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Soo... about Pre-CU/NGE

LustmordLustmord Member UncommonPosts: 1,114

What were all the proffessions pre-cu or NGE or whatever?

Where's the list?

«1

Comments

  • kobie173kobie173 Member UncommonPosts: 2,075

    Doing this from memory:

    Medic, Brawler, Entertainer, Artisan, Marksman, Scout were the base professions when you started. Those branched out into:

    Pikeman, Swordsman, Teras Kasi, Fencer, Pistoleer, Rifleman, Carbineer, Bounty Hunter, Smuggler, Combat Medic, Doctor, Weaponsmith, Armorsmith, Merchant, Shipwright, Droid Engineer, Bio-Engineer, Creature Handler, Architect, Chef, Tailor, Dancer, Musician, Image Designer, Ranger, Squad Leader.

    You could, under the 250 skill-point system, master 2 of the elite professions and part of another, with some exceptions.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • khartman2005khartman2005 Member Posts: 477
    Originally posted by kobie173


    Doing this from memory:
    Medic, Brawler, Entertainer, Artisan, Marksman, Scout were the base professions when you started. Those branched out into:
    Pikeman, Swordsman, Teras Kasi, Fencer, Pistoleer, Rifleman, Carbineer, Bounty Hunter, Smuggler, Combat Medic, Doctor, Weaponsmith, Armorsmith, Merchant, Shipwright, Droid Engineer, Bio-Engineer, Creature Handler, Architect, Chef, Tailor, Dancer, Musician, Image Designer, Ranger, Squad Leader.
    You could, under the 250 skill-point system, master 2 of the elite professions and part of another, with some exceptions.

     

    That was all from memory, bravo.. lol

     

    I used to be a Tera Kasi Master when SWG was great.

    image

  • wolfmannwolfmann Member Posts: 1,159

    Ofcourse, most NGE lubbers would claim that "most" people, like them, only used a few of those professions, to make *"FotM" templates, like def stackers or Combat medic poisonchucker templates...

    Myself, I did quite alot... I was a commando, who tried mixing about anything with it. Commando smuggler, commando rifleman, commando BH, commando Tera Kasi, Commando Ranger, Commando Squad Leader.

    And most of the people I knew, never were a FotM... since I didn't hang out with the "I wanna be uber" or the "I wanna rawk PvP" or the "Glowbats is the only star wars!! Glowbats FTW" crowds. Ya know, the crowds that LIKED the NGE...

     

    One of my best character builds, was the Commando BH Carbineer mix (MCommando with some BH and some Carbs). with it and a custom ordered carbine and flamethrower. with it, I PvP'ed unbuffed and in 30% armor, with no resists towards the FOTM damagetype of stun....

    Yet, since it was a thinking mans skill build, I often found myself facing 3 to 5 rebel oponents in FOTM b uilds, who more often than they liked, ended up paying dearly for relying on FOTM and buffs instead of their brains.

    Ofcourse, I had a weakness to poisonchuckers...But who didn't?

     

    Edit:

    Forgot to say, that what the NGE offers, is a bleak, weak and abysmall "wannabe good" character system. In the old game, you built the charackter and skills to your liking, to your playstyle or to what you wanted to be. A Commando wasn't just a commando, a Smuggler wasnt just a smuggler(without the ability to smuggle).... He was what you built him to be, what you wanted him to be. You can't do that in the NGE, and this is something that keeps quite a few veterans away from the game. It's something the NGE lubbers can never understand, as they don't want to build something themselves, they prefer to be locked into a developers vision of what to be.... Just like Nancy "Read'n is bad m'kay?" McIntyre said... They didn't want people to build things themselves, it was just too much reading, when they could instead build it for the players and let them be Developer X's vision of Luke or Leia or Solo...

    imageThe last of the Trackers

  • LustmordLustmord Member UncommonPosts: 1,114

    Why would anyone be a pikeman or a swordsman in a world full of blasters?

