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Maybe I missed the post, but I haven't seen anyone ask about the XP penalty in EQ2 that is supposedly really harsh. I know that EQ 1 was frustrating that way, (I played up to lvl 46). You'd die and have to "grind" for several hours to get the xp back in the higher levels. Anyone care to comment on the death penalty system in EQ 2?
Thank you!!
-Cyriss - Eugene, OR, USA
-My system: P4 3.0 GHz, ATI 9600xt, 1 GB PC3200 DDR, SB Live, Cable connection
-My current game: (No MMO's right now)
My past MMOG's: EQ 1 - 2.5 yrs, EQ2 - 7 months, CoH - 1 month (too redundant =( ), AC2 - tried it, couldn't really get into it, Neocron 2 - beta tested it, way too buggy but a great idea that had a lot of potential
Comments
EQ2's penalty basically mirrors City of Heroes. When you die, you incur an xp debt. Until the debt is worked off, half of any XP you get goes to the debt.
When in a group, that debt is divided up between all the members of the group. So a total wipeout costs the same, debt wise, as dieing solo. Except you can usually get your debt cleared in a decent group in no time.
Also, if you are not rezzed, you leave a "shard" which is just a white ghost-like version of yourself that only you can see. Until you go back and get the shard, you take a small hit to your stats, HP, and Power. After 72 hours real time, in game, or out, the shard will roll off, and any penalties associated with that one will dissapear.
It's not, really. Alot of people to use it as a negative, but at it's worst, if you were perpetually in debt, you'd just be operating at half XP. There's no backsliding like in EQ, where it was inevitable that some shmuck would train me 5 minutes after leveling out of one of the hell levels, and I'd lose 5 hours worth of work.