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Class help

I`m gonna be getting this game soon and had a couple of questions about the classes.  In previous mmo's, I`ve always loved being a tank... is  Guardian the only tank and are they in high demand or too many around?

Also, how is Captain played?  How are there offensive capabilities?  High demand job or overplayed?  Again... how exactly is it played and is it useful?

Lastly, is Rune-Keeper similar to a mage in other rpgs?  What does a Lore master do exactly?

Sorry for all the noob questions.

Comments

  • achellisachellis Member Posts: 542

    i would also like to know this.

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  • YeeboYeebo Member UncommonPosts: 1,361

    The Guardian is the primary tanking class.  However, Champions that spec for it are also quite capable of end game tanking.

    The Runekeeper is a single target DPS/ primary healer.  They are the second best healers behind Minst, and the second best single target DPS behind hunter. 

    The Loremaster is kind of an oddball jack of all trades class.  They are very good at crowd control, they can be a decent backup healer, are good at curing afflictions such as wounds and disease, and can rez in a pinch.  They have solid debuffs available, and can do fairly decent DPS as well.  However, you won't be the best at anything but crowd control.  They have a variety of pets to choose from, all are good in some situations but none is good in every situation.  Oh yeah, and I nearly forgot. LMs can drain power from foes and feed it to their allies.  They are the best power management class in the game.

    Captains specialize in party buffs, and also get some decent healing a rezzing abilities.  They wear plate and use powerful two handed weapons that no other class gets access to (poleaxes and halberds).  They have a variety of "pets" to choose from, but their pets function more as a roving buff than as an off-tank.  Their pets don't take hits well and tend to do pretty meager damage.  A well played Captain really is a huge boon to a party, and not many players get them to high levels in my experience.

     

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  • VrazuleVrazule Member Posts: 1,095

    If you go to the official website, it explains all the classes quite well.

    Also, the Warden is a pretty decent tank and they get to use spears, which are as good as polearms.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Yeebo


     However, Champions that spec for it are also quite capable of end game tanking.



     

    I'm not sure if that's still true anymore. I remember seeing a thread or two that felt that after the expansion that changed. Perhaps a Champion can chime in.

    The Warden can also tank though I think it's considered a secondary tank.

     

     

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  • YeeboYeebo Member UncommonPosts: 1,361
    Originally posted by Sovrath

    Originally posted by Yeebo


     However, Champions that spec for it are also quite capable of end game tanking.



     

    I'm not sure if that's still true anymore. I remember seeing a thread or two that felt that after the expansion that changed. Perhaps a Champion can chime in.

    The Warden can also tank though I think it's considered a secondary tank.

     

     

    That's interesting.  I know pre-MoM I was in a KS that did the rift with a champ MT, as well as Cd and some of the other  harder six mans.  Wasn't aware that they had been nerfed in the expansion. 

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • Guardians are not the only tank, they are the tank that conforms best to the normal mold of MMO  tank and are generally a bit better in some regards than the other tanks.

    Wardens and Champs can both tank.  Champs need to kind of specialize to do it well though. 

    A Guardian will beat out a champion in ease of threat managment and they will beat out a Warden in that they take larger hits better.  I would say that Wardens may have the best AOE aggro control though.  Wardens lack snap aggro abilities but over time they can build a lot of threat.

    Probably the "safest" tank is Guardian.  But Warden is a very good tank especially for taking AoE trash while a guardian get a boss type mob.  Wardens can take a boss just fine I think, but if it hits especially hard the extra mitigation a guardian has should provide some advantage.

