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Everquest 2 updates over a month.

92165449216544 Member Posts: 1,904

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general&message.id=220964

Check that out, shows that SoE is really doing something to improve the game.

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Signaturen-Creator
EQ2 Qeynos Guild- http://www.imperium-arcanum.com

Comments

  • MegaWolfMegaWolf Member Posts: 425

    They have. Im suprised with how much work they are putting into this... they spend all nighters fixing problems.

    image

    Playing: Vanguard SoH
    Played: EQ, Planetside, SWG, WoW, EQ2

  • EffectEffect Member UncommonPosts: 949

    Wow, that's a lot. It does look like a lot of work.

    _______________
    EQ2 Qeynos Guild- http://www.imperium-arcanum.com
    http://onlinewelten.com/gd/
    image

  • 92165449216544 Member Posts: 1,904

    I think that the game just needs time, if they keep updating this heavily until the realease, and hopefully delay the release until december or christmas, the game could really be awesome. It just needs more nurishment.

    image
    Signaturen-Creator
    EQ2 Qeynos Guild- http://www.imperium-arcanum.com

  • jimothypetrojimothypetro Member Posts: 1,437

    They've been coming out with updates every wednesday for awhile now, so expect another big list tomorrow. ::::28::

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • DevineDevine Member Posts: 58

    WOW.

    Fantastic and complex information.  Its amazing how much the Dev team has been doing to Balance and fix known bugs in the game.  WTG SOE DEV's!

    Thanks for the post.

  • aeric67aeric67 Member UncommonPosts: 798

    Yeah, maybe they aren't just a big cash-hogging junk dealer after all.

  • AlbytapsAlbytaps Member Posts: 208
    I too also hope that EQ2 gets delayed rather than pull off another SWG release.  Once it comes out, I don't wanna see any changes that nerf a certain class.  This kind of things makes people not even want to play anymore.

  • ShatterShatter Member Posts: 172

    Alot of times they nerf classes because everyone starts to complain how overpowered they are. And if they don't nerf them there will be nothing but that class running around and no diversity. Need to keep the classes balanced to some point.

    _______________________
    Shatter Soulich
    Necromancer

    _______________________
    Shatter Soulich
    Necromancer

  • DevineDevine Member Posts: 58

    I too also hope that they have learned from SWG release and other mmorpgs.  If they delay release until they have the classes balance I would be very gratefull.  Nerfing a class after release is a horrible thing to experience.  My fingers are crossed that they pay attention to these lessons, even if it means delaying release.

  • MorydinMorydin Member UncommonPosts: 78

    Ok, I'm pissed!! No way I'm playing EQ2 now!!! Just look at this update!!!!

    Shieldsmith NPCs in Freeport are no longer topless.

    wtf is that? no topless chicks?!?! BS!!!!

  • jimothypetrojimothypetro Member Posts: 1,437

    Patch notes for tomorrow were just posted:



    *** Important Notice ***

    As of this update, all testers need to be running DirectX 9.0C on their systems. If you don't have DirectX 9.0C on your machine, you can download and install it from Microsoft at www.microsoft.com/directX

    *** Headlines ***

    - Bigger, better heals for priests!

    - Pets get new looks and abilities!

    - Residents of the Qeynos villages get some new behaviors!

    - NPCs get better at using arts and spells!

    - Norrath goes factional!

    - Treasure chests now less deadly!

    - Tradeskill components faster to craft!

    - Guilds now created via city registrars.

    *** Quests ***

    Heritage Quests

    - Some updates have been applied to the Stein of Moggok quest.

    - The Guise of the Deceiver effect should now reflect the player's gender.

    Armor Quests

    - All level 20 city armor quest rewards now need to be attuned.

    - All armor quests have been re-leveled.

    Quest Tuning

    - Continued to make updates/modifications to the class/subclass quests.

    - Rewards for many Collectible quests have been revised.

    - Some quest rewards have been modified to be more in line with the difficulty of the quest.

