We've added a new training feature. New players will need to complete a set of basic training tutorials. Upon completion of these tutorials, players will gain access to all of their personas. Players can access these training tutorials at any time by selecting the training tab for the brigade screen.
- Training instances are per country
- There can be several training instances per country open depending on the population
- Basic training covers movement, using the rifleman weapons, the map, chat and the HUD
- Future training will include advanced vehicle training and combat training
- The training tab can be accessed from the Brigade Screen
- Not all actions are allowed in training like turning off the HUD or opening and closing the map
Quick Help:
The UI now has quick help tutorials. These tutorials will explain each of the pages and tabs in the UI. These will start automatically when a player first views a page or tab. To replay these quick help tutorials a player can click on the [?] icon located in the upper right corner of each UI screen.
New Planes:
Two new planes have been added in the early tiers. The Allies receive the Spitfire Mk Ib and the Axis receive the Bf109E1.
Rudder Response Audit:
All planes have undergone an intensive audit to their rudder control mechanisms. This should address extreme yaw misbehavior found in some planes.
Incendiary Rounds:
The following planes have had their load out adjusted to include the German 7.9mm incendiary rounds:
- bf109f4
- bf109e1
- bf109e3
- bf110c
- bf110c4
- fw190a4
Infantry:
- The French SMG has had it's kick adjusted to be inline with other weapons
- The combat knife is more deadly
- Engineers may now use the repair kit to rebuild destroyed AI
- Audited pistol dispersions to make them slightly more accurate at short range
Planes:
- Fixed P38 visible damage so that booms now stay attached when engines are destroyed
Ships:
- Fairmile 20mm tracers now show correctly
- Seamen will no longer be haunted by the incessant flapping of flags
- Boat fires are WAY cooler
ATGs:
- Audited the "big three" for improved mobility and handling
- PaK.36 37mm ATG had small increase in penetration
Tanks:
- Stug and Tiger commanders can now be properly killed
- PzKw.IIIf & Pz.38(t) 37mm guns had small increase in penetration
- Axis 75mm HI HEAT round had small increase in penetration
Brigades:
- AOs requested from army brigades (not paras) require a direct link to the objective
- AOs requested from army divisions (not paras) require a member brigade to have a direct link to the objective
UI/HUD:
- Players will no longer skip the Brigade Select screen
- Added new name tags in game to support Chinese characters (they look better too!)
Map:
- The mini map can now be zoomed using the (+) and (-) keys on the numpad
- The transparency slider for AWS has been adjusted and renamed
EWS:
- EWS no longer shows aircraft
- EWS no longer triggers chat messages for aircraft
- The air raid siren is still in effect needing heavy bomber contacts to trigger
Chat:
- Players will need to select a channel to transmit on while at the UI
- Added chat shortcuts
$orig
$targ
Are replaced with the name of your mission's origin or target respectively.
$lead
Is replaced with the callsign of your mission's current leader.
$unit
Is replaced with the short form of your current brigade, e.g. 1.Division/1.Brigade
$miss
Is replaced with your "mission" name, which is the same as $unit/$miss... E.g. 1.Division/1.Brigade/KFS1
Scoring:
- Your killer will now be listed in the AAR
- Scoring for killing an MSP has been increased
- Score is now rewarded for guarding capture buildings
- You can now get extra score for kills made while guarding a capture object
Terrain:
- Added new clouds
- Added several new buildings including urbans, town buildings, docks, airfield fences and farm ruins
- Added new bridges
- Added new capture objects
- Updated the memorial
- Added new builders
- Fixed several .report issues (hundreds even!)
