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Idealisim : the back bone to the fourth generation.

JessonaterJessonater Member Posts: 50

After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.

Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx

 You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.

 This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.

What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.

Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.

A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.

Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?

 

     IMMERSION.

 

 

x_-

«1

Comments

  • LosttaleLosttale Member Posts: 46

    Have you actually played the game?

    Have you actually seen a video shows about these features?

    Have you actually seen anything besides Goblins and uum a dragon?

    Tasos says a lot of - a lot - things, and mostly he starts his sentences  with "hopes" and ends with  "soon after " .  And followers like yourself believe every word he says, leaving all the logic, common sense, and reality behind.

    Wake up, no need to put so much belief in something / someone besides than yourself.

     

    o----------------------------o
    - LT -

    Aion
    The Chronicles of Spellborn

  • ArckenArcken Member Posts: 2,431
    Originally posted by Losttale


    Have you actually played the game?
    Have you actually seen a video shows about these features?
    Have you actually seen anything besides Goblins and uum a dragon?
    Tasos says a lot of - a lot - things, and mostly he starts his sentences  with "hopes" and ends with  "soon after " .  And followers like yourself believe every word he says, leaving all the logic, common sense, and reality behind.
    Wake up, no need to put so much belief in something / someone besides than yourself.
     



     

    QFT. Only a fool believes everything hes told. Tasos&Co first goal is to sell this game. Thats a huge bias. Havent you learned anything from the recent influx of terrible MMOs that were more hype than substance?

  • RoutverRoutver Member Posts: 383

    It's funny to find people rushing to give an award to a game that wasn't even released yet. Assumptions to the max.

     

    Give us a break, it's not out and you're already giving "10/10 Darkfall cures cancer" views.

  • SeggallionSeggallion Member UncommonPosts: 684

    Why should Tasos lie and say that there is Friendly Fire if it wasnt? Same with none instancing.

    But of course it's mmorpg.coms belowed forum. doesn't matter what they'll say all 'sceptics' will not believe it until it's released. And yet spending more time than every one else talking about the game.

    Transparent isn't it. The sceptics are the biggest fanbois, they have just not figure it out yet.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • Agricola1Agricola1 Member UncommonPosts: 4,977
    Originally posted by Routver


    It's funny to find people rushing to give an award to a game that wasn't even released yet. Assumptions to the max.
     
    Give us a break, it's not out and you're already giving "10/10 Darkfall cures cancer" views.



     

    That's totally IDIOTIC!

    We all know that only Tasos' tears can cure all cancer and HIV, but it's never actually been proven since he's never cried. However he's set a date for when he's gonna cry, Jan the 23rd I think, so all the doubters will find out then! See you there with a hankerchief!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Arcken

    Originally posted by Losttale


    Have you actually played the game?
    Have you actually seen a video shows about these features?
    Have you actually seen anything besides Goblins and uum a dragon?
    Tasos says a lot of - a lot - things, and mostly he starts his sentences  with "hopes" and ends with  "soon after " .  And followers like yourself believe every word he says, leaving all the logic, common sense, and reality behind.
    Wake up, no need to put so much belief in something / someone besides than yourself.
     



     

    QFT. Only a fool believes everything hes told. Tasos&Co first goal is to sell this game. Thats a huge bias. Havent you learned anything from the recent influx of terrible MMOs that were more hype than substance?

     

    So both of you have nothing else to add to this topic but  Argumentum ad hominem, wide generalzations...

    Stealth has been seen in videos in the sniper sequenz also has been described in last part of Giannas preview ...

    Beside Dragon  and goblins  we have seen  skeletons ...

    Self -damaging and friendly fire has been demonstrated also...

    Wake up, filled with so much hate can cause healthy problems, only fools attend something that causes them these negativity for so long...

