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Do any MMOs make you feel like a hero?

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  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Wharmaster


     This is the kind of thing they are shooting for with SWTOR, actually.



     

    Thats what I hope and think too.

    *Some* of the moments in LOTRO make you feel like a background hero, espeically the moments in the Books, when the main story is moved on. I just was very moved when I was invited to that moment when the Fellowship of the nine was leaving Rivendell, and you kinda work in the background keeping their back free. There are nice moments which really made me feel like a hero in LOTRO in those Book-quests, which were well directed, almost like a movie.

    Then there is the uniqueness of City of Heroes. While the game itself isnt so thrilling, you look like nobody else, which also has some heroic qualities.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • MascalzoneMascalzone Member Posts: 12

    SWG did it in 2003/2004

  • ZorvanZorvan Member CommonPosts: 8,912

    When I used the pages from the artbook included with my AoC package to line my birdcage, I felt very heroic indeed.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by GameMonger71


    Maybe it is the MMOs I have chosen recently.  Maybe it is just me.  Or maybe it is the fact that it is a MMORPG and not just a single-player RPG, but I really want to find a game that makes me feel like my individual actions matter in the larger picture. 
    I have played many MMOs but I do not remember the last time that I did not feel just like one of many "clones" running around killing x, y, or z or fighting another player as he bunny hops around me in spastic fashion in PvP to gain some "edge" on my meager gaming skills.
    In WAR I feel like one of the masses with little overall impact even when my "team" does something.  In AoC, EQ2, Shadowbane and countless others, I feel some adventure as I journey the lands but my actions rarely, if ever, feel heroic. 
    I want my tank to make a last stand that matters, my mage/healer to wield magic that amazes bystanders, my rogue to sneak through society unknown yet much discussed for his skills.  Do any MMOs offer even the slightest hint of individual heroism in the story/mechanics or is it too much to ask of the genre?
    Thanks!

     

    Tried Guildwars? The story there is good and you do feel like a hero there.

  • MeilichiaMeilichia Member Posts: 15

     I feel like AoC did the best job at making you feel like a hero. The introduction storyline was just fantastic(lvl 1-20) but after that it gets boring.

  • ZarraaZarraa Member Posts: 481
    Originally posted by Swiftblade13


    EQ1 made me feel like a true adventurer... I dont think any MMO has made me feel like a hero.

    Good point blade.. Circa 2001 I remember going back to old haunts in EQ being older, wiser and certainly more powerful. Back then newbies would ask where you got a certain piece of gear and you'd tell the stories.

    Looking back I guess I felt somewhat heroic in EQ1 but also in CoX and Guild Wars too. Guild Wars made you fell that you're actions impacted the world. I guess CoX  did to a certain extent too with your contacts.

    L2 and Archlord achieved this to an extent through the carrot / motivation of obtaining certain PVP weapons. Obtaining such weaponry could make you the most feared or envied.

    Dutchess Zarraa Voltayre
    Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by GameMonger71


    Maybe it is the MMOs I have chosen recently.  Maybe it is just me.  Or maybe it is the fact that it is a MMORPG and not just a single-player RPG, but I really want to find a game that makes me feel like my individual actions matter in the larger picture. 
    I have played many MMOs but I do not remember the last time that I did not feel just like one of many "clones" running around killing x, y, or z or fighting another player as he bunny hops around me in spastic fashion in PvP to gain some "edge" on my meager gaming skills.
    In WAR I feel like one of the masses with little overall impact even when my "team" does something.  In AoC, EQ2, Shadowbane and countless others, I feel some adventure as I journey the lands but my actions rarely, if ever, feel heroic. 
    I want my tank to make a last stand that matters, my mage/healer to wield magic that amazes bystanders, my rogue to sneak through society unknown yet much discussed for his skills.  Do any MMOs offer even the slightest hint of individual heroism in the story/mechanics or is it too much to ask of the genre?
    Thanks!

     

    City of Heroes does a pretty good job of this. When you beat up some bad guys, or complete a mission, NPC citizens on the streets run up to you and thank you for protecting them.

    But, in general I think this is a feature best left to Single Player Games. I don't want to be  a HERO in an MMORPG. What I want to do is group with other players to accomplish objectives. That requires teamwork, and it's fun to work with other good players, it doesn't require me to be  a HERO.

    image

  • JkoolerJkooler Member Posts: 66

    It would be awesome when an MMO let us feel like real heroes, have our own set of armor that no one has, our own legendary weapon. And the right to kill a MVP that no one can kill again and again and again…..



