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Fights/Battles as non WH/WE/BW/SoR are like this >> 5sec

1 min running before something happens

5 seconds fight, Terminated, burned dissapointed

> dead

30 sec waiting for spawn , bordedom

again 30-60 seconds running

5 seconds fight

and dead again

 

Warhammer is like that, prepare for battle for 5 minutes, ride with your mount

either your dead before you reached your destination

or your dead in 5 seconds when your there finally.

this game is so horrible bad designed.

in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.

AH ! thats mostly for Destruction.... Order does not die that much, they have healers.

All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..

A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...

A Bright Wizard can kill my Squig herder in under 7 sec.

A Witch Elf can kill my Level 36 Runepriest in 5 seconds.

A Sorceror can kill my Runepriest in 10 seconds.

 

this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...

 

Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...

BTW ! 

KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds

This is the most imbalanced game i ever saw, i think the whole game is messed up now.

 

 

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Comments

  • GungaDinGungaDin Member UncommonPosts: 514

     Didnt you quit the game and delete all your characters?  I read one of you other posts. 

    Anyway, Cya

  • ValdecirValdecir Member Posts: 31

    This game has a lot of balance issues... I'll give you that.  And... I also absolutely hate how trivial death is in this game.  For those of us who take pride in surviving and defense, it ia a major disappointment.

    However, to say that runepriests are easy marks is completely wrong, and if you are dying in a few seconds one-on-one to any class with your runepriest, that speaks poorly of you.  Runepriests almost cannont kill any other class alone, and their offensive skills really are weak.  However, their ability to detaunt an attacker, heal themselves, and slowly, retreat by walking backwards toward support is unmatched by any other class in my opinion.  Unless they are gang-attacked or silenced, they are almost impossible to kill one-on-one by players of similar level.

    Again though, their ability to solo is greatly impaired by their castrated DPS compared to other classes.  Still, they may not be killers, but they are not easy marks either.

     

     

  • babacbabac Member UncommonPosts: 179
    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     

    omg a SH complaining about beeing UP. 1sec Plink spam anyone ?

  • _Shadowmage_Shadowmage Member Posts: 1,459

    Just curious - didnt you delete all your characters two weeks ago?

    Personally as a Swordmaster I find I am not dying in 5 seconds - unless I am focus fired. Which happens when I jump into their back row to harass their healers.

  • mediumplanetmediumplanet Member Posts: 13

    just quit playing. WAR is not worth it. There are better single player games ATM.

  • tetammothtetammoth Member Posts: 108
    Originally posted by _Shadowmage


    Just curious - didnt you delete all your characters two weeks ago?



    Personally as a Swordmaster I find I am not dying in 5 seconds - unless I am focus fired. Which happens when I jump into their back row to harass their healers.

     

    read my whole posting next time before you give a stupid comment.

     

    i said i try Destruction on the same server, i tried destruction, i have a 27 Squigherder and some little ones meanwhile.

    and yes all my Order characters are deleted inclusve almost 400 gold.

    to be honest, i dont like the feeling, but i am starting to feel extreme hate for Mythic and Warhammer online. Why ?

    because this game could be damn good without Mythic developers trying to fix this game.

    Since all my friends left and i only meet retards ingame the "hate" feeling for WH became pretty strong.

    I didnt think i could get this extreme Anti mood again for any game but for Warhammer it seems i got it.

    So many stupid mistakes, Mythic deserves to loose customers.

    FIVE second fights....

    It would help if Mythic would at least decrease the cooldown for POTIONs from 2 minutes to 25 seconds, so all non healer classes could at least heal instead dieing like a hunted chicken.

    Why Potion cooldown ?? because there are less and less healer everyday. And the healers left feel like the Lords of the Universe.. ask them friendly for rezz, or heals and they behave arrogant.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • tetammothtetammoth Member Posts: 108
    Originally posted by babac

    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     

    omg a SH complaining about beeing UP. 1sec Plink spam anyone ?

