Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Will DarkFall's Jan. 22 2009 release have any effect on AoC?

GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

Just curious as to what the general concensus is on the AoC forums as to wether or not people think DarkFall (Now that it has an official release date Jan. 22 2009) will have any effect on AoC.

 

 

Edited to Add: Sorry lol hit enter on accident so didn't get to finish the poll.

 

 

 

«13

Comments

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Fixed Poll.

  • KroganKrogan Member UncommonPosts: 304

    What confuses me a bit here is that how can you kill the dead? Age of Conan is gone already and its just a matter of months before they close the doors. Also as has been said by the AoC devs, AoC is not a pvp game, it was never meant to be a game about pvp. And as they have said themselves what AoC does well is graphics and that is what they are about.

    You should have had a 3rd option "AoC and Darkfall have nothing in common so they would have no effect on each other".

    edit: Voted No in the new poll for reasons I stated above.

  • DouhkDouhk Member Posts: 1,019

    WAR didn't really have much of an effect, surprisingly, on reducing AoC's subscribers (at least not at any unsteady level compared to the month prior to it's release and the month of it's release). If WAR didn't have much effect, I doubt Darkfall will fare any better on increasing or decreasing AoC's subscription numbers.

    image If only SW:TOR could be this epic...

  • ASmith84ASmith84 Member Posts: 979

    conan is a pretty fun game but it still is based on calculations and levels. darkfall did it right by being realtime and skillbased. i really dont know i guess people will try darkfall out to see if it lived up to its hype but im not sure if it will be a significant amount

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Krogan


    What confuses me a bit here is that how can you kill the dead? Age of Conan is gone already and its just a matter of months before they close the doors. Also as has been said by the AoC devs, AoC is not a pvp game, it was never meant to be a game about pvp. And as they have said themselves what AoC does well is graphics and that is what they are about.
    You should have had a 3rd option "AoC and Darkfall have nothing in common so they would have no effect on each other".
    edit: Voted No in the new poll for reasons I stated above.

     

    Was curious because when I was playing AoC the PvP servers seemed to have the most players. I realy didn't get into the PvE side of AoC, seemed meh to me. This is only my opinion though if you disagree you have every right to just don't bash me for my opinion is all I ask.

  • rockyboy04rockyboy04 Member Posts: 29

    no it won't, bec darkfall will fail in its first week.

  • imbantimbant Member Posts: 1,291

    If it releases well and proves itself then it is going to take a nice chunk out of whatever is left of AoC, if they dont shut down the servers between now and then that is.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • PhaidenPhaiden Member Posts: 26

    I voted PvP w/ C. Ill be leaving AoC for DF

  • dcoleman07dcoleman07 Member Posts: 126
    Originally posted by rockyboy04


    no it won't, bec darkfall will fail in its first week.



     

    How can the game fail when it has such a dedicated team of darkfall obsessed trolls working rigorously around the clock to infiltrate any forum thread associated with DFO with naysaying?  You trolls crack me up because whether you realise it or not you are helping to promote this game just as much as the fans by sparking so much controversy and conversation.  Keep up the good work boys.

     

    As far as Darkfall having an effect on AoC, In my opinion those that have stuck with AoC this long obviously really really like the ip or have just decided that AoC is the game for them.  And good for them.  I think down the road you will see a lot of people trying out Darkfall and a lot of people sticking with it and enjoying the freedom it offers.

  • ArawonArawon Member Posts: 1,108

    I think Darkfall's attitude is DON'T CARE. They are going to do what they want to do ,when they want to do it....and they may or may not choose to tell you about it.Why..because they know they have a great game..Whether you believe it or not.  Pricing...distribution...system requirements etc ? SHUT UP.......the'll tell you when they feel like it...or maybe not.

  • DaveTTDaveTT Member Posts: 405

     

    99% sure that Darkfall will not be relesed in jan 2009.

    maybe late 2009.

    ------------------------------


    Bear Grylls : I need to get out of this frozen hellhole!
    Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef

  • CrashloopCrashloop Member Posts: 885

    I guess you have some people leaving AoC for DFO, but I doubt you will see the masses, first darkfall has to deliver the promised goods, which alone is one impressive task if they manage to do so. The people that have endured AoC this long does it for different reasosn ssome as  atime holder until the next big game comes, others because they actually like the game. I'm in that last category, I like AoC due to the combat system, realistic graphic and the fact armors don't look over the top, but stuff looks realistic. The game itself has improved immensly since launch so I really feel like staying and seeing what they can do. about this game the coming months.