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • RoutverRoutver Member Posts: 383
    Originally posted by Seggallion


    Why should Tasos lie and say that there is Friendly Fire if it wasnt? Same with none instancing.
    But of course it's mmorpg.coms belowed forum. doesn't matter what they'll say all 'sceptics' will not believe it until it's released. And yet spending more time than every one else talking about the game.
    Transparent isn't it. The sceptics are the biggest fanbois, they have just not figure it out yet.

     

    Yeah because trusting a developer's opinion on his own product is the best way to get an unbiased view. 

    I used to think I couldn't get more fun than in darkfall's official forums, where you can get crucified for saying a negative comma about the game, it is amazing how people react there, you should see it. But guess what, I was wrong. It's always nice to see people and their beloved e-utopias here. Keep them coming.

  • LosttaleLosttale Member Posts: 46
    Originally posted by DarthRaiden

    Originally posted by Arcken

    Originally posted by Losttale


    Have you actually played the game?
    Have you actually seen a video shows about these features?
    Have you actually seen anything besides Goblins and uum a dragon?
    Tasos says a lot of - a lot - things, and mostly he starts his sentences  with "hopes" and ends with  "soon after " .  And followers like yourself believe every word he says, leaving all the logic, common sense, and reality behind.
    Wake up, no need to put so much belief in something / someone besides than yourself.
     



    QFT. Only a fool believes everything hes told. Tasos&Co first goal is to sell this game. Thats a huge bias. Havent you learned anything from the recent influx of terrible MMOs that were more hype than substance?

     

    So both of you have nothing else to add to this topic but  Argumentum ad hominem, wide generalzations...

    Stealth has been seen in videos in the sniper sequenz also has been described in last part of Giannas preview ...

    Beside Dragon  and goblins  we have seen  skeletons ...

    Self -damaging and friendly fire has been demonstrated also...

    Wake up, filled with so much hate can cause healthy problems, only fools attend something that causes them these negativity for so long...

     

    I do not hate Darkfall. I do not even care. Since it isn't the game I want to give my time.  I do not even plan on buying, however I will try if there is Free Trial just to see after all these years, all these discussions what Darkfall is all about.

    However I dislike the community (Fanbois). But I do not blame Fanbois, I do blame Darkfall Devs, and Tasos for not giving legimite information about the game and for that reason causing misunderstanding, miscominication, and gap between fans and mmo community.

    o----------------------------o
    - LT -

    Aion
    The Chronicles of Spellborn

  • SeggallionSeggallion Member UncommonPosts: 684
    Originally posted by Routver

    Originally posted by Seggallion


    Why should Tasos lie and say that there is Friendly Fire if it wasnt? Same with none instancing.
    But of course it's mmorpg.coms belowed forum. doesn't matter what they'll say all 'sceptics' will not believe it until it's released. And yet spending more time than every one else talking about the game.
    Transparent isn't it. The sceptics are the biggest fanbois, they have just not figure it out yet.

     

    Yeah because trusting a developer's opinion on his own product is the best way to get an unbiased view. 

    I used to think I couldn't get more fun than in darkfall's official forums, where you can get crucified for saying a negative comma about the game, it is amazing how people react there, you should see it. But guess what, I was wrong. It's always nice to see people and their beloved e-utopias here. Keep them coming.



     

    But why lie about a think like friendly fire? Why even think it? Do you think it's to exaggerate to say that friendly fire is in?

    It's called Paranoia

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • AganazerAganazer Member Posts: 1,319

    Immersion is great and as a long time fan of games like Arx Fatalis and the Ultima Underworld games I put a lot of weight into how important an immersive world is.

    What concerns me is if DF will be fun or compelling in any way beyond being immersive and realistic.

  • almerelalmerel Member UncommonPosts: 658
    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     

     

    AHHHHHHHHHHHHHHHHHHHHHH!!!

    Damn you can't wait a week to post more of your fanboyism. Why is it that every time I se your name I just know its more DF propaganda. Go play the game first before claiming anything. Please stop your basement cult meetings for DF. They are truly making you go

    -Almerel

    Hello my old friend.

