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CCP has announced that Quantum Rise, the latest free expansion for EVE Online, which makes a major leap forward in the fight against lag, allows 1000-player single-system battles, adds certificate and medal systems, and much more.
Reykjavik, Iceland November 12, 2008- CCP, one of the world’s leading independent game developers, today fully deployed EVE Online: Quantum Rise, the ninth free expansion for EVE Online. In September, CCP pushed the first staged delivery of Quantum Rise to the servers ahead of schedule—allowing for impressive 1000-player single-system battles and slashing lag in major market hubs and across all aspects of gameplay. Today’s release brings the final pieces of Quantum Rise to players and sets the stage for future expansions.
Several improvements in Quantum Rise include:
· More upgrades to our hardware and software structures as a further implementation of the EVE64 and StacklessIO initiatives
· Certificates provide benchmarks for the skill system, goals for new players, help during corporation recruiting efforts and bragging rights
· A new medal system allows corporations to build and bestow their own custom rewards for whatever achievements they can imagine—anywhere from participation in a major fleet battle to a milestone in corporate allegiance
· UI changes include a moveable HUD, module recharge timers and weapon grouping
· In-game Subscription Services allow players to convert 60-day EVE Time Codes (ETCs) into two 30-day items in game. They can be traded freely through all regular means (via market or contract or directly between players) and can be activated at any time
· The new industrial capital ship, the Orca
· Autopilot avoidance and new routes to bring safer, faster travel in New Eden
“Quantum Rise is yet another successful iteration on an already great game with a proven track record of delivering a deep, immersive, intelligent experience for one of the most demanding audiences in the MMO industry,” says Torfi Frans Olafsson, Senior Producer for EVE Online. “We are proud to be delivering Quantum Rise as a continuation of our vision of building the ultimate science-fiction simulator that we will continue to grow and enhance until Earth will be taken over by extraterrestrial races and we will be forced to put the project on hold while we take up arms and liberate our home planet.”
Read more here.
Comments
It is really a misnomer to call this an expansion, more like a balancing patch with a new ship thrown in.
"Expansion?"
NOT!
This is a whole new game!
The game was playable originally, but every expansion has seen the continued improvementof the unique formula.
The "Skill" system is strange but the rules permit abusing new players and the arcane rules are changed twice a year lest you begin to know what you are doing! This keeps everyone on their toes.
Weapons are changed capriciously, most recently missles have been "NERFED" , which means that anyone foolish enough to spend a year training missles is now "SOL". Past nerfs have included drones, lasers, smartbombs and whole classes of ships.
Ship fittings that previously worked, now utterly fail! Everything you knew last month is now wrong.
As if that were not enough of a display of the wonderful programming from CCP, rules of engagement have again been changed to entrap unwary players. Strategems that were foolproof last month now are useless. A tiny frigate can now prevail over a battleship, in some cases!
I think it may be something in the water in Iceland...
This is not a game for people who do not like to think, plan and plot.
ELITE (e'-leet) Best, outstanding, advanced, exceptional, brightest, above the ordinary, not for the masses. Requiring extrordinary sophistication and advanced skills. ex: "Eve-Online is an elite game."