- Hulks will no longer be created inside buildings
- Added a new training area
Our thanks to our newest Builder additions (I hope I didn;t miss any but email me if I did - gophur):
- Stig 'Janus' Leitet
- Kelly 'Amser' Richards
- Olle Norgren
- AJ 'VonTalon' Day
- Steve Roush - Pharmer
- Chris 'Mint' Taylor
- A. 'Lure' Larsson
- Michael 'Mike56' Fligor
- Gregory 'Greg56' Goff
- Patick 'Tear' Alvarez
- Robert 'Leeuw' van Olffen
- Feldpost
- Dover
- Daniel `Ibiza´ Fanni
- Leon "Snort" Cannon
Keymapper:
- All players should review the keymapper for changes to some default keys
- Added support for non joystick keymaps
- Added a joystick detection button
- Fixed a bug that caused some input devices (G15 Keyboard) to not be recognized
- Added French Blenheim
- Several minor changes to default keys
- Remapped Autopilot to Left Control+A
(note, there is a pending issue with autopilot rendering it inoperative unless manually remapped - ticketed)
- Mousewheel throttle added to tank, truck and sea vehicle "no joystick" default keymaps
- Made gun range keys consistent and logical (page up = +range, page down = -range)
- Corrected function assignment of bomb bay doors (for Havoc/DB7, this was assigned to "Deploy Weapon"). New default bomb bay door key (b) now functions
Translations:
- Added initial support for Chinese language
Widescreen:
- Changed the field of view to be based on the verticle instead of the horizontal
- Widescreen resolutions no longer cause distortion in game
- Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
- Note that the UI still needs to be reworked to support these very large resolutions
Anti Addiction (China releases only):
- Added "minor" classification for players
- Minors will be prompted to exit the game when they have played too much
- Minors will have score reduced at preset intervals until they no longer accumulate score
Windows Support:
- All settings and screenshots will now save in the users My Documents folder
- Players experiencing problems with custom keymaps should delete the data directory from the game's install folder and reenter them in the keymapper
Mac:
- Correct resolutions will now appear in settings
unity Upgrade:
- Several changes are starting to migrate into the live game from our work on upgrading the Unity Engine
- Introduced some technology improvements from the Unity Upgrade branch that should improve performance, especially under load
- Fixed several memory related issues
Known Issues:
- AWS transparency slider is not working in all cases
- The map has some rendering issues when zooming around on some systems
Another patch, another laughable attempt at crs to please no body.
Yay they killed the infantry game a little more by adding new buildings that CANNOT be entered. What a fu**ing joke CRS.
7 years now we have been asking for infantry anti tank weapons and still all we have is the very retarded and unrealistic sapper that every one hates and the ATR (anti tank rifle) which is all but useless after tier 0.
Still no bazookas or panzersheiks. For 5 years though they have been telling us that they are all modeled and will be in the game "soon".
I got a major FPS increase in 1.29. In town infantry was 80 to 100 plus minus during fights.
Some reproted no change in fps but when asked you find out they are running LCD monitors with 60hz locked refresh rates with vertical syncing turned ON.
This wil lhold their FPS to refresh rate/N where N is any interger from 1 onward so that they never see more than 60 fps but in the 1.28 their fps dropped to 30 then 20 as N as their cards ability to driver fps dropped to 59 or 29. With 1.29 they typed that they had a steady 60 fps which never dropped which tells me their they are seeing a fps increrase because their fps from the card never dropped to 59 or less.
Nice to see the big ATGs getting some movement help, those were a killer getting around any berm.
Hows the new rule with the sachel charge setting delay working out in practice. Have ATGs come back into use or still the sapper ruling the outer edges of the battlefield?
- Changed the field of view to be based on the verticle instead of the horizontal
- Widescreen resolutions no longer cause distortion in game
- Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
- Note that the UI still needs to be reworked to support these very large resolutions
Just noticed this. I take it this can mean a massive FOV for triple monitor users. That's going to make the flyboys happy. A lot less work on the hat button looking around. Would be cool tanking also.
Well a lot of tweaks. - Changed the field of view to be based on the verticle instead of the horizontal
- Widescreen resolutions no longer cause distortion in game
- Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
- Note that the UI still needs to be reworked to support these very large resolutions Just noticed this. I take it this can mean a massive FOV for triple monitor users. That's going to make the flyboys happy. A lot less work on the hat button looking around. Would be cool tanking also.
TrackIR is a much better (and cheaper) alternative for the pilots. Still, it would be pretty nice to have.
I'll be resubbing this month to try out the changes.
Well a lot of tweaks. - Changed the field of view to be based on the verticle instead of the horizontal
- Widescreen resolutions no longer cause distortion in game
- Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
- Note that the UI still needs to be reworked to support these very large resolutions Just noticed this. I take it this can mean a massive FOV for triple monitor users. That's going to make the flyboys happy. A lot less work on the hat button looking around. Would be cool tanking also.
TrackIR is a much better (and cheaper) alternative for the pilots. Still, it would be pretty nice to have.
I'll be resubbing this month to try out the changes.
Guess you could have both, triple monitor and TrackIR. Get the whole virtual cockpit going heh.
This patch cannot fix the idiotic thinkings of the rats. Unity II ???? Pfffftttthhhh They were talking about that for how many years now?...and the excuse was what?
CRS had the ball in their court long ago, the niche market is dying.....time to move on guys...let it die in peace.
It's been dying for years. And yet, it's still here.
