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Merge Dark Elves with Orcs and Wolfmen alliance?

JupstoJupsto Member UncommonPosts: 2,075

currently in darkfall there are 3 loose alliances.

  1. humans + dwarves + forest elves (mirdain)
  2. Orks and wolfmen (mahirim)
  3. dark elves (alfar)

I haven't read the lore, but surely 2 and 3 are bad guys whilst 1 are typically good. don't you think it might not be such a good idea to have such an obvious imbalance in the amount of races in each alliance?

so why are dark elves split by themselves? because in the lore they are meant to hate everyone else (correct?). surely gameplay is more important than lore, especially when you're not even trying to be faithful to a book.

the race poll backs up the probability of total alliance imbalance.

  1. 49% [dwarves 10% + humans 26% + mirdain 13%]
  2. 33% [mahirim 24% + orks 9%]
  3. 17% [alfar]

and if alfar meged...

  1. 50% [dwarves + humans + mirdain]
  2. 50% [orcs + mahirim + alfar]

50 v 50, 3 races vs 3 races, sound fair? remember these allainces will not be manditory like in war/wow. The 3rd alliance, in a way, will be made up of reds (people who kill own race). Even if the race balance will be totally different in game than poll, no way will alfar ever match up against the human alliance which has 3 races.

My blog: image

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Comments

  • JupstoJupsto Member UncommonPosts: 2,075

    nobody wants to discuss the game over argueing whether or not it will come out.

    My blog: image

  • Thomas2641Thomas2641 Member Posts: 143

    I think that the percentages distributed between the factions have no correnspondance to the number of available races in the given faction...

     

    People think its cool to be "the lone bad guy" - hence more will become Alfar, etc...

  • ArawonArawon Member Posts: 1,108

    If they had a FACTIONS rulset..that would be the server I would play on.

  • GenoknightGenoknight Member Posts: 156

    That'd be stupid if it was another 1 side vs 1 side.  I want something new not the same old evil vs good crap.

     

    Besides you can make a guild and anyone you want can join, you just can't walk in other races cities

    image

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    Alfar appeals to the people who want to fight as many people as possible.  

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Consensus


    currently in darkfall there are 3 loose alliances.

    humans + dwarves + forest elves (mirdain)
    Orks and wolfmen (mahirim)
    dark elves (alfar)

    I haven't read the lore, but surely 2 and 3 are bad guys whilst 1 are typically good. don't you think it might not be such a good idea to have such an obvious imbalance in the amount of races in each alliance?
    so why are dark elves split by themselves? because in the lore they are meant to hate everyone else (correct?). surely gameplay is more important than lore, especially when you're not even trying to be faithful to a book.
    the race poll backs up the probability of total alliance imbalance.

    49% [dwarves 10% + humans 26% + mirdain 13%]
    33% [mahirim 24% + orks 9%]
    17% [alfar]

    and if alfar meged...

    50% [dwarves + humans + mirdain]
    50% [orcs + mahirim + alfar]

    50 v 50, 3 races vs 3 races, sound fair? remember these allainces will not be manditory like in war/wow. The 3rd alliance, in a way, will be made up of reds (people who kill own race). Even if the race balance will be totally different in game than poll, no way will alfar ever match up against the human alliance which has 3 races.



     

    This will probably happen anyhow in game, blueberries merging with Mahirim and orcs I mean.

    If the Lights out power the Darks then player deals will be brokered and alliances made. Truces and agreed ceasefires will be put in place. They will also be broken. Horribly.

    Seeing as Dark normally tends to ultimatly outnumber Light in these games, it's a good thing that they have this additonal handicap imo. Allows evil to turn in on itself and all that.

    Seems good to me :)

  • Adam1902Adam1902 Member UncommonPosts: 537

    It doesn't matter anyway.

    You are free to communicate with / party with / form a guild with / kill any faction you like. So it won't be an issue.

    _________
    Currently playing: Black Desert Korea (Waiting for EU)

    Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.

  • BarCrowBarCrow Member UncommonPosts: 2,195

    They probably figure an unbalance in Dark elf players. Aren't they  popular to play in other mmo's that offer them as a playable race?....like when blood elves started in WOW...everyone and their mother played a blood elf. So they probably calculate that the number of people playing Humans ...dwarfs and "good"elves will equal the number playing evil races...orcs and wolfmen...equal the number of Dark elf fanatics playing dark elves. Damn Drizzt Do'Urdenites.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    You played player driven lore before ?