     

    Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
    On my radar: TSW, MO
    MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
    MMO's that I have tested: Lotro, L2, Aion, Ryzom

  • openedge1openedge1 Member Posts: 2,582

    Yes....

     

    Until they see it sucks, then back to whatever game they last played.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    You know whats going to happen; I reckon DX 10 on live servers will come that week. Then there will be people saying FC chose to do it that week on purpose when it was pre-annouced roughly before DF's release date.   

    Also have to figure there is no release date for N.A yet.

    I will be trying DF when it comes, been waiting a long long time for it, naturally I am going to check it out.

    People need to remember you can subscribe to two mmorpg's at the same time.



  • GruntiesGrunties Member Posts: 859

    People that were playing AoC for the pvp/sieges, I think will probably jump ship for Darkfall, which if the news releases can be believed, will be far more involved and have more of an impact on the world. There is quite simply more meat to it. More options for players and more thought involved because it hasn't been dumbed down.

    People that were playing AoC for pve, probably won't give a crap and would stick with AoC. PvP will be unavoidable in Darkfall and pve'rs like to keep all their grinded loot - there is simply no reason for them to make the switch because their playstyle will be the bottom of the food chain.

    I also think there are a fair number of players that were just using AoC as filler until Darkfall came out. Obviously those would be leaving as that was their plan all along.

    So short answer is yes, but mainly for certain types of players and not all of them.

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • GolominGolomin Member Posts: 141

    I'm sorry, but Darkfall Online is in the same league as Irth Online, Dark and Light, Mourning, and any asian MMO ever made.

  • kaydinvkaydinv Member Posts: 208

    Darkfall won't have any effect on a game that has no playerbase.

    _________________________________
    "Fixed it. Because that wall of text attacked me, killed me and looted my body..."
    -George "sniperg" Light

  • imbantimbant Member Posts: 1,291
    Originally posted by DaveTT


     
    99% sure that Darkfall will not be relesed in jan 2009.
    maybe late 2009.



     

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • rockyboy04rockyboy04 Member Posts: 29

    no it won't bec darkfall won't be released...

  • ScaredgirlScaredgirl Member Posts: 313

    I don't think it will have a big effect.

    Darkfall is for hardcore pvp players, while AoC is for graphic nuts and pve players.

    -----------------------------
    Originally posted by Frobner
    "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.

  • KordeshKordesh Member Posts: 1,715

     Darkfall, released Jan 22nd! Closed March 23rd! IF it launches, I don't see it lasting more than a few months. This release date is the equivilent of Duke Nukem Forever putting out two more pre-rendered screenshots of Dukes ass. Trust me, I think even AoC will survive juuust fiine. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • BoddeBodde Member Posts: 40

    lol@darkfail

     

    ps

    To OP: the link in your sig  is broken

    ---------------------------------------
    Opinions are like assholes - everyone has one and they all stink

  • SeggallionSeggallion Member UncommonPosts: 684

    Depends of the success of the release. Like every game you build up your char which becames a small part of yourself. Those who have spent houndreds of hours in AoC will not easily give it up.

    What we've now for sure is that Darkfall has bad animations and not as good graphics like AoC. That's all negative I know about Darkfall. So far.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • IKShadowIKShadow Member UncommonPosts: 783

    The reason a lot of players are sticking with AoC is fun and different combat system with great graphics and animations.

    If Darkfall combat turn out to be crap it will only have several thousands FANs and thats it.

    Based on DF videos animations and graphics are far from being good however if its fun to play that wont matter much.

    The funny part is people are screaming we want sandbox we want sandbox and most of the same ones are those that are complaning in AoC there is not enough content.

    AoC is completly linear game up till level 80 and then due the lack of content you could go so far to call it well its a sandbox after it the only content you have its the one you make ... aka guilds vs guilds, guilds vs sever + some sieging here and there.

    The thing that worries me about darkfall is that they dont mention much of any PvE aspects, the fact it even if you yell PvP PvP PvP without any PvE you will get bored as people are getting bored in AoC where PvP levels are something very hard to grind and to do same raid content months and months is getting boring.

