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There is no question that EVE is the most complex MMO in existance.
But It is also the only "REAL" simulated world ever acomplished in history of computer gaming.
EVE in it self is living breathing meta world populated with players. They make the economy. They live and die by each other hand. They own and police areas... it is more than just sandbox game , IT IS AMAZING!
But there is a catch!
Something that makes me being the greatest fanboy of EVE an in same time not play it!!!
In its heart EVE is a War game. Everything in it revolves about killing.
You mine , produce , trade , own parts of space , run corporations - all in aim to kill better your enemies!
Now this is fine and dandy , e-ok. But question is?
EVE the one universe wonder. The only real virtual world simulation....WHY IS IT AIMED EXCLUSIVELY AT PVP PLAYER ? Why can not players that do not care about war have go at it ?
Now I know what you will say:
You can play EVE , and never PVP!
Well, Yes its true. But is it fun? Not really. EVE is aimed at pvp player , and thats the fact.
So what the hell is "Ambulation" than ? Walking in stations? Owning Bars , dance clubs ?
Buying clothes , dressing up ?
This can be fun for PVP player for first 2 days, and than he is back in space killing - this is what he wants from the game! He will become disinterested very fast.
So what is "Ambulation" than ? And Why spend all that time and money to make it ?
Now this is purely speculative , but if its not the fact than CCP is making a huge investment for nothing.
I think EVE is getting valuable CIVIL / NON-PVP part. Something that will draw the other side to the game as well !
If CCP can pull this trough. Make station gameplay as complex and engaging as the rest of the game. It will be a pure jackpot.
My suggestions would be simple:
EVE is lacking NPCs and NPC commodities : Food, water ,booze, consumer electronic...etc.
Let say a station has 1000 NPCs living in it. They will need to be supplied this commodities. And you could set up shop selling it to them. And someone will need to deliver it...etc
All in all
Making , less WAR-ORIENTED component in EVE (but not hampering the other part of the game) would be a great step forward. And would bring lot of new people in the game.
And i hope this is what CCP is doing with "Ambulation"
Comments
I highly disagree. So far, at least from the 0.0 corps and alliances i have contacts to, the responses to the latest videos were largely positive. It will not be something that will make everyone stay at stations forever, but it could make for some pretty nice fluff. Fleet briefings on the main staging station, speeches, or simple socializing. Imo, it might make eve a lot more world-ish, without affecting pvp a lot.
You dont disagree at all.
All you said its true. And is not contradicting what i said. It looks fine even for most PVP oriented EVE player.
But look...
So the fleets will stage speaches. Or you will socialise for 1 hour of 30 hours you played. Thats all fine.
But novelty of that wears of quickly, and people do it less and less over time - if the function is only for cosmetical purpose.
Cause you can do speaches over simple chat. And why would you socialise (if you did it and seen it) if you can instead PVP or earn credits ?
(and btw this was proven in fact , in other games that had this feature - like potbs or AA)
I am saying. It is pretty big stretch for a pure cosmetical addition. That costed lot of time and money , will cost a lot in future ( separated servers for in character station elements...etc)
I can not imagine that CCP is not building a solid and complex gameplay element to it.
It is smart thing to do and they are smart company.
And if not , its bit of wasted time and resources on purely cosmetical addon , in a game for people mostly interested in PVP ( lets face it - EVE players are not exactly LOTRO roleplayers or Second life clothes buyers)
Actually there will be some PvP based uses in Ambulation which will keep the majoraty of EvE into using it.
First the corperation map room will have several exclusive PvP planning tools for use in Wars etc such as a map with deployable nav tokens so you can tell your forces where to go and when [if your setting up a trap for example].
Also CCP have asked the community to tell them what we want in it bearing in mind that its mainly a social tool with no harsh PvP [i.e. no killing] one idea thats popular is arena combat via Mindcrash tournaments [basically virtuall mech combat].
This means that there are more than just social reasons for a PvP person to use Ambulation so if your running a Casino or shop you will ahve opertunitys to sell goods.
Also lately CCP have been expanding the PvE aspect of EvE [about time too] by adding new missions agent types etc.
Also bear in mind they may NOT be telling us all there is just yet for all we know there is something truly unique being put into it and its being kept secret till later [wonty be the first time they did this i think].
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Part of the reason is that they are making most of this stuff anyways for "World of darkness online" so why not use it to make Eve a bit more intresting?