     

    Captains are a melee oriented healer and debuffer and offtank, not quite a main healer but definitely a substantial healer.  They also get a pet herald if they want (minor pet, not the focus of the class).  Captains are meant to enhance and make other people's jobs easier.  That means they can do some DPS, they can lighten the healing burden, they can make other do more damage, they can take aggro off someone.  But they generally cannot do any of those well enough to do it as their main role.  Captains also have a number of crit based abilities.  They usually use large two handed weapons.  Captain DPS used to kind of suck unless you went for a crazy crit build, but with MoM they are a good bit better than they were.   I don't think  I would call captain over played and people usually are happy to have one in a group.  They are not rare on the server I play on either.  In the middle really

     

    A rune keeper is the most mage like class of any of them, but is not really a mage.  They do not really have tons of CC although they get some stuns and snares.  They have an "advanced" system where each time you heal you become more attuned to healing and each time you nuke you become more attuned to damage.  As you get more attuned bigger nukes or bigger heals become available.

    Therefore they can heal a lot or do a lot of damage.  But if you have gotten to the point where you cast your big nuke the majority of your heals are not available and if you use the smaller one that are available you may need to climb back up to do another cast of your big nuke.  Same is true in reverse for your healing.

     

     

    The lore-master was the original wizard-like class but they are not really a DPS class, although once they get sword and staff and an eagle they can do good damage and be quite tough in melee range do to the flank procs.  Also they just added in a trait spec that increases nuking quite a bit but disables certain powers.  The LM is a CC/debuffer/pet class.  They are also one of the only classes that can replenish their own and other people's power bar, Captains can increase power regen but they cannot transfer power like LM.   LM has powerful debuffs and mezzes and snares and stuns.  They have some nuking but not huge nuking, although they can get an ok AOE spec in very high levels.  They also get various pets and can use these pets to heal themselves.  They also get a small ability to heal others (you can only heal yourself in combat off procs from your pets though).  They can do a little of everything, melee, nuke,CC, heal, debuff.  But the things they stand out in are CC,Pets,Power management, and debuffs.  Those are the things they offer that other classes may not or not as much.  But they have a bit of everything.

  • Jaxom92Jaxom92 Member Posts: 267

    I'll only speak to a captain because I mainly play that class...

     

    The captain is first and foremost the buffing class. So, your first job in a fellowship will be to buff the party and keep them buffed. However, if specced properly, we can dish out some decent dps, though we burn through power pretty fast in this capacity. If we're not competing for aggro and higher dps, we can hold our own as an off-tank. We might need a healer to give us attention every now and then, but our ability to wear heavy armor helps keep things running for a little while.

    Probably our biggest asset aside from the buffs is what I like to term the "oh shit!" combo. Basically it's a set of three skills (including one man racial skill) that takes all the damage from the whole fellowship onto yourself and keeps you alive through it (basically down to 1 morale point). Then you hit the substantial self-heal. During this time, the healers must know what you're doing or they're gonna freak at your sudden dumping of morale points. Have them heal the rest of the group because you can take care of yourself.

    I've found a captain is almost universally welcome in a group, and when you get two or three grouped up, you're fairly unstoppable with the sheer weight of the buffs we can put forth.

    In general, we're a class that needs to pay attention to the larger picture around us, not just focused on any one role. It keeps you on your toes, so if you like that sort of challenge, it's a good class to pick.

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  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Yeebo

    Originally posted by Sovrath

    Originally posted by Yeebo


     However, Champions that spec for it are also quite capable of end game tanking.



     

    I'm not sure if that's still true anymore. I remember seeing a thread or two that felt that after the expansion that changed. Perhaps a Champion can chime in.

    The Warden can also tank though I think it's considered a secondary tank.

     

     

    That's interesting.  I know pre-MoM I was in a KS that did the rift with a champ MT, as well as Cd and some of the other  harder six mans.  Wasn't aware that they had been nerfed in the expansion. 



     

    I don't believe it's really a "nerf". They changed around some of the fighting mechanics so that things are a bit more difficult.

    I'm sure there must be champions who can tank but as I mentioned, I have seen some early posts that stated that champs were having a difficult time.

    I would probably trust a champion's opinion more though.