    /boggle

  • wardog250wardog250 Member Posts: 249
    Originally posted by khartman2005

    Originally posted by kobie173


    Doing this from memory:
    Medic, Brawler, Entertainer, Artisan, Marksman, Scout were the base professions when you started. Those branched out into:
    Pikeman, Swordsman, Teras Kasi, Fencer, Pistoleer, Rifleman, Carbineer, Bounty Hunter, Smuggler, Combat Medic, Doctor, Weaponsmith, Armorsmith, Merchant, Shipwright, Droid Engineer, Bio-Engineer, Creature Handler, Architect, Chef, Tailor, Dancer, Musician, Image Designer, Ranger, Squad Leader.
    You could, under the 250 skill-point system, master 2 of the elite professions and part of another, with some exceptions.

     

    That was all from memory, bravo.. lol

     

    I used to be a Tera Kasi Master when SWG was great.

     

    lol I was a MBH/MCarbs, I sucked at Bounty Hunting, but I was a hell of a base buster. 

    I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei

  • kobie173kobie173 Member UncommonPosts: 2,075
    Originally posted by wolfmann


    Ofcourse, most NGE lubbers would claim that "most" people, like them, only used a few of those professions, to make *"FotM" templates, like def stackers or Combat medic poisonchucker templates...
    Myself, I did quite alot... I was a commando, who tried mixing about anything with it. Commando smuggler, commando rifleman, commando BH, commando Tera Kasi, Commando Ranger, Commando Squad Leader.
    And most of the people I knew, never were a FotM... since I didn't hang out with the "I wanna be uber" or the "I wanna rawk PvP" or the "Glowbats is the only star wars!! Glowbats FTW" crowds. Ya know, the crowds that LIKED the NGE...
     
    One of my best character builds, was the Commando BH Carbineer mix (MCommando with some BH and some Carbs). with it and a custom ordered carbine and flamethrower. with it, I PvP'ed unbuffed and in 30% armor, with no resists towards the FOTM damagetype of stun....
    Yet, since it was a thinking mans skill build, I often found myself facing 3 to 5 rebel oponents in FOTM b uilds, who more often than they liked, ended up paying dearly for relying on FOTM and buffs instead of their brains.
    Ofcourse, I had a weakness to poisonchuckers...But who didn't?
     
    Edit:
    Forgot to say, that what the NGE offers, is a bleak, weak and abysmall "wannabe good" character system. In the old game, you built the charackter and skills to your liking, to your playstyle or to what you wanted to be. A Commando wasn't just a commando, a Smuggler wasnt just a smuggler(without the ability to smuggle).... He was what you built him to be, what you wanted him to be. You can't do that in the NGE, and this is something that keeps quite a few veterans away from the game. It's something the NGE lubbers can never understand, as they don't want to build something themselves, they prefer to be locked into a developers vision of what to be.... Just like Nancy "Read'n is bad m'kay?" McIntyre said... They didn't want people to build things themselves, it was just too much reading, when they could instead build it for the players and let them be Developer X's vision of Luke or Leia or Solo...

    You certainly like to generalize about the "NGE lubbers," dontcha? One of the great fallacies that exists on the MMORPG.com forums -- if you continue to play SWG, you're an idiot.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • kobie173kobie173 Member UncommonPosts: 2,075
    Originally posted by wardog250

    Originally posted by khartman2005

    Originally posted by kobie173


    Doing this from memory:
    Medic, Brawler, Entertainer, Artisan, Marksman, Scout were the base professions when you started. Those branched out into:
    Pikeman, Swordsman, Teras Kasi, Fencer, Pistoleer, Rifleman, Carbineer, Bounty Hunter, Smuggler, Combat Medic, Doctor, Weaponsmith, Armorsmith, Merchant, Shipwright, Droid Engineer, Bio-Engineer, Creature Handler, Architect, Chef, Tailor, Dancer, Musician, Image Designer, Ranger, Squad Leader.
    You could, under the 250 skill-point system, master 2 of the elite professions and part of another, with some exceptions.