  • almerelalmerel Member UncommonPosts: 658

    I really enjoy the DF community they are fun. Honerstly I enjoy the ranting and raving. It makes for great entertainment. Which if we're honest with ourselves we know that's what were here for.

    However, I think your making my hair fall out with some of the blind faith. I want the game to succeed so I can play it, so I'm not a hater. I'm just sick of all the blind faith with the devs.

    I hope you all are this loyal to you kids.

    -Almerel

    Hello my old friend.

  • Entreri28Entreri28 Member Posts: 589
    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     

     

    Yeah, but most people dont' care for immersion.  Just look at WoW's subs with 0 immersion.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • KorhindiKorhindi Member CommonPosts: 395
    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

  • Gold4754Gold4754 Member Posts: 39
    Originally posted by almerel


    I really enjoy the DF community they are fun. Honerstly I enjoy the ranting and raving. It makes for great entertainment. Which if we're honest with ourselves we know that's what were here for.
    However, I think your making my hair fall out with some of the blind faith. I want the game to succeed so I can play it, so I'm not a hater. I'm just sick of all the blind faith with the devs.
    I hope you all are this loyal to you kids.



     

    I agree with you on the second paragraph,but you no they will not stop believeing.You just have to stop giving em reason to fight about.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

     

    There is a sticky here , could lead you to more info, like the ADW video(like 100 people watch someone with the clinet playing the game)  and the MMORPGItalia video (watch 2 people "over their shoulder look" play the game)

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • KorhindiKorhindi Member CommonPosts: 395
    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

     

    There is a sticky here , could lead you to more info, like the ADW video and the MMORPGItalia video



     

    Ty.  Will check it out, even if my Italian sucks. 

    They still need to put forth more info into the mainstream.  This will create a sense of validity.  Remember, Aventurine is trying to sell me, for they need my money as a customer to survive.   I cannot speak for everyone, but as for myself, I find I am very reluctant to believe in, much less, pony up cash for something I have to scour the web for.

    Being DF is a month off of release, they need to feed my need for info and make it as easy as possible.  They need to sell me, and the best way to do that is to let various sources (affiliate, review, business and fan) do the speaking.

    I am only speaking for myself, as a potential DF customer.  I wanna believe in DF, I just need Aventurine to gimme a reason to believe, or better yet...buy it.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Korhindi

    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

     

    There is a sticky here , could lead you to more info, like the ADW video and the MMORPGItalia video



     

    Ty.  Will check it out, even if my Italian sucks. 

    They still need to put forth more info into the mainstream.  This will create a sense of validity.  Remember, Aventurine is trying to sell me, for they need my money as a customer to survive.   I cannot speak for everyone, but as for myself, I find I am very reluctant to believe in, much less, pony up cash for something I have to scour the web for.

    Being DF is a month off of release, they need to feed my need for info and make it as easy as possible.  They need to sell me, and the best way to do that is to let various sources (affiliate, review, business and fan) do the speaking.

    I am only speaking for myself, as a potential DF customer.  I wanna believe in DF, I just need Aventurine to gimme a reason to believe, or better yet...buy it.

     

    They didn't much of marketing campaign..there is even no one employeed for PR, they believe its not needed till the game launches..Now that we approaching release date hopefully these will change ..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • altairzqaltairzq Member Posts: 3,811

    DnL, did they deliver what they promised? NO.

    Vanguard, did they deliver what they promised? NO.

    AoC, did they deliver? NO.

    WAR, did they? NO.

    What makes you think DF will?

  • KorhindiKorhindi Member CommonPosts: 395
    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

     

    There is a sticky here , could lead you to more info, like the ADW video and the MMORPGItalia video



     

    Ty.  Will check it out, even if my Italian sucks. 

