need for solo content ( I don't understand why people come to MMOs when ALL they plan on doing is soloing but I wouldn't put them down for doing so).

  • ArckenArcken Member Posts: 2,431

    Solo play doesnt belong in MMOs its slowly killing the social aspect of MMOs.

  • RavanosRavanos Member Posts: 897
    Originally posted by tvalentine

    Originally posted by Ravanos

    Originally posted by tvalentine


    ...... everybody wants to get rewarded for what they do, groupers want rewards for killing a monter in a dungeon. Pvpers want rewards for pvping, soloers want rewards for soloing ........ Hasnt it always been like this? Everyone wants to be rewarded for killin some big monster or doin something 100+ times. Do you think nobody should get anything for soloing, pvping, or grouping?



     

    did you read my post or just reply to the title?



     

    yeah i read the post, but since you gave no proof that games are catering to soloers i just gave me 2 cents on the topic as a whole. Hard to talk about a subject when there isnt any substance to whats bein said.



     

    are you kidding me? look at the new trend in games everything is catering to the soloer

  • EvilGargamelEvilGargamel Member Posts: 85
    Originally posted by Ravanos


    Hardcore raiders are elitist? nah .... PVPers? no way how about the hardcore grouper? nah they all take a back seat to the Soloer in the Elitist level.
    you heard the phrase "raid or die" well now the new battlecry is "SOLO or die!".
    Ask any hardcore raider or grouper and most will tell you they don't mind the soloer, that they should have content geared toward them they don't have a problem with people wanting to solo. Ask a soloer about raiders or hardcore groupers? and you will hear things like "raiding sucks its done by no life losers" "endgames shouldn't be about raiding".
    Post a topic about Solo content and most are willing to acknowledge a need for it. Post a topic about grouping viablity and you will get post saying "grouping doesn't need to be boosted you can kill faster than us soloers". Post about raid content and you will most likely get "I pay just as much as the raider I as a soloer shouldn't be excluded from content".
    oh they will cry about how the game isn't fair to thier playstyle, how game should cater to them as well but the reality is that games ARE ONLY catering to thier playstyle and they still aren't happy. they still whine and complain anytime a new group oriented dungeon comes out, they whine and complain anytime a new raid zone comes out.  when really you never EVER hear a hardcore raider/grouper complain about new solo quests coming out.
    Its all about the soloer all the time and its sad that more and more games are listening to these elitists



     

    I like solo play sometimes

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Ravanos

    Originally posted by tvalentine

    Originally posted by Ravanos

    Originally posted by tvalentine


    ...... everybody wants to get rewarded for what they do, groupers want rewards for killing a monter in a dungeon. Pvpers want rewards for pvping, soloers want rewards for soloing ........ Hasnt it always been like this? Everyone wants to be rewarded for killin some big monster or doin something 100+ times. Do you think nobody should get anything for soloing, pvping, or grouping?



     

    did you read my post or just reply to the title?



     

    yeah i read the post, but since you gave no proof that games are catering to soloers i just gave me 2 cents on the topic as a whole. Hard to talk about a subject when there isnt any substance to whats bein said.



     

    are you kidding me? look at the new trend in games everything is catering to the soloer



     

    what new games?

    AOC? has castle sieges and raids, last i checked you cant take a castle by yourself

    WAR? havent played it, but i hear there is a major lack of communication. This has nothing to do with soloers wanting to solo more, it has something to do with poor development. And also you group up to take forts and castles and what not is in the game.

    i dont see any new trend in any game. The only game ive seen that has had a problem with "not enough group content" is WAR and thats just from what ive heard, i'm sure there are people out there who dont have trouble talkin with other people

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    Playing: EVE Online
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    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • BladinBladin Member UncommonPosts: 1,089
    Originally posted by Arcken


    Solo play doesnt belong in MMOs its slowly killing the social aspect of MMOs.

     

    Solo play is fine, what's killing MMOs is bad group content.

     

    People solo because they can play the game whenever they want, without logging on and spending 20 minutes to hours finding a group.

    If you want group content to regain it's glory you have to.

    1. Give rewards for group play that make it worthwhile

    2. Make it quick and easy to get into a group.

    3. Reduce travel time going to where your group is, or where your group is going

    4. Make Group content tie into the solo content.  For example, have a quest chain to fight say, the wow defias.  And then have a group mansion/castle to go into and kill for the final step, similar to deadmines... except more into the regular questing.

