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First and final impressions

I have been playing WAR for a little bit now. I was one of the beta testers, elder testers, and so on.

Before any of you say 'play the game to end game' realize that I have as far as levels. I am level 40/42 on one server and I have played a few classes to 24 or so.

The game is lacking the social aspects you would expect in an MMORPG. To be quite hoenst, I see a lot of the games lately that lack the RPG portion and with this game, you get the feel of a lack of MMO as well. So I would consider it a MO.- Multi-player Online and that's about it.

The World is dead, the cities are dead, and there is basically nothing to do but BGs or in this game they call them Scenarios. An instanced form of PvP where you can level and enjoy BG style PvP taken from WoW.

I believe that the World PvP would be great, if there was anyone around to fight, but there just isn't. I think there's a lot of greatness in the World PvP but the scenarios have taken away once again from World PvP leaving this game to emulate WoW. Dead Worlds that seem like a waste of time creating. It would've been better just to make it like Fury and have people battle in instances and that is it because that is all people are doing.

I miss the days of UO and I miss the days that the game made you dependent on crafting classes and other people in order to survive. In UO you were able to solo and you could definitely explore the World around, but you often times got ganked and this is what this game is missing. And yes- I chose a PvP Server to play on so it was possible.

The game just lacks the essence of MMORPG IMO and I look forward to games of the future bringing back the feel of a persistent World that was fun to be a part of.

People have /whined over the years for quick fast paced combat and they have received it. I just wish they would've stuck with console games and left our genre alone.

Darkfall seems to be the last effort to what a game should be like and hopefully it delivers. I look forward to SW:TOR as well, but I fear the creation of classes instead of a skill game will leave us with another form of WoW with a twist leaving out the entire reason to even play MMORPG's = people.

This is just my opinion and I am sure others love this game. I enjoyed it for a bit. I have logged in about 900 hours total with Beta and post release so I am not a n00b when it comes to WAR. It just lacks.

Comments

  • popinjaypopinjay Member Posts: 6,539

    Before you finish, you might want to edit your post to include:

    1.The computer specs you have.
    2.The server you play on.
    3.The hours you play from.
    4.The amount of total hours.
    5.What classes you played.
    6.The specs those classes were.
    7.How much of the Lore book you finished.
    8.Were you in a guild?
    9.Were you in a GOOD guild?
    10.Your age.
    11.Your sex.
    12.Your race.
    13.Your social security number.
    12.Your complete gaming history.
    13.Any books you have read in the past 6 months.
    14.Do you HATE WoW? If not, have you sought mental treatment yet?
    15.Do you play tabletop games?
    16.Are you married?
    17.Do you have a job?
    18.Do you vote?
    19.Did you try and reroll?
    20.Did you try and switch to a new server?

    Failure to do or list any of the above will render your opinion worthless and baseless, and your post will be placed into the "troll" category by the fanbois.

    Just a suggestion. :)

  • lifeofagonylifeofagony Member Posts: 67

    I do agree that scenarios have hurt the game but just in the past week ive seen a big zerg in ORvR.Just last night spent 4 hours in ORvR.Took 8 BOs, 1 keep and defended 1 keep.Went from RR 19 to RR 20 in that time.I think the game is very new still and is going to grow into a well community game,its just very new.

  • amoroneamorone Member UncommonPosts: 209

    On Ostermark, I'd say the game is really taking shape now. Realm pride is growing. There are BIG nightly open RvR battels all throughout ALL tiers with sides trying to lock down areas. On the Order side, we have great communication going now for T1-4 between not only guilds, but various alliances and even non-guilded players (ie. Alliances makes sure to spread word on region chat too). So you are seeing more and more coordinated efforts across tiers. I am sure Destro is doing the same on their side as it is a continual see-saw. This has made the game soooo much more fun even now.....and we haven't even begun to take capital cities yet.

    I would just say give it time. This game is far "larger" than a lot of people realize.

  • LiquidWolfLiquidWolf Member CommonPosts: 516
    Originally posted by amorone
    I would just say give it time. This game is far "larger" than a lot of people realize.

     

    The problem is people don't want to give it time when they have already given it money.

    This is not a world that grows, expands, changes, or becomes better the more time a player puts into it. My character is not something I get attached to, like to stay with through the hard times or the good times. The player had BETTER get what they want, regardless of what it will do to the game.

    This is a themepark a player pays 15 dollars a month to attend...This is entertainment, and a player better be entertained or the company can watch a player go to some other themepark to spend their money.

    -

    This is the mentality I see in the population of MMO's today... or perhaps the player has already put in a year or two into some other MMO, and expects this new one to do exactly what the old one did.... but better.

    It takes effort, the ability to compromise, and the desire to have find ways to have fun...