    They still need to put forth more info into the mainstream.  This will create a sense of validity.  Remember, Aventurine is trying to sell me, for they need my money as a customer to survive.   I cannot speak for everyone, but as for myself, I find I am very reluctant to believe in, much less, pony up cash for something I have to scour the web for.

    Being DF is a month off of release, they need to feed my need for info and make it as easy as possible.  They need to sell me, and the best way to do that is to let various sources (affiliate, review, business and fan) do the speaking.

    I am only speaking for myself, as a potential DF customer.  I wanna believe in DF, I just need Aventurine to gimme a reason to believe, or better yet...buy it.

     

    They didn't much of marketing campaign..there is even no one employeed for PR, they believe its not needed till the game launches..Now that we approaching release date hopefully these will change ..



     

    Yeah, I have heard that about their marketing dept.  I agree with you that they now need to step it up.

    Like I said earlier, how about them relaxing the NDA somewhat so that testers (not hand picked ones) can report?  This would cost nothing for Aventurine and strengthen's DF's legitimacy.

    The other thing, is that this type of PR is very unfair to you ardent fans, after all they are not giving you much ammo to help you out against nay-sayers.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Korhindi

    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

     

    There is a sticky here , could lead you to more info, like the ADW video and the MMORPGItalia video



     

    Ty.  Will check it out, even if my Italian sucks. 

    They still need to put forth more info into the mainstream.  This will create a sense of validity.  Remember, Aventurine is trying to sell me, for they need my money as a customer to survive.   I cannot speak for everyone, but as for myself, I find I am very reluctant to believe in, much less, pony up cash for something I have to scour the web for.

    Being DF is a month off of release, they need to feed my need for info and make it as easy as possible.  They need to sell me, and the best way to do that is to let various sources (affiliate, review, business and fan) do the speaking.

    I am only speaking for myself, as a potential DF customer.  I wanna believe in DF, I just need Aventurine to gimme a reason to believe, or better yet...buy it.

     

    They didn't much of marketing campaign..there is even no one employeed for PR, they believe its not needed till the game launches..Now that we approaching release date hopefully these will change ..



     

    Yeah, I have heard that about their marketing dept.  I agree with you that they now need to step it up.

    Like I said earlier, how about them relaxing the NDA somewhat so that testers (not hand picked ones) can report?  This would cost nothing for Aventurine and strengthen's DF's legitimacy.

    The other thing, is that this type of PR is very unfair to you ardent fans, after all they are not giving you much ammo to help you out against nay-sayers.

     

     

    The press will get into beta by early Januar is the word right now.

    (Italians set one of their beta press-keys in a Xmas special contest

    -They also said something along the lines like "right before everyone else" )

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • KorhindiKorhindi Member CommonPosts: 395
    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by DarthRaiden

    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.

     

    There is a sticky here , could lead you to more info, like the ADW video and the MMORPGItalia video



     

    Ty.  Will check it out, even if my Italian sucks. 

    They still need to put forth more info into the mainstream.  This will create a sense of validity.  Remember, Aventurine is trying to sell me, for they need my money as a customer to survive.   I cannot speak for everyone, but as for myself, I find I am very reluctant to believe in, much less, pony up cash for something I have to scour the web for.

    Being DF is a month off of release, they need to feed my need for info and make it as easy as possible.  They need to sell me, and the best way to do that is to let various sources (affiliate, review, business and fan) do the speaking.

    I am only speaking for myself, as a potential DF customer.  I wanna believe in DF, I just need Aventurine to gimme a reason to believe, or better yet...buy it.

     

    They didn't much of marketing campaign..there is even no one employeed for PR, they believe its not needed till the game launches..Now that we approaching release date hopefully these will change ..



     

    Yeah, I have heard that about their marketing dept.  I agree with you that they now need to step it up.

    Like I said earlier, how about them relaxing the NDA somewhat so that testers (not hand picked ones) can report?  This would cost nothing for Aventurine and strengthen's DF's legitimacy.