    5. Make Elite mobs scale in difficulty based on party make up.  This would be hard.  like If you have a tank it does more damage(but its manageable) If you have a healer it has more hp(takes longer to kill) if you have dps classes then it's defense goes up.   So for each party member, while it is easier overall(and doable) you will end up with a challenging fight, and perhaps doable without a tank since it's damage doesnt go up and a healer could cover a sturdy dps. 

    Or if theres no healer it wouldn't have as much dps, so if the tank could mitigate damage well enough the dps could potentially burn him down.

    Something like that anyway...

     

    If you keep it like EQ/EQOA/FFXI style grouping then no thank you.

    The day you see me logging onto a game and going

    Necromancer LFG!!!!! for 20 minutes every time i log in... is the day i don't log in.

    image

  • ArckenArcken Member Posts: 2,431
    Originally posted by Bladin

    Originally posted by Arcken


    Solo play doesnt belong in MMOs its slowly killing the social aspect of MMOs.

     

    Solo play is fine, what's killing MMOs is bad group content.

     

    People solo because they can play the game whenever they want, without logging on and spending 20 minutes to hours finding a group.

    If you want group content to regain it's glory you have to.

    1. Give rewards for group play that make it worthwhile

    2. Make it quick and easy to get into a group.

    3. Reduce travel time going to where your group is, or where your group is going

    4. Make Group content tie into the solo content.  For example, have a quest chain to fight say, the wow defias.  And then have a group mansion/castle to go into and kill for the final step, similar to deadmines... except more into the regular questing.

    5. Make Elite mobs scale in difficulty based on party make up.  This would be hard.  like If you have a tank it does more damage(but its manageable) If you have a healer it has more hp(takes longer to kill) if you have dps classes then it's defense goes up.   So for each party member, while it is easier overall(and doable) you will end up with a challenging fight, and perhaps doable without a tank since it's damage doesnt go up and a healer could cover a sturdy dps. 

    Or if theres no healer it wouldn't have as much dps, so if the tank could mitigate damage well enough the dps could potentially burn him down.

    Something like that anyway...

     

    If you keep it like EQ/EQOA/FFXI style grouping then no thank you.

    The day you see me logging onto a game and going

    Necromancer LFG!!!!! for 20 minutes every time i log in... is the day i don't log in.



     

    Thats why you join a nice large, and active guild, I played EQ for over 5 years, and never had to worry much about not finding groups.

    Now if you instead offer lots of solo content, then you are making it harder for grouping as far as Im concerned, if everyones out soloing, then youll have a far harder time finding a group.

    Again, make a lot of friends in a game, the more friends you have the less you'll have to wait for groups.

    I cant count how many times I used to log into EQ, and got multiple tells from people saying "man where have you been, come tank for us!"

    But again people dont seem to understand that guilds, as well as building relationships with other gamers will solve your grouping problems, instead they continue ontheir solo route, hardly speaking or interacting with anyone, and thus turning the game into a sterile, empty experience.

    Introduce yourself to people, throw em gear youve picked up that you cant use, help them out, I promise you that you will find MMOs to be a far easier and more enjoyable.

     

  • KerithKerith Member UncommonPosts: 104
    Originally posted by Bladin


    Necromancer LFG!!!!! for 20 minutes every time i log in... is the day i don't log in.

     

    I completely agree ... good post.

  • ArckenArcken Member Posts: 2,431

    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.

    If its one thing we learned on the EQ pvp servers, its that going out alone = death.

    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • ArckenArcken Member Posts: 2,431
    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by Arcken
    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.

    I'll gladly solo that one, just like i successfully did in eve, guildwars, wurm, lineage (eww)..
    I find it interesting to solo things that are designed for grouping, it may be a lot harder, but that's what is fun for me.

    Btw., people demanding another playstyle to be nerfed when it does not even affect them..yeah, i hate them too.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.



     

    back in EQ and UO, all i did was solo and i had fun. I was a bit young and didnt get into guilds, but i still had fun. MMOs are social games yes, but they aren't supposed to make it where you have to group to do every single task. If an mmo made it where you depended on others for everything, and that population diminished, the game would die off as quick as people would cancel their subscriptions from being burnt out of playing.

    EDIT: i look at grouping as a way of makeing things easier .... when you group, you kill things easier, and you get better gear easier and surviving better/easier.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • ArckenArcken Member Posts: 2,431
    Originally posted by batolemaeus


     

    Originally posted by Arcken

    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.