    If you had any clue about Squig Herders then you´d know that thers also Quick Shooting and not just Big Shooting.

    I am Quick Shooting, i dont play the Favor of the month class. i am also often Stabbing in Squig Armor.

    Dont take yourself as reference, just because you would play BS and Plink 1s doesnt mean that i do it too.

    To make it clear, you have to stand still for PLINK, all the retards that compare it to BWs are clueless.

    A bright wizard can move and Instant more damage than PLINK could ever do. A BW can still cast when hes attacked. No Squig Herder can PLINK when moveing...

    All those comments from people that have not the slightest clue about this game are becomming worse than the game itself. Exactly you are playing in my PUG, ruining my fun, playing DPS Healer or Solo casters thinking your doing it right.

    I played this game for 10 weeks and that very intesive because i had the time. I meet more crap players that didnt read the describtion for their skills ever.

    I daily meet Healers than only heal their group in Warbands because they dont know what "HURT ALL" means. If they get asked why they dont heal all players if they are the only healer, they answer that they only heal their group.

    With my Healers i healed everyone, the Soloer, idiots, the good players, in my group, out of my group....... in Mourkain as L11 Runepriest i once healed for almost 60k while the L20s healed for lousy 15k... i have all rights to be mad because i am playing good and skilled. never mind what class.

    I can just warn again, if skilled players buy this game, they will get the biggest dissapointment possible. This is a game for Healer and  Ranged caster classes. The Ranged Hybrids are both gimped.

    Squig Herder pets btw are the joke , they are useless , my L27 Pet can be destroyed by a L19 WH in seconds.

    this whole game is a joke, after 10 weeks i can just warn to buy it. Its lost money, time and nerves.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • _Shadowmage_Shadowmage Member Posts: 1,459


    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.

    A Sorceror can kill my Runepriest in 10 seconds.



    Well you were also talking about your Runepriest in that post. So was the pre/post the latest patch?
  • Jtrav1987Jtrav1987 Member Posts: 79
    Originally posted by Valdecir


    This game has a lot of balance issues... I'll give you that.  And... I also absolutely hate how trivial death is in this game.  For those of us who take pride in surviving and defense, it ia a major disappointment.
    However, to say that runepriests are easy marks is completely wrong, and if you are dying in a few seconds one-on-one to any class with your runepriest, that speaks poorly of you.  Runepriests almost cannont kill any other class alone, and their offensive skills really are weak.  However, their ability to detaunt an attacker, heal themselves, and slowly, retreat by walking backwards toward support is unmatched by any other class in my opinion.  Unless they are gang-attacked or silenced, they are almost impossible to kill one-on-one by players of similar level.
    Again though, their ability to solo is greatly impaired by their castrated DPS compared to other classes.  Still, they may not be killers, but they are not easy marks either.
     
     

    Couldn't agree more man. Rune Priests are without a doubt order's top healers, in both durability and pure healing power. His post is but a rant.

  • popinjaypopinjay Member Posts: 6,539


    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..

    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...


    Well, you could always put your squig on hold, roll a healer and help your side win too, right?

    Apparantly, those guys are the smart ones. They didn't bring knives to a gunfight.

    You know the old saying.. If you want something done right, do it yourself.

  • jackobajackoba Member Posts: 124

    fights with my black orc go something like this.

    run........run some more, hit some soft targets, laugh at silly WH trying to hurt me, snare and kill a few BW's, get focus fired when I'm becoming too much of a pain in the ass. If anything killed me in 5 seconds I'd be amazed.

