It looks like you're new here. If you want to get involved, click one of these buttons!
A majority of people on darkfall's forums think that the war system should allow a guild to chose to war with everyone and anyone, and they can't do anything about it, besides fight back. Others think that a guild needs to accept an invitation to war.
I chose the the opposing guild needs to accept, for the simple reason that otherwise, Strength in Numbers will be the main way to survive. I'm not sure I want to live like that.
Comments
i pick that u need to accept. just cuz alot less QQ will be happening lol
That is a very stupid idea, you need to be at war to siege someone and a clan could conq a city and then deny all war declarations.
that would defeat the whole purpose of the game if you had to ask a guild if you could attack them.
if the enemy has more people, then get some allies. It works out fine in Shadowbane.
I'm happy with the idea that the opposing guild doesn't get to accept.
Zerg Guilds are gonna be a big deal but It simply won't work out like shadowbane or even EVE.
Focused fire won't be easy. collision detection and friendly fire will cause all sorts of trouble for large groups. Friendly fire is said to even affect melee as the flail their weapons around and AOE's will force people to spead out (unlike shadowbane where for a while it actually encouraged people to stack :resists going on rant about having a max target limit on aoe's:)
Smaller disciplined groups could probably hold out quite well in some situations.
Theres also a political aspect to Zergs. Theres usually more than one zerg. and in a game like DF where there will be very few servers these zergs will be stuck with each other. But Zergs don't always get along.
Smaller guilds also dislike oppresive zergs.
Finally the seiging is very interestingly handled. When you seige an enemy your city is open to attack too. hope you're friends with everyone else on the server.
I DEFINITELY feel that a guild should be able to decalre war without having the other side needing to accept. It just makes sense.
I loved this in EVE as it created huge sandbox potential. Declaring war on a crafters guild would cause them to contact a merc guild or an ally guild and have them declare war on the original attackers.
DF is definitely going the realism route, and in rl if someone declares war on another, they dont sit around and wait for their approval and if they say "no we dont want war", they dont just say oh ook nevermind then we're cool.
Though in EVE if it wasnt mutual, the declaring side had to pay an upkeep for the war. If it was just corp vs corp it was small and insignificant. But if it was an alliance vs corp or alliance v alliance it could get pricey. Will be interesting to see what DF does.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
I've always liked EVE's method. There needs to be some system in place to make the "preferred" WAR one which both parties have declared war on each other. Whether similar to EVE's payment to maintain an unrecipricated war or something different I really don't care.
Yep EVE and its sandbox nature definitely does it right. It just turns off too many potential customers because it isnt fantasy and you play a ship instead of a person. Still a hell of a heart pounding game for those of us who have experienced it.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos