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My thoughts on Darkfall PvP

dristanmorddristanmord Member UncommonPosts: 11

I have been reading a lot of posts on various sites about Darkfall and how PK players are going to ruin the game and I have a few thoughts on the matter.  First I want to establish that I have never played a PK nor will I ever want to; that is not my style.  I started my MMO experience back in the early days of UO and PK's were many.  I remember the good ol days of running through the woods scared that someone would jump out and stick my head on a pig pole.  It was this adreneline rush that made me fall in love with the genre.  I believe PK's are what makes the game interesting.  Instead of focusing on how bad these players are and how it ruins the gameplay of others, lets look at how it enriches the game. I'll be using UO as my example (early UO when the game was good) PK's teach us to travel in groups; to never wander out alone.  I think back to the ol days how we never ventured alone.  It was a group game meant to be played together.  Even if we didnt have enough friends to show up that night we always could rely on hired henchmen.  PK's led to clans being formed and classes created centered around bounty hunting and soldiers for hire to protect weaker players.  Economies boom with characters constantly needing new gear because your old gear was looted from you.  As aggrivating as it was, having to call friends to come help you smash the guy who killed you was pretty fun.  PK's actually made 'banks' useful to store money and gear.  I dont know too many people this day and age who actually use their personal bank(not guild banks) to store loose change or old gear.  I enjoyed this aspect of the game.  It made the game more than just grinding xp or farming resources.  Players actually had a use for crafted gear and it was in high demand.  It wasnt uncommon to have 4 or 5 sets of armor or weapons in storage.  The Economy was booming and virtually everyone wanted to craft to keep up with supply and demand.  Almost every aspect of the game is enhanced by these scum of society.  I say bring em on, Im ready to fight.  Make my gaming fun again!!!!!

Comments

  • daelnordaelnor Member UncommonPosts: 1,556

    Sometimes I agree with this...then I think about the limited time I have these days compared to back then.

    I'm not sure I'd enjoy myself as much if I spent my hour or two I had to play trying to complete a corpse run, or trying to figure out how to get another set of armor so I can do anything.

    It wasn't a big deal when I had 8 hours a day to play...but now I have to think twice about it.

    I guess my real answer to that playstyle these days is.....maybe?

    image

  • toddzetoddze Member UncommonPosts: 2,150

    The one thing I hate about PvP centric games is that it supports zerg guilds. In which there are many of them out there that were not there for the old UO days. The guild with the most active players will typically be a top guild. If not top atleast a major force in the game. There is no advantage to be in a smaller guild. A smaller friendly guild has very little chance to succeed. It does not matter if the smaller guild has 75 elite skilled members. The guild that has 500+ members will steam roll the 75 man guild. Personally I refuse to be a replaceable slodier in a zerg guild.

    That is my only quaril with PvP centric games.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • dristanmorddristanmord Member UncommonPosts: 11

    in response to zerg guilds:

    This is a good reason for guilds to form alliances so that the smaller guilds could band together against the common enemy.  We see this in war every day where smaller countries form alliances against the bigger enemies.  I see zerg guilds as an opportunity to create bonds and build a stronger social network.  In many other games there was never any incentive to form alliances.

  • CraxisCraxis Member Posts: 39

    I really don't think we have enough information to make a claim one way or another if they will ruin the game.  Who really knows how the game play is going to be.  The only thing I am sure of though is that there will be a guild that will camp in the newbie towns waiting to kill and taunt.  This has been a recurring thing in every game I have ever played.  Usually people just want to kill someone else just to get a rise out of the other person.  They want to make them angry so they can tell the upset player that "its just a game" and then laugh.BUT because of the lack of information we all have, perhaps the town gaurds will be strong enough to kill the newbie killers.

  • Entreri28Entreri28 Member Posts: 589
    Originally posted by dristanmord


    I have been reading a lot of posts on various sites about Darkfall and how PK players are going to ruin the game and I have a few thoughts on the matter.  First I want to establish that I have never played a PK nor will I ever want to; that is not my style.  I started my MMO experience back in the early days of UO and PK's were many.  I remember the good ol days of running through the woods scared that someone would jump out and stick my head on a pig pole.  It was this adreneline rush that made me fall in love with the genre.  I believe PK's are what makes the game interesting.  Instead of focusing on how bad these players are and how it ruins the gameplay of others, lets look at how it enriches the game. I'll be using UO as my example (early UO when the game was good) PK's teach us to travel in groups; to never wander out alone.  I think back to the ol days how we never ventured alone.  It was a group game meant to be played together.  Even if we didnt have enough friends to show up that night we always could rely on hired henchmen.  PK's led to clans being formed and classes created centered around bounty hunting and soldiers for hire to protect weaker players.  Economies boom with characters constantly needing new gear because your old gear was looted from you.  As aggrivating as it was, having to call friends to come help you smash the guy who killed you was pretty fun.  PK's actually made 'banks' useful to store money and gear.  I dont know too many people this day and age who actually use their personal bank(not guild banks) to store loose change or old gear.  I enjoyed this aspect of the game.  It made the game more than just grinding xp or farming resources.  Players actually had a use for crafted gear and it was in high demand.  It wasnt uncommon to have 4 or 5 sets of armor or weapons in storage.  The Economy was booming and virtually everyone wanted to craft to keep up with supply and demand.  Almost every aspect of the game is enhanced by these scum of society.  I say bring em on, Im ready to fight.  Make my gaming fun again!!!!!