  • sassoonsssassoonss Member UncommonPosts: 1,132
    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     

    Welcome to the club

    Iin tier 3 now with my bright wizard I get killed within 5 secs dont even get a chance to cast aoe spells also with the BW nerf dps has reduced and survivability is waper thin

    I agree ist quite frustating it takes minutes to reach one place , u die in 5 secs , 20 sec respawn counter and repeat over

     

  • sassoonsssassoonss Member UncommonPosts: 1,132
    Originally posted by rafaelrehn

    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     

     

    L2Play newb



     

    he knows what he ia talking about same experience with me too

  • CrazyIvorCrazyIvor Member Posts: 50

    As an IB with around 8K hp it is annoying sometimes when it all vanishes in about 2-3seconds, but this is normally, as others have stated when I am focused upon by three or more enemies.  When i'm ignored and receive the occasional heal I can pretty much go the whole SC without dying.

    It does seem that the WE/WH & BW/Sorc have alot of fun in RvR, i witnessed a WE chain kill 4 of my party in SP the other day, whereas i can only really kill Sorc/SH's unless I'm part of a DPS train.  But hey, I'm a meatshield i knew that before i rolled an IB and  i know it now, my job is just to guard the cloth wearers and take DPS, not give it.

    I would venture to say that there are some balancing issues which need to be resolved, a few abilities need to be toned down or increased here and there, but i don't think any class is God mode at the moment, well maybe DoK's but only when their played well

    Playing: Nothing
    Retired: Runescape, DAoC, SWG, Planetside, Guild Wars, WoW, EVE, Battleground Europe, LOTRO, AoC, WAR.
    Tried: Pretty much everything!

  • LeKinKLeKinK Member Posts: 899
    Originally posted by sassoonss

    Originally posted by rafaelrehn


     
    L2Play newb



     

    he knows what he ia talking about same experience with me too



     

    I have a SH.  Yes, WH can kill us in 5 second... the thing is, you have to kill them as soon as they unstealth on someone else.  Drop everything you do and dps them, they are easy to drop.  Then do what ever you want.  I like to get some altitude and shot from far away, it help with survivability.  Also, you can snare the WH on the spot, run away and use the moving shot snare and get away.

  • TonevTonev Member Posts: 462
    Originally posted by LeKinK

    Originally posted by sassoonss

    Originally posted by rafaelrehn


     
    L2Play newb



     

    he knows what he ia talking about same experience with me too



     

    I have a SH.  Yes, WH can kill us in 5 second... the thing is, you have to kill them as soon as they unstealth on someone else.  Drop everything you do and dps them, they are easy to drop.  Then do what ever you want.  I like to get some altitude and shot from far away, it help with survivability.  Also, you can snare the WH on the spot, run away and use the moving shot snare and get away.

    I play a Squig Herder as well and I can tell you from experience it gets no better even at higher levels or stapidy specced.

    WH do more dps in regards to melee even when we are melee specced (before 1.1) and tend to gain the number of kills due to them having stealth (suprised by one usually means 99.9% that you are going to die).

    Thing we all have to face, this game will be just like DAoC but not like DAoC in respect that everyone will run from certain classes because they know 99.9% of the time they can get ass owned by them.

    This game is a team game, period.

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     



     

    You back with more tears?

    Have you not learned to recognize debuffs? If a witch hunter can kill you in under 5 seconds you need to post a screen shot of the combat log and give the level of the witch hunter.

    At level 27 there is no one solitary skill that can be used, including the 800dmg rank 1 morale ability that would kill a skquig herder. A WH might be able to use sudden accusation a couple critting razor strikes and trial by pain, and that MIGHT get a soft target to 50% with increases to strength and a damage bonus for flanking position.

    You are talking directly out the center of your own ass. You suck at this game, plain and simple. I have a rune priest that regularly outheals stealth attacks. I play a Sorc on the most active pvp server in the game and have not met one person that could burn me to the ground at level 10 much less level 36 or anywhere near it.

    You are not good at this game. That is not the game's fault.

  • AKBanditoAKBandito Member Posts: 82

    Its alot quicker than it was in DAOC, wait 30min to be re-teleported back to enemy realm, then 15min run.. and die instantly, or on the run there..

