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I want to see if this poll gets the same results here as it did in the Warhammer Alliance forums. Here is what the poster there wrote:
Why not? I am enjoying WAR right now, but the grind is tempting me to quit. I would also like to be able to have many high level characters, instead of being stuck with just a single high level character.
Does anyone else like the idea of having separate servers with high xp rates? I can't wait to hear all the arguments from fanboys about how the mere existence of these separate servers will destroy the experience for them.
Players are not going to end their subscription because they burned through the content and got to level 40 faster. Most people can do that in a month anyway. This game is all about end-game PvP. Let us get to it faster, and let us have more characters capable of PvPing at this level. At least for those of us that want to play this way. http://www.warhammeralliance.com/forums/showthread.php?t=216037
Comments
The reason that companies put grinding in games is not that it is supposed to be fun. It's to slow players down, so that you can't go through the content too quickly, get bored, and quit. Instead, you have to pay the monthly fee more times to play through the same amount of content.
If it made sense to double the experience rate on some servers, why not on all servers? Though I haven't played WAR to know how grindy it is, and whether it makes sense to double the experience rate.
WAR is already pretty damn easy to reach max Rank compared to most MMOs. So I say no because it would be way to fast, and I know your suggestion is only for a select few servers. But the masses like anything easy, fast and as little resistance to the end. So it would more then likely siphon a lot of people away from the normal servers and hurt players who could afford to invest the time.
Well, Mythic wants people to get to maximum level fast anyways so they can fill up the RvR wars. This would definitely do that.
You'd have people @ 40 in 2 weeks then wouldn't have to worry about "Where's the war?"
If that is Mythic's ultimate goal for players, why not just go ahead and help them achieve it? Most people playing a PvP game don't really want to go through all the levels anyways. Thats why:
LOTRO has Monster Play, where you can make a lev50 mob and pvp right away against human opponents, not having to level a few months to do that in Ettenmoors.
Guild Wars has LOW max levels (lv20) so that you can do some PvE, but really get to the end fighting right away. You can even go to that one island and just pvp as a level 20 after opening the box. You just don't have all the extra pvp skills someone who leveled and earned them did.
These are the only two I can think of right off, but theres precedent for this. The only bad side is people wouldn't be reading all the lore (which I doubt half the pvper's want to anyway) so they kind of force-feed you the Warhammer lore, like it or not.
Mythic probably wants to make sure every sub reads some good portion of it, since they spent a lot of time writing it in, so no fast leveling bypassing it. Which is funny cause most bypass it anyways, and go straight to ... what? Yep. The Pvp scenarios where they don't have to read the lore, just get the experience/RPs. Lol.. kind of ironic actually.
"TO MICHAEL!"
Why not make a server you can start at lvl 40 on... Why make the Verry Quick lvling that is in war any faster?
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
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How can u set a pool that do not have answer different from your opinion!
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
Iam not sure how long are you playing mmorpgs already, but please wake up. Comapanies dont offer games just for pure enjoyment. MMORPG´s are developed to make money and levelling is one of the biggest concept in most games to bind customers on monthly fees. The longer you pay monthly fees the better for the company.
There are only a handfull mmos out there where levelling is not the big part of the cash machine, not many games just offer deep gameplay instead of it. The slowest levelling curve have such games with really low endgame content, such are most cash shop item games or games with small content.
So please, have a look at most mmos out there and you will see that slow levelling is part of the big $$ business and not an important gameplay part.
The funny part is, that there is an interesting psychological effect in such games. Lots of gamers see levelling as some kind of competition and dont notice or dont want to notice the whole $$ cash idea about it. Player which are more exprienced and did play already for some years demand after a while for more content and gameplay. Its quiete simple.
Lol that has to be the most biased and unbalanced poll I have ever seen.
You know Mythic gives you XP bonus's for being logged off ..why the hell should they give people are a lazy an advantage over people who log in for an hour or two everyday. When the game launched I logged in everyday for an hour or two and even took somedays off to do other things like move and I built up more than enough xp bonus to get myself to lvl 25 with in a decent amount of time.
