Nothing official has been said yet. The last time they mentioned more voice overs was on 6/13/08 under THIS posting on their website. In an interview done by Jon Wood, from this website, on 11/13/08 there is a comment about more voice overs saying:
"... We have already done a lot to address that, with more voice over and more engaging quest content and encounters throughout the game-world so of course Ymir’s Pass continues in that vein. ..."
That article can be found HERE. Besides those two things there is nothing mentioned, even on their forums, about voice overs for all quests.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Voice over for all the NPC's? I would say it's going to happen..um.. NEVER.
First of all it would cost Funcom tons of money and secondly they have 1000 other issues that need more urgent attention.
----------------------------- Originally posted by Frobner "Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
is it confirm that they will eventually have voice for all (ALL) npc like titan quest?
if so..... how long will we see it?
No, they never confirmed that all npc's will have voice.
But i think that they will add voice to more npc's over time, maybe not to all npc's. But this is not a priority for FC they have much bigger more important stuff to work on, so if they will add voice to more npc's it will take atlest a couple of months.
Atm all npc's from lvl 1-20 have voice, the npc's that give you your destiny quest also have voice at all lvls. They have added voice to different npc's on different lvls, i think atlest 20+ npc's have voice after lvl 20.
------------------------------
Bear Grylls : I need to get out of this frozen hellhole! Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
is it confirm that they will eventually have voice for all (ALL) npc like titan quest?
if so..... how long will we see it?
Well, I've got my personal opinion about it. It's true that voiceovers add more life to the quests, but I believe that at the same time they have some kind of a burdening effect on the quality and variability on the quests itself. Let me explain. Today, in your regular game development shop there are different people responsible for the different aspects of the game content creation. Some people come up with the quest design, others build the game world the way that it's suitable for the particular quest to take place, some other people adjust the tech so it allows for the quest events to happen, others write the dialogues, some other people script the events, and even other people record their voices, and then even other people translate the scripts into the different languages, and after that some other people create a voiceover in that languages. If we compare to the MUD games we had a while ago, or to the text adventure games, it's much more layers of the content and different people involved to create it. So, if at some point it happens that it would be nice to add some additional branch to the quest, to make it more interesting/cohesive, or to fix some logical mistake in the dialogue, it will be much harder with the voiceovers being already in place. I believe that dialogue voiceovers are a kind of canned experience, which harm the game's emergent mechanics. Even if developers have a perfect process in place to make a feedback loop short, and even if they've thought over all the dialogue trees very well in advance, there is still a very limited amount of those which can be voiced over. Mostly because it costs money, and it's not only the money to pay to the voice artists, but also the cost of the mistakes found late. Take Fallout 3 as an example. I like it a lot, it's a very rich experience, but there is some ground for the people who say that it's "not an old good Fallout". If you look here: fallout.wikia.com/wiki/Fallout_3_quests - it contains the description of all the quest lines in Fallout 3, including the main story line and the side quests. It's not that much of a "content" in fact. Not because that budget was very low, or devs weren't competent enough. It's just because today's demands for the content quality are much higher than yesterday's. And it's kind of a paradoxical thing. If it's not going to be solved with the technology (which seems to have taken completely different track recently), then it's only up to our minds. Those minds (or similar) which did not have a problem playing this back then.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan?
AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone?
Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience.
But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
1- Xfire is useless as a statistical base please stop quoting it. It only confirms how many spyware gateway unaware people are playing games at any given time. Given my hatred of xfire and the implicit lack of intelligence/financial wherewithal of most of its users that means only that WAR has 3000 more uninformed people logging in day to day
2- AoC did NOT fail get that out of your head. they sold 700,000 boxes. And like many (cough wow included) MMOs are going through the 3-6month duldrums where no life powergamers quit because they are bored having played 20 hours a day for the duration. That isn't failure of Funcom or any other company that is a failure of you the Powergamer for not having a life... its novel and allows more game enjoyment. MMOs are a journet NOT a Destination.