The niche market isn't dying. In fact, it's increasingly the only place we can go to find games worth playing. Sorry they aren't moving fast enough for you, but those of us with a little more patience might understand that's fairly common in the niche market.
But years ago, if you remember once the rats started dumbing down the game you could see where it was leading.
Since when is it a simulation when you give the enemy a warning you are going to attack?..
It used to be strategic playstyles that won the battles where entire squads took great pride in defending the towns, now all you get is a lemming effect.
If AO weren't in effect every newbie would quit..as they did early on because they could not find a fight. Now they can, fights are more than one squad shooting another..which sounds like 16 vs 16 on a standalone. I remember all the early ons...I like the one I am playing now. I can find a fight whenever I log on. Tabula Rasa just announced its death and ww2ol just launced a 1.29 that doubled my fps and crisped up my sounds..might be the fps increase. CRS is expanding in China, so keep predictiing its death, seems to thrive on those. The fun days of loading up a beddy and warping around to some undefended town and shooting a couple of enemies is gone. I didnt find that particualarly fun.
From what I understand about half of Unity II core was in 1.29. 1.30 may have it all. If you don't enjoy the sim dont play it.
This patch cannot fix the idiotic thinkings of the rats. Unity II ???? Pfffftttthhhh They were talking about that for how many years now?...and the excuse was what?
CRS had the ball in their court long ago, the niche market is dying.....time to move on guys...let it die in peace.
It's been dying for years. And yet, it's still here.
....
Yaeh true, which means it doesnt take a whole lot of money to keep the servers up and keep a couple of hacks employed, which means the $15 a month youre paying isnt going to anything useful. But its enough to keep the servers up and pay a bunch of numbnuts who are getting paid and living comfortably, which seems to be fine by them, but not enough to develope something better. Dont the best mmo's charge the same and what do they put out? I doubt their patches come once a year. For the same price you gotta be asking yourself... so much money and so little development. But hey, do you expect someone on social assistance to do better? Of course not, they're happing living on minimum wage and doing NOTHING off the backs of the rest of us.
edit:
Correction, CRS isnt making minimum wage, they're asking top dollar for their mmo and giving 1 patch a year with no significant content in return. They make Funcom look good.
moving fast enough? Hell I loved the game I truly did. But years ago, if you remember once the rats started dumbing down the game you could see where it was leading. Since when is it a simulation when you give the enemy a warning you are going to attack?.. It used to be strategic playstyles that won the battles where entire squads took great pride in defending the towns, now all you get is a lemming effect. But hey I never played the game right?.. patience ? is Killer brainwashing you guys even more now?
I don't think anybody ever accused you of not playing the game.
If the old-style off-hour blitzkrieg style of play where a few people at 3am were able to take a dozen towns behind the lines is your idea of "strategic", well, we're just going to have to have a difference of opinion.
My belief is that the game is infinitely more strategic, and definitely more complex than when it started. TO&E, resources, and brigades have made this game orders of magnitude more strategic. Don't like the attack/defence order requirements in place now? It's not ideal, but it does serve to bring the players together so that combat is possible among sizable forces. The high commands for both sides work within the framework of the game and the assets at hand to try and direct the war to its hopefully favorable conclusion. That's still strategy.
Entire squads do still take great pride in defending towns. In the 101st, we do this all the time.
Is Killer brainwashing us? Perhaps. But it could also be that you're a rebel without a cause here.
This patch cannot fix the idiotic thinkings of the rats.
Unity II ????
Pfffftttthhhh They were talking about that for how many years now?...and the excuse was what?
CRS had the ball in their court long ago, the niche market is dying.....time to move on guys...let it die in peace.
It's been dying for years. And yet, it's still here.
....
Yaeh true, which means it doesnt take a whole lot of money to keep the servers up and keep a couple of hacks employed, which means the $15 a month youre paying isnt going to anything useful. But its enough to keep the servers up and pay a bunch of numbnuts who are getting paid and living comfortably, which seems to be fine by them, but not enough to develope something better. Dont the best mmo's charge the same and what do they put out? I doubt their patches come once a year. For the same price you gotta be asking yourself... so much money and so little development. But hey, do you expect someone on social assistance to do better? Of course not, they're happing living on minimum wage and doing NOTHING off the backs of the rest of us.
edit:
Correction, CRS isnt making minimum wage, they're asking top dollar for their mmo and giving 1 patch a year with no significant content in return. They make Funcom look good.
I know of several patches this past year, so guess how much validity I'm going to give your comments?