There's absolutely no reason to rush to end game considering the stability issues and the fact it takes really really large armies to actually do most of the End Game.
Honestly people like the OP make me sick they give normal / casual players a bad name. Its this kind of mentality that ruined WoW for me. "Zerg to the end skip all the goodies in the middle!"
Since when Is playing a game on your free time wasting your life?
You want a game that already has the fastest leveling on the market (with the exception of GW) to go even faster?
Just play at your own place and you will hit rank 40 in no time.
Since when is leveling an annoying feature that players just want to get over with quickly? MMOs are suppose to be about the journey to level cap.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
WAR is even easier to lvl then wow if you want it any easier they mind asell just give you lvl 40 at startup
I have to agree with Banthis here. There are stability issues in T4 and the game doesn't fundamentally change at T4 either. You have in T2 keeps sieges, PQs, PvE, and scenarios. T4 only adds city sieges. Another thing I would point out to the original poster from Warhammer Alliance is that he/she stated it only takes a month to burn through content anyway. Does the player want it to take a week to burn through content? Maybe ten days. A month to me isn't much of a grind.
Maybe the original poster is a gnat with a two to four month life span...so I guess a month would be burning his or her life away.
you have to give it to him, he puts out a poll with the negative result trying to make you look stupid, so he makes it as unfair as possible as still gets shot down ( at least by my time of writing )
Please anyone who thinks WAR has slow levelling really must be new to mmo's. thats the fundemental problem of modern mmo's for me! levelling is getting way to easy and fast. i'm not even an alt type player but even i have 3 alts on WAR just to slow me down.
looks like the "no's" win
Actually WoW is several times faster since it only has one path for gaining XP and they purposely increased the XP gain so people can get to end game faster. Depending on the path of game play you take with WAR it can either be really fast or really slow or moderate. I found it moderate since I tend to enjoy ORVR more and I like to try finding as many Tome Unlocks before I leave an area.
Players that like to only do end game and dont really care about content or unlocks or anything on the side but being able to say they reached 40 can easily pick the path of least resistance which seems to be PVE & Scenarios to max themselves rather quick.
If all your doing when you play is worrying about XP you'll always find the fastest route. If your playing to have fun it doesn't seem to matter and you don't notice if its slow or fast.
The main problem with WAR is that the players don't want to play the game the way it has been designed.
The design is that you learn to play in a group/RvR way by spending quite a bit of time doing it in each tier. Each tier has both instanced PvP and open RvR -- this is basically the same as the endgame in terms of what you will be doing most of the time at level cap. The design is there to give you access to all of the main aspects of gameplay from the time you are level 1.
The problem is that players don't want that. They want to "get past" the lower tiers ASAP and " get to level cap" so that they can play the "endgame". WoW is largely responsible for breeding this mentality in players' heads, because in WoW it really is about the destination, rather than the journey. WAR was set up differently from WoW, but people still want to play it like WoW and blitz through the "leveling content" so that they can focus on "endgame".
So, no, there shouldn't be a separate ruleset for the busy, so that they can level faster. The whole point is to play RvR at all levels of the game, not to speed past earlier levels and play endgame RvR.
I agree. WAR lvls extremely fast compared to older games (even WOW back in the day). hitting max lvl in a week or 2 is lame. It should take a long time to get to the end to start end game. thats why its called "End Game". If you want a game that takes only a week or 2 to get to the end play a console rpg. MMO's are for the people that like the never ending content, the long story, the blood sweat and tears you put into your main and how much you have done with them.
I remember the days before blizzard released WOW. A MMO for everyone and not just for the people who love the genre. That game caused the death of MMORPG's that most of us loved.
Maybe I am just 1 person that thinks outside the box of the rest of the cattle.
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I'm really sick of hearing about this no life business.
Who cares what you spend your time doing... its YOUR life, why should you be rewarded for not playing the game as much as someone else?
If someone wants to spend hours and hours day after day playing a game that has no effect on anything but their own nerdy satisfaction, its THEIR LIFE.
Its pretty ridiculous to compare lfie styles when everyone has different tastes in living. AND i know most of you who have jobs and wives and kids would love to just sit and play a game for hours till no end.