    But many people who play MMO's today don't have this.

  • popinjaypopinjay Member Posts: 6,539


    This is a themepark a player pays 15 dollars a month to attend...This is entertainment, and a player better be entertained or the company can watch a player go to some other themepark to spend their money.

    -

    This is the mentality I see in the population of MMO's today... or perhaps the player has already put in a year or two into some other MMO, and expects this new one to do exactly what the old one did.... but better.


    Guilty as charged. This was me with Warhammer. It was just taking too long to get things going all the while hearing, "wait for it.. wait for it". LOTRO was great out the box and I played 2 characters to max there before the content got light. So it went on the shelf while people there said "wait for it". I am now resubbing to LOTRO cause theres new classes to play and new content to experience. I could do the same with WoW (3- 70s there) but I'm tired of playing WoW. I still thought it was fun and a good game (not great), but I'm just tired of it.

    I never felt it was my job to keep titles going with my fees if they weren't providing the fun. FFXI was the one game that made me stay for almost 4 years cause you couldn't just max a character in one month or two, unlike most of these out now today (including War). That sense of difficulty was key and kept the fees going. I was also having fun along the way.

    War was fun for about a month and some. Then it just got too slow to warrant my fees propping up the game with little choices for other things while waiting for more people to maybe join.

  • Rommie10-284Rommie10-284 Member UncommonPosts: 265

    And another problem, which may be a permanent flaw, is that people won't pay to lose.  If one side is dominating consistently, the losing side will either re-roll to the winning one (good for Mythic short term, but speeds up the problem) or move on to another game where they can "win" regularly (bad for Mythic, and also speeds up the problem) and not feel defeated on a constant basis.

    The winning side is going to run out of opponents, and wonder what to do next.  Sadly, there are guilds dedicated to this outcome, as they don't care about an individual game, just their gameplay.  They are happy to pillage a game to failure and move on to the next one - *they* get what they want, to hell with everyone else.

    How do you cater to a playerbase that won't pay to lose, and has a dedicated portion happy to drive off your customers?  My view of MJ is dimming, but I have sympathy for him trying to meet these design challenges.

     

    Avatars are people too

  • AshluraAshlura Member UncommonPosts: 127

    I guess it's just how I feel about it. I can't say it's a horrible game and no one will play it. It's just not for me.

    I have played a few games in my past.

    [b]Games Played[/b]

    [list]

    [*]Ultima Online

    [*]Diablo II

    [*]Star Wars Galaxies

    [*]World of Warcraft

    [*]Anarchy Online

    [*]City of Heroes

    [*]Last Chaos

    [*]Lord of the Rings Online

    [*]Vanguard - Saga of Heroes

    [*]Age of Conan

    [*]Dungeon Runners

    [*]Rappelz

    [*]Requiem

    [*]Warhammer Online

    [*]Perfect World International

    [/list]

     

    I have tested quite a few too that I never ended up playing. Like I said, I have over 900 hours or so in the game. I have played on four different servers just to see if it was my server. The last server I played was Dark Crag.

    Of course UO is my favorite of all games as it was my first. Every MMO I have played I have compared them to UO. SWG was decent but lacked PvP. WoW was decent and kept me for about a year or so and CoH was decent but it got boring after about 6 months. I played UO for 5 years off and on and if it had graphics like AoC and didn't add Trammel, I would still be playing it.

    I guess this is why Darkfall is my hope of all hopes for MMOs. Maybe I am just growing away from gaming or maybe my expectations are just too high.

  • vampypantsvampypants Member Posts: 4

    I wish I didn't agree with the OP, I mean I signed to this forum to defend the game from the whiners and the moaners, but the problem with Warhammer is that you just reach a point when you realise that the game as it stands is just a whole lot of nothing.

    Which is not to say that it isn't fun to play because it is.

    When I started playing I would describe my state as semi addicted. But then I reached a point where I just thought, 'what is the point of this game other than levelling?' (like if you are a dorf, elf or orc why the heck do you care who wins a fight between Empire and Chaos?)

    Ok I realise that a lot of what I am about to say has been discussed before but I'm going to say it for the sake of therapy.

    Take crafting. The way this is done is just so broken. Basically you have to team up with someone else in order that two people can make a bunch of crap that can't be sold, because the market hasn't developed (in part because no one can make anything on their own), and it is of limited use anyway - because in the case of talismans not everything has a slot - so you find yourself in a pointless loop of getting crafting skills for the sake of getting them. And then if you want to change skill, you go and talk to a man (or woman) on a street corner and they instantly wipe your memory of everything you have previously learned.