    - Irisor the Insane will no longer continuously respawn.

    - Flavor text has been added to all Fixit quests.

    - Updates have been made to the following quests:

    An Axe for All Ages

    Bark Like a Gnoll

    Blank Pages

    Calcified bone

    Cellana's Locket

    Collector's Paradise

    Continued Complaint

    Crossed Swords Access Quest

    Deadeye

    Deadly Report

    Far Seas Requisition # DB0372

    Far Seas Requisition # DB0436

    Gnoll Miner

    Goods Down Below

    Great Flood

    Gross Report

    History of Troll, Part III

    Inspect Bookstack

    Ire Minions

    Letter from the Boss

    Little Pests

    Moppet Master

    Polished Steel Key

    Prime Target

    Sean Wellfayer

    Sleek Wolf Hides

    Some Nice Bear Hides

    Stolen Bones

    Strange Delivery

    Tactical Reports

    The Vermin's Plague

    *** Zones ***

    - Dynamic adventure camps have been added to the Commonlands, laceName>EnchantedlaceName> laceType>LandslaceType>, and laceName>NektuloslaceName> laceType>ForestlaceType>.

    - City ecology behavior has been updated in the following zones:

    Castleview Hamlet

    Graystone Yard

    Starcrest Commune

    Zone Modifications:

    Antonica

    - The zone out from Blackburrow has been moved in order to prevent players from appearing on top of the tunnel mouth.

    Chamber of Rulgax

    - Treasure has been added to the zone.

    Commonlands

    - Additional solo content has been added to the zone.

    - Spawn timers for Commander Grik'Sna, Commander Du'Nar, General Vhar'Taug, and Lieutenant Vrah'Kna have been updated.

    - The size of scorpions in the dune area has been increased.

    - Some changes have been made to the Bloodskull orc tower.

    Cove of Decay

    - Treasure has been added to the zone.

    Deathfist Citadel

    - Treasure has been added to the zone.

    Deathfist Citadel: Onslaught

    - Treasure has been added to the zone.

    The Far Journey

    - Chests will now display an option to "open" them.

    The Feerrott

    - Additional solo content has been added to the zone.

    - The difficulty of some encounters within the zone has been modified.

    - Treasure has been added to all named NPCs.

    - Factions have been added to the zone.

    - Players should now be able to zone into the Temple of Cazic-Thule.

    Isle of Refuge

    - "Repair supplies" can no longer be purchased.

    - The Gruttooth Brutes will now use a one-handed mace, instead of a two-handed.

    laceName>NektroposlaceName> laceType>CastlelaceType>

    - Treasure has been added to the zone.

    laceName>NektuloslaceName> laceType>ForestlaceType>

    - Additional solo content has been added to the zone.

    - Players who die during the Maid for the Mist voyage will now be able to speak to Captain Corrigan to restart their voyage.

    - Captain Corrigan will now zone all group members who are on the appropriate quest (Maid for the Mist - Part II).

    North Freeport

    - Archivist Jindlefog should now spawn correctly.

    - Blight Sage Destroz should now spawn correctly.

    - Occultist Levonicus should now spawn correctly.

    Obelisk of Vul

    - Players should now be able to respawn within the zone.

    - Additional population has been added into the zone.

    - Additional wanderers have been added.

    The Overlord's Throne Room

    - Treasure has been added to the zone.

    Rivervale

    - Shakey should no longer appear as a pink box.

    Ruins of Varsoon

    - Wanders within the zone are now considered group content.

    Runnyeye

    - Goblins should no longer flee from combat.

    Sanctum of Fear

    - Treasure has been added to Fright, Dread, Terror, and Overlord Um Nix.

    Temple of Cazic-Thule

    - Some modifications have been made to Venekor event.

    Tomb of Valor

    - Respawn and evacuation points have been added to the zone.

    Training Grounds

    - Treasure has been added to the zone.