    When would it be, when.

     

    A weapon doesn’t make a Warrior Legendary, Is the warrior who makes the weapon.

  • CactusmanXCactusmanX Member Posts: 2,218

    No not really it is kind of impossible when you know that thousands of other people can do and have done the same things you have.

    So what if you soloed a though dragon boss, other people can too, it is no biggie, and really anyone could given enough time to collect really good gear/get high enough skills.

    I mean if I do not feel special or interesting in a single player game then a multiplayer game I certainly cannot.

    Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit

  • TaniquetilTaniquetil Member Posts: 214

    For about a minute , then reality kicks in and you realise there are real heroes out there.

  • GameMonger71GameMonger71 Member UncommonPosts: 122

    Yep, definitely real heroes out there and I am fortunate enough to have worked with many RL heroes over the last several years.

    That aside, a few of the comments really touched on what I was going for.  Yep, having your actions mean something goes a long way to at least feeling that your actions are worth something.  I remember playing Shadowbane and having a great sense of ownership and pride (from a casual game/hobby standpoint) as we built our own city and defended it.  One of the saddest days was logging back in after a work enforced long break and seeing that city in smoking ruins.

    I never meant that the actions had to be unique (although not looking exactly like everyone else is always nice),  but a feeling through the story of accomplishment is nice.  I agree with the poster that the early 1-20 levels of AoC had this (I guess I forgot this when the game was a let down thereafter).  I remember many folks complaining that these first 20 levels were too linear and too much of a single RPG (maybe that is why I liked it), but I think that a clever developer could lead off like this to get you invested in your character and then sprinkle some moments like this throughout a more wide open/non-linear game via key quests.  I think AoC tried this but the overall let down and bugginess drove me from the game perhaps prematurely (I don't know).

    I also think the folks who mentioned CoH and the bystanders thanking you and the segments of LOTRO that make you feel like you are (at least partially) aiding the Fellowship reach their goals hit the target for me as well. 

    For me (obviously a matter of personal taste) it is these small things that add up to a more enjoyable and in-depth experience.  Moreover, it really does not take a herculean effort by developers to make these things happen in a game.  They just need to remember that the letters RPG follow the MMO.

    Thanks again for all the great discussion.

  • A.BlacklochA.Blackloch Member UncommonPosts: 842

    My best memories are from time when Neverwinter Nights (1 and 2) had some good, * low magic, RP servers. It was up to you if you wanted to participate in special events run by DMs or just do your own adventures in various caves and crypts with your friends. The servers had player cap in 50 to 80 players max and if YOU were one of the few who survived from dragon attack or whatever, the others would know that.

    And in few cases, you were rewarded with special loot like rare armor, sword etc. - and with rare I mean a sword that only YOU had on the whole server. Can't say how proud I felt for my Ranger when he was given an enchanted bow that could summon magical arrows and shoot them endlessly. No more carrying arrows for me. Oh, and that was a hot topic amongst the thiefs. Had to be really careful where to wield that bow. 

    Those were the golden times.

    Now you need to have the max level to be able to wear the exact same items with best stats, found from a Boss in the bottom of the deepest cave. Then you can look like the rest of the players, have the same stats and abilities.  Thank God you can still at least choose your own name and if your character has moustache or not.

    * With low magic servers the settings were a bit more realistic, if you can use a word 'realistic' in fantasy games. There were no +5 glowing greatswords sold on every merchant and even minor magical boosts on items were rare.

  • KnightblastKnightblast Member UncommonPosts: 1,787

     If people can truly become unique heroes, this breeds inequality, which drives people away from games.  Sure, in real life we have inequalities, but people play games to get away from real life.  This is why the PvE games will always be more popular than the PvP games (because everyone wins in PvE), and why games will allow more than a few people to become "heroes" in one way or another.

     

    AoC does it by making that part of the game essentially a single player RPG embedded in an MMO.  Pretty clever design, really, but achievable really because they hive that off into single player mode. 