     

    That is the difference between playing a game and experiencing a game.  If you just care about leveling you character then pking has no purpose.  If you care about having a living world filled with excitement, helping a friend get revenge, saving a newbie or being a pk in a world where what you do actually matters, then pking has a place.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • HotjazzHotjazz Member UncommonPosts: 742
    Originally posted by daelnor


    Sometimes I agree with this...then I think about the limited time I have these days compared to back then.
    I'm not sure I'd enjoy myself as much if I spent my hour or two I had to play trying to complete a corpse run, or trying to figure out how to get another set of armor so I can do anything.
    It wasn't a big deal when I had 8 hours a day to play...but now I have to think twice about it.
    I guess my real answer to that playstyle these days is.....maybe?



     

    If gear is difficult to get this would be true. So far we don`t know this.

    If you could kill goblins or some other mobs for two hours and have 10 sets average armor, DF would be THE game for casual players. Then you could attack the other factions, pvp, pve, defend an unknown city or whatever you like without much fear.

    If I have to grind npc for 8 hour to get a set of armor, then I wont play DF even if its my dream mmo. I think of DF as an advanced UO...I might be wrong though.

  • HopscotchJoeHopscotchJoe Member Posts: 9

     I totally agree.

    The potential for getting 'ganked' makes a game a million times more enjoyable, i'd say. What's the point in getting all kinds of wicked gear if nobody's going to try to stab you in the back and take it? 

    I can't convince myself that i'm playing in a dangerous world when i'm as safe as a pancake.

    I'd say that PKers make games a huge amount more enjoyable. Continue to hate them, as that is their purpose, but know that without them we'd all just be walking around pretending to actually need the weapons that we carry to defend ourselves.

  • Gold4754Gold4754 Member Posts: 39
    Originally posted by HopscotchJoe


     I totally agree.
    The potential for getting 'ganked' makes a game a million times more enjoyable, i'd say. What's the point in getting all kinds of wicked gear if nobody's going to try to stab you in the back and take it? 
    I can't convince myself that i'm playing in a dangerous world when i'm as safe as a pancake.
    I'd say that PKers make games a huge amount more enjoyable. Continue to hate them, as that is their purpose, but know that without them we'd all just be walking around pretending to actually need the weapons that we carry to defend ourselves.



     

    I agree with this,even though im not going to pk that often, itll give me somthing to do, hunt down pkers with my bounty hunters guild:)

  • KrystDaymenKrystDaymen Member Posts: 68

    God bless you, every one.  I am so glad you want pk'rs in the world...I will do my best to leave the shaft of my dagger sticking out of your back...and as you look up at me from the ground I will be sure and laugh and say "pwned noob"!!

    LOL.  I'm just joking.  I don't go out of my way to pk people...but if I'm out in the forest and I NEED  a horse and you HAVE  a horse....hmmm....hmmmmm.....lol.

    Edit:  BTW just wanted to say...Fred the Dread for president...lol.

    Krystar Daymen (Old School UO player baby)

  • spankybusspankybus Member UncommonPosts: 1,367
    Originally posted by dristanmord


    I have been reading a lot of posts on various sites about Darkfall and how PK players are going to ruin the game and I have a few thoughts on the matter.  First I want to establish that I have never played a PK nor will I ever want to; that is not my style.  I started my MMO experience back in the early days of UO and PK's were many.  I remember the good ol days of running through the woods scared that someone would jump out and stick my head on a pig pole.  It was this adreneline rush that made me fall in love with the genre.  I believe PK's are what makes the game interesting.  Instead of focusing on how bad these players are and how it ruins the gameplay of others, lets look at how it enriches the game. I'll be using UO as my example (early UO when the game was good) PK's teach us to travel in groups; to never wander out alone.  I think back to the ol days how we never ventured alone.  It was a group game meant to be played together.  Even if we didnt have enough friends to show up that night we always could rely on hired henchmen.  PK's led to clans being formed and classes created centered around bounty hunting and soldiers for hire to protect weaker players.  Economies boom with characters constantly needing new gear because your old gear was looted from you.  As aggrivating as it was, having to call friends to come help you smash the guy who killed you was pretty fun.  PK's actually made 'banks' useful to store money and gear.  I dont know too many people this day and age who actually use their personal bank(not guild banks) to store loose change or old gear.  I enjoyed this aspect of the game.  It made the game more than just grinding xp or farming resources.  Players actually had a use for crafted gear and it was in high demand.  It wasnt uncommon to have 4 or 5 sets of armor or weapons in storage.  The Economy was booming and virtually everyone wanted to craft to keep up with supply and demand.  Almost every aspect of the game is enhanced by these scum of society.  I say bring em on, Im ready to fight.  Make my gaming fun again!!!!!