    5min is nothing.. actually dont think ive ever had a 5min wait to get back to the action, since the rvr lakes are so small.

     

    Does anyone know how to make a mmoRPG anymore?

  • PelaajaPelaaja Member Posts: 697

    To OP:

    1. You said Order doesn't die as much as Destruction, because Order has healers. I say the otherwise, but I'm aware that it just feels like it. We as Order have as little healers if any like Destruction.

    2. You say you get no heals. Are you in a guild? This isn't too good for solo players, that's why people join guilds to bring healers along.

    3. You say you are Quick specced instead of Big because you don't want to play "flavor of the month" spec. Well, maybe you should take another look at you spec because Quick shooter role is to interrupt healers and casters. If you're shooting tanks, you're doing it wrong. They are all about instant cast and heavily armored.

    My experience about ranged attackers is kind of similar with LoTRO PvMP and Hunter (after DF nerf). You have to stay alert and be prepared to fall back all the time. The second you are left behind when your team starts to lose ground you are the target and dead.

    Of course, you are entitled to your opinion but you also have to accept the fact that it's your opinion only and you actually might be doing something the way it's not meant to.

    image

  • tetammothtetammoth Member Posts: 108
    Originally posted by sassoonss

    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     

    Welcome to the club

    Iin tier 3 now with my bright wizard I get killed within 5 secs dont even get a chance to cast aoe spells also with the BW nerf dps has reduced and survivability is waper thin

    I agree ist quite frustating it takes minutes to reach one place , u die in 5 secs , 20 sec respawn counter and repeat over

     

    at least one honest person. the rest of persons here must be Mythic employees or worse. The Niveau of the most posters here fits to Mythics last Youtube videos.

    Fanboys are like Bush voters, nevermind how much rotten pie you give them, they always eat it and they are thankfull for the bad taste.

    that just reflects our world community...

     

     

     

  • tetammothtetammoth Member Posts: 108
    Originally posted by Raiz1

    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     



     

    You back with more tears?

    Have you not learned to recognize debuffs? If a witch hunter can kill you in under 5 seconds you need to post a screen shot of the combat log and give the level of the witch hunter.

    At level 27 there is no one solitary skill that can be used, including the 800dmg rank 1 morale ability that would kill a skquig herder. A WH might be able to use sudden accusation a couple critting razor strikes and trial by pain, and that MIGHT get a soft target to 50% with increases to strength and a damage bonus for flanking position.

    You are talking directly out the center of your own ass. You suck at this game, plain and simple. I have a rune priest that regularly outheals stealth attacks. I play a Sorc on the most active pvp server in the game and have not met one person that could burn me to the ground at level 10 much less level 36 or anywhere near it.

    You are not good at this game. That is not the game's fault.

    your not older than 13. insulting is standard at this age, i forgive you. you will mature.. words like "ass" are cool for you, thats nice. do you speak like that with your family and your friends ?

    i am good at this game, better than you could imagine. i am just not yelling it out as much as you do kid.

     

  • LeKinKLeKinK Member Posts: 899
    Originally posted by tetammoth

    Originally posted by Raiz1

    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     



     

    You back with more tears?

    Have you not learned to recognize debuffs? If a witch hunter can kill you in under 5 seconds you need to post a screen shot of the combat log and give the level of the witch hunter.

    At level 27 there is no one solitary skill that can be used, including the 800dmg rank 1 morale ability that would kill a skquig herder. A WH might be able to use sudden accusation a couple critting razor strikes and trial by pain, and that MIGHT get a soft target to 50% with increases to strength and a damage bonus for flanking position.

    You are talking directly out the center of your own ass. You suck at this game, plain and simple. I have a rune priest that regularly outheals stealth attacks. I play a Sorc on the most active pvp server in the game and have not met one person that could burn me to the ground at level 10 much less level 36 or anywhere near it.

