Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Might just skip EQ2 news of classes is boring...

VipermmxVipermmx Member Posts: 96

I have always been a EQ2 fan and well....after the release of spell lists im annoyed. The difference in Conjure and Necro is soooo small it doesnt sound fun. Conjure gets 4 spells total different then necro???? 2 being pets....

I think they should of stuck with the old char system. The new one sounds like one huge cookie cutter. I think I will have to pass EQ2 up and WOW. There not as good as they sounded and well EQ2 is just a big flop. The difference in spells from classes is so little why be a necro???? Just for a stupid skel pet and Lifetap at high lvls????

So sad...! Hopeing another MMORPG will look better.

image

Comments

  • metalfoxusmetalfoxus Member Posts: 805
    umm... where did you read those spells? I have seen a HUGE differences in spells/skills between classes. Where did you look?

  • DespizedDespized Member Posts: 43
    I think they are just starting to get their own flavors. You have to remember that the level cap in this game will go up to 200. you are only seeing up to 50, there is plenty of time for every class to have its own personal flavor. I found them to be diverging from each other nicely.

  • DaShizDaShiz Member Posts: 375


    Originally posted by Despized
    I think they are just starting to get their own flavors. You have to remember that the level cap in this game will go up to 200. you are only seeing up to 50, there is plenty of time for every class to have its own personal flavor. I found them to be diverging from each other nicely.

    The Dev's have stated that the game has the potential to go up to 200 lvls worth of content and extention of game mechanics, but the chances of them makeing it that long of a grind is seriously unlikely. Especially at the rate character progression is now within the game.

    Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory

    Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory

  • starman999starman999 Member Posts: 1,232

    Nobody likes to know that every single ranger is exactly the same as they are.

    It is certainly possible to make these characters unique. I honestly believe that SOE is buying into the idea that MMO gamers are too stupid to make their own decisions. They are making it impossible to make a character that is "wrong" somehow.

    In a Roleplaying environment people need the ability to differentiate their character from others of the same class. I dont even care if another template is more uber than mine. I want the option of making my character the way I want him to be. Every character should have individual strengths and weaknesses not universal ones.

    This is definitely a game breaker and should be addressed before the game is released.

     

    ROLEPLAYERS UNITE!!!!!

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • VipermmxVipermmx Member Posts: 96

    I find it an issue that a Necro and Conjurer is the same dang class.... The necro gets AFEW spell that are different but has a huge selection of Conjurer spells to use. Its a BIG issue when 2 seperate classes have the same stuff but only 4-6 different spell????

     

    Why even be a Necro or Conjurer there the same thing with different pet models. Sad really. Not what I expected. They turned EQ into a huge everybody is the same. All classes have this issue. The betaboards also have many people bitching about the spell selection per class. Its pathetic.

    In all fairness WOW has a HELL of alot more flavor in the spell selection area. All classes are different. In EQ2 every subclass is a mirror of the other with afew differences. Thats not acceptable.

    image

  • AlbytapsAlbytaps Member Posts: 208
    You should just be worrying about your class and doing your job.  Why cares about someone else?  Who cares if they have alot of the same spells you do, would it be better to name the spells differently or something?  Just play to have fun, do your part and don't worry about not being able to play a class that is way better than another....it's only fair.

  • metalfoxusmetalfoxus Member Posts: 805
    Lol, the WoW fanboys are telling us EQ2 isnt diverse image

  • JackdogJackdog Member UncommonPosts: 6,321



    Originally posted by metalfoxus
    Lol, the WoW fanboys are telling us EQ2 isnt diverse image



    Sort of like the pot calling the kettle black now isn't it :) One thing is for sure since the NDA dropped, EQII scares the pants off the WoW fans, and for good reason. I dropped my WoW preorder last evening, I did have both preordered.

    I miss DAoC

  • VipermmxVipermmx Member Posts: 96

    Yep sounds like I just need to wait for a remake of EQ1. EQ2 is for newbies. I still can not even think of being a necro with spells of a conjurer and no necro spells. Necros were my fav class in EQ Now it is a watered down class. Its spells are nothing like EQ1 and hell its in simple point a Conjurer with undead pet and a high lvl lifetap.

    There is a such thing as diversity. EQ2 doesnt have it. Necro/Conjure should count as 1 class there spells are the same its a moot point. Summoner/necro/conjuere =same.

    As said in beta forums. Get to lvl20 and boom ya got all your spells. I dont call getting 4 spells that are different from a necro a subclass. It should be called Summoner class the end. Necro shouldnt even exists with such a pity of a true necro spell line.

     

    I think EQ2 will be worthless on release with the fact its variaty is low. When expansions come out they will probably flesh out subclasses since at current there stupid. Going 20=50 with conjure spells and 2 necro spells LT and pet doesnt sound worth lvling. I think its best to wait and let the people that buy bitch then EQ expansions will fix the cookie design.

    image

  • herculeshercules Member UncommonPosts: 4,925

    Don't let anyone tell you crap about the classes been the same.

    Go try it for yourself.

  • vamsevamse Member Posts: 97
    necros and summoners ARE the same class, necros are the evil version that live in freeport, summoners are the good version that live in qeynos, and they gave them a few different spells. So stop comparing them with each other, you can compare them with chanters or wizards. People need to stop comparing anything in this game with eq1, everything is different. Same with quests, I had to kill 5 certain mobs and there were 3 camps, all were camped by 1 player, who basicly waits for alot of time to get 1 kill, while in eq2 you can team up and if the quest item drops EVERYBODY gets it, that means 3 times more chanche of getting it and 3 times less waiting for a spawn.

  • langaleelangalee Member Posts: 2

    well its settled then necros are like conjurers so lets not play this game and ignore all the other classes and combinations!!