I get it. You don't like the Rats. great. So don't play. I was playing Aces High and Air Warrior back in the $30 a month days, so this is a bargain basement price for an online game. And you know what? Sometimes games are worth paying for just to keep them running as is. What is with this constant need for development? So they can add things and then have the likes of you constantly pissing and moaning about what they've done? And how often do those WoW patches and new content come out anyway? Not. That. Often.
CRS screwed up their launch like Funcom did with AO and AoC, but then gave everybody six months of free playtime. Worse than Funcom? Whatever, guy. There's been plenty added to the game over the years, despite how few employees CRS actually has. You're entitled to your opinion, but I'm dismissing it.
Time for a recap on the worse launch in hsitory. Strategic fFirst the publisher said..you will lanunch on June 6th to commenerate D Day. Rats said it is not ready, testers said no way is it realy. It wnet Gold on the 23rd of May and the Rats made 8 to 10 udpates while they could. On the 3rd of June thier Colocation Faciltity went bankrupt and Killer had to find a new one in 72 hours. One was found and the luanch began with a years worth of work to still be done. The 10k server went up and and at 1201 logons it would crash. 2 Cisco Engineers were called in and for th enewxt week they tried to find the problem. Killer had to break the 10k server into a lot of shards that only held 1k players. They slept in the office, literally. the problme was found and it was a bad optical cable that cold not hanndle more than 1202 players and that was fixed. The damage was done. CRS let people pay for free for about 6 months while they patched and patched. That launch update was huge and the bandwidth could not handle it so that didnt go well.
They got out of bankrupctcy, developed a very loyal core group of players, changed the game to retain players rreduced their group to about 12 total. They are lean, mean and understand the value of their custusmoers so that you can talk to the CEO on down if you have problem. Slowy it has become a love hate game wich some who long for the old days when in my opinion it was garbage to something that is slowly growing.
They patch, update serveral times a year, this last one was a major core rewrite that took 6 months to incorporate Unity II and the China Release. I just dont see how any group of developers counld have done anything more to ensure the survival and inmprovement of a game. Niche, horrid luanch, small group and if you spend any time listening to them you realize this is an endavor of love for them, all those troulbes against its survival and yet they manage to survive, expand to China and make it a sim that people are trying and staying. I think you will find that many on the freebie from this site will stay. Some wont but it still grows.
I am not quite a fanbois but I have been here since the first iteration of beta in june of 2000 and I like to think I know the mindset of CRS and they want WW2OL to be the most in depth accurate ww2 sim on the market.
Amen, Hardcase. I remember this well. I've been burned by a number of MMO companies over the years, including SOE, Funcom, and of course CRS. And to date, the only company that has earned my respect back is CRS.
Let us know what you think of 1.29 Billen. FYI..Under Persoona Settings..Video turn off vertical syncing..runahead and under UI turn off the minimap. Major FPS hogs and use the ss2 executable to lanuch and select that under the Settings because that instruction set seems to have the most FPS increase and if your cpu supports it, use it.
Time for a recap on the worse launch in hsitory. Strategic fFirst the publisher said..you will lanunch on June 6th to commenerate D Day. Rats said it is not ready, testers said no way is it realy. It wnet Gold on the 23rd of May and the Rats made 8 to 10 udpates while they could. On the 3rd of June thier Colocation Faciltity went bankrupt and Killer had to find a new one in 72 hours. One was found and the luanch began with a years worth of work to still be done. The 10k server went up and and at 1201 logons it would crash. 2 Cisco Engineers were called in and for th enewxt week they tried to find the problem. Killer had to break the 10k server into a lot of shards that only held 1k players. They slept in the office, literally. the problme was found and it was a bad optical cable that cold not hanndle more than 1202 players and that was fixed. The damage was done. CRS let people pay for free for about 6 months while they patched and patched. That launch update was huge and the bandwidth could not handle it so that didnt go well. They got out of bankrupctcy, developed a very loyal core group of players, changed the game to retain players rreduced their group to about 12 total. They are lean, mean and understand the value of their custusmoers so that you can talk to the CEO on down if you have problem. Slowy it has become a love hate game wich some who long for the old days when in my opinion it was garbage to something that is slowly growing.
I was there in 2001 also. I bought the game for 50 dollars on launch day. I was hooked by the packaging that was complete with pictures of naval battles. There was rampant talk of how the Pacific Theater was being added. When I loaded into the game, there were no ships, not even 1/2 of the pictures all over the manual and on the box were there!
Fortunately, they pulled it together and they have done a lot of work. It used to be so retarded when you would have 4 am Opel runs to take 20 towns 50 miles behind enemy lines. I think the new system could use some serious tweaking but it is definitely in a better place than it was. I have been playing for the Welcome Back, Soldier promotion and I think I may resub.