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    There has been times when I felt like a hero in MMOs. In EQ this happened quite often. Especially when I played my druid. I would root park mobs quite often enabling my group to remain alive. Not a lot of druids were expected to do that, and it was quite rare to find a player who used all facets of his class. Not a lot of glory, because in most MMOs the glory goes to the DPS, not the support.

    I felt like a hero in WoW BGs. One person can make a difference there. Killing the flag carrier in WSG so your team can cap always made me feel great. Again, there is no glory there, because most of the time no one was around to witness my heroics.

    I suppose you could argue what would make you heroic. IMO, its going above and beyond your intended role. For instance, a cleric/priest keeping the party healed really isn't any more heroic than a tank or DPS doing his job.

     

    If you feel going around soloing mobs makes you heroic I would disagree. A hero is someone that helps the team.

  • Swiftblade13Swiftblade13 Member Posts: 638
    Originally posted by powerbait


    As best put by Chuck Palahniuk - You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone else, and we are all part of the same compost pile.
     
    That is the problem with most mmo's today, we just kinda go through the motions. 
     
    You are not your mmo. You're not how much money you have in your guild bank.
     
    gotta love fight club.



     

    <3 that movie/book and <3 that quote.

    "our parents raised us to believe that we'd all be movie stars and rock gods... but we wont and we are slowly reallizing that... and we are REALLY pissed off"

    Grymm
    MMO addict in recovery!
    EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
    Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  • Swiftblade13Swiftblade13 Member Posts: 638
    Originally posted by brostyn


    There has been times when I felt like a hero in MMOs. In EQ this happened quite often. Especially when I played my druid. I would root park mobs quite often enabling my group to remain alive. Not a lot of druids were expected to do that, and it was quite rare to find a player who used all facets of his class. Not a lot of glory, because in most MMOs the glory goes to the DPS, not the support.
    I felt like a hero in WoW BGs. One person can make a difference there. Killing the flag carrier in WSG so your team can cap always made me feel great. Again, there is no glory there, because most of the time no one was around to witness my heroics.
    I suppose you could argue what would make you heroic. IMO, its going above and beyond your intended role. For instance, a cleric/priest keeping the party healed really isn't any more heroic than a tank or DPS doing his job.
     
    If you feel going around soloing mobs makes you heroic I would disagree. A hero is someone that helps the team.



     

    Good point! I have certainly felt like a hero many times in BG's... I never thought of that.  I've led MANY AB groups to victory (against the odds on my server) and a couple AV's.

    Grymm
    MMO addict in recovery!
    EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
    Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  • powerbaitpowerbait Member Posts: 113
    Originally posted by Swiftblade13

    Originally posted by powerbait


    As best put by Chuck Palahniuk - You are not a beautiful and unique snowflake. You are the same decaying organic matter as everyone else, and we are all part of the same compost pile.
     
    That is the problem with most mmo's today, we just kinda go through the motions. 
     
    You are not your mmo. You're not how much money you have in your guild bank.
     
    gotta love fight club.



     

    <3 that movie/book and <3 that quote.

    "our parents raised us to believe that we'd all be movie stars and rock gods... but we wont and we are slowly reallizing that... and we are REALLY pissed off"

     

    Haha yeah he is a great writer and it brings a ton of things into realization and I couldn't help but use it in this thred :)

    ------------------------------
    We don't have a great war in our generation, or a great depression, but we do, we have a great war of the spirit. We have a great revolution against the culture. The great depression is our lives.
    ~Chuck Palahniuk, Fight Club

  • BroGamingPageBroGamingPage Member UncommonPosts: 492

    Even though I'm going to get shot for saying this, lol. I would say Toxic-Wow, a wow private server. Always 1,500 people on the high rate server. Anyways fact is I use to be well known on there and was always one of the best. Would pvp people and take my clan of 50 or so on at a time and run through towns (stormwind and places in BC expansion) and would own everyone with my shaman. Infact a hunter that was well known on the server as the best hunter wanted to duel me because I was talking shit to him for ganking my clan. So, we met in somewhere in the netherlands or w/e (ITS BEEN SO LONG CAN'T EVEN THINK RIGHT NOW WHERE), lol. I owned him with my Tauren Shaman, war stomp for the win! That made me feel good ripping him apart doing 3k 3k 3k. There was about 20 people sitting around watching us, clan mates.

     

    That, was a hero moment. Other then that, I've just had fun in mmorpg's and have never felt like a hero. I love running clans in games though, when they get big and you stick up for ur clan and win, there's not a better feeling.