    Betray will occur,  fallen humans will join  Ork side  and maybe vice versa.. (maybe just for sieges but anyhow). Folks you all just to used to premade rulesets put up by gamemechanics and companys

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by Consensus


    currently in darkfall there are 3 loose alliances.

    humans + dwarves + forest elves (mirdain)
    Orks and wolfmen (mahirim)
    dark elves (alfar)

    I haven't read the lore, but surely 2 and 3 are bad guys whilst 1 are typically good. don't you think it might not be such a good idea to have such an obvious imbalance in the amount of races in each alliance?
    so why are dark elves split by themselves? because in the lore they are meant to hate everyone else (correct?). surely gameplay is more important than lore, especially when you're not even trying to be faithful to a book.
    the race poll backs up the probability of total alliance imbalance.

    49% [dwarves 10% + humans 26% + mirdain 13%]
    33% [mahirim 24% + orks 9%]
    17% [alfar]

    and if alfar meged...

    50% [dwarves + humans + mirdain]
    50% [orcs + mahirim + alfar]

    50 v 50, 3 races vs 3 races, sound fair? remember these allainces will not be manditory like in war/wow. The 3rd alliance, in a way, will be made up of reds (people who kill own race). Even if the race balance will be totally different in game than poll, no way will alfar ever match up against the human alliance which has 3 races.

    You're assuming a straight distribution...they probably believe it will split to around 33% per faction based on what players typically prefer to play. 33%(dwarves/Humans/Mirdain) ....33% (Mahirim/Orks)...33%(alfar...because Dark elves are usually popular races to play)

  • kishekishe Member UncommonPosts: 2,012

    PKs will be playing Alfar so they can PK most people without consequences.

     

     

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by zymurgeist

    Originally posted by BarCrow

    Originally posted by Consensus


    currently in darkfall there are 3 loose alliances.

    humans + dwarves + forest elves (mirdain)
    Orks and wolfmen (mahirim)
    dark elves (alfar)

    I haven't read the lore, but surely 2 and 3 are bad guys whilst 1 are typically good. don't you think it might not be such a good idea to have such an obvious imbalance in the amount of races in each alliance?
    so why are dark elves split by themselves? because in the lore they are meant to hate everyone else (correct?). surely gameplay is more important than lore, especially when you're not even trying to be faithful to a book.
    the race poll backs up the probability of total alliance imbalance.

    49% [dwarves 10% + humans 26% + mirdain 13%]
    33% [mahirim 24% + orks 9%]
    17% [alfar]

    and if alfar meged...

    50% [dwarves + humans + mirdain]
    50% [orcs + mahirim + alfar]

    50 v 50, 3 races vs 3 races, sound fair? remember these allainces will not be manditory like in war/wow. The 3rd alliance, in a way, will be made up of reds (people who kill own race). Even if the race balance will be totally different in game than poll, no way will alfar ever match up against the human alliance which has 3 races.

    You're assuming a straight distribution...they probably believe it will split to around 33% per faction based on what players typically prefer to play. 33%(dwarves/Humans/Mirdain) ....33% (Mahirim/Orks)...33%(alfar...because Dark elves are usually popular races to play)



     

    Not being a realm vs realm game it makes little difference. it could be 100% chipmunks and the game would still work.

    Quite true...as a matter of fact...I would play a chipmunk. That would be awezzome.

  • GrisuGrisu Member UncommonPosts: 227
    Originally posted by Adam1902


    It doesn't matter anyway.
    You are free to communicate with / party with / form a guild with / kill any faction you like. So it won't be an issue.

     

    it does. u cant enter an enemys faction city witohut getting attacked by the guards. which sucks if u have guildies of the opposite faction

  • BolterBolter Member UncommonPosts: 8

    The main issue you guys undermine is that DF is not a RvR game, there will be infighting among the same race clans. Furthermore, the alfar are not geographically in a direct contact with mahirim and orks so they won't be fighting too much.

  • Adam1902Adam1902 Member UncommonPosts: 537
    Originally posted by Grisu

    Originally posted by Adam1902


    It doesn't matter anyway.
    You are free to communicate with / party with / form a guild with / kill any faction you like. So it won't be an issue.

     

    it does. u cant enter an enemys faction city witohut getting attacked by the guards. which sucks if u have guildies of the opposite faction

     

    Guild city guards can be programmed however the guild likes.

    _________
    Currently playing: Black Desert Korea (Waiting for EU)

    Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.

  • SignusMSignusM Member Posts: 2,225

     The alfar are 100% on their own. 

  • imbantimbant Member Posts: 1,291

    Why do people feel it must be even steven and 50% and 50%....thats the whole point of the alfar...that they are by themselves and it appeals to a certain kind of playstyle.