     

    I'll gladly solo that one, just like i successfully did in eve, guildwars, wurm, lineage (eww)..

    I find it interesting to solo things that are designed for grouping, it may be a lot harder, but that's what is fun for me.

    Btw., people demanding another playstyle to be nerfed when it does not even affect them..yeah, i hate them too.



     

    The solo content wont be your problem, itll be the roving bands of guildies constantly ganking you and taking all your gear, and thus erasing all the hard work youve put into soloing. I promise you it will be brutal, and frankly, I have no sympathy for people who try to solo in a game where they should know it will make them a juicy, easy kill.

  • ArckenArcken Member Posts: 2,431
    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.



     

    back in EQ and UO, all i did was solo and i had fun. I was a bit young and didnt get into guilds, but i still had fun. MMOs are social games yes, but they aren't supposed to make it where you have to group to do every single task. If an mmo made it where you depended on others for everything, and that population diminished, the game would die off as quick as people would cancel their subscriptions from being burnt out of playing.

    Ah now see the thing is though in EQ, soloing provided far less xp, and you had to spend far more time than people who actually grouped up.

     

    You wouldnt ever have had the good gear, the people to come out and rezz you for the xp return, or even people to help you kill off other people so you could get back to your corpse.

    Thats a huge handicap if you ask me, and thats why soloing wasnt all that popular in EQs prime.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.



     

    back in EQ and UO, all i did was solo and i had fun. I was a bit young and didnt get into guilds, but i still had fun. MMOs are social games yes, but they aren't supposed to make it where you have to group to do every single task. If an mmo made it where you depended on others for everything, and that population diminished, the game would die off as quick as people would cancel their subscriptions from being burnt out of playing.

    Ah now see the thing is though in EQ, soloing provided far less xp, and you had to spend far more time than people who actually grouped up.

     

    You wouldnt ever have had the good gear, the people to come out and rezz you for the xp return, or even people to help you kill off other people so you could get back to your corpse.

    Thats a huge handicap if you ask me, and thats why soloing wasnt all that popular in EQs prime.



     

    i did just fine ...... like i said i had fun, and thats what VIDEO GAMES are about.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • ArckenArcken Member Posts: 2,431
    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.



     

    back in EQ and UO, all i did was solo and i had fun. I was a bit young and didnt get into guilds, but i still had fun. MMOs are social games yes, but they aren't supposed to make it where you have to group to do every single task. If an mmo made it where you depended on others for everything, and that population diminished, the game would die off as quick as people would cancel their subscriptions from being burnt out of playing.

    Ah now see the thing is though in EQ, soloing provided far less xp, and you had to spend far more time than people who actually grouped up.

     

    You wouldnt ever have had the good gear, the people to come out and rezz you for the xp return, or even people to help you kill off other people so you could get back to your corpse.

    Thats a huge handicap if you ask me, and thats why soloing wasnt all that popular in EQs prime.



     

    i did just fine ...... like i said i had fun, and thats what VIDEO GAMES are about.

    Unfortunately you were confined to a very small part of the game, and if that was fine for you, great.

     

    I however wanted to see the game in its entirety, have some of that crazy nice raid gear, and get my epic weapon.

    I  can also tell you didnt play on one of the PVP servers like I did, so you werent nearly as dependant on the help of others.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.



     

    back in EQ and UO, all i did was solo and i had fun. I was a bit young and didnt get into guilds, but i still had fun. MMOs are social games yes, but they aren't supposed to make it where you have to group to do every single task. If an mmo made it where you depended on others for everything, and that population diminished, the game would die off as quick as people would cancel their subscriptions from being burnt out of playing.

    Ah now see the thing is though in EQ, soloing provided far less xp, and you had to spend far more time than people who actually grouped up.

     

    You wouldnt ever have had the good gear, the people to come out and rezz you for the xp return, or even people to help you kill off other people so you could get back to your corpse.

    Thats a huge handicap if you ask me, and thats why soloing wasnt all that popular in EQs prime.



     

    i did just fine ...... like i said i had fun, and thats what VIDEO GAMES are about.

    Unfortunately you were confined to a very small part of the game, and if that was fine for you, great.

     

    I however wanted to see the game in its entirety, have some of that crazy nice raid gear, and get my epic weapon.

    I  can also tell you didnt play on one of the PVP servers like I did, so you werent nearly as dependant on the help of others.



     

    you missed the point of the post ...... VIDEO GAMES are about haveing fun, not everybody finds fun in grouping. MMORPG or not, its still a game.