    wow, that is one massive wall of words. i can't bring myself to read it. Paragraphs, please.

     

    I think its gonna be like old-school UO. However, the player base for mmorpg's is very, very different now, compared to then. It is also much larger with the majority preferring risk-free game play (superBOOO). I want a game like this, but I wonder if you can ever really go home again?

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • KrystDaymenKrystDaymen Member Posts: 68

    @spankybus

    Wondering the same thing myself bro.  It's a shame that the majority of todays' mmo players have clamored to the point where these watered down, grind fest, cash shop (in some cases not all) pieces of dung have become the norm for an mmo instead of the exception.

    I mean you can't even really call a pvp server a pvp server anymore because of all the "safe zones", the fact that there is no player looting, and the fact that rarely (if anytime) does something actually break and VANISH in a game.

    In mmo's these days it's like they've got the cheat codes turned on ALL the time.

    Krystar Daymen (Old School UO player baby)

  • ste2000ste2000 Member EpicPosts: 6,194

    Guys there will be only FEW professional gankers, far less than in other PvP games.



    The key in DF is "full loot", something that most of you see as off putting, while to me is the secret of good PvP.

    The usual gankers brats won't like to build up their equipment again after they are killed, it is not their playstyle.

    They like to respawn fully equipped and resume their ganking as soon as possible.

    In DF, once you get killed, you will have to rebuild your equipment before engaging in "serious" PvP, and this the usual gankers won't like it.

  • angrymimeangrymime Member Posts: 154

    When people think about a pvp game, many tend to visualize their favorite mmo game with ganking and are displeased.

    If you are picturing a loot raid in WoW with the alternate ending of a pvp zerg wiping you out after the Boss drops something cool, that is NOT what you can expect.  If you are picturing playing Little Big Planet on the PS3 with a rez camper griefing you and taking all your outfits, that is also NOT what you can expect.

    The mechanics of Darkfall has been designed around pvp and full looting.  It will be an entirely different type of game.  It will not be your current mmo with ganking and full looting tacked on.  They have not recreated a cookie cutter mmo with concentration on grinding levels and acquiring uber loot and then tacked on full looting pvp.

     

    Darkfall IS NOT :  Standard mmo -> added pvp and full looting

    Darkfall IS : Pvp and full looting -> new mmo built ground up where loot is not important

     

     

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by toddze


    The one thing I hate about PvP centric games is that it supports zerg guilds. In which there are many of them out there that were not there for the old UO days. The guild with the most active players will typically be a top guild. If not top atleast a major force in the game. There is no advantage to be in a smaller guild. A smaller friendly guild has very little chance to succeed. It does not matter if the smaller guild has 75 elite skilled members. The guild that has 500+ members will steam roll the 75 man guild. Personally I refuse to be a replaceable slodier in a zerg guild.
    That is my only quaril with PvP centric games.

    Well if Darkfall is all that it claims successfully managing a zerg guild will be difficult at best. This is because of friendly fire basically. The more people you field to a battle the chances of your army killing themselves goes up exponentially. Zerg guilds work well in other games because of sticky targeting and the lack of friendly fire. In Darkfall having a huge number of players on the battlefield may not be that much of an advantage because you may be doing as much damage to yourselves as you are to your enemy.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • markyturnipmarkyturnip Member UncommonPosts: 837

    I see this as a possible way to finally break the dominance of gear.

    I am assuming that pks wont be stealing too much of your crap gear, as it will fill bag space with useless stuff (unless there are very large bags).

    That means that most people willbe wearing crap except for special occasions, when they will venture out with a group... which could make for fun interesting times.

    Easy come easy go makes it harder for loot to be the be all and end all...

    I dunno, maybe I am entirely wrong, but I quite like the thought of freeing myself from the shackles of the gear train.

  • CraxisCraxis Member Posts: 39

    I think archers will have a big disadvantage when it comes to dieing. They have to go out and get more arrows AND a bow.  Melee and casters may have skills that allow them to defend themselves without a weapon.  I still want to be a sniper though. 