The only thing that keeps me from doing so this second is I have had a hard time finding a good Axis squad ( and yes, I know they are out there) plus the game seems to have a lot of "stand around for hours" that is a bit TOO realistic for me. I know it is a simulator, but I don't think a game should simulate the 99 percent boredom/1 percent sheer terror of real life battle. Although, I suppose it is not even 1/10th as bad as it used to be. We used to have to travel forever and go crazy for hours just to find some action...it would take forever just to get to the battle sometimes.
WW2 is one of my all-time favorite online games and believe it or not it still holds up. I find that when you are in a big battle the intensity is still there, and it is awesome. If you are on the fence and want to try something new that is still fun with its dated graphics, give it a chance.
Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com
Comments
Was going to post this beat me to it
5 Hours is the downtime for the update.
Campaign will continue where it was left off.
-----
================================
WWIIOL - Battleground Europe
================================
Version 1.29.0.255 (11-25-08)
Training:
We've added a new training feature. New players will need to complete a set of basic training tutorials. Upon completion of these tutorials, players will gain access to all of their personas. Players can access these training tutorials at any time by selecting the training tab for the brigade screen.
- Training instances are per country
- There can be several training instances per country open depending on the population
- Basic training covers movement, using the rifleman weapons, the map, chat and the HUD
- Future training will include advanced vehicle training and combat training
- The training tab can be accessed from the Brigade Screen
- Not all actions are allowed in training like turning off the HUD or opening and closing the map
Quick Help:
The UI now has quick help tutorials. These tutorials will explain each of the pages and tabs in the UI. These will start automatically when a player first views a page or tab. To replay these quick help tutorials a player can click on the [?] icon located in the upper right corner of each UI screen.
New Planes:
Two new planes have been added in the early tiers. The Allies receive the Spitfire Mk Ib and the Axis receive the Bf109E1.
Rudder Response Audit:
All planes have undergone an intensive audit to their rudder control mechanisms. This should address extreme yaw misbehavior found in some planes.
Incendiary Rounds:
The following planes have had their load out adjusted to include the German 7.9mm incendiary rounds:
- bf109f4
- bf109e1
- bf109e3
- bf110c
- bf110c4
- fw190a4
Infantry:
- The French SMG has had it's kick adjusted to be inline with other weapons
- The combat knife is more deadly
- Engineers may now use the repair kit to rebuild destroyed AI
- Audited pistol dispersions to make them slightly more accurate at short range
Planes:
- Fixed P38 visible damage so that booms now stay attached when engines are destroyed
Ships:
- Fairmile 20mm tracers now show correctly
- Seamen will no longer be haunted by the incessant flapping of flags
- Boat fires are WAY cooler
ATGs:
- Audited the "big three" for improved mobility and handling
- PaK.36 37mm ATG had small increase in penetration
Tanks:
- Stug and Tiger commanders can now be properly killed
- PzKw.IIIf & Pz.38(t) 37mm guns had small increase in penetration
- Axis 75mm HI HEAT round had small increase in penetration
Brigades:
- AOs requested from army brigades (not paras) require a direct link to the objective
- AOs requested from army divisions (not paras) require a member brigade to have a direct link to the objective
UI/HUD:
- Players will no longer skip the Brigade Select screen
- Added new name tags in game to support Chinese characters (they look better too!)
Map:
- The mini map can now be zoomed using the (+) and (-) keys on the numpad
- The transparency slider for AWS has been adjusted and renamed
EWS:
- EWS no longer shows aircraft
- EWS no longer triggers chat messages for aircraft
- The air raid siren is still in effect needing heavy bomber contacts to trigger
Chat:
- Players will need to select a channel to transmit on while at the UI
- Added chat shortcuts
$orig
$targ
Are replaced with the name of your mission's origin or target respectively.
$lead
Is replaced with the callsign of your mission's current leader.
$unit
Is replaced with the short form of your current brigade, e.g. 1.Division/1.Brigade
$miss
Is replaced with your "mission" name, which is the same as $unit/$miss... E.g. 1.Division/1.Brigade/KFS1
Scoring:
- Your killer will now be listed in the AAR
- Scoring for killing an MSP has been increased
- Score is now rewarded for guarding capture buildings
- You can now get extra score for kills made while guarding a capture object
Terrain:
- Added new clouds
- Added several new buildings including urbans, town buildings, docks, airfield fences and farm ruins
- Added new bridges
- Added new capture objects
- Updated the memorial
- Added new builders
- Fixed several .report issues (hundreds even!)