    The other thing, is that this type of PR is very unfair to you ardent fans, after all they are not giving you much ammo to help you out against nay-sayers.

     

     

    The press will get into beta by early Januar is the word right now.

    (Italians set one of their beta press-keys in a Xmas special contest

    -They also said something along the lines like "right before everyone else" )



     

    Ah, very cool.  I look forward to it.   

  • KrystDaymenKrystDaymen Member Posts: 68
    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.



     

    Even though I am a fan of what DF COULD be, I have to agree with the wisdom in your post.  I don't think that it is unreasonable at this point for the dev's to release more than they have so far.  I mean the game is supposedly going to launch on 1-22-09 so it's not like a rival company could suddenly steal their ideas ( if it's good this will happen anyway after release, just look at the TON of wow clones), so now is the time for tv commercials, released gameplay vids and all of that. 

    I have to say that while I'm not accusing the dev's of blowing smoke, it does certainly seem that at this late date they are trying to hide SOMETHING.  BTW...I have read every interview I could find, seen every vid screenshot, looked up any piece of info on this game that I could and even tho I've only been waiting for this game around 2 months now, I FEEL as if it's been forever...so I can only IMAGINE how those of you that have been waiting 7 years feel.  I would have given up on it long ago I must say.

    Again though, I hope that DF releases and we find out it's everything we've been promised and more.  But to all of us fanbois I have to say, remember the reality is rarely as good as the dream.  Let's just hope it's close.

    Krystar Daymen (Old School UO player baby)

  • skankyrartskankyrart Member Posts: 66
    Originally posted by Korhindi

    They still need to put forth more info into the mainstream.  This will create a sense of validity.  Remember, Aventurine is trying to sell me, for they need my money as a customer to survive.   I cannot speak for everyone, but as for myself, I find I am very reluctant to believe in, much less, pony up cash for something I have to scour the web for.
    Being DF is a month off of release, they need to feed my need for info and make it as easy as possible.  They need to sell me, and the best way to do that is to let various sources (affiliate, review, business and fan) do the speaking.
    I am only speaking for myself, as a potential DF customer.  I wanna believe in DF, I just need Aventurine to gimme a reason to believe, or better yet...buy it.

     

    I agree.

    I think most would agree that both AoC and WAR had some compelling game designs with mechanics that sounded like they could work (as communicated by their companies, fans, and reviewers, similar to Darkfall). However, I think the majority would agree that they did not adequately deliver upon the designs they shared with the gaming community. My worry is that Darkfall will simply not deliver on the lofty design proposed.

    Even worse, even if they do drop NDA and have open beta or a free trial it is very difficult to judge a game before playing ALL of its content. Case in point - many people knew about WAR before it released as they dropped the NDA and had a "open" beta for pre-orders that lasted a week or two. I myself participated and was impressed with the early stages of the game. However, the game was obviously all about the end game war and capturing cities. After release, once players got max level and started attempting fortress and city sieges, they realized that the game was broken (not to say that they won't eventually fix it). Again, my fear is that this could happen in Darkfall as the beginning game could be all nice and fun, but who will really know the state of the "end game" clan warring? Of course, as I alluded to, I believe most mmorpgs suffer from this as they try to offer some sort of end game that will ensure continued subscription. I suppose it also depends on what you want out of the game - solo pkers will not care if clan warring is completely disfunctional.

