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DF looks like very EVE-like

KshahdooKshahdoo Member Posts: 553

I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.

Comments

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Kshahdoo


    I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.
    Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.



     

    One thing you are forgetting though about EvE as it stands today.

     

    How long did it take EvE to get where it's at right now?

     

    They had a pretty rough start and even went through a company change of hands and some mis-management before things finally started to head in the right direction for them. 

    EvE did not start out very polished, and went through quite a few growing pains before they settled into their nice stable subscriber base.  Just thought that worth pointing out.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061



    They had a pretty rough start and even went through a company change of hands and some mis-management before things finally started to head in the right direction for them. 

    Err, no. They had a rough start with their publisher, but the actual game did not change hands. What did change hands was the lincese, which ccp bought back from their incompetent publisher. ;)

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by Kshahdoo
    I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.

    Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.


    Please correct me, if I am wrong: In EVE: stations are safe, crafting itself is very boring (maybe you mean the economy, which is the best ever), many people play with multiple accounts (in a so called sandbox-game, so you can 2x or 3x do whatever you want). I read somewhere that EVE at a point was close to bankruptcy.
    EVE is a very good game for what it is, but it doesn´t cure cancer. ;)


    Darkfall in my opinion is kind of an experiment. "How much for how long can you promise to the crowd, until they begin to doubt?"
    I mean, they promise ALL (missing the ´cure cancer´ though). I just don´t believe in this game. If they make it in the foreseeable future, then I will apologize.
    Until then... the only "hard fact" I have is this italian video. The rest is questionable - words, promises, "tuneable" screenies and trailers.

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by batolemaeus


     



    They had a pretty rough start and even went through a company change of hands and some mis-management before things finally started to head in the right direction for them. 

     

    Err, no. They had a rough start with their publisher, but the actual game did not change hands. What did change hands was the lincese, which ccp bought back from their incompetent publisher. ;)

    Yeah, I probably got that messed up.  I didn't go back and pull up the references so I'll go with what you put in there. 

     

    I seem to remember some kind of a scandal with a Dev. or an owner, or something like that though.  I suppose I could go and Google it to refresh my memory, but feeling kinda lazy atm.  Sorry.  

     

    Edit:  Heh... couldn't resist even after I said I was too lazy... 

    Here are some links to the scandal I was talking about.  The comments section provides some good insight as well. 

    kotaku.com/gaming/eve-online/scandal-hits-eve-online-234863.php

    www.bluesnews.com/cgi-bin/board.pl

     

    This link gives a lot of quotes by CCP's CEO and explains a bit of EvE's early days.  Was a good refresher on the history of the game.

    www.gamasutra.com/php-bin/news_index.php

     

    Anyway... back to being lazy now for me. 

  • AtomyAtomy Member UncommonPosts: 76
    Originally posted by Kshahdoo


    I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.
    Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.

     

    I had the exact same thought the other day, even though i won't play DF.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by Kshahdoo


    I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.
    Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.



     

    Eve is item based expensive spaceships you can lose you can travel fast through wurmholes/portals.

    Darkfall is in many ways same but also very different.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Atomy

    Originally posted by Kshahdoo


    I mean not setting but conception. In both games no safe zones, skillbased rp-system, strong crafting, and pvp oriented on teamplay. And yes, you lose your goodies when die.
    Then the question: how many ganking is in EVE? I'd say some guys never see it for the whole their EVE life... And EVE got more subscribers than say LOTRO. Sure enough, EVE has not only good conception, but good execution as well. I guess, it's execution that's made it so popular. So I guess if DF will be made properly it won't fail.

     

    I had the exact same thought the other day, even though i won't play DF.

     

    Another noteworthy aspect is the fact that Fantasy MMO's tend to have a larger following than Sci-Fi MMO's.

  • SirspongySirspongy Member Posts: 66

    Higher security systems are pretty much safe areas. People rarely attack others in high sec systems because the NPC security forces will insta-kill the attacker(s) before they can destroy the preys ship.

  • HaizedHaized Member Posts: 31
    Originally posted by Sirspongy


    Higher security systems are pretty much safe areas. People rarely attack others in high sec systems because the NPC security forces will insta-kill the attacker(s) before they can destroy the preys ship.

     

    Darkfall will have NPC-guarded areas, too.

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