    You are not good at this game. That is not the game's fault.

    your not older than 13. insulting is standard at this age, i forgive you. you will mature.. words like "ass" are cool for you, thats nice. do you speak like that with your family and your friends ?

    i am good at this game, better than you could imagine. i am just not yelling it out as much as you do kid.

     



     

    But you insult him back.

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by LeKinK

    Originally posted by tetammoth

    Originally posted by Raiz1

    Originally posted by tetammoth


    1 min running before something happens
    5 seconds fight, Terminated, burned dissapointed
    > dead
    30 sec waiting for spawn , bordedom
    again 30-60 seconds running
    5 seconds fight
    and dead again
     
    Warhammer is like that, prepare for battle for 5 minutes, ride with your mount
    either your dead before you reached your destination
    or your dead in 5 seconds when your there finally.
    this game is so horrible bad designed.
    in scenarios i see players doing suicide trips over and over. They die.....resurrect and die again in 5 seconds. BWs and SORC seem to have fun, Mellee and Archer classes are worth nothing anymore.
    AH ! thats mostly for Destruction.... Order does not die that much, they have healers.
    All Destruction has to offer these days is maybe one Shaman and 4 Disciples of Khain that DPS and only heal themself, they dont understand that if they would heal they could win..
    A Witch Hunter can kill my L27 Squig Herder in under 5 seconds...
    A Bright Wizard can kill my Squig herder in under 7 sec.
    A Witch Elf can kill my Level 36 Runepriest in 5 seconds.
    A Sorceror can kill my Runepriest in 10 seconds.
     
    this game has no future with 5 seconds fights. i dont think anyone is playing and building up his toon to die in 5 seconds...
     
    Since oRvR doesnt happen anymore in Europe , many people have to go to PUG scenarios and that means again > 5 seconds if your not OPed class...
    BTW ! 
    KNIGHTS OF THE BLAZING SUN > i cant believe that Mythic did that. They are so extrem strong that a L27 Squig herder with 500 Balistic and 350 weapon skill 35% armor ignore cant hit them for more than maybe 90-100 per shot if they are 6 Level lower. But they can hit so hard that a L27 SH dies > in 5-10 seconds
    This is the most imbalanced game i ever saw, i think the whole game is messed up now.
     
     



     

    You back with more tears?

    Have you not learned to recognize debuffs? If a witch hunter can kill you in under 5 seconds you need to post a screen shot of the combat log and give the level of the witch hunter.

    At level 27 there is no one solitary skill that can be used, including the 800dmg rank 1 morale ability that would kill a skquig herder. A WH might be able to use sudden accusation a couple critting razor strikes and trial by pain, and that MIGHT get a soft target to 50% with increases to strength and a damage bonus for flanking position.

    You are talking directly out the center of your own ass. You suck at this game, plain and simple. I have a rune priest that regularly outheals stealth attacks. I play a Sorc on the most active pvp server in the game and have not met one person that could burn me to the ground at level 10 much less level 36 or anywhere near it.

    You are not good at this game. That is not the game's fault.

    your not older than 13. insulting is standard at this age, i forgive you. you will mature.. words like "ass" are cool for you, thats nice. do you speak like that with your family and your friends ?

    i am good at this game, better than you could imagine. i am just not yelling it out as much as you do kid.

     



     

    But you insult him back.



     

    No need to confirm my age for him.

    I am a kid yet he has come to these forums at least twice to project his frustration on the community. I didn't complain when I died. I simply did what it took to get better.

    I've played every profession in this game up to at least level 10. Not to have a bunch of toons, but to know what the EXACT strengths and weaknesses are. I looked at all purchasable abilities and possible builds to know what I needed to use to gain an advantage or at least have a contingency.

    This guy takes the very general understanding he has of archetypes and tries to force his own will and make the game do what he wants it to. Its moronic and an excercise in futility. He won't evolve his thinking so instead he is looking for sympathy from other people that are too lazy to actually be a student of something new.