3- If the game were not doing so well believe me they'd have the server merges done and done already. One doesn't keep servers up that aren't mustering cash to at least meet operating cost.
4- AoC made the same mistake that WAR did and released 9 US and 6 european server that they shouldn't have post launch. They should have done a third of that and let the kids YEARN to get in to play. Its what Blizzard did and gave them time to fix stuff..
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan?
AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone?
Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience.
But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
I play Age of Conan because in addition to the pretty graphics it has much more challenging PvP than any other MMO out there...And the IP for Conan? Goes back to the 1930s and Robert E Howards short stories, so as far as depth of lore is concerned WAR has a LOT of catching up to do...
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels). I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands. By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day. Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years. At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan? AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone? Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience. But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
I've trolled some of the major guild formers of people who quit AoC for WAR and about half of them have quit WAR all together and about 20% of the rest are suffering and trying to rebuild their section, even Immortal one of the biggest gaming communities were having problems keeping their WAR section alive when the crops started to quit. The same problem happened in WAR that happened in AoC, over hype caused too high of expectations.
WAR will be around for awhile, but so will AoC. Each attracts a different kind of crowd. WAR attempted (some may say succeeded) in getting the WoW BG fanatics and the casual PvP crowd (mini game RvR and PvP titles and easy combat). The same people that will keep WAR going are the same type of people that kept GW alive after the professional gamers quit.
AoC seems to attract RP players, Conan Fans (not always RPers), PvPers that like skill>gear, graphic hogs, and a kind of PvEer that I can't describe. And reguardless of what people try to say PvE keeps games alive because hardcore PvPers get bored eventually fighting the same people using the same builds all the time.
What neither game attracts is the Hardcore PvPer, or the professional gamer. Both these games can attract that crowd, but in order to do so the companies will have to offer RL prizes and have a working ladder system. In AoC, the ladder will be completely open with out restrictions, but WARs can't due to factionalism.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
1- Xfire is useless as a statistical base please stop quoting it. It only confirms how many spyware gateway unaware people are playing games at any given time. Given my hatred of xfire and the implicit lack of intelligence/financial wherewithal of most of its users that means only that WAR has 3000 more uninformed people logging in day to day
But is it safe to confirm that out of those "spyware getaway unaware people" more play WAR than they do AOC? That was my point when I said "Going by Xfire statistics alone".
2- AoC did NOT fail get that out of your head. they sold 700,000 boxes. And like many (cough wow included) MMOs are going through the 3-6month duldrums where no life powergamers quit because they are bored having played 20 hours a day for the duration. That isn't failure of Funcom or any other company that is a failure of you the Powergamer for not having a life... its novel and allows more game enjoyment. MMOs are a journet NOT a Destination.
700,000 boxes sold and yet they still failed if you consider their account retention rate after the first few months. At this point, Funcom may have about 100,000 unique accounts. If they are lucky. That means that the only retained 1 in every 7 accounts. Which is a horrible retention rate for a game that was trying to be a WOW killer.
Very little of that failure has to do with power gamers getting burned out. It has a lot to do with horrible stability, lack of content and various other game breaking issues that plagued AOC at launch and for 3-4 months after that. It also has a lot to do with the downright dishonesty with which the company treated it's customers.
3- If the game were not doing so well believe me they'd have the server merges done and done already. One doesn't keep servers up that aren't mustering cash to at least meet operating cost.
They didn't have server merges for the same reason all servers read "medium load" even now! Then when you get on a server, it's a barren wasteland.
4- AoC made the same mistake that WAR did and released 9 US and 6 european server that they shouldn't have post launch. They should have done a third of that and let the kids YEARN to get in to play. Its what Blizzard did and gave them time to fix stuff..
I always find funny when WAR fans start to bash AoC and vice versa.
We can only hope both game will succeed so players have alternatives.