    - Players can now purchase tickets to use the "Voyage by Sea" mariner's bells. Find the appropriate Harbormaster in laceName>QeynoslaceName> laceType>HarborlaceType> or East Freeport.

    - City registrars have been added to Freeport and Qeynos. These registrars can be used to create guilds. In order to create a guild you'll need to bring a full group of unguilded citizens and 60 silver to the registrar in laceName>QeynoslaceName> laceType>HarborlaceType> or East Freeport.

    - Fishing spots have been added to the Isle of Refuge, Commonlands, laceName>SunkenlaceName> laceType>CitylaceType>, Freeport Ruins, laceName>OakmystlaceName> laceType>ForestlaceType>, Qeynos Ruins, Caves, and the Peat Bog.

    - The event on the Blackwater boat should now spawn for groups larger than two.

    - Factions have been added to NPCs in the following zones: Antonica, Deathfist Citadel, Deathfist Citadel: Onslaught, Shattered Vale, Oakmyst Forest, the Peat Bog, Thundering Steppes, Enchanted Lands, the Caves, Blackburrow, Chamber of Rulgax, and the Overlord's Throne Room.

    - Wanderers/patrollers have been modified in Firemyst Gully, Temple of Cazic-Thule, Sanctum of Fear, Witches' Cove, Stormhold, Tomb of Valor, and Crypt of Betrayal.

    - NPCs should now use proper voiceover in Firemyst Gully, Maid for the Mist, laceName>SunkenlaceName> laceType>CitylaceType>, Murkwater Nook, the Down Below, and Vermin's Snye.

    *** Mechanics ***

    Items

    - A torch is now available for purchase from certain merchants.

    - The price of arrows has decreased.

    Spells

    - Several Master I scrolls have been set to their correct tier.

    - Regrowth: Master I can now be scribed correctly.

    - Avatar: Adept III has been upgraded.

    - Winds of Renewal: Master I should now scribe correctly.

    - Ward of Spirit: Master I can now be scribed correctly.

    - Bard Song spells no longer appear to be usable by all classes.

    - Nettleshield can now be scribed correctly.

    - The tooltip for Wailing Haze has been corrected.

    UI - Knowledge Book changes

    - Removed Version (Apprentice II, etc.) designations from abilities/spells that do not upgrade

    -- This affects Harvest skills, Teleport Home abilities, Sprint, and Racial abilities (Infravision, etc.)

    -- This affects Mage: See Invisibility, Group See Invisibility, Magi's Shielding

    -- This affects Priest: Revive, Resuscitate, Resurrection, Blazon Life, Cure Noxious, Cure Trauma, Cure Elemental, Cure Arcane

    Magic/Combat Arts Systems - NPC Behavior

    - NPCs should be more energetic in regard to casting spells and using combat arts.

    -- NPCs should have no significant delay using one ability after another, other than standard timers such as re-use and recovery.

    -- NPCs now select spells and combat arts from all of their professions, not just Archetype and Class.

    -- Overall impact: NPCs should be much deadlier opponents in regard to spellcasting and combat art usage.

    Magic System - Profession Changes

    - All Healing spells received a significant increase (~40%) in their amount healed

    - All Healing spells had an increase (~20%) in their Power cost

    - Ward spells now scale similarly to other Healing spells in regard to version. (Apprentice II, etc.)

    - Wards were not appropriately scaling with the recent version potency changes in Healing

    - Net result: Wards protect for significantly more damage

    Pets

    - Pets received a revamp in appearance, potency, and additional abilities

    - Pet appearances should now change based on both version upgrade and level upgrade. (e.g. The Tier 1 Tellurian recruit does not look the same as the Tier 1 Tellurian Soldier)

    - Pets should be noticeably improved even at lower tiers

    - Caster pets (Grims and Igneii) should be much more useful, both to the group/caster and in terms of potency

    - Fire-and-Forget pets (like the Construct of Logic) and Swarm pets (like the Swarm of Rats) have been slightly decreased in Health, and slightly decreased in damage output.

