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I just thought since everyone has been complaining about indiviualization I thouth it wuold be an alsome Idea to fill all of you in on what is yet to come. Here is a copy of wat the beta testers just found out not long ago...
Since character individualization in EverQuest II has been a hot topic following the lifting of the NDA, we thought it would be a good idea to share our plan for the all-new features that are going live in the next few weeks to give a greater sense of uniqueness to players. Well be releasing more details each day, beginning with the character traits list tomorrow afternoon.
First, lets talk about whats changing from its current state.
Were releasing the final class spells and arts lists. These move away from the standard archetype spells and arts weve been using for balance testing and give players access to their class-specific spell selections. The spells and arts youll see in the next few updates include new effects, class-specific strengths and flavor, and final names.
These spell changes are taking place across the board and will greatly refine class differences from what they are today. Weve completed the balancing necessary to give a solid role to each class and now were excited to release the new spell and art lists.
To illustrate how these changes work, we'll use the Mage -> Sorcerer -> Wizard progression as an example.
Unlike how it was in the previous spell lists, once you turn level 10 you stop being just a mage. As you choose your path and complete your quest, from that point forward you are a sorcerer. There are no new mage spells after level 10. Each class will be branch off into entirely class-specific spells.
Once you turn level 20 and choose the path of a wizard, you are no longer a sorcerer. As before, there are no new sorcerer spells after level 20. You will be gaining wizard subclass spells from there forward.
In other words, there is no longer any such thing as a "level 44 mage spell," because a high-level wizard should never think of himself or herself as a level 44 mage in EverQuest II.
You will still be able to do a number of the same things to keep being useful in your key roles, but with unique and interesting differences that are suitable to each of the classes and subclasses that branch out from the common base.
For example, all priests will continue to receive instant heals, but other heal types will be restricted based on class. Only shamans will get wards, only druids will get regens, and only clerics will get reactive heals.
Classes will also receive a greater assortment of unique spells and arts. These are additional abilities that will likely be purchased off vendors. For example, illusionists will be able to cast racial illusions.
Full spell and art lists for each class will be released in the next few days.
Next, wed like to outline some brand new features going live in the coming days and weeks. These systems add a tremendous amount of customization to each character and should help you create the unique persona you'll want to play in EverQuest II.
New Feature - Training Specialized Abilities
New Feature - Character Traits
New Feature - Racial Traditions
New Feature - Enemy Mastery
Summary
These new kinds of choices allow for greater individualization without creating major imbalances between subclasses. One dwarf templar can have different stats and abilities than another dwarf templar while retaining the core abilities that they need to be successful in their key roles. Approximately every two levels players will receive an additional choice that allows another degree of individualization.
We plan to have the first round of these features showing up in next week's scheduled update (week of 10/25/04) with additional features arriving the week after. We look forward to hearing what you think of these upcoming changes.
Message Edited by Moorgard on 10-19-2004 07:50 PM
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Moorgard
EQII Community Guy
Comments
lol...take a gander at my earlier post
http://www.mmorpg.com/discussion.cfm/load/forums/loadforum/446/loadthread/24845/setstart/1/loadclass/145
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
no problem
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.