    As if  WAR weren't easy enough, he's asking for it to be even easier, go figure.

  • Raithe-NorRaithe-Nor Member Posts: 315
    Originally posted by Raiz1


    This guy takes the very general understanding he has of archetypes and tries to force his own will and make the game do what he wants it to. Its moronic and an excercise in futility. He won't evolve his thinking so instead he is looking for sympathy from other people that are too lazy to actually be a student of something new.
    As if  WAR weren't easy enough, he's asking for it to be even easier, go figure.



     

    The difficulty of WAR is entirely dependent on what other players can do and actually do.  Your last statement makes no sense, but even if it somehow applied, it would still be meaningless.  Taking keeps in the middle of the night (say 4am eastern, 1am pacific) definitely makes it more "difficult" for me to defend them, as I'm not very good at playing Warhammer in my sleep at all, but that difficulty is hardly important to the issue (to anyone on either side).  The issue is not the difficulty of playing the game, no matter how you try to twist the issues.

    A game is typically appealing if it 1) involves a learning process that sparks imagination and creativity, and 2) replicates a scenario or problem that could occur in "real" life.  Note that #2 doesn't mean the game has to mimic everything about "real" life, or even be a simulation of sorts, but the problem solving needs to be congruent with what would be considered an "interesting" problem for any specific person.

    Warhammer mostly fails to deliver on these two aspects of gaming.  The learning process is interrupted in its immersiveness by several bugs and quirks that need to be overcome, and the game really only sparks the imagination through visual effects, not gameplay.  The problem solving aspect is mostly one of keyboard timing and, again, bug or computer/networking slowdown avoidance - things which are outside most players control and not part of their real-life endeavors.  Even for computer technologists like myself it fails to be an interesting problem to be solved, because it is just too commonly encountered.  Yes, there are some strategies involved with abilities and tactics that can be slightly interesting, especially during PvP skirmishes (not so much in keep warfare), but when those strategies are compared with both warhammer lore and the holistic game structure - they often don't make much sense.  In other words, most mechanics seem completely contrived.

    One example is range, a rather large pet peeve of mine about Warhammer.  A good quarterback can throw a football 50 yards, or 150 feet.  An archer can fire an arrow much further, with accuracy for at least about 80 yards, or 240 feet.  Warhammer limits bows to about 110 feet even though geometries are actually horribly compressed.  On the flip side, melee abilities, such as the rank 2 morale ability "Raze," work up to 65 feet away.  That is one heck of a long sword.  Combine these quirks with incorrect client/server correlations and a bit of latency during primetime, and you've got some disgruntled ranged DPS players on your hands, for sure.  Someone will tell me that those mechanics are built as such for game balance, and that changing them would make them overpowered/underpowered.  I'll respond with the notion that nothing is more balanced than congruency with real life, especially in a massively multiplayer roleplaying game.

    Note that the range example is just one example for demonstration, not an exhaustive list of complaints.  I've got hundreds more just like it.

  • Raiz1Raiz1 Member Posts: 177
    Originally posted by Raithe-Nor

    Originally posted by Raiz1


    This guy takes the very general understanding he has of archetypes and tries to force his own will and make the game do what he wants it to. Its moronic and an excercise in futility. He won't evolve his thinking so instead he is looking for sympathy from other people that are too lazy to actually be a student of something new.
    As if  WAR weren't easy enough, he's asking for it to be even easier, go figure.



     

    The difficulty of WAR is entirely dependent on what other players can do and actually do.  Your last statement makes no sense, but even if it somehow applied, it would still be meaningless.  Taking keeps in the middle of the night (say 4am eastern, 1am pacific) definitely makes it more "difficult" for me to defend them, as I'm not very good at playing Warhammer in my sleep at all, but that difficulty is hardly important to the issue (to anyone on either side).  The issue is not the difficulty of playing the game, no matter how you try to twist the issues.