    Traps and Encounters

    - Greatly reduced the chances of a small chest being trapped.

    - Slightly reduced the chances of a medium chest being trapped.

    - Increased the difficulty of group encounters to make them more challenging.

    Combat Arts

    - Increased the damage of NPC area-of-effect combat arts.

    - Beg for Mercy: Master III's hate reduction has been increased.

    - Cuss: Master III will now generate more hate.

    - Sap will no longer behave identically to Black Jack.

    - Evade will now lower more hate at higher levels.

    Tradeskills

    - Several new alchemy components and recipes have been added in game.

    - Decreased the amount of time it takes to complete the following recipe types:

    - Refined Components

    - Cost Interim Components

    - Primary Interim Components

    - Basically, this makes everything but Final Products faster to create.

    *** Stability and Performance ***

    - More optimizations to improve server performance.

    - Further server stability fixes.

    - Client memory usage reduced.

    - Client rendering performance increased.

    *** Characters, Appearances, and Rendering ***

    - Fixed bug where certain wearable items would be lit by the sun when in an indoor room.

    - Fixed bug causing hair to not cast shadows.

    *** Controls, Commands, and UI ***

    - Options: 'High Quality' default setting now uses High quality textures.

    - Options: 'High Performance' default setting now uses Medium quality textures.

    - Options: Additional tooltip information for 'Texture Resolution' and Character Texture Resolution' options.

    - Options: Added 'Only Hear Voiceover Once', 'Enable Pitch Shifting' and 'Maximum Footstep Distance' options to Audio section.

    - Tradeskill UI: You can now close the tradeskill window while in creation mode.

    *** Gameplay ***

    - 'Friends' can now sell from your house. The number of sellers allowed per house is limited by house size.

    - Your Store should now close correctly when camping, quitting, dead, zoning, teleporting, going linkdead, etc.

    - Pet's pathing should be more responsive.

    - You should no longer get moved to the top of the door when a door closes on you.

    - Targeting arrows should now always display above NPCs.

    - You should no longer take falling damage while jumping on teleporters.

    *** Known Issues ***

    - Still working on improving server performance.

    *** Art ***

    Characters

    Fixed alignment bugs on many armor sets.

    Fixed issue with female Ogre, Halfling, and Dwarf skin tints not displaying correctly.

    Fixed weighting issues on several types of gloves.

    FX

    Optimized combat arts

    Optimized spell projectiles

    Optimized many environmental effects

    Zones

    Fixed stuck/collision issues in the following zones:

    - Fallen Gate

    - Antonica

    - Stormhold

    - Freeport Graveyard

    - East Freeport

    - West Freeport

    - Wailing Caves

    - Orcish Wastes

    - Commonlands

    - Beggar's Court

    - The Feerrott

    - Thundering Steppes

    - The Peat Bog

    laceName>- QeynoslaceName> laceType>HarborlaceType>

    - The Down Below

    - Runnyeye Citadel

    - Stormhold

    - Graystone Yard

    laceName>- NektuloslaceName> laceType>ForestlaceType>

    laceType>laceType>

    laceType>laceType>

    laceType>*** Audio ***laceType>

    laceType>laceType>

    laceType>SoundlaceType>

    laceType>Assigned correct footstep sounds to many surfaces.
    Added music to zones that were missing it.
    laceType>

    laceType>laceType>

    laceType>VoiceoverlaceType>

    laceType>Fixed voiceover text bugs on the following characters:
    - Mender Brera Pinthumb
    - Gretta Steinberg
    - Velena Weezlecog
    - Zlata
    - Master Rysian Gladewalker
    - Master Eldin Necrosis
    - Delacar Mithanson
    - Bartender Julia Florens
    - Cornail Stormwrath
    - Ashilda Machinry
    - Missionary G'Zul
    - Dasicar T'LyslaceType>

    ============================
    Moorgard
    EQII Community Guy


    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

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