     

    Someone did a lot of thinking.

  • jimothypetrojimothypetro Member Posts: 1,437

    Like said above, necro is if you're a freeport citizen, and conjuror is for Qeynos citizens.

    And also, for you people who say WoW has more diversity.. yes it does. BUT.. how many classes does WoW have? 9? Well EQ2 has twice that, at 18(at level 20).

    So that's like saying Game A has a black mage and a white mage.. and game B has a black mage, white mage, and red mage, a red mage being a mix of the two classes... so game A is better?

    9 of EQ2's classes are entirely different. The other 9 are either on the opposite side(evil/good), or are slightly different than the other(like a troubador is a "buff" bard, and dirge is "offensive" bard).

    I can easily pick 9 classes in EQ2 that are entirely diverse, which is what WoW has.

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I'm only counting 7 for WoW, but yeah the point still stands, the level 20 sub classes, and just mirrors of each other. Wizards do DD nukes, while Warlocks focus on DoTs. Monks um, have more mitigation, and bruisers are... um good at bruising stuff.

    For me, the lack of diversity isn't between Necro, and Conjurer, although there is that, so much as it is between the players of a given class.

    Sure the Smed has said down the road they'll ad stuff via expansions that will allaw you to seperate yourself from the herd, but why should I have to wait, and plop an extra $30+ down to get there. While I wait for the aforementioned expansions, what is there to make me stand out from all the other Wardens? Why should a group choose me over any other Warden out there?

    And while player skill does play a bigger role with the healers, alot of the games design has been to make life as simple as possible. I mean, unless you are totally brain dead, you will never have to worry about breaking mez. Not sure if they've gotten around to changing it back, but they had it set that AE's did not break mez either.

    It's admirable that they are trying to even the playingfield so that everyone is equally desirable, but it just isn't going to happen.

    image

  • HaplovHaplov Member Posts: 27
    Correct me if I'm wrong because I havent played beta, but I believe the reason those two classes are so similar is because they are both from the SUMMONER tree... and one is a good version of a summoner, and the other is an evil version.

  • DhaemanDhaeman Member Posts: 531


    Originally posted by Jackdog
    Originally posted by metalfoxus Lol, the WoW fanboys are telling us EQ2 isnt diverse image
    Sort of like the pot calling the kettle black now isn't it :) One thing is for sure since the NDA dropped, EQII scares the pants off the WoW fans, and for good reason. I dropped my WoW preorder last evening, I did have both preordered.


    Why would WoW fans be scared? WoW is going to be hugely popular as is EQ2. I believe most people have already formed an opinion on which game they are going to play and barring one game being utterly terrible, I don't see them switching over. From that, friends will get friends to play and both numbers will compound to fairly high amounts. I think WoW will fair a little better than EQ2 sales wise though just because they've got a larger audience. But I'm rambling. The point is...WoW fans could care less about the dropped NDA.


  • EffectEffect Member UncommonPosts: 949


    Originally posted by Haplov
    Correct me if I'm wrong because I havent played beta, but I believe the reason those two classes are so similar is because they are both from the SUMMONER tree... and one is a good version of a summoner, and the other is an evil version.

    That's exactly the point. Two different cities, so each city will have classes related to that. Certain races can only start in Qeynos and certain races can only start in Freeport. As a result there are certain classes that are related to one of the two cities. You won't be seeing a High Elf necro or warlock, you will see a Dark elf like that since those are evil classes but you will see a High Elf conjurer or wizard. Now some races are neutral, neither good or evil so they can start in both places and as a result have a choice of what class they will be. But even then you don't have warlock, necro, etc trainers in Qeynos, just like you won't have wizard or conjurer trainers in Freeport. They can pick the class they want but they will either have to do the betrayel quest before picking their last class or find a trainer someone where else in the world. Good and evil versions of classes so they are going to be similar, but they each focus on different things. Evil classes being more offensive like the Shadowknight and good classes being more defensive like the Paladin. I can easily see the class diversity to be honest.

    What I also like is that every class is going to be desireable in a group since all are based on 4 archetypes. No more of poeple being turned down for groups cause they aren't a certain class or fit a certain role. This might have been the primary reason for the class and archetype setup. Which I think is a great fix to the problem that was found in EQ1. I hope this does do away with the long waits for a group cause the group didn't need your class. So you need a healer, you have more of a choice to pick from and don't have to really decide which one since they all do the same but each have slight differences.

    While it might seem like SOE have dumbed down things in EQ2, I don't think so. It seems like they have finally noticed how actual players are, how they take a system like the one in EQ1 and don't use it the way its suppose to be or use it in such a way unlike how they envisioned it to be used. The guiding of players in certain directions I think is needed, which opens the game up to both powergamers and those that are more casual. Having limited time to play is already an annoying thing but to have to wait for a group simply cause you aren't the class they need makes things even worse. No matter who you are, we've all played that waiting game at least once and there are those that play it every single day, the poor souls. I for one am glad something has been done about that.

    _______________
    EQ2 Qeynos Guild- http://www.imperium-arcanum.com
    http://onlinewelten.com/gd/
    image

  • linkeq2002linkeq2002 Member Posts: 58
    bump so others can see the truth hehe

    "Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"

  • EnigmaEnigma Member UncommonPosts: 11,384

    thread is now locked as the topic is invalid now as the last patch 10/20 added the content that this thread talked about.

    http://www.mmorpg.com/discussion.cfm/load/forums/loadforum/446/loadthread/24845/setstart/1/loadclass/145 

    link shows details of the patch

    The thread made perfect sense before the patch but now it serves no point bumping up an outofdate thread

     

    sorry.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

This discussion has been closed.