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Yes, i said it. Server stress. Every mmo needs that ( if i am correct) .
There needs to be weekends with over 100 people online and then see what the engine is capable of. On paper, saying 300 vs 300 is not difficult, however, planning it in reality is allot more difficult.
But i am mostly being a honest person, i would say that if DFO released decently ( and hopefully with good animations and i am expecting in Q1 2009 ) 100 vs 100 would be really awesome. 300 vs 300 is yeah..... let's wait saying that, shall we.
L2 ,EVE and DAOC did a good job with this. Those mmo's could have allot of people on screen. Hopefully DFO can also do that.
BUT!
We need a stress test, if everyone remembered AOC, they didn't test it. Said it worked, yeah i can believe that, if i see that.
Like i said, /sign for stress test and beta weekends ( multiple please because i would think that would be a good thing for adventurine since there main features are massive wars /ships vs ships and you need allot of testing for that.
That is also the reason why i am positive thinking of a Q1/ Q2 release. It doesn't mean it is vaporeware like the trolls say, but i am just being honest because in one month, yeah., the month is over and i would still like to see some more TESTING , if you know what i mean because last years, to many mmo's with to many promised features,failed. And Mr shade doesn't like that.
ps: my english grammar isn't really good, so sorry for that.
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the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
Comments
They said that open beta would be finished by the start of decemeber. It now seems that their definition of "open beta" was a beta in which a small number of peple outside of their company were able to play, thus "open" to the public. Now what it looks like they plan to do is just release the game when they said they would, at the end of this month, and have some sort of free trial. They probably want to do this so that all the die hard fans will say screw the free trial and rush out to buy the game, that way the company makes some money even if the game flops.
If adventurine has brains, then it won't do that , what you said.
10 million ?
Yeah.... Very smart.
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the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
I think the most important point is that it has been said that you will be able to test the game before even spending a cent on it.
But the stress test imo is a very important phase. Right now we can see everyone is in fron of DF gates waiting for it to open. When it opens, there will be a huuuge flow of people entering the game, thus a stress test, no matter if its a open beta or the official release. Because you will be able to do so.
After this huge flow, flows, and things start to get smooth, where the people who liked the game stay, and those who doesnt like go away, then we will se how the battles will be, is it 100x100, 500x500 or whatever.
It has been said 10 thousand (not million) simultaneosuly people on a server.
While it is true the conventional MMORPG development wisdom would include a server stress test, if we've learned anything about Aventurine is they do not follow traditional convention.
Which is why many folks doubt the games existence, or whether it can be delivered feature complete and functional based on the fact they won't conform.
And fans rightly point out that games that have released in the past by following conveniton have usually ended up crappy anyways, so what does it really matter.
Theoretically, with the right automated simulatiors you could stress test an MMO internally. It would be a huge programming challenge to get it set up correctly, but it could be done.
(I know because I've released software over the years on several occassions and the only stress testing we ever did was with simulators, though as I said, and MMO would be a bit more of a challenge to simulate.)
Also, our results varied. On some occasions the simulations proved accurate, and on others the real world proved them to be deficient.
Odds are the stress test willl be post release, and before they ask us to pay for it.
Regarding paying for it. The game's going to cost like what, 50 bucks? Hardly something worth worrying about.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
thing is: people are looking at videos of 1 person playing the game and say: oh my it looks so smooth
try 10000 times that amount of stress! since they plan/claim to have 10000 simultaneous players on one server.
My blog:
I don't even think they've thought that far ahead. If you were to pin them down I'm sure they would admit that they are way off their targets. This is the problem with deadlines.
They need to take a page out of Blizzard's book and stick to the 'It'll be ready when it's ready' mantra.
It's becoming quite clear that Aventurine are finding out first hand just how hard it is to make, and ship, an MMO.
Seems pointless to worry about it since Darkfall development is so far off from the average MMORPG development cycle.
Maybe they'll do a stress test, maybe they won't, who cares? Either it will work and they can balance the server load, or they can't. I guess they think they can, so we'll see in a couple of weeks.
Didn't you know they have Bots doing the stress testing?
The game world is supposedly able to support 10,000 players online at once...
They must be psychic if they know it can handle that with no problems since there's been maybe .1% of that number on at this point.