    A game is typically appealing if it 1) involves a learning process that sparks imagination and creativity, and 2) replicates a scenario or problem that could occur in "real" life.  Note that #2 doesn't mean the game has to mimic everything about "real" life, or even be a simulation of sorts, but the problem solving needs to be congruent with what would be considered an "interesting" problem for any specific person.

    Warhammer mostly fails to deliver on these two aspects of gaming.  The learning process is interrupted in its immersiveness by several bugs and quirks that need to be overcome, and the game really only sparks the imagination through visual effects, not gameplay.  The problem solving aspect is mostly one of keyboard timing and, again, bug or computer/networking slowdown avoidance - things which are outside most players control and not part of their real-life endeavors.  Even for computer technologists like myself it fails to be an interesting problem to be solved, because it is just too commonly encountered.  Yes, there are some strategies involved with abilities and tactics that can be slightly interesting, especially during PvP skirmishes (not so much in keep warfare), but when those strategies are compared with both warhammer lore and the holistic game structure - they often don't make much sense.  In other words, most mechanics seem completely contrived.

    One example is range, a rather large pet peeve of mine about Warhammer.  A good quarterback can throw a football 50 yards, or 150 feet.  An archer can fire an arrow much further, with accuracy for at least about 80 yards, or 240 feet.  Warhammer limits bows to about 110 feet even though geometries are actually horribly compressed.  On the flip side, melee abilities, such as the rank 2 morale ability "Raze," work up to 65 feet away.  That is one heck of a long sword.  Combine these quirks with incorrect client/server correlations and a bit of latency during primetime, and you've got some disgruntled ranged DPS players on your hands, for sure.  Someone will tell me that those mechanics are built as such for game balance, and that changing them would make them overpowered/underpowered.  I'll respond with the notion that nothing is more balanced than congruency with real life, especially in a massively multiplayer roleplaying game.

    Note that the range example is just one example for demonstration, not an exhaustive list of complaints.  I've got hundreds more just like it.



     

    Ok, I'm not sure if you are even reading what I posted but it appears you are talking about something that has nothing to do with the OP or even my response. (What is your specific field in "computer technology" again? lol)

    You are talking about a broad spectrum view of the mechanics as well as individual playtimes. There's also a half-assed example using sports in there too, but I can't be bothered to make sense of it if you won't. Control what you can, and leave the rest to chance. The spice of real life is the inevitability of death's embrace with no timeframe for its appearance.

    That bare-bones truth of this is that the OP is complaining about feeling like he doesn't have the chance to fight a good fight no matter what profession he plays. He's even tried some of the professions he claims need tweaking, and still has so little success he deletes all of his toons.

    Being a defeatist has nothing to do with game mechanics. The problem is obviously with him in THIS case. I originally played AOC on a crappy computer and got steam-rolled on a regular basis. When I got my new rig it made me realize what i was doing wrong more than making me a a better palyer instantly. I still had to learn. He's going for the power grab and doesn't realize it still does take at least a little effort to be a decent player. As for optimization, if its on the internet, it will have some lag, deal with it.

    His attitude is also that of the people that enter scenarios and tell their entire team that they suck and that their faction sucks because of them. I may be wrong, but he fits to profile based on his rhetoric here. As for the fighting @ 4am stuff, WAR is a game that has people on at all hours. The keeps aren't lost permanently if the opposing faction takes them, but if you want to just sit on a keep and hold it you're going to have to guard it at all times.

    You talk big about real life scenarios, well; in the military the ideal time to strike is just before sunrise. That is real life my friend, attacking when the enemy is most vulnerable. If you are sleeping, but want that keep to have your guild claim to stick, then you are playing the role of the soldier who gets killed in his sleep, because thats whats happening.

    Or....you could realize that this is a game, and that anything done can be undone, even death, which holds the strength of being absolute. You want, realism as an archer? Re-enact William Tell with a meth addict firing at the apple on your head.

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