     

    p.s. Playing AoC since Oct 07 (beta) but will definitly try Darkfall ( following the game since 2004 )

    Futilez[Do You Have What It Takes ?]

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by IKShadow


    The reason a lot of players are sticking with AoC is fun and different combat system with great graphics and animations.
    If Darkfall combat turn out to be crap it will only have several thousands FANs and thats it.
    Based on DF videos animations and graphics are far from being good however if its fun to play that wont matter much.
    The funny part is people are screaming we want sandbox we want sandbox and most of the same ones are those that are complaning in AoC there is not enough content.
    AoC is completly linear game up till level 80 and then due the lack of content you could go so far to call it well its a sandbox after it the only content you have its the one you make ... aka guilds vs guilds, guilds vs sever + some sieging here and there.
    The thing that worries me about darkfall is that they dont mention much of any PvE aspects, the fact it even if you yell PvP PvP PvP without any PvE you will get bored as people are getting bored in AoC where PvP levels are something very hard to grind and to do same raid content months and months is getting boring.
     
    p.s. Playing AoC since Oct 07 (beta) but will definitly try Darkfall ( following the game since 2004 )

     

    They have talked about PvE a good bit, you need to read the Dev Journals on Warcry. PvE in DarkFall is supposed to be challenging. 

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence

     

    I generally don't enjoy PvE in MMOs. The first time I fought against MOBs while testing Darkfall, I was really surprised that it was so much fun. Everyone that's tried it thinks so too. The real-time gameplay mechanics have a lot to do with it of course, that you're actively controlling your character during the fight, but the AI itself helps a lot.

    I needed a topic for this journal entry and this led me to speak with Mirco Sanguinetti, a Darkfall AI programmer, fellow aikido practitioner, and all around cool guy. Mirco has a background in military simulation, and unmanned vehicle controls, among other things, and was selected for the job out of a pool of about 200 applicants.

    Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn't have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.

    There are different aggression levels depending on the MOB ranging from cowardly to aggressive. The cowardly MOB for example may hesitate, is likely to run away, or to call for help. MOBs may fight in groups or not depending on how social they are. If there's a boss, it makes the decisions. Mirco explains that the Darkfall MOBs have survival instincts. They won't just stand still attacking till they're dead, they'll strafe, try to evade, try to flee, call for help, switch tactics, switch weapons, etc.

    Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won't be effective in Darkfall. The MOB won't choose a target on most damage dealt to it alone. Darkfall AI is opportunistic. MOBs will switch to go after hurt and weakened targets. The MOB will chase you around, it will jump, climb, swim after you if it has the skill to do so. It will switch to ranged weapons or attacks when you try to run away. The MOB will even remember you. Monster species will remember players who have attacked them and increase their aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won't attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.

    MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind.

    Mirco talked about behavior based AI. Depending on the state the MOB is in, there are sets of behaviors associated with it. It will ponder its behavior and chose the most appropriate at any time. Behaviors compete and the MOBs constantly assess the situation, so for example, a fleeing monster might decide it had better call for help, or to turn around and fight depending on what weapons its carrying, what its physical condition is like, the position of the player etc. The variables are many and the behavior is dynamic. In similar situations the MOB will often behave differently so it's difficult to predict its behavior, and players will need to make quick decisions when facing a tough monster.

    I asked Mirco if Darkfall AI cheats in any way. He explained that it doesn't need to and we've it made a point that it doesn't. An exception to this rule are the starting-city guards. They're really tough and they will probably kill you if you're misbehaving. These starting-city guards shouldn't be confused with regular guards like clan city guards who are a match for the players. As things stand right now, the guards are in various fixed positions like towers and posts and not roaming around. There are potential gameplay issues with the roaming guards that we are trying to work out.

    While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco avoided trying to reinvent the wheel, he invested his resources trying to make things very interesting and fun. Darkfall is a PvP game without leveling so one may think that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have much higher standards for their combat experience, they like to be challenged, they like to have fun, they have to train, and I believe that those needs are fully satisfied in Darkfall's AI system.

    Some of you expect a proper update from this journal, and while that's not exactly its purpose, I try to give one. There will be other updates in addition to this. Right now there's a combination of hectic testing and demo activity, plus flu season owning us bad (especially me), but things are going very well and we will keep you updated on any noteworthy developments.

Sign In or Register to comment.