Both games had messy release and I dont even remember any good release in past few years .. well maybe LOTRO they started quite small and they are sill rather small subscriber wise. ( as for small i mean normal aka not over 1m+ subscribers )
The fact it the more are people hyped the more the game will have retention rate .. with AoC and WAR you had over 700/800K players well the fact is majority of those ones are WoW players as WoW player I mean those that WoW was also their 1st MMO ..
Those so called WoW players are usually uber bored of WoW and in a lot of cases they are also WoW bashers they hate wow etc... so they join a new game and after few days of playing is OMG this is not WoW it sucks.
I still can remeber like 30 players I knew all of them were playing WoW for 2+ years and quit it together and did not play anything for 3 to 6 months before AoC was released... All of those guys were bashing and bashing WoW and how bad it was and crap etc.. ( Ventrilo chat )
After 2 months in AoC well they go bored and it was omg this is crap we are leaving .. guess where did they go ?
It was not WoW they went for WAR after less then 2 months in WAR guess where are they now .. well its WoW again.
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan?
AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone?
Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience.
But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
Just to point at your first paragraph but Yes this is a forum dedicated to AoC . I don't know how warhammer got brought up but if you hate AoC and wish to bash it so much Why dont you go play your touted savior game of Warhammer and help their numbers?
Second, you should probably research mythic more if you think they are "honest and open" Back in my Dark age days they were the furthest thing from honest and open and there was even a scandal with them being tied up in a gold selling ordeal. While Funcom is known for crappy launches AO came back to be a fairly popular and fun game . Funcom also made Dreamfall and the Longest journey, some of the best games I've eve rplayed storyand gameply wise.
Just to point at your first paragraph but Yes this is a forum dedicated to AoC . I don't know how warhammer got brought up but if you hate AoC and wish to bash it so much Why dont you go play your touted savior game of Warhammer and help their numbers? Second, you should probably research mythic more if you think they are "honest and open" Back in my Dark age days they were the furthest thing from honest and open and there was even a scandal with them being tied up in a gold selling ordeal. While Funcom is known for crappy launches AO came back to be a fairly popular and fun game . Funcom also made Dreamfall and the Longest journey, some of the best games I've eve rplayed storyand gameply wise.
The whole point was that people on this forum use WAR's failures as a way to excuse AOC's failures. The reasoning being that since WAR failed, then AOC is somehow a better game. My counter point was that no matter what AOC fanboys say on this forum, WAR is still a better, much more complete game.
I am no fan of one nor the other. As a matter a fact, I believe that both games were hyped way too much and failed to deliver. However, my gripe is with Funcom for their shady business practices and dishonesty with their customers. Whatever problems Mythic had in the past, their openness and honesty with their current customer base goes a long way.
Comments
Not sure if they confirmed all quests will have voice overs but with each path they add more and more voice overs and as well new quests.
Imo it would be best to add voice overs to those story line quests ...
p.s. PVE part is very easy the most resources should go for end game things and not voiceovers
Futilez[Do You Have What It Takes ?]
Funcom has a long track record of hypeing things that do not happen very quickly or explinations given. Let the buyer beware.
MAGA
Nothing official has been said yet. The last time they mentioned more voice overs was on 6/13/08 under THIS posting on their website. In an interview done by Jon Wood, from this website, on 11/13/08 there is a comment about more voice overs saying:
"... We have already done a lot to address that, with more voice over and more engaging quest content and encounters throughout the game-world so of course Ymir’s Pass continues in that vein. ..."
That article can be found HERE. Besides those two things there is nothing mentioned, even on their forums, about voice overs for all quests.
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A work in progress: (Update: 08/09/10)Easily find your favorite type of MMO
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Voice over for all the NPC's? I would say it's going to happen..um.. NEVER.
First of all it would cost Funcom tons of money and secondly they have 1000 other issues that need more urgent attention.
-----------------------------
Originally posted by Frobner
"Massive sieges" "mounted combat" and "spellweaving" are just few words that spring to mind when I hear the word AOC.... But the word FAILURE will always top the list.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
No, they never confirmed that all npc's will have voice.
