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I am totally blown away by the tanacity of SOE. How long are they going to keep fooling themselve that noone plays this game and visa vie No one cares about the TCG of same
From: www.allakhazam.com/story.html
ucasArts and SOE announced today that Squadrons Over Corellia, the first expansion for the Star Wars Galaxies Trading Card Game, is coming out this year. Considering we're almost through with November, it should be released soon.
Squadrons Over Corellia expands on the first release Champions of the Force, released last August, by adding a new game mechanic to the online trading card game with the addition of all-new strategy-altering starship cards for players to dominate their opponents from space.
The expansion will add more than 250 new playable cards and 22 new loot cards. Wookiees and Rodians are being added to the game, as are Emperor Palpatine, Han Solo, Wedge Antilles and Jabba the Hutt.
The full press release regarding the announcement is below, or you can visit the TCG Web site for more information.
NOVERMBER 25, SAN FRANCISCO – LucasArts and Sony Online Entertainment announced today the development of the second release to the successful Star Wars Galaxies™ Trading Card Game, Squadrons Over Corellia, scheduled for release this year.
Squadrons Over Corellia expands on the first release Champions of the Force, released last August, by adding a new game mechanic to the online trading card game with the addition of all-new strategy-altering starship cards for players to dominate their opponents from space. In Squadrons Over Corellia, players will once again take up arms for the Empire or Rebels and battle over a secret Rebel base on the Corellian moon of Talus. This strategic stronghold acts as a launch point for Rebel sabotage efforts in the Corellian system, and harbors one of the last known Jedi Knights, Rachi Sitra.
Squadrons Over Corellia will add more than 250 new playable cards and 22 new loot cards to the Star Wars Galaxies Trading Card Game, bringing the total number of cards in the game to more than 550. The new playable cards will feature space-based units that can:
• Support ground units with heavy fire power;
• Transport units from quest to quest;
• Increase resources with smuggling runs;
• Shield and enhance the player’s avatar.
In addition, Squadrons Over Corellia will introduce exciting new cards to the Star Wars Galaxies Trading Card Game:
• New Star Wars character cards – Players can add a host of powerful iconic Star Wars characters to their virtual decks, including Emperor Palpatine, Han Solo, Wedge Antilles and Jabba the Hutt;
• Two New Species – Players can choose to play as Wookiees or the Rodians, each with customizable stats and abilities;
• New Loot Cards – More than 20 new Loot Cards will be available, including the V-wing Starfighter and a powerful buff, the Sanyassan Skull, that can be redeemed with an active account* in the Star Wars Galaxies MMO.
The Star Wars Galaxies Trading Card Game marks the first ever Star Wars trading card game offered exclusively online. Available to both current and former Star Wars Galaxies subscribers*, the Star Wars Galaxies Trading Card Game provides players an entirely new gameplay experience by combining the challenge of a trading card game with the adventures and community of the massively multiplayer game. Players can build their own virtual decks to fight in the story mode, epic one-on-one matches, cooperative Heroic Encounters, and official tournaments.
In addition, all Star Wars Galaxies subscribers with current, valid, paid accounts in good standing are eligible to automatically receive five digital trading card Booster Packs each month included with their paid Star Wars Galaxies subscription at no additional cost, providing a simple way to quickly and easily build their decks.
Anyone wishing to try the Star Wars Galaxies Trading Card Game can do so at no charge through a downloadable trial that includes limited access to a tutorial and practice games with a provided virtual Starter card deck.
The Star Wars Galaxies Trading Card Game may be also be accessed from inside Star Wars Galaxies, and is available to trial players as part of the Star Wars Galaxies 14-Day Trial. This trial, offered at no charge for up to two consecutive weeks, also includes all of the content of the base game, Star Wars Galaxies: An Empire Divided™ and its first expansion, Star Wars Galaxies: Jump to Lightspeed™. Available by download from www.StarWarsGalaxies.com, the 14-Day Trial gives players a chance to become part of the Star Wars galaxy and meet and fight with or against their favorite Star Wars characters as they explore this massive online universe filled with thousands of other Star Wars fans.
More information about the Star Wars Galaxies Trading Card Game and its first expansion, Squadrons Over Corellia, along with the game’s trial can be found at www.StarWarsGalaxies.com/tradingcardgame.
ENDQUOTE - Muahahaha Pat Smed on the head and send him away with a turkey bone to chew on.
Happy Thanksgiving to a Turkey of a Game!
Love that Jestor!
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Comments
Please explain to me how this is stupid. Because to me it is brilliant marketing wise. I know of lots of players who participate in the card tournaments. And if people want to spend money on the cards just to get the in game loot, then more power to them, and more money for SOE.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
The card game is a total minimum investment, maximum cash grab thing.
DO NOT spend money on it.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
Again, how has the current TCG loots "significantly" affected PvE and PvP to lead you to such claims?
Think Hoth would have taken half a year to develop had it not been for TCG sucking away resources?