    What the hell is wrong with the concept that a player decides 'I know, it would be interesting to become a master craftsman and make stuff that I can sell' (not that there is much to buy). So they learn one half of the skill to say lvl 50, and then they learn the other half to lvl 50, and then they can make lvl 50 items. Instead of the current system where you learn half the skil to lvl 9million and then buy lvl 1 stuiff form a merchant and make lvl 1 items.

    And in a sense this this sums up what is wrong with this game. There is no concept that people might want to play the game their way.

     There are two choices, the scenario grind, and the quests grind, and occasionally these two concepts combine with RvR. Which is fine if all you want is nhilism - but it isn't a world, it isn't an adventure, it is just a kind of endless shoot-em up. (Yeah I know WAR is everywhere, but how about giving people something to do in the ceasefires? Or even - totally radical concept here - make up there own stories and purpose for being in this war)

    And it isn't even as if any real thought went into the game.

    For instance, I play a dwarf engineer - I am not one for the whole stats thing - but let's assume that I could fire 100 ft.

    But in this game if I stand on a cliff that is 110 ft tall, I am told that I cannot hit the target at the base of the cliff because I am out of range. As if gravity suddenly stops. And it might just be my perception, but if I stand on any sort of elevation, my range drops - you can understand how this works in a programming sense - max range 100 ft, standing on a  hill 10 ft hgih = max range 90 feet - but it is not rocket science in the design meeting to work this out - or indeed to maybe think - shooter on a hill should be given extra range, to make it tactically better.

    Or if I am standing on the same cliff and shoot at a vulture that happens to be flying past, the vulture suddenly loses the power of flight, and in order to attack me it drops to the valley floor and walks up the cliff.

    Which pretty much tells you that the developement meetings were entirely focused on melee classes - (because as we all know people want to bash each otherover the heads with heavy objects) - heaven forbid that anyone wouldn't want to play within the rigid linear structure that the designers decided was what people wanted.

    Even stoopider is the system for setting up guilds - why the hell does it need that you have to find six people - who are not already in a guild - in order to register? Is it really such a problem that there should be lots of small guilds? Or even guilds with one person, who has set up a guild with the intention of inviting people that they might meet later in the game that they like and want to team up with, and who shares the same dislike of guilds that rely on numbers of members as some sign of quality.

    Yeah fine, it's not impossible to get those six people into a group for the period of time that it takes to set up a guild, but it is just poor game design that you should have to go to the problem of using other players in this way. B

    eside whose to say that some people just don't weant ot sset a guild for the laugh of having the 'Gay Goat Liberation Front' above their character - ops sorry personalistaiuon of characters is dealt with by awarding trophies and medals and such - I read it on the website, or it might have been in the poorly written manual, so I mustn't dare to bring genuine individual personality into my character.

    And oh yeah I forgot it is a game about teamwork.

    But even this doesn't work.

    Tthe simple reason why their is a lack of community is because unless you are button mashing in combat - which means that you pretty much can't be typing in the com box for the simple reason that you will be dead - there is nothing else to do. And you can't even really type when you are moving about unless you stop moving (yeah not a big thing but then it is when so much of the game is spent running about to tell someone that you have spoken to Hugh Janus and they told you a load of stuff that didn't need to be read because it relates to nothing in the game and can I have those boots that give me 2 extra points of spiritual resistance - and don't bother saying that the lore is hugely informative because everyone knows from the off the scenario is that the good guys are fighting the bad guys and the aim of the whole game is that one side or the other captures the capital city - the idea that  you should bother stopping holding down the 'w' key for the length of time it takes to type 'lol' is just silly. Not least because you know that if you say, 'do want to doi a PQ with me?' you know the answer will be 'I can't I'm in a scenario' or 'I can't I am in the next region and can't go back without being called a chicken' or 'I can't because I am on my way to pick up a pair of boots that gives me 2 extra poitns of spiritual resistance and by the time I find you, you will have forgotten that you ever asked me to do a PQ.)

    And if you are in a group and everyone is moving or fighting there is pretty much no chance to say 'hi' - let alone 'party two move around to the left flank' or 'can everyone target Amanda Huggankiss'. In fact someone talking in a group is almost by defintion a way of finding out who is not pulling their weight in a fight.

    Which again takes me back to the lack of thought - because why the hell design a game that requires so much teamwork, and then design all the game mechanics so that communication is so damned difficult - without to my knowledge there being voice communication built into the game (think of the lag issues there). Because let's face it if you can't chat with people and there is nothing to do but button mash and fight, how the heck are you supposed to make friends, in order to do all the other stuff.

    I can't say much about the scenarios (though I do think the game would be massively improved by removing them - at least them everyone would be playing in the same game) because I only played one, prefering my PvP to be in RvR.