    In past 3 faction games, usually this kind of distribution ends up happening anyways and it is always more fun than a 1v1.  Makes for deeper diplomacy.

    They wont merge the factions and for very good reasons.

    Good post though OP....im in shock that we have threads now discussing game mechanics.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • flakmonkyflakmonky Member Posts: 210

    The racial advantages have been said to only be slight (roughly 1% of all skills are restricted to each race). As such, much of the difference between the races is the imbalance in the alliances. Also, members of the same alliance are seperated. The map is laid out in a circluar fashion. Dwarves are in the North, with their allies in the Southeast and Southwest. Mahirim and Orcs are in the Northeast and Northwest, respectively, and will rarely encounter the Alfar (who are located in the South).

    I am a skeptical supporter of DF. I am not a fanboi nor a troll. I seek the truth in every discussion, and I am truly sorry if I mistakenly state a fallacy.

  • Xris375Xris375 Member Posts: 1,005
    Originally posted by flakmonky


    The racial advantages have been said to only be slight (roughly 1% of all skills are restricted to each race). As such, much of the difference between the races is the imbalance in the alliances. Also, members of the same alliance are seperated. The map is laid out in a circluar fashion. Dwarves are in the North, with their allies in the Southeast and Southwest. Mahirim and Orcs are in the Northeast and Northwest, respectively, and will rarely encounter the Alfar (who are located in the South).

     

    I belive race will be a less important factor in the game as time goes on. Players will move from the cities to the borderlines where alingment rules are not so enforced. Player cities with their own rules will pop up. And where there are player cities it will be the players them selves who enforce the rules, not NPC. It's a sandbox after all.

    ---
    And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
    John Smedley, SOE

  • imbantimbant Member Posts: 1,291
    Originally posted by flakmonky


    The racial advantages have been said to only be slight (roughly 1% of all skills are restricted to each race). As such, much of the difference between the races is the imbalance in the alliances. Also, members of the same alliance are seperated. The map is laid out in a circluar fashion. Dwarves are in the North, with their allies in the Southeast and Southwest. Mahirim and Orcs are in the Northeast and Northwest, respectively, and will rarely encounter the Alfar (who are located in the South).



     

    TROLL!

    jk <3

    One of my favorite dev quotes is that a racial advantage of the dwarfs is that they are clearly smaller and will have a smaller hitbox.  Anxiously awaiting a full list of racial benefits.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • ASmith84ASmith84 Member Posts: 979

    it makes more sense if you look at it this way.  this is like real life you have the people who dress normal, dress in dark clothes all the time, and the people who dress in weird ways just to stand out. everyone hates the standout people who in return hate everyone else and are the least in number, while the normal people outweigh the dark people.

     

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    No thanks I like how they have it.

    Factions are setup nicely

    1) Human , Dawarf and Mirdain

    2) Orc and Mahirim

    3) Alfar

    Why  try and make it even? There realy isn't a need. I actualy want to play Alfar mainly because there the only ones in there Faction lol every other race is a target.

  • I kind of assumed it would end up like the pvp server of Everquest.  Everyone is welcome to side however they please.  If you're an iksar, you wont be able to get into ANY cities other than cabilis, but if you are a good player a guild will take you in.  Its hard to say how it will turn up, but i think racial divisions are not going to be an issue, it is positively something the development team thought of and solved, they havnt been polishing this game for 5 years to mess up 50-33-17??

    I'm going to pick whichever race's appearance and abilities appeal to me most, and then worry about numbers later.  I would advise each of you do the same to a point to keep the game running as intended.  Also whoever sited race war does not understand that O'Reily was not talkinga bout MMORPGs

  • pewtpewtpewtpewt Member Posts: 115

    Alfar have a lot of disadvantages, and advantages.

     

    For example, they have no allies, but that means they can kill EVERYONE else no matter alignment, race, etc, since theyre fighting everyone else.

    They have a very interesting racial ability, in that their spells are...random. The spells are volatile, which means a normal fireball can do the damage of 2-3 fireballs in one blast.

    No, they should not join Orks/Mahirim. They are there for those who want a challenge, or for those who just like the idea of the Alfar.

    DARKFALL 09!

    Apparently 08 didn't make it :(

    Sorros of Forumfall.

  • toddzetoddze Member UncommonPosts: 2,150

    I like that the Alfar are enemies with every other race. If DF lives up to what is promised, Alfar is what I will be playing. Alfar should be the closest nit race. If you screw up your alliance with the Alfar well then your going to be an outcast to the entire world. Some people will enjoy being that but I predict that their will be a lot less Alfar vs alfar Pking than any other race.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

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