    I also hope that this game will be like a real fps game.  I hope dieing wont set me back so far that i have to spend half an hour getting back into the action. 

  • tupparituppari Member Posts: 32
    Originally posted by Craxis


    I think archers will have a big disadvantage when it comes to dieing. They have to go out and get more arrows AND a bow.  Melee and casters may have skills that allow them to defend themselves without a weapon.  I still want to be a sniper though. 
    I also hope that this game will be like a real fps game.  I hope dieing wont set me back so far that i have to spend half an hour getting back into the action. 

     

    Casters need reagents to cast their spells, which, atleast in Ultima Online, costed way more than arrows.

  • zurataizuratai Member Posts: 23

    I pk for my profit like you grind or craft for your profit. Iam not scum :(  its just how i make a living. But for the murdering bastards out there that do it for fun and to see blood drop from fellowe players DAMN YOU DAMN YOU!!!

  • virox69virox69 Member Posts: 90

    the economy that full loot pvp creates is second too none.....prices stay reasonable ...crafting is as much a part of the game as adventuring.....people band together for protection.....names are remembered because they saved your arse or skinned it...another words strong communitys are formed.

    eventually these communitys go to war and some are crushed and destroyed others become server wide famous..only to be crushed at future dates ....

    riduculous barrens type chat is non-existant because you can just go kill the slimy crinkled toad bastard....people behave accordingly or they dont....just like a community should act.

     

    I cant wait

  • ArckenArcken Member Posts: 2,431

    So much baseless conjecture in here. Its like everyone is inserting their dreams into DFO regardless of whats been said or not. The proof as always will be in the pudding, not in the wishing.

  • virox69virox69 Member Posts: 90
    Originally posted by Arcken


    So much baseless conjecture in here. Its like everyone is inserting their dreams into DFO regardless of whats been said or not. The proof as always will be in the pudding, not in the wishing.



     

    true very true...but all i have at this point is wishes :)

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Craxis


    I really don't think we have enough information to make a claim one way or another if they will ruin the game.  Who really knows how the game play is going to be.  The only thing I am sure of though is that there will be a guild that will camp in the newbie towns waiting to kill and taunt.  This has been a recurring thing in every game I have ever played.  Usually people just want to kill someone else just to get a rise out of the other person.  They want to make them angry so they can tell the upset player that "its just a game" and then laugh.BUT because of the lack of information we all have, perhaps the town gaurds will be strong enough to kill the newbie killers.

     

    not going to happen at least not at starter citys

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Brenelael

    Originally posted by toddze


    The one thing I hate about PvP centric games is that it supports zerg guilds. In which there are many of them out there that were not there for the old UO days. The guild with the most active players will typically be a top guild. If not top atleast a major force in the game. There is no advantage to be in a smaller guild. A smaller friendly guild has very little chance to succeed. It does not matter if the smaller guild has 75 elite skilled members. The guild that has 500+ members will steam roll the 75 man guild. Personally I refuse to be a replaceable slodier in a zerg guild.
    That is my only quaril with PvP centric games.

    Well if Darkfall is all that it claims successfully managing a zerg guild will be difficult at best. This is because of friendly fire basically. The more people you field to a battle the chances of your army killing themselves goes up exponentially. Zerg guilds work well in other games because of sticky targeting and the lack of friendly fire. In Darkfall having a huge number of players on the battlefield may not be that much of an advantage because you may be doing as much damage to yourselves as you are to your enemy.

     

    Bren

     

    exactully

  • AsboAsbo Member UncommonPosts: 812
    Originally posted by Craxis


    I think archers will have a big disadvantage when it comes to dieing. They have to go out and get more arrows AND a bow.  Melee and casters may have skills that allow them to defend themselves without a weapon.  I still want to be a sniper though. 
    I also hope that this game will be like a real fps game.  I hope dieing wont set me back so far that i have to spend half an hour getting back into the action. 

    I think this is how it should be, if takes you half an hour to get back in the action you will choose your target far more carefully. The fact that gear breaks is also a good thing it will prevent us getting to attached to items. For me to many games have made items very important, I do hope this is not one of them.

     

    Remember it will be the same for everyone and I think the PK'rs will not be as willing to camp people with crap items, however if the standard of items are basic with the odd nice item then so be it. This could be the game that makes making these items finally worth while crafting, this is something I have stayed away from in other games but this could give us a descent economy at long last.

    Further more the fact that the surrounding environment will enable us to run and take cover should there be a need will also make for choosing the right ground to kill or be killed in. So for me there are far more pluses than minuses and I am really looking forward to a game which will demand my full attention rather than boxing 4 accounts for a change. I also hope there is no auto follow otherwise I will end up like many others with several accounts soloing in a full group.

    Asbo

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