I don't. Considering that it plays like it was literally developed in the last month.
It's buggy as hell and feels like alpha code.
^ you two: Get a room!
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Ships and gear that is equally available to everyone in the game. And for those of you who were smart enough not to fork over the money to get these items, I seriously doubt you will feel the impact from the handfull of those who did receive these items.
I myself thought the TCG was the best thing they've added to the game since cities and it's just a shame it came after the game has been turned to shit with the NGE. It doesn't matter how much they add to the game because unless they atleast roll back to the CU I wont be resubscribing. The TCG is sooo good because it adds something new while adding a fun metagame which will give you in game items. My only problem with it is to get the in game items you just need to spend money and I think thats a really crap system because you didn't earn them for playing...
Give me a CU server and the option to move my characters over and I would come back.
Yes, it probably would have taken just as long because a) The TCG assets were done around the time of Chapter 10 b) there's alway a pretty big gap between updates during the US summer period.
What is buggy about Hoth?
You're absolutely 100% correct, and as evidence I direct you to the site of the new SOE MMO (designed to compete with Runescape) known as "Free Realms." The game was just announced a short time ago, yet they are already advertising their in-game TCG system with loot-cards, and have taken it one step further in that the "exclusive" loot cards are available only in brick-and-mortar stores.
This kind of disgusting cash-grabbing needs to be stopped as quickly as possible. If this behavior catches on in the industry, we'll have every MMO wanting to charge us not only for the box and the subscription, but for every dumb little thing they can think of, and they'll want to charge us hourly for the privilege as well.
For those who think TCG loot cards are a good idea: Where does it stop?
This card game is funny to me. Probably a smart move but rather silly to me. WoW had something simmilar, it seems the WoW-envy is still strong with SOE. I wonder, if the WoW dev team were in a bus and accidentally drove over a cliff would the current pres of SOE shove SWG's dev team over a cliff as well?
http://mmo-hell.blogspot.com/
http://www.mmorpg.com/blogs/rejad
And here we have it yet another FREE ADD for a SOE game in a section that for the most part dislikes SOE, wierd......
Anyway this and several other topics amazes me to even consider the people in this section to ever have played pre-cu, honostly I can't imagine how some of these so called VETS have ever played SWG.
Now look at the fact, many VETS ask for more options within our gaming worlds, but then when a company some people dislike add things to the game all hell breaks lose as many seem unable to accept that certain games get new feature's, lets face it it really does NOT MATTER if SOE adds/removes/copy/s/is original cause many people on this board are to blinded to actually see.
Most important is that thanks to sections on forums like this be prepared to never see a sandbox type of game to atracts addult, atleast none AAA title's as poeple like OP and many more in this section will strongly continue to make sure no developer will ever consider makjing a game to catter to these so called VETS of MMORPG.
Besides as a VET even if I would go back into SWG I see no reason (since I am not into cardgames) to get into the trading cards, as a MMORPG player I am one without need/greed or jalouzy, do I care that certain cards will benifith those who buy those cards?, afcource not due to the fact I am a GAMER and not some wanna-be turd that dislike's others for having more.
Any1 notice that TCG can stand on it's own (without SWG, the MMORPG) much like the Star Gate CG stands on it's own via SOE?
http://forums.station.sony.com/swg/posts/list.m?&topic_id=788571
$OE just took the option out to subscribe to SWG for a year.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
Complete and utter bullshit.
The TCG is developed by SOE DENVER, not SOE AUSTIN.
So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
Complete and utter bullshit.
The TCG is developed by SOE DENVER, not SOE AUSTIN.
The TCG may nat have taken Denver time, but it certainly took $OE resources ($$$) - resources that could have been directed to SWG (Austin) itself that could have revamped professions, fix bugs, and add more content to the core game, and yes - even speed up game updates/chapters releases. The Smedster knows where the money is to grab, hence further investment in a TCG expansion.
The loot cards are the money makers for the game, and it will be no different with this next round of new 'shinies'. How well do you think the TCG would actually do without the loot cards? Why do you think that the free loot cards players may get vie monthly boosters are no-trade?
Let those that are so willing to get fleeced be fleeced. I can't think of a more deserving target group that should be parted from their money.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
Complete and utter bullshit.
The TCG is developed by SOE DENVER, not SOE AUSTIN.
The TCG may nat have taken Denver time, but it certainly took $OE resources ($$$) - resources that could have been directed to SWG (Austin) itself that could have revamped professions, fix bugs, and add more content to the core game, and yes - even speed up game updates/chapters releases. The Smedster knows where the money is to grab, hence further investment in a TCG expansion.
The loot cards are the money makers for the game, and it will be no different with this next round of new 'shinies'. How well do you think the TCG would actually do without the loot cards? Why do you think that the free loot cards players may get vie monthly boosters are no-trade?
Let those that are so willing to get fleeced be fleeced. I can't think of a more deserving target group that should be parted from their money.