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  • ArckenArcken Member Posts: 2,431
    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken

    Originally posted by tvalentine

    Originally posted by Arcken


    Im also looking forward to seeing a certain mmo (Darkfall, provided it delivers) because its going to be very anti-solo.
    If its one thing we learned on the EQ pvp servers, its that going out alone = death.
    FFA and full loot, well you wont see many solo people surviving alone, theyll be slamming the cancel subscription button faster than you can say WoW.



     

    you would think that would hurt its subscription numbers...... And if it does like i think it will, im sure Adventurine witll churn out as much solo content as they can, or the soloers will disapear into the corners of the unpopulated server while guilds are too busy doin their pvp in the main areas of the world.

    EDIT: kinda reminds me of shadowbane ..... and look where that game is now.

    MMOs are supposed to be social games, at least they were. You depended on other people to help progress, its like being on a team.

     

    You have to function within the whole to make it work, you cant just say, Screw this basketball team, Im just gonna go shoot baskets by myself.

    If you are shooting baskets by yourself, you arent playing basketball, just like if you are soloing in a game, you arent playing an MMORPG.



     

    back in EQ and UO, all i did was solo and i had fun. I was a bit young and didnt get into guilds, but i still had fun. MMOs are social games yes, but they aren't supposed to make it where you have to group to do every single task. If an mmo made it where you depended on others for everything, and that population diminished, the game would die off as quick as people would cancel their subscriptions from being burnt out of playing.

    Ah now see the thing is though in EQ, soloing provided far less xp, and you had to spend far more time than people who actually grouped up.

     

    You wouldnt ever have had the good gear, the people to come out and rezz you for the xp return, or even people to help you kill off other people so you could get back to your corpse.

    Thats a huge handicap if you ask me, and thats why soloing wasnt all that popular in EQs prime.



     

    i did just fine ...... like i said i had fun, and thats what VIDEO GAMES are about.

    Unfortunately you were confined to a very small part of the game, and if that was fine for you, great.

     

    I however wanted to see the game in its entirety, have some of that crazy nice raid gear, and get my epic weapon.

    I  can also tell you didnt play on one of the PVP servers like I did, so you werent nearly as dependant on the help of others.



     

    you missed the point of the post ...... VIDEO GAMES are about haveing fun, not everybody finds fun in grouping. MMORPG or not, its still a game.

    So let me ask you this, if all you did was solo, then why play an MMO? Why not a single player RPG?

     

  • winterwinter Member UncommonPosts: 2,281
    Originally posted by ste2000


    I think what it is saying is that Raiders don't have a problem having solo content in a game, whilst Soloers whine to death if the game has Raiding in it.

    That's the point of the post I think.



    I kinda agree with the OP, I don't think people who prefer solo understand what MMORPGs are all about.

    The least thing they should do is to compaign against group/raid oriented content, since the Massively in MMORPG stand for that.

    Solo content should be present in any MMO, but it shouldn't be the main feature.



     

     Odd as I've always seen your posts honestly as the group/raid player that insists every game bend to his group/raid playstyle. Take any of your posts in EQ2 forums the game suck's you say in pretty much every post because its not interdependent forced grouping/raid based. Your views (as far as i've seen) have never in any post (up till this one) ever allowed for a solo playstyle. ie if the game doesn't force grouping it sux.

       Congrats but you are one of the prime examples of why the OP's assessment is wrong. Not saying the hardcore solo'er aren't just as wrong, but there should be some allowance for more then just your playstyle,(or theirs) and just because a game doesn't fit your preconcieved Ideals of what a game must be doesn't mean it sucks, it just means it suck's to you.  Not to single you out. my apologies in advance, there are many harcore elitist pro forced grouping codependent posters here with the same "my playstyle only" posting record, just happened to see your post here first.

      OP you forgot about the "It must be a sandbox" posters. They also insist that any game that doesn't fit their version of a sandbox suxxors. Just check out almost any of the SWTOR threads recently.

      As for me i have always posted there is room enough in the genre for all playstyles as long as they can support the game of their playstyle type. I may have doubts in some of the games themselves (say DF for example) but it doesn't mean i am against anyones playstyle. Live and let live any MMO that comes out be it DF or SWTOR that does good is IMO good for the market on a whole. A Successful MMO brings more interest and investers willing to take more risks on new and different playstyles (even niche ones) each failed MMO just reinforces in the few investers eyes that a game has to be a WoW clone.

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