- Hulks will no longer be created inside buildings
- Added a new training area
Our thanks to our newest Builder additions (I hope I didn;t miss any but email me if I did - gophur):
- Stig 'Janus' Leitet
- Kelly 'Amser' Richards
- Olle Norgren
- AJ 'VonTalon' Day
- Steve Roush - Pharmer
- Chris 'Mint' Taylor
- A. 'Lure' Larsson
- Michael 'Mike56' Fligor
- Gregory 'Greg56' Goff
- Patick 'Tear' Alvarez
- Robert 'Leeuw' van Olffen
- Feldpost
- Dover
- Daniel `Ibiza´ Fanni
- Leon "Snort" Cannon
Keymapper:
- All players should review the keymapper for changes to some default keys
- Added support for non joystick keymaps
- Added a joystick detection button
- Fixed a bug that caused some input devices (G15 Keyboard) to not be recognized
- Added French Blenheim
- Several minor changes to default keys
- Remapped Autopilot to Left Control+A
(note, there is a pending issue with autopilot rendering it inoperative unless manually remapped - ticketed)
- Mousewheel throttle added to tank, truck and sea vehicle "no joystick" default keymaps
- Made gun range keys consistent and logical (page up = +range, page down = -range)
- Corrected function assignment of bomb bay doors (for Havoc/DB7, this was assigned to "Deploy Weapon"). New default bomb bay door key (b) now functions
Translations:
- Added initial support for Chinese language
Widescreen:
- Changed the field of view to be based on the verticle instead of the horizontal
- Widescreen resolutions no longer cause distortion in game
- Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
- Note that the UI still needs to be reworked to support these very large resolutions
Anti Addiction (China releases only):
- Added "minor" classification for players
- Minors will be prompted to exit the game when they have played too much
- Minors will have score reduced at preset intervals until they no longer accumulate score
Windows Support:
- All settings and screenshots will now save in the users My Documents folder
- Players experiencing problems with custom keymaps should delete the data directory from the game's install folder and reenter them in the keymapper
Mac:
- Correct resolutions will now appear in settings
unity Upgrade:
- Several changes are starting to migrate into the live game from our work on upgrading the Unity Engine
- Introduced some technology improvements from the Unity Upgrade branch that should improve performance, especially under load
- Fixed several memory related issues
Known Issues:
- AWS transparency slider is not working in all cases
- The map has some rendering issues when zooming around on some systems
Another patch, another laughable attempt at crs to please no body.
Yay they killed the infantry game a little more by adding new buildings that CANNOT be entered. What a fu**ing joke CRS.
7 years now we have been asking for infantry anti tank weapons and still all we have is the very retarded and unrealistic sapper that every one hates and the ATR (anti tank rifle) which is all but useless after tier 0.
Still no bazookas or panzersheiks. For 5 years though they have been telling us that they are all modeled and will be in the game "soon".
This company is a joke. Always has been.
I got a major FPS increase in 1.29. In town infantry was 80 to 100 plus minus during fights.
Some reproted no change in fps but when asked you find out they are running LCD monitors with 60hz locked refresh rates with vertical syncing turned ON.
This wil lhold their FPS to refresh rate/N where N is any interger from 1 onward so that they never see more than 60 fps but in the 1.28 their fps dropped to 30 then 20 as N as their cards ability to driver fps dropped to 59 or 29. With 1.29 they typed that they had a steady 60 fps which never dropped which tells me their they are seeing a fps increrase because their fps from the card never dropped to 59 or less.
Nice to see the big ATGs getting some movement help, those were a killer getting around any berm.
Hows the new rule with the sachel charge setting delay working out in practice. Have ATGs come back into use or still the sapper ruling the outer edges of the battlefield?
T.
This is what you get for paying for 1 year worth of subscriptions, some training videos and a some tweaks. What a deal!
But i give the patch notes writter guy credit for fluffing it up a bit, i bet he had no problem writting 1000 words essays about nothing.
Well a lot of tweaks.
- Changed the field of view to be based on the verticle instead of the horizontal
- Widescreen resolutions no longer cause distortion in game
- Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
- Note that the UI still needs to be reworked to support these very large resolutions
Just noticed this. I take it this can mean a massive FOV for triple monitor users. That's going to make the flyboys happy. A lot less work on the hat button looking around. Would be cool tanking also.
I enjoy the new patch, its a step toward Unity II, all you need to be is patient.
TrackIR is a much better (and cheaper) alternative for the pilots. Still, it would be pretty nice to have.
