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WoW - Xfire results devoted to people who love to show Xfire results as the new sh*t (mainly Azrile):
Nov 16: 618k
Dec 16: 328k
Number of players lost in 1 month (average) = ~48%
You can see the downward trend in the graphics as well. "In yo face" happened ?
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Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Comments
November 16 was a Sunday (and the first weekend the expansion was out)
December 16 was a Tuesday (for many a school night/day during finals week or a work night/day).
Not saying that the loss isn't there, but proper analysis requires a larger set of data.
_____________________________
"Ad eundum quo nemo ante iit"
Hmmm maybe.. But I am not the Xfire expert (ask these for professional WoW advertisers like Azrile, bodypass etc.). However, I can see the downward slope in there... it's kinda obvious.
-----------------------------
Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
I never understood the fascination in Xfire's "numbers". Of the 2 large guilds I'm apart of in WAR and CoH, I don't know a single person that even uses the program. It's definitely not a tool to rely on for numbers, as it is just as flawed as the Nielson Books are for seeing who's watching what on Network Television (Most Nielson Households are actually psycho bible pushers who list what their churches ask them, which is why shows like American Idol and 7th Heaven used to score so high, while "evil" shows like Supernatural score lowly despite having a very big following on the internet).
The only thing those numbers listed above prove is that of the 11+ million subscribers that play WoW, not even 5% of them use a crappy program like Xfire.
Xfire is good for what it does, show a trend in what the people who *do* have Xfire *and* WoW are doing. And that trend*may* be a reflection of what's happening with the other people who play the game as well, although it's not proof of it, it may support it.
Now, reading Xfire stats completely wrong like the OP however just devalues everything.
Firstly it's hours played, not people playing. Secondly you obviously need to compare days of the week to eachother. Thirdly, you compared the number from a day or so after release of Wotlk (613k) to a wrong day in the week(328k) which is still at a lower point than it gets weekly.
As you can see last week it still reached about 490k~ hours played. Compared that to the 613k people playing at release time and congrats. You've proven (for Xfire users) that these people actually played more come release time than they do now. However that drop certainly isn't stellar for comparing a release week to a month or so later
Xfire has certainly been representative in the past...AoC and WAR anyone?
After reading that again and the blatant "in yo face" attitude he used those numbers with on the WAR forums as well this thread feels very ironic all of a sudden ^^
Another factor to consider:
Tuesday was a patch day, and the servers were down for at least part of the day (It wasn't merely a 15 minute rolling restart).
_____________________________
"Ad eundum quo nemo ante iit"
Patch Tuesday, exactly. I tried to log in after work (6:30a.m. for me) and seen the servers would be down for another 5 hrs or so, by which time I was asleep. They were adding Xmas content during the downtime. Anyway, I'm also an Xfire user. Not that one player would make much difference, but still...
XFire measures "Time Played".
The weekend after the new expansion is obviously going to have a lot of people putting in long hours. They dont have work or school and want to play as much as possible.
The Tuesday you reference was an extended maintenence patch day. So, the number of hours played for that will of course be much lower.
Also, there is an easily recogniziable pattern to the numbers. Weekdays like Monday and Tuesday are always the low point if the week and weekends like Saturday and Sunday are the high point of the week.
So, in conclusion, you're lame attempt at trolling is a complete failure.
You just make yourself look silly by comparing a Sunday (highest day of the weak) to a 'patch tuesday'. Servers were down 8hours on that tuesday ( 1/3rd of a day).
When I do my comparisons I always do 'same day last week' and make sure to avoid days with downtime.
For instance
AOC Dec 17th = 3,348
AOC Dec 10th = 3,687
AOC = 10% decrease in one week
War Dec 17th = 12,958
War Dec 10th = 13,818
War = 9% decrease in one week
Wow Dec 17th = 380,739
Wow Dec 10th = 362,977
WOW = 6% INCREASE in one week
Not only should you not use patch day to make results, you really should not use the few days/weeks after a major patch or expansion, as those days are artificially inflated. People took days off of work the week after WotLK so they could play
I never heard of you before, but apparently I'm your hero since you used my name so many times I'm not sure which game you are trying to defend... but one game is down to 4 servers, and the other has closed down 35 servers in the past month... I'm not sure how you expect to compare that to WOW which has launched 27 new servers in NA/EU in the past month.
Actually Xfire shows a lot of good information if you know how to analyze it properly.
1) You'll notice that all games have a pattern to their player activity. It will rise on certain days and fall on others. WoW is no different. Sundays are always days of greatest activity and Tuesday's are always one of the lowest.
2) Activity also is greatly effected by things like patches and expansions. Often rising just before their release or just after and then gradually decreasing over time.
3) 2 different stats are tracked, both hours played and # of players and it's important to look at both when analyzing the data. If the # of players increases or decreases, that shows an increase or decrease in subscriptions. Hours played however can show many things, for example an increase in hours played without a proportionate increase in # of players only shows that the play time per subscriber is increasing, not subscriptions themselves.
4) Trending is the key thing to look at. Individual points on the map don't tell you anything,
Now if you take all that information together and analyze it, what you'll find is that WoW had a substantial growth in terms of number of players playing WoW and ALSO in hours played just after patch 3.0.2 which occurred on 10/14/2008 and after the release of the expansion which occurred on 11/13/2008. Patch 3.0.2 was significant because many new features like the Barbershop, the achievement system and the inscription profession were introduced. Since both of those major events there has been a drop in number of players playing and hours played. This is not surprising. The total hours played on any given day (Sun-Sat) now is very similar to what it was prior to the release of the expansion and is still higher than what is was prior to patch 3.0.2.
Given all that information, the trend is that WoW is still growing. The patch and expansion both had a very short term positive impact on the hours played, but the play time is now normalizing again and pretty much back to what it was prior to those events.
About the only thing you can say is that the expansion has not really increased subscriptions or play time as much as one might have suspected. I don't think that's a reflection on the expansion really, I think that's more a reflection on the game as a whole. It's 4 years old now. People come and go. The expansion brought a few back temporarily, but once they moved thru the content, uness they found something that really interested them, they aren't sticking around. That's not necessarily good news, but at the same time it's not really an indication that the game is in trouble either.