If just a few % likes it in Eve it is well done, and also they get the engine tested out for the next game
While most PvP players might not like it some actually do, sometimes doing the same thing gets boring so why not go to a nightclub and relax. meet the community and stuff?
It is a great idea even though I don't think it will attract loads of PvE players.
Heh, how a few 'walking stations' in high sec can affect any PvPers?
I still think i do.
And this is where i disagree. Yes, those things are done currently in fleet channels while the fleet idles somewhere at a pos or safespot. But if only a tiny fraction of what ccp showed with their conference room is implemented, it might be an awesome tool to show others your plans on a map. Something that is very difficult to do currently, sharing a whiteboard with 200+ people is..messy..and you don't get to look at the actual map.
I don't think WiS is purely cosmetic. It opens up a whole new world for existing 0.0 entities, with new tools for management. If you can script your own npc as promised, it will allow for some pretty interesting uses.
I do agree, however, that without those features it would be wasted development time.
Bartolomeus
I say potatoe you say potato (or however it goes)
CCP would be raving mad ( or purely just using Wis to test WoD MMO ) not to implement some sort of usefull mechanic. But YOU , and i mean YOU Bartolomeus <- will use this 1% of the time spend in EVE.
And imagine the size of the project they undertaken!
Share size of it! Animations , arhitecture , clothes , skins , textures , sounds , minigames , NPC AI , separate servers ! They are working over year (or two) on it!
If all this is just so fleet can have interactive "whiteboard" - than why not make GUI whiteboard accesible from menu ? It will be much more accesible , easy to use , players will use it more often because they will not need to travel to same station and walk so many corridors - they will have it instantly.
And what if you PVP player spend quiet time in station bar , suddenly hearing your mining fleet is on attack!
You will need to spend unecessary minutes running to your ship ! And every minute counts, you know that!
Next time , you will rather socialise in your ship and ready for action..belive me.
And if not you - I would, and would have time advantage over you.
No...
CCP invested the money with reason and plan - WiS is targeted and has purpose.
They just didnt disclose it fully
WiS is to bring more ppl in eve
also there is no use for WiS from a pvp player point of view u cant harvest implants, cloths when u pod someone, cant steal isk/ships, you only can hear discussion that are "in local" when u are in station etc
95% useless
BestSigEver :P
If it isn't WASD movement and if it doesn't have Avatar combat and if the station isn't seamless.
Then it's another boring pointless feature of EVE.
From the biography of one of my characters:
(((<< Church of the Gun >>)))
1. Thou shalt earn thy ISK with only the Gun, the Missile, the Drone, or the Smartbomb.
2. Thou shalt not fit thy ship with the Mining Laser, known as the False Gun, nor shalt thou Mine Ore.
3. Thou mayest fly the Hauler, but ONLY to migrate your personal belongings. Thou shalt not exclusively fly the Hauler in the employ of CAREBEARS in order to earn ISK.
I am a devotee of the Church of the Gun
Gunnery/Missle Laucher Op SP 7,327,235 and counting.
So as you might imagine, I'm not too concerned with the PVE side of EVE. Its a means of earning money to support my endgame goals.
But I suppose the ambulation project might provide opportunities for people who are into the more gentle style of game play in MMO's. Perhaps players could have housing, and wear clothing and of course would need crafters to support this sort of play.
I'd also like to see them add a bit to the PVE content. Seems the easiest way to to create a new area of space players could jump to where NPC aliens were routinely invading the sector (a la Tabula Rasa) and players could go fight both space and surface battles against their opponents.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This addition to me, just shows that CCP doesn't just want to dominate ship combat in MMOs. But to allow the expansion into Futuristic warfare on stations and planets. Allowing players to manage ground armies and engage in warfare to establish colonies on planets and etc. This could be beneficary in allowing a whole new world of PVP for Eve. And with the addition of wormholes opening up many more systems. The amount of exploreable content to be conquered just keeps growing.
Ociffer I swear to drunk I'm not god
FFXI-(Asura - Airram, Valefor - Zyten)
WoW-(Retired)
LotR:O-(Brandywine - Zyten)
One of the things that distingushes CCP from other MMO companies is that they are seriously expanding the game mechanics with each and every expansion, while most others only add more of the same with different skins on and a couple more level. With every EVE expansion there are either more different things to do, or there are more ways to achieve the same thing. Game becomes more and more complex and not just bigger.
I am sure that they will employ the same approach with WiS. At first they will introduce it, and put some things that you can do, and then over the period they will work on broadening and deepening the expirience, making it more complex.