But i think that they will add voice to more npc's over time, maybe not to all npc's. But this is not a priority for FC they have much bigger more important stuff to work on, so if they will add voice to more npc's it will take atlest a couple of months.
Atm all npc's from lvl 1-20 have voice, the npc's that give you your destiny quest also have voice at all lvls. They have added voice to different npc's on different lvls, i think atlest 20+ npc's have voice after lvl 20.
------------------------------
Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
Well, I've got my personal opinion about it.
It's true that voiceovers add more life to the quests, but I believe that at the same time they have some kind of a burdening effect on the quality and variability on the quests itself.
Let me explain.
Today, in your regular game development shop there are different people responsible for the different aspects of the game content creation.
Some people come up with the quest design, others build the game world the way that it's suitable for the particular quest to take place, some other people adjust the tech so it allows for the quest events to happen, others write the dialogues, some other people script the events, and even other people record their voices, and then even other people translate the scripts into the different languages, and after that some other people create a voiceover in that languages.
If we compare to the MUD games we had a while ago, or to the text adventure games, it's much more layers of the content and different people involved to create it.
So, if at some point it happens that it would be nice to add some additional branch to the quest, to make it more interesting/cohesive, or to fix some logical mistake in the dialogue, it will be much harder with the voiceovers being already in place.
I believe that dialogue voiceovers are a kind of canned experience, which harm the game's emergent mechanics.
Even if developers have a perfect process in place to make a feedback loop short, and even if they've thought over all the dialogue trees very well in advance, there is still a very limited amount of those which can be voiced over. Mostly because it costs money, and it's not only the money to pay to the voice artists, but also the cost of the mistakes found late.
Take Fallout 3 as an example. I like it a lot, it's a very rich experience, but there is some ground for the people who say that it's "not an old good Fallout".
If you look here: fallout.wikia.com/wiki/Fallout_3_quests - it contains the description of all the quest lines in Fallout 3, including the main story line and the side quests.
It's not that much of a "content" in fact. Not because that budget was very low, or devs weren't competent enough.
It's just because today's demands for the content quality are much higher than yesterday's.
And it's kind of a paradoxical thing. If it's not going to be solved with the technology (which seems to have taken completely different track recently), then it's only up to our minds. Those minds (or similar) which did not have a problem playing this back then.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan?
AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone?
Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience.
But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
1- Xfire is useless as a statistical base please stop quoting it. It only confirms how many spyware gateway unaware people are playing games at any given time. Given my hatred of xfire and the implicit lack of intelligence/financial wherewithal of most of its users that means only that WAR has 3000 more uninformed people logging in day to day
2- AoC did NOT fail get that out of your head. they sold 700,000 boxes. And like many (cough wow included) MMOs are going through the 3-6month duldrums where no life powergamers quit because they are bored having played 20 hours a day for the duration. That isn't failure of Funcom or any other company that is a failure of you the Powergamer for not having a life... its novel and allows more game enjoyment. MMOs are a journet NOT a Destination.
3- If the game were not doing so well believe me they'd have the server merges done and done already. One doesn't keep servers up that aren't mustering cash to at least meet operating cost.
4- AoC made the same mistake that WAR did and released 9 US and 6 european server that they shouldn't have post launch. They should have done a third of that and let the kids YEARN to get in to play. Its what Blizzard did and gave them time to fix stuff..
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan?
AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone?
Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience.
But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
I play Age of Conan because in addition to the pretty graphics it has much more challenging PvP than any other MMO out there...And the IP for Conan? Goes back to the 1930s and Robert E Howards short stories, so as far as depth of lore is concerned WAR has a LOT of catching up to do...
I've trolled some of the major guild formers of people who quit AoC for WAR and about half of them have quit WAR all together and about 20% of the rest are suffering and trying to rebuild their section, even Immortal one of the biggest gaming communities were having problems keeping their WAR section alive when the crops started to quit. The same problem happened in WAR that happened in AoC, over hype caused too high of expectations.