    Personally I don't see why people have such a problem finding RvR - true I stumbled into it, happening to notice that the Keep in the region I was in was under attack so a toddled along to join in, and kind of fell in with a group who did RvR everyday. And after a while got to know where to be, at roughly what time - and if they weren't where I expected I jumped in the gycopeter until I found them (there were only really three choices)- I mean it's not like RvR happens in some distant corner of the universe, where unless you know the secret handshake they won't let you in - and it's not like you can't just pile in on your own - who cares about the EXP and renown stuff anyway? Besides which if you pile in, the chances are that sooner or later you will be asked to join the warparty, because half of them will disappear to play scenarios.

    But I can't help thinking that if all the RvR areas were moved to a single central area and if regions surrounded this area ( for the obvious issue that the NCP's need to level up in proportion to the players), it would solve the problem somewhat. Yes you would get lvl 30 players fighting lvl 5 players, which on the face of it is a walkover, but it might mean that the lvl 30 player ends up having to fight 10 lvl 5 players - or whatever - which might well mean that that the lvl 30 player gets beaten and the lvl 5 players get a massive Exp bonus, reknown points etc which would mean that the lvl 5 players get a huge adrenalin rush and forgot about the pointlessness of running endless 'balanced' scenarios for the sake of levelling (not unlike in eve when newbie frigates gang up on a battleship).

    But instead there is this linear structure in which the aim is supposedly to capture the enemies cities.

    Yeah fine, but why not make it real RvR, in which there are not two sides, but six, or multiples thereof. Why shouldn't a guild of Orcs decide to make war on the dark elves. And frankly it makes no sense for high Elves and Dwarves to be so pally - since in the real Warhammer world they hate each other.

    Yet because of the linear structure the whole game is once more focused down to what some developer, in some meeting somewhere, thought would be really 'cool'. Rather than thinking, 'why not lay out the world, offer choices for the players, and then let them create the politics, the factions and the economy'.

    Ok forgive me for being stoopid and believing the hype and following the promotional videos and getting excited that this was what they were planning to do.

    Alright I'm pretty much done now. I'm not exactly cured of my Warhammer addiction, but I am debating if I should go cold turkey for a while.

    I can't say I am hopeful that the game will change - not least because the feedback forms and bug reports are limited to like 50 words or something - ok they not might want to deal with a wall of text like this from every player considering whether to spend more money on the product - but then maybe that is the problem with this game - the lack of understanding what players want and catering for different playing styles.  And that  the devs are so obsessed with their 'vision' that they ignore the fact that they are the referee and not the player - but hey, the Warhammer licence some pretty crappy video games - Mark of Chaos spring to mind - so why I thought this would be different is something I can't explain.

    Oh and if the devs think the solution lies in adding new classes they have another think coming - a new class is just a different way of reaching a stage of saying 'why the hell am I playing this character, other than to level up - and thus escape the region I have been playing in, with people who if I stayed here I might be able to form friendships with, and therefore so all the 'cool' things in the game." Totally brainless game design.

    Basically I want to play, I really like my toon, I really like the ideas, but i want to play in a world, not just some pointless fighting arcade game, that requires me to feed it subscriptions instead of pound coins (insert currency of your choice) (and yes I am Britisnand no I don't apologise for liberal use of the word 'hell') in which the only purpose of playing is to level up to max, and when I that reach level told that the game really starts - if I wanted to do that I would play WOW.

    Thank you for listening - have a nice day:)

  • MagterMagter Member Posts: 289

    Don't waste your time reading this...trust me! 

    Purpose in life is not to gain things, but experience. - Rover64dd

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by popinjay


    Before you finish, you might want to edit your post to include:
    1.The computer specs you have.

    2.The server you play on.

    3.The hours you play from.

    4.The amount of total hours.

    5.What classes you played.

    6.The specs those classes were.

    7.How much of the Lore book you finished.

    8.Were you in a guild?

    9.Were you in a GOOD guild?

    10.Your age.

    11.Your sex.

    12.Your race.

    13.Your social security number.

    12.Your complete gaming history.

    13.Any books you have read in the past 6 months.

    14.Do you HATE WoW? If not, have you sought mental treatment yet?

    15.Do you play tabletop games?

    16.Are you married?

    17.Do you have a job?

    18.Do you vote?

    19.Did you try and reroll?

    20.Did you try and switch to a new server?
    Failure to do or list any of the above will render your opinion worthless and baseless, and your post will be placed into the "troll" category by the fanbois.
    Just a suggestion. :)

    I'm sorry, did you say something ?

     

  • popinjaypopinjay Member Posts: 6,539

    nope, just joshin and waiting for LOTRO to finish downloading.

    Gotta have some fun too :)

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