I'll be resubbing this month to try out the changes.
TrackIR is a much better (and cheaper) alternative for the pilots. Still, it would be pretty nice to have.
I'll be resubbing this month to try out the changes.
Guess you could have both, triple monitor and TrackIR. Get the whole virtual cockpit going heh.
T.
This patch cannot fix the idiotic thinkings of the rats.
Unity II ????
Pfffftttthhhh They were talking about that for how many years now?...and the excuse was what?
CRS had the ball in their court long ago, the niche market is dying.....time to move on guys...let it die in peace.
It's been dying for years. And yet, it's still here.
The niche market isn't dying. In fact, it's increasingly the only place we can go to find games worth playing. Sorry they aren't moving fast enough for you, but those of us with a little more patience might understand that's fairly common in the niche market.
moving fast enough?
Hell I loved the game I truly did.
But years ago, if you remember once the rats started dumbing down the game you could see where it was leading.
Since when is it a simulation when you give the enemy a warning you are going to attack?..
It used to be strategic playstyles that won the battles where entire squads took great pride in defending the towns, now all you get is a lemming effect.
But hey I never played the game right?..
patience ?
is Killer brainwashing you guys even more now?
If AO weren't in effect every newbie would quit..as they did early on because they could not find a fight. Now they can, fights are more than one squad shooting another..which sounds like 16 vs 16 on a standalone. I remember all the early ons...I like the one I am playing now. I can find a fight whenever I log on. Tabula Rasa just announced its death and ww2ol just launced a 1.29 that doubled my fps and crisped up my sounds..might be the fps increase. CRS is expanding in China, so keep predictiing its death, seems to thrive on those. The fun days of loading up a beddy and warping around to some undefended town and shooting a couple of enemies is gone. I didnt find that particualarly fun.
From what I understand about half of Unity II core was in 1.29. 1.30 may have it all. If you don't enjoy the sim dont play it.
Yaeh true, which means it doesnt take a whole lot of money to keep the servers up and keep a couple of hacks employed, which means the $15 a month youre paying isnt going to anything useful. But its enough to keep the servers up and pay a bunch of numbnuts who are getting paid and living comfortably, which seems to be fine by them, but not enough to develope something better. Dont the best mmo's charge the same and what do they put out? I doubt their patches come once a year. For the same price you gotta be asking yourself... so much money and so little development. But hey, do you expect someone on social assistance to do better? Of course not, they're happing living on minimum wage and doing NOTHING off the backs of the rest of us.
edit:
Correction, CRS isnt making minimum wage, they're asking top dollar for their mmo and giving 1 patch a year with no significant content in return. They make Funcom look good.
I don't think anybody ever accused you of not playing the game.
If the old-style off-hour blitzkrieg style of play where a few people at 3am were able to take a dozen towns behind the lines is your idea of "strategic", well, we're just going to have to have a difference of opinion.
My belief is that the game is infinitely more strategic, and definitely more complex than when it started. TO&E, resources, and brigades have made this game orders of magnitude more strategic. Don't like the attack/defence order requirements in place now? It's not ideal, but it does serve to bring the players together so that combat is possible among sizable forces. The high commands for both sides work within the framework of the game and the assets at hand to try and direct the war to its hopefully favorable conclusion. That's still strategy.
Entire squads do still take great pride in defending towns. In the 101st, we do this all the time.
Is Killer brainwashing us? Perhaps. But it could also be that you're a rebel without a cause here.
It's been dying for years. And yet, it's still here.
....
Yaeh true, which means it doesnt take a whole lot of money to keep the servers up and keep a couple of hacks employed, which means the $15 a month youre paying isnt going to anything useful. But its enough to keep the servers up and pay a bunch of numbnuts who are getting paid and living comfortably, which seems to be fine by them, but not enough to develope something better. Dont the best mmo's charge the same and what do they put out? I doubt their patches come once a year. For the same price you gotta be asking yourself... so much money and so little development. But hey, do you expect someone on social assistance to do better? Of course not, they're happing living on minimum wage and doing NOTHING off the backs of the rest of us.
edit:
Correction, CRS isnt making minimum wage, they're asking top dollar for their mmo and giving 1 patch a year with no significant content in return. They make Funcom look good.
I know of several patches this past year, so guess how much validity I'm going to give your comments?
I get it. You don't like the Rats. great. So don't play. I was playing Aces High and Air Warrior back in the $30 a month days, so this is a bargain basement price for an online game. And you know what? Sometimes games are worth paying for just to keep them running as is. What is with this constant need for development? So they can add things and then have the likes of you constantly pissing and moaning about what they've done? And how often do those WoW patches and new content come out anyway? Not. That. Often.