WAR will be around for awhile, but so will AoC. Each attracts a different kind of crowd. WAR attempted (some may say succeeded) in getting the WoW BG fanatics and the casual PvP crowd (mini game RvR and PvP titles and easy combat). The same people that will keep WAR going are the same type of people that kept GW alive after the professional gamers quit.
AoC seems to attract RP players, Conan Fans (not always RPers), PvPers that like skill>gear, graphic hogs, and a kind of PvEer that I can't describe. And reguardless of what people try to say PvE keeps games alive because hardcore PvPers get bored eventually fighting the same people using the same builds all the time.
What neither game attracts is the Hardcore PvPer, or the professional gamer. Both these games can attract that crowd, but in order to do so the companies will have to offer RL prizes and have a working ladder system. In AoC, the ladder will be completely open with out restrictions, but WARs can't due to factionalism.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
1- Xfire is useless as a statistical base please stop quoting it. It only confirms how many spyware gateway unaware people are playing games at any given time. Given my hatred of xfire and the implicit lack of intelligence/financial wherewithal of most of its users that means only that WAR has 3000 more uninformed people logging in day to day
But is it safe to confirm that out of those "spyware getaway unaware people" more play WAR than they do AOC? That was my point when I said "Going by Xfire statistics alone".
2- AoC did NOT fail get that out of your head. they sold 700,000 boxes. And like many (cough wow included) MMOs are going through the 3-6month duldrums where no life powergamers quit because they are bored having played 20 hours a day for the duration. That isn't failure of Funcom or any other company that is a failure of you the Powergamer for not having a life... its novel and allows more game enjoyment. MMOs are a journet NOT a Destination.
700,000 boxes sold and yet they still failed if you consider their account retention rate after the first few months. At this point, Funcom may have about 100,000 unique accounts. If they are lucky. That means that the only retained 1 in every 7 accounts. Which is a horrible retention rate for a game that was trying to be a WOW killer.
Very little of that failure has to do with power gamers getting burned out. It has a lot to do with horrible stability, lack of content and various other game breaking issues that plagued AOC at launch and for 3-4 months after that. It also has a lot to do with the downright dishonesty with which the company treated it's customers.
3- If the game were not doing so well believe me they'd have the server merges done and done already. One doesn't keep servers up that aren't mustering cash to at least meet operating cost.
They didn't have server merges for the same reason all servers read "medium load" even now! Then when you get on a server, it's a barren wasteland.
4- AoC made the same mistake that WAR did and released 9 US and 6 european server that they shouldn't have post launch. They should have done a third of that and let the kids YEARN to get in to play. Its what Blizzard did and gave them time to fix stuff..
Yearning wouldn't help AOC, as it didn't help AO.
I always find funny when WAR fans start to bash AoC and vice versa.
We can only hope both game will succeed so players have alternatives.
Both games had messy release and I dont even remember any good release in past few years .. well maybe LOTRO they started quite small and they are sill rather small subscriber wise. ( as for small i mean normal aka not over 1m+ subscribers )
The fact it the more are people hyped the more the game will have retention rate .. with AoC and WAR you had over 700/800K players well the fact is majority of those ones are WoW players as WoW player I mean those that WoW was also their 1st MMO ..
Those so called WoW players are usually uber bored of WoW and in a lot of cases they are also WoW bashers they hate wow etc... so they join a new game and after few days of playing is OMG this is not WoW it sucks.
I still can remeber like 30 players I knew all of them were playing WoW for 2+ years and quit it together and did not play anything for 3 to 6 months before AoC was released... All of those guys were bashing and bashing WoW and how bad it was and crap etc.. ( Ventrilo chat )
After 2 months in AoC well they go bored and it was omg this is crap we are leaving .. guess where did they go ?