  • KorhindiKorhindi Member CommonPosts: 395
    Originally posted by KrystDaymen

    Originally posted by Korhindi

    Originally posted by Jessonater


    After reading a recent interview I have become more and more conviced, the game we are about to see launch will set the standard for many years to come.
    Feel free to soak in the original article here http://www.curse.com/articles/darkfall-en-news/372269.aspx
     You have to hide in shadows, blend in with the terrain, crouch in the tall grass, take advantage of elevation; you have to make sure you don't make a sound to alert your prey. During testing I watched a large group of players stalking one character. They did it for several minutes before they were detected. It's infinitely more interesting and fun than just clicking a key and waiting for an outcome.
     This philosophy truly immerses the player in the world. We are not watching a queue for our frag fest scenario or waiting for a 40man raid dungeon timer to re-spawn. We will be thinking about how we can elude our preys senses.
    What's turning out to be a unique feature as far as dungeons in MMOGs are concerned is that we don't have instancing. You go into a dungeon, and so do your enemies. You don't just have to contend with the inhabitants of a dungeon but with the other players.
    Once again we see how players are imersed in the world. There is no magical wall where you "ZONE IN " and are all of a sudden safe from your enemies. The idea behind the MMO that so many titles are failing to grasp is their player base is not wanting to play a game but travel to another world.
    A powerful fireball for example can do a lot of damage to a lot of people, but you have to take into account the problems with friendly fire, and self damage if you launch it to a target too close to yourself.
    Did he say friendly fire? PBAOE groups are no more? Wait.. what?! This glaring game mechanic has been looked over countless times. Why is everyone all of a sudden immune to my spells?
     
         IMMERSION.
     
     



     

    All this sounds very good.

    My problem is all that I see is text.  There is the one 17 min vid and about 10 screens from the noob comic which really doesn't show all that much.   Certainly nothing in your narative above.

    I go to the website, and I see the same screenies and text I saw two years ago.  I go to the noob and I see text and a very few edited screens.  I read the Curse or MMORPG.com interviews and get nothing but text.  The DF fans post Text...not screens, not vids, not play journals, but TEXT...all empty promises until further proof is given.

    DF and Tasos now have to be careful.  Too much of this cloak and dagger bull and no one will try the game even if it IS good.   Folks don't like to be jerked around, and posts like this (and the referenced Tasos interview) is very much jerking us around.

    It makes me ask, "What is it that Aventurine wants to hide so bad?"

    Anyone can type up a list of features and testimonials.  What the DF devs need to do now, is release hard screen and video evidence to back up and support the OP and the Curse interview.  They need to relax the NDA and let their testers begin to advertise for them.  If they do that, then this type of PR will be a smash success.

    However, as it stands, it sounds like a few folks are being paid or are volunteering to blow smoke up our butts and then condemn us when we ask to see the cigarette that is creating the smoke.

    The only Immersion I see are the epic claims and resulting hate on these forums.... It is high time for the DF devs to put up or shut up.



     

    Even though I am a fan of what DF COULD be, I have to agree with the wisdom in your post.  I don't think that it is unreasonable at this point for the dev's to release more than they have so far.  I mean the game is supposedly going to launch on 1-22-09 so it's not like a rival company could suddenly steal their ideas ( if it's good this will happen anyway after release, just look at the TON of wow clones), so now is the time for tv commercials, released gameplay vids and all of that. 

    I have to say that while I'm not accusing the dev's of blowing smoke, it does certainly seem that at this late date they are trying to hide SOMETHING.  BTW...I have read every interview I could find, seen every vid screenshot, looked up any piece of info on this game that I could and even tho I've only been waiting for this game around 2 months now, I FEEL as if it's been forever...so I can only IMAGINE how those of you that have been waiting 7 years feel.  I would have given up on it long ago I must say.

    Again though, I hope that DF releases and we find out it's everything we've been promised and more.  But to all of us fanbois I have to say, remember the reality is rarely as good as the dream.  Let's just hope it's close.

    I hear you. I am relatively new to the Darkfall scene, so I can only imagine how it is for the long time fans.

    Yeah, I see no harm in relaxing or lowering the NDA at this point either.

    As I said to DarthRaiden above, is that this style of PR is very rough on the fans and the ardent supporters, for they are given little to show for their support.

    All this said, I think I hang out here and post my missgivings because I want DF to be all that Tasos, Jessonator, DarthRaiden, etc. says it will be. My problem is I am just too stubborn and synical to go on faith.



     

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