CRS screwed up their launch like Funcom did with AO and AoC, but then gave everybody six months of free playtime. Worse than Funcom? Whatever, guy. There's been plenty added to the game over the years, despite how few employees CRS actually has. You're entitled to your opinion, but I'm dismissing it.
OMG I knew it ....
I see Allied propoganda hard at work....
Time for a recap on the worse launch in hsitory. Strategic fFirst the publisher said..you will lanunch on June 6th to commenerate D Day. Rats said it is not ready, testers said no way is it realy. It wnet Gold on the 23rd of May and the Rats made 8 to 10 udpates while they could. On the 3rd of June thier Colocation Faciltity went bankrupt and Killer had to find a new one in 72 hours. One was found and the luanch began with a years worth of work to still be done. The 10k server went up and and at 1201 logons it would crash. 2 Cisco Engineers were called in and for th enewxt week they tried to find the problem. Killer had to break the 10k server into a lot of shards that only held 1k players. They slept in the office, literally. the problme was found and it was a bad optical cable that cold not hanndle more than 1202 players and that was fixed. The damage was done. CRS let people pay for free for about 6 months while they patched and patched. That launch update was huge and the bandwidth could not handle it so that didnt go well.
They got out of bankrupctcy, developed a very loyal core group of players, changed the game to retain players rreduced their group to about 12 total. They are lean, mean and understand the value of their custusmoers so that you can talk to the CEO on down if you have problem. Slowy it has become a love hate game wich some who long for the old days when in my opinion it was garbage to something that is slowly growing.
They patch, update serveral times a year, this last one was a major core rewrite that took 6 months to incorporate Unity II and the China Release. I just dont see how any group of developers counld have done anything more to ensure the survival and inmprovement of a game. Niche, horrid luanch, small group and if you spend any time listening to them you realize this is an endavor of love for them, all those troulbes against its survival and yet they manage to survive, expand to China and make it a sim that people are trying and staying. I think you will find that many on the freebie from this site will stay. Some wont but it still grows.
I am not quite a fanbois but I have been here since the first iteration of beta in june of 2000 and I like to think I know the mindset of CRS and they want WW2OL to be the most in depth accurate ww2 sim on the market.
Sorry about the legth.
Amen, Hardcase. I remember this well. I've been burned by a number of MMO companies over the years, including SOE, Funcom, and of course CRS. And to date, the only company that has earned my respect back is CRS.
This seems to be a good time to come back and check how it has progressed. See you in game.
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1338 - One Step Above
Let us know what you think of 1.29 Billen. FYI..Under Persoona Settings..Video turn off vertical syncing..runahead and under UI turn off the minimap. Major FPS hogs and use the ss2 executable to lanuch and select that under the Settings because that instruction set seems to have the most FPS increase and if your cpu supports it, use it.
Looks like a good patch release.
Tho I won't come back untilø there be S-Boots or Panzer crew can bail out.
That was what I swore would get me back when I burned out....
Ex OKW, Ex Closed Tester, Ex Squad Leader, Ex Panzerexpert (More like a newbie with blindfolds these days).
The last of the Trackers
I was there in 2001 also. I bought the game for 50 dollars on launch day. I was hooked by the packaging that was complete with pictures of naval battles. There was rampant talk of how the Pacific Theater was being added. When I loaded into the game, there were no ships, not even 1/2 of the pictures all over the manual and on the box were there!
Fortunately, they pulled it together and they have done a lot of work. It used to be so retarded when you would have 4 am Opel runs to take 20 towns 50 miles behind enemy lines. I think the new system could use some serious tweaking but it is definitely in a better place than it was. I have been playing for the Welcome Back, Soldier promotion and I think I may resub.
The only thing that keeps me from doing so this second is I have had a hard time finding a good Axis squad ( and yes, I know they are out there) plus the game seems to have a lot of "stand around for hours" that is a bit TOO realistic for me. I know it is a simulator, but I don't think a game should simulate the 99 percent boredom/1 percent sheer terror of real life battle. Although, I suppose it is not even 1/10th as bad as it used to be. We used to have to travel forever and go crazy for hours just to find some action...it would take forever just to get to the battle sometimes.
WW2 is one of my all-time favorite online games and believe it or not it still holds up. I find that when you are in a big battle the intensity is still there, and it is awesome. If you are on the fence and want to try something new that is still fun with its dated graphics, give it a chance.
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