It was not WoW they went for WAR after less then 2 months in WAR guess where are they now .. well its WoW again.
Futilez[Do You Have What It Takes ?]
Yep. AOC started talking about server mergers before Warhammer was even launched. Warhammer has ended up implementing server mergers before AOC. (and that is ironic on so man different levels).
I heard one of the voice overs for a new boss is going to be EE's voice saying this as the mob is about to die " I had a great spawn in, better than expected actually".
Yes, and the most ironic one being that WAR was supposed to be the "Ohhh Fck me, the savior MMO game with no launch problems". Well guess what, the game fell so badly on it's face that they had to merge more than 50% of their servers even before 3 months of gametime had passed. Now, let me stress this is not a troll, this are actually the facts. But, yes you are right this looks bad... So I guess you are right, this whole thing is somewhat ironic, but perhaps not for the reasons you first thought.
The reason for WAR's server merges is that they released a lot of servers at launch. A lot more than AOC. They also cloned some very populated servers. Obviously they extended themselves more than they could accomodate.
Unlike Funcom though, WAR developers were honest with their community. Yes, the game didn't do as well as they planned but they took it in stride and keep chugging along and improving. Now Funcom, on the other hand, lied about server populations by locking the servers to always show medium load, when the people playing on those servers complained that the servers were barren wastelands.
By the way, it's bad form to use one game's failure to excuse another game's failure. AOC failed, plain and simple. No matter what did or didn't happen with WAR that fact will never change. Besides that, WAR is still a much more popular game that AOC. Going by Xfire statistics alone, WAR is seeing a lot more users with 4,737 while AOC is at 1,120 users per day.
Sorry to burst your bubble, but your game isn't doing so good and no matter how much you try to belittle better games, that fact will not change.
Sorry to burst your bubble but AoC will outlast WAR in numbers whether its in two months or two years.
At least people will log into AoC because of it's outstanding graphics when everything else crumbles. However, when everything fails in WAR... It will have... Oh wait... Nothing. Afterall why play WoWHammer when you can play WoW?
The quoted post is again an example of AOC supporters attempting to bash a different game in order to support their sinking ship. Just for the record, this is a forum dedicated to Age of Conan, correct? What exactly does Warhammer Online have to do with Age of Conan?
AOC will never outlast WAR simply because WAR has the benefit of an incredibly rich and popular IP behind it. Not to mention a development house which is responsible for Dark Age of Camelot. While AOC has a development house known for their shady practices and shoddy releases -- Anarchy Online anyone?
Oh and do you honestly believe that people will continue playing a shallow game like AOC just because it looks pretty? Seriously? Maybe those 1,120 players that Xfire lists as daily users do, the rest play graphically outdated games like WoW, WAR, LoTRO, EVE and even UO because those games provide for a much more fun gaming experience.
But seriously though if you do really think that pretty graphics will keep serious players interested, we have nothing further to discuss.
Just to point at your first paragraph but Yes this is a forum dedicated to AoC . I don't know how warhammer got brought up but if you hate AoC and wish to bash it so much Why dont you go play your touted savior game of Warhammer and help their numbers?
Second, you should probably research mythic more if you think they are "honest and open" Back in my Dark age days they were the furthest thing from honest and open and there was even a scandal with them being tied up in a gold selling ordeal. While Funcom is known for crappy launches AO came back to be a fairly popular and fun game . Funcom also made Dreamfall and the Longest journey, some of the best games I've eve rplayed storyand gameply wise.
The whole point was that people on this forum use WAR's failures as a way to excuse AOC's failures. The reasoning being that since WAR failed, then AOC is somehow a better game. My counter point was that no matter what AOC fanboys say on this forum, WAR is still a better, much more complete game.
I am no fan of one nor the other. As a matter a fact, I believe that both games were hyped way too much and failed to deliver. However, my gripe is with Funcom for their shady business practices and dishonesty with their customers. Whatever problems Mythic had in the past, their openness and honesty with their current customer base goes a long way.