They're seperate games. That's like saying resources spent on EQ2 should go into SWG instead.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
Complete and utter bullshit.
The TCG is developed by SOE DENVER, not SOE AUSTIN.
The TCG may nat have taken Denver time, but it certainly took $OE resources ($$$) - resources that could have been directed to SWG (Austin) itself that could have revamped professions, fix bugs, and add more content to the core game, and yes - even speed up game updates/chapters releases. The Smedster knows where the money is to grab, hence further investment in a TCG expansion.
The loot cards are the money makers for the game, and it will be no different with this next round of new 'shinies'. How well do you think the TCG would actually do without the loot cards? Why do you think that the free loot cards players may get vie monthly boosters are no-trade?
Let those that are so willing to get fleeced be fleeced. I can't think of a more deserving target group that should be parted from their money.
They're seperate games. That's like saying resources spent on EQ2 should go into SWG instead.
LOL! They are not as separate as you wish to believe. I ask you again, how would the TCG do without the loot cards that are part of the SWG game and is the driving force of purchasing game packs? The loot cards DO effect SWG (traders, economy, gameplay) whether you want to accept it or not. I guess in 'Obraik World' they don't.
It's a matter of perspective. It's brillant as a business model (i.e. a sucker born every minute), but stupid from a "sandbox" gamers' perspective in that loot cards are not very immersive for the MMO community.
True, but only if you are looking at is from the perspective of people buying the game packs to further their game in SWG. The TCG as a seperate entity is an intelligent idea. I am a tournament judge for several collectable games at a local venue. They are very popular and the "gotta catch em all" attitude is very um...catching. Seeing the TCG set up being implemented in SWG IMO, is the next evoulutionary step to what WoW tried to achieve with their TCG. And it is working.
It ceases to be seperate when it introduces stuff that can affect PVE or PVP significantly.
Which it does when it introduces ships or gear that are better than that which can be had without even loading the TCG game.
Define significantly. The TCG so far has had very little, if any, impact on either PvP or PvE.
It's already had a significant impact based on the waste of Austin resources on it, given the kludge code of the NGE that literally requires experts to dump anything into it.
Now they've added a ship which will unbalance PVP in space to be sure.
We are only at the beginning. The TCG represents the cynical final Smed "cash grab" from SWG, I expect more and more stuff that is desirable to become available only through TCG.
Prediction: A high end lightsaber will be next.
Why not? 2/3rds of the NGE players all respeced to free Jedi they never earned...
TCG so far has been the most significant 2008 development. It consumed so much Austin time that it's been 5 months since the last publish with any content...
Complete and utter bullshit.
The TCG is developed by SOE DENVER, not SOE AUSTIN.
The TCG may nat have taken Denver time, but it certainly took $OE resources ($$$) - resources that could have been directed to SWG (Austin) itself that could have revamped professions, fix bugs, and add more content to the core game, and yes - even speed up game updates/chapters releases. The Smedster knows where the money is to grab, hence further investment in a TCG expansion.
The loot cards are the money makers for the game, and it will be no different with this next round of new 'shinies'. How well do you think the TCG would actually do without the loot cards? Why do you think that the free loot cards players may get vie monthly boosters are no-trade?
Let those that are so willing to get fleeced be fleeced. I can't think of a more deserving target group that should be parted from their money.
They're seperate games. That's like saying resources spent on EQ2 should go into SWG instead.
LOL! They are not as separate as you wish to believe. I ask you again, how would the TCG do without the loot cards that are part of the SWG game and is the driving force of purchasing game packs? The loot cards DO effect SWG (traders, economy, gameplay) whether you want to accept it or not. I guess in 'Obraik World' they don't.
sorry, loot cards don't effect pve / pvp. Glowing eyes, rock fountains, etc do nothing in terms of game play. Now if they introduced a loot card only pistol that was greater than my "earned" pistol, then I'd be upset but they won't do that. I think the point of the loot cards that granted shinies was just a way to tie SWG into TCG that made threw the non card players a bone. It would have been easier for them to not do that.
If people choose to spend money on decks to get loot cards, then thats their choice. SOE isnt forcing anyone to do so
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Now that is very interesting!
Now that is very interesting!
They as we well know do not like paying back unused sub money lol
Lets call it what it is. A last chance cash grab by investing resources into the development of a new gaming aspect that will be implemented into future mmos all the while saving money and time by not investing same resources in a game that they will be losing or put on a pseudo life support in little more than a year. Or less if the link proves to be foreshadowing.
To SOE, its a win win. They get practice on the TCG programming, said coding ought to be very cost efficient, the gamers see it as new content, if they happen to sucker in a few cash laden players - all the better and they don't have to worry with altering the stability of the already spaghetti coded play mechanics, player economy or other such aspects.
Is it morally honest to the playerbase? No. But then again, I am beginning to think that its like having a quick romp with your ex. You both understand the truth and eventual outcome but play your part in the illusion to make it more palatable.