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    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • PerisiePerisie Member Posts: 10

    "being a hero" isn't necessarily about making some faggot npcs like you

    "being a hero" , "being feared", "being loved" .... these are all things only truely available through open, unrestricted gameplay (hardcore pk, stealing, looting) and open, unrestricted community.

    i played Discworld MUD for god knows how long and no other game has EVER come ANYWHERE close to the realness this (optionally) hardcore world brings.

    the sheer level of detail and boundless interactivity and possibilities means someone might be world-known for their ability to brew and market healing teas - someone might be world-known for looting a sentimental jewellery from someone's corpse - someone might be a hero for appearing out of thin air to single-handedly take trouble-makers whenever they arise....

    perhaps this game only works because it has a population of ~220 people at any one time. it is self-moderating (looters get looted - or just live in constant fear), and the majority audience is "mature". who knows what hell it would become with a greater playerbase :D the point is, it gives people the interface/option/ability to do whatever the hell they choose, and that allows you to become a hero to the playerbase - not some gayass npcs - in so many ways

  • RazZzielRazZziel Member Posts: 4

    You know..I've been trying to find a conversation like this in a LONG time. Since I started playing MMO's, I never really understood how far it could go until I played them for a few years, now I see that there are people just like me who are looking for something that can actually make your character feel special.

     

    I mean really, wouldn't be awesome just to know that you play in a world that you can take a rookie lvl 1 character and turn him into a god where he can create his own things and bestow them on others.

    I've seen them in movies, that Conevant movie was just awesome..how you could transfer your powers ontop of another beings powers. Making them have more control.

    I think MMO game dev's should really analyse their game in how players would love to play it instead of worrying about the design and feel of it. Story is good too, though it can only go so far. I want to play something where I can manage my own XP, and I don't have to pick a class or be a specific race of any of that garbage to gain a benefit. I think every player should have a chance of being the best. I think if someone wants to be a clan leader of a specifin guild and if he goes and kills the leader, then he becomes the leader. Stuff like that makes me want to keep playing. I don't like when the game makes the rules for me...If I want to cause chaos, then I don't want rules around it because I want another player who's like an enforcer to come up to me and do something about it, to try and see if he can stop me. If I see a a couple talking to each other and if I decide I wanna go punch that guy in the face while their talking, then thats the way I'd enjoy it. I think Balance is strict sometimes. Balancing will NEVER lead any player to be actually noticed because everyones the same. So I say, throw that balance out a bit and find out the new ways of just having fun. That to me is real. If I have the same advantages as I do in real life in a game, then I think that would be the sweetest game ever. I don't want the game to make the law, I want the players to make the law, and the rules and how everything works. I want people clashing every single time about how they want to alter their world because they have more power. NOW THAT would be amazing.

     

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by RazZziel looking for something that can actually make your character feel special.


    I'm not looking for something to make my character feel special. I'd like to have something happen that makes me feel special from time to time, just like in rl.

    I've travelled around the lands of wurm and found a lot of hidden places originally built by players months ago. Ruins of towns, mere shadows of their original strength and beauty. Places that nature had started to reclaim. Trees growing where houses once were.
    That was something i still remember. Sometimes i could even loot something of value..

    Getting to these places was quite an achievement, studying old maps and asking other players for hints.

  • Loke666Loke666 Member EpicPosts: 21,441

    The PvE campaign in Guildwars really makes you feel like a hero, try it.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by Loke666
    The PvE campaign in Guildwars really makes you feel like a hero, try it.

    Funny, for me it failed at that spectacularly. I felt like just another player killing the same boss the 2355678th time this week...

    It was such a fake and pathetic excuse for "you're the hero"..

  • Calind0rCalind0r Member Posts: 735

    Lineage 2 when you actually get hero and run around with your sparkling aura and destroy groups of people by yourself, and partake in huge massive PvP battles against enemies you know and hate (because you can talk to them, and thats why they are your enemy in the first place)

     

    I find WoW kind of does the opposite...theres way too much going on in the world...you get these epic titles, become a master at the arena, slay the best raids in the game, yet there will always be some plain old elite mob who can destroy you no matter how good you are. You start at lvl 1 killing wolves, and at lvl 80 theres still some wolf you'll have trouble with.

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