So stop worrying about achieving your game goals as quickly as you humanly possibly can achieve, because regardless of having a life, other people will always be within your range of progression.
This whole thread is retarded in my opinion. When in the world did leveling become the most important in any game?
A gamer play games to be entertained, a gamer play pc/video games because he/she loves doing it. Though i see why people want to reach the highest lvl the fastest so they can feel big and all powerful *giggles* but seriously there's lots to check out in WAR so just trying to run trough it all as fast as possible is well just idiotic, you'd cheat yourself from finding in-game goodies and what not.
I don't think mythic wanted everybody to be lvl 40 as fast as possible, what they wanted and still want is people to enjoy the game they have worked on for years, and hopefully enough players to play their game so they make some cash and keep their jobs.
Anybody who wanna grind his/her way to the highest lvl in any game fools him/herself obviously no games where meant to only be fun and challenging in the end, so why somebody would even start a thread like this is beyond my understanding. As many have pointed out WAR isn't really hard to lvl up in so just enjoy the trip instead of thinking about how many lvl ups you wanna gain per day
In my experience some early quests and battles can become kinda epic and very fun if you stop thinking about your freaking lvl and just enjoy playing the game.
Well that's my opinion it's free to bash around now so, i'll end with pointing out your pool is idiotic and i hope you start using your brains that i have no doubt you have even though this thread might convince some people you don't.
Merry online christmas gamers
"Everyone is quick to blame the alien" Rather don't post a reply than post what will harm you later. I still like the cookie!
Grinding QQ? If you like the game you play it, which leads to you leveling. Having high XP servers would lead to leveling on the high xp server then transferring to another. But even if they lock the server so that you can't do that means other players whine about not leveling as fast as the high XP server. You play for the time you have and are willing to dedicate to the game. Simply saying that someone with multiple high levels has no life isn't fair to the time commitment they put into the game, likewise your inability to level efficiently can be viewed as you being a poor player or bad at playing your class. It's a double edged sword is all I'm saying. And just as a side note WAR has fairly fast leveling as it is.
Originally posted by GTwander:
How are you an MMO? Or any of us for that matter?
I say we strike all users from the site for not being MMOs.
That is actually an option, In Guildwars you can make a PvP only character with max level and the basic max level gear. You could do the same with WAR, but in that case you should not be able to enter dungeons, only RvR areas and scenarios.
But yes, making the levling go any faster would kinda kill the game for many players, WAR is already a very casual game and you just have to live with that playing more makes you level faster. Compare it with a hardcore game like Linage 2 instead where you really have to grind and work many hours to get a level.
Don't like LEVLEING? Don't play an RPG. COD4 works for you. Check that. You level in that too=)
Why not give players the best gear in the game automatically? Why have level at all? Why have stats?
I you feel a game makes you grind DON'T PLAY!! No one forces you to install a MMO. If you're not having fun, don't play. If playing a MMO with no levels sounds like fun....thats what an FPS is is.
WHy make me take the SATs? I should be able to get in college in a way I feel is fair. I should get special rules. WHy not offer double points for certain NFL teams who don't feel they need to practice as much as other teams? Theyhave lives and don't want to spend it practicing to get better at the sport they choose to play=)
Well except that GW ruined this both by being free and allowing people to roll max level PvP characters from day 1. Of course, no other MMO follows that model, but it is something that people point at when getting frustrated that they can't roll a max level PvP character in the next MMO they pick up.
WAR is hardly about rushing to max level and then getting all the fun, instead it's about ranking up but all the while doing PQs, oRvR and scenarios. WAR is so much more then the endgame content, and that's what many fail to realize. Personally I'd not have anything against it, except for the fact that it would thin out the already thinly spread population even more.
I like what the mod on the original forum (Dark Magic) said when he locked it:
I get the distinct impression that the OP here is the same poster as the OP there. Thread fails both times.
Hehe, imagine a server choosing guide like:
Do you like roleplaying?
Yes/No
Do you like to combat other players?
Yes/No
Do you have a life?
Yes/No
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan