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what do you think makes a MMO interesting?(things that have or havent been done)

Things about MMOs i like are:

PVP 1 side VS another- this helps make the game feel more realistic if your not just killing random people.

A balanced economy(if we screw it up its our fault, but i want the developers to try and make it balanced)- without a balanced economy buying and selling just isnt the same.

Housing-   I know not everyone likes it, but you dont have to get it

Auction House- Makes it so you can buy used items

Banks- so you can store your $$$$

Variety of carrers,races/nations/groups-This allows different play styles

Mounts/ships-They look cool and allow you to travel faster

Avatar customation- makes it so not everyone looks alike

"living cities"-makes it so you have to work for a gloryous home city

Something i think would be cool thats not in an MMO is:

If a NPC guard/police kills you, they get a small amount of your loot.  If someone kills them, then they get all the loot that that particular NPC has accumulated.  But, if the guard is in your own faction, then youet a wanted level (similar to Grand Theft Auto)

 

 

 

 

 

Comments

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Scripting ....

    scripted quest ...

    scripted boss fight ...

    scripted events ....

  • Calind0rCalind0r Member Posts: 735

    Scripting is absolutely terrible when there is only 1 script. A raid boss should have dozens and dozens of short scripts (maybe 10 seconds up to 5 minutes long) that it chooses randomly, or based on what the raid party is doing...That way you will still get the scripted challenge, yet it wont be a boring reptetition everytime after the first or second time you do it...and it will take some improv and skill, rather than following a timer knowing exactly when the boss does whatever.

    And by scripts I dont mean retarded ones like "a magical barrier blocks healing for 15 seconds" "healing is now allowed for 3 seconds", repeat...that makes no sense.

    Or a boss that summons fire up from 3 of 4 sections of a floor and allows the raid to survive running around on the section that isnt on fire. (lol Naxx)

     

    I'll add to the list:

    -Clan based PvP, where you know and talk to you enemy, and choose them based on politics and things in game, not because they chose a race which has a red name to you.

    -PvP over raid bosses, when a boss spawns, people want it, only the strongest will be able to.

    -A changing zone, maybe players complete a raid to get rid of x enemy attacking y town, not the same boring zone for yeras and years with the exact same mobs and no progression ever.

    -Really epic bosses, like the ones in Lineage 2 that tower over your char, and when up close you cant even fit them on your screen.

    -Mass raids, raids don't always have to be bosses, I miss the EnB style raids where enemy mobs would invade a sector, and the whole server would have to group up to fight them off, and you get rewarded for completing a successful raid. This can also be tied into the changing world. After you win or lose a raid, the enemies presence could be decreased or increased.

    -PvP rewards based on open world PvP, no stupid arenas or instanced minigames on a seamless MMO world where you connect with thousands of other players on a server.

     

    too lazy to think of any more.

     

  • ZerranZerran Member Posts: 7

    Massive pvp, it just gives a thrill I don't get even from the most epic bosses, unfortunately very few games do it well. Any game can make a great boss, just make them hard to beat, look epic, and have a few tricks needed to beat them, pvp on the other hand, is all about combat style. It has to be very balanced ( I don't just mean 1v 1) and has to be able to be adaptive. Making pvp skill based is one thing a lot of games fail to do, many just become "spammers", instead of requiring any thought.

  • eiraeneiraen Member Posts: 14

    ...Getting totally zerged instead of bosses :-)

  • OffslayerOffslayer Member Posts: 1
    Originally posted by weaseler


    Things about MMOs i like are:
    PVP 1 side VS another- this helps make the game feel more realistic if your not just killing random people.
    A balanced economy(if we screw it up its our fault, but i want the developers to try and make it balanced)- without a balanced economy buying and selling just isnt the same.
    Housing-   I know not everyone likes it, but you dont have to get it
    Auction House- Makes it so you can buy used items
    Banks- so you can store your $$$$
    Variety of carrers,races/nations/groups-This allows different play styles
    Mounts/ships-They look cool and allow you to travel faster
    Avatar customation- makes it so not everyone looks alike
    "living cities"-makes it so you have to work for a gloryous home city
    Something i think would be cool thats not in an MMO is:
    If a NPC guard/police kills you, they get a small amount of your loot.  If someone kills them, then they get all the loot that that particular NPC has accumulated.  But, if the guard is in your own faction, then youet a wanted level (similar to Grand Theft Auto)
     
     
     
     
     

     

    i agree with all the points raised here. but one more thing i look for in mmos is an interesting storyline. a good one would keep me hooked til endgame.

    i'm also very particular with the community. the more helpful, the better. i don't usually stay that long in games where everyone does a lot of trash talks.

  • SecurionSecurion Member Posts: 206

    Give me sci-fi, horror, a very big and very dark world and some "survival" gameplay and im happy.

    Tired of PvE fantasy kiddy games. Im 36! (yea old and grumpy)

  • DanshirDanshir Member Posts: 41

    I would love to see more interaction with ones enviroment. It's basically just a backdrop in its current form.

    Weird example. A guild *which would be an actual building in a city or some other location* that could rough up the local populace of a city to earn money to help upkeep the guild. Just to be able to use ones surroundings would be a great addition. To be able to climb, set up traps in alleys to ambush players or just npcs would an interesting idea..

     

    At least to me.

    If you're not using feint, you're not doing enough damage.

    Author of http://themmoexperience.blogspot.com and writer for http://www.negativegamer.com

  • IlliusIllius Member UncommonPosts: 4,142

    I would like to see a multisided PvP system.  I don't like the 2 sided model because it's very predictable when it comes to fights as well as if one side decided to stay out of the fighting the other side loses the fun of the fight as well since they have no oponent.

    I like the idea mentioned above about game bosses accessable to the strongest people who overcome all sorts of challenges to earn the right to fight him.  This may include PvP, PvE, crafting the appropriate equipment or special items needed to fight said encounter and so on.  Games should be more dynamic if you ask me and there should be more to it then just following a timer that basically tells you "heal now!".

    I'd also like to see physics take more of a role in games.  I'd like to be able to climb a tree and wait for my enemy to come by and being able to land on him and causing damage followed by my use of weapons and other things.  We already have a few games with collision detection and I think this will be the next step in game evolution.

    Being able to affect my game world would also be a plus for me.  I'd like to have some sort of impact on it be it by me grabing an axe and deforesting an area or building some sort of structure in the middle of the woods somewhere.

    I'd like crafting to be the main way to get the things you need.  However I don't want a game to be item centric.  I believe that crafters should be able to make just about anything depending on the quality of materials they get and their abilty to craft.  It should also be challenging to craft.  No more of the cuing up 10 items, hitting the "craft" button and go and make a sandwich.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • weaselerweaseler Member Posts: 5

    So far those are all great ideas, but i would like to chime in another idea(OR 3).  I think it would be really cool if, in a sci-fi game, all the servers were connected by some sort of secret wormhole.  Obviously it would be hard to find, and they developers couldnt say anything about it, but it still would be cool.

     

     

      Also, if a game was released with only 1 continent and in FREE expansions others were added on.  The developers wouldnt mention when they did this so that explorers would have to just be sailing around and suddenly see a mass of land.(kind of like the discovery of America).

     

       Lastly, if regions were controlled by leaders.  Maybe the 1st one to find the continent i talked about above got complete control over it and could sell states to others.  Or maybe the first people to get there get 1 state a peice until they are all gone.  I dont know, im just trying to think of ideas that i think sound cool, and would make a game unique and not a clone.

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