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  • EadaoinEadaoin Member Posts: 2

    Champion's are NOT tanks.  Our main job is DPS and AOE.   We can serve well as an off-tank however or if need be tank same to lower level mob's .  We do have a few crowd control tricks up our sleeve but have a hard time maintaing it on higher level boss's and mobs, espeically if other classes are in stances that draw a lot of threat.  We're also squishier than guardian's although we do have a few healing skills.  Unfortuantely they take 20 -30 mins. to cooldown.  My typical role in a group is to clear out the weaker mobs as quicly as possible while keeping an eye on the minnies and hunters.  If they get targeted then that's where some of my threat skills come in to play in order to free them up.  While I do at least keep a shield in my bag now I won't even think about tanking unless I have a trusted and talented minstral for support. 

    While i'm sure thier are some champions out there that can tank well, from my experience most of us like for someone else to take the focus while we run in and lay waste to as much as possible as quickly as possible.

    Eadaoin - lvl 55 Champion, lvl 50 Hunter, lvl 17 Mini

  • Originally posted by Eadaoin


    Champion's are NOT tanks.  Our main job is DPS and AOE.   We can serve well as an off-tank however or if need be tank same to lower level mob's .  We do have a few crowd control tricks up our sleeve but have a hard time maintaing it on higher level boss's and mobs, espeically if other classes are in stances that draw a lot of threat.  We're also squishier than guardian's although we do have a few healing skills.  Unfortuantely they take 20 -30 mins. to cooldown.  My typical role in a group is to clear out the weaker mobs as quicly as possible while keeping an eye on the minnies and hunters.  If they get targeted then that's where some of my threat skills come in to play in order to free them up.  While I do at least keep a shield in my bag now I won't even think about tanking unless I have a trusted and talented minstral for support. 
    While i'm sure thier are some champions out there that can tank well, from my experience most of us like for someone else to take the focus while we run in and lay waste to as much as possible as quickly as possible.
    Eadaoin - lvl 55 Champion, lvl 50 Hunter, lvl 17 Mini

     

    A warden can probably tank no matter what the spec, although certain specs will tank a good bit better. 

    A champ will get tore up pretty good if he tries to tank without a pretty specific spec and eqipment.

     

    Whether Champs can still tank anything mroe than simple offtankingwith the Moria combat changes I don't think anyone can say difinitively yet. 

     

    I am pretty sure Wardens can do most any stuff fine.  Either way it is hopefully clear that champs have real caveats for trying to full on main tank. 

  • giglamesh991giglamesh991 Member Posts: 5

    Thanks for all the replies.  They really helped.  I just have a couple more "noob" questions.  Can you level multiple classes with one character you create(similar to FFXI), or do you have to keep making new characters for each class you want to level?  Also, how is the fighting system?  Is it like WoW where you just spam the same abilities over and over, or is it similar to FFXI?

     

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by giglamesh991


    Thanks for all the replies.  They really helped.  I just have a couple more "noob" questions.  Can you level multiple classes with one character you create(similar to FFXI), or do you have to keep making new characters for each class you want to level?  Also, how is the fighting system?  Is it like WoW where you just spam the same abilities over and over, or is it similar to FFXI?
     



     

    No you can't.

    And though I like the combat system as certain abilities open up other abilites, you can find yourself spamming some of the same ones over and over.

    I think others have said that it can be tactical as sometimes you need to plan ahead. I have found this to be true on a Guardian.

    The Warden though has a very interesting combat system which I don't think I would be good at as you need to remember many combinations or "gambits" in order to open up other abilities.

    It's very interesting but I think in the end I would just forget too much in the heat of things.

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  • beaverzbeaverz Member Posts: 660

    The champ is decent for tanking as long as you dotn have too many mobs and you dont attack the bigger bosses. The guardian is a bit squishier than it used to be but it still is qutie a nice wall.

    COncerning the rk its a very special class, very agreable to play but it wont be in high demand since everyone is rolling one atm ( or a warden).

    If you are looking for a high demand class i suggest Minstrael ( healer), lm or burg. Lm and burg are support class that are VERY convinient in a fellowship. And LM is hte best solo class in the game.

    Conserning captains the demand for them isnt too high but they are very versatile and can be fun to play. Like champs they are supposed to be alt tanks ( tanking the adds and taking mobs away from the healer).

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