     

    That was all from memory, bravo.. lol

     

    I used to be a Tera Kasi Master when SWG was great.

     

    lol I was a MBH/MCarbs, I sucked at Bounty Hunting, but I was a hell of a base buster. 



     

    At the time the NGE hit, I was pikes/swords/tk x44x with some FS skills.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • UsedManateeUsedManatee Member Posts: 161
    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

     

    A friend of mine respecced swordsman before we bailed.  I have to say he did some impressive damage.

     

    I was a Pistoleer/Entertainer (Master Musician).  I spent a *lot* of time in the cantinas playing in huge bands.  My secret life was one of violence :) .  Well-organized entertainment crews (musicians/dancers) were surprisingly addictive, and watching the XP go up just from playing music was neat.  Hunting expeditions were awesome.  Good times.

     

    The last time I logged on, it was going to force me to respec before I could even MOVE.  I did not want to respec to anything available to me, so I left myself frozen in time.

    How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub

  • wolfmannwolfmann Member Posts: 1,159
    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

     

    Well, a glowbat is a sword, yet if you dare to mention that Star Wars was more than glowbats(read swords), you get flamed to kingdom come, and told that you have no clue about Star Wars.

    Heck, if you even mention that the Crimson Guard(Emperors red clad guard) mostly used their pikes for ceremonial use, and that they kept a E-11 Blaster rifle under their cloak, and that once a year(or so), they shipped out to serve as Stormtroopers in the battlefield, just so they wouldnt weaken down and lose their battle skills....You would also get flamed....

     

    Heck, even daring to mentioning that someone should make a MMORPG where hand to hand/melee combat takes a back seat to firearms would get you flamed to kingdome come, and people would be so bold as to proclaim that melee weapons even in modern times are better for battle than a good sidearm....

    I guess, some people just can't live without their swords and sorcery, and refuse the notion that maybe those that don't like swords and sorcery get a game of their own....

    Heck, we all know that combat soldiers today still prefers their broadsword over their M4A1 right?

    imageThe last of the Trackers

  • wolfmannwolfmann Member Posts: 1,159
    Originally posted by kobie173

    Originally posted by wolfmann


    Ofcourse, most NGE lubbers would claim that "most" people, like them, only used a few of those professions, to make *"FotM" templates, like def stackers or Combat medic poisonchucker templates...
    Myself, I did quite alot... I was a commando, who tried mixing about anything with it. Commando smuggler, commando rifleman, commando BH, commando Tera Kasi, Commando Ranger, Commando Squad Leader.
    And most of the people I knew, never were a FotM... since I didn't hang out with the "I wanna be uber" or the "I wanna rawk PvP" or the "Glowbats is the only star wars!! Glowbats FTW" crowds. Ya know, the crowds that LIKED the NGE...
     
    One of my best character builds, was the Commando BH Carbineer mix (MCommando with some BH and some Carbs). with it and a custom ordered carbine and flamethrower. with it, I PvP'ed unbuffed and in 30% armor, with no resists towards the FOTM damagetype of stun....
    Yet, since it was a thinking mans skill build, I often found myself facing 3 to 5 rebel oponents in FOTM b uilds, who more often than they liked, ended up paying dearly for relying on FOTM and buffs instead of their brains.
    Ofcourse, I had a weakness to poisonchuckers...But who didn't?
     
    Edit:
    Forgot to say, that what the NGE offers, is a bleak, weak and abysmall "wannabe good" character system. In the old game, you built the charackter and skills to your liking, to your playstyle or to what you wanted to be. A Commando wasn't just a commando, a Smuggler wasnt just a smuggler(without the ability to smuggle).... He was what you built him to be, what you wanted him to be. You can't do that in the NGE, and this is something that keeps quite a few veterans away from the game. It's something the NGE lubbers can never understand, as they don't want to build something themselves, they prefer to be locked into a developers vision of what to be.... Just like Nancy "Read'n is bad m'kay?" McIntyre said... They didn't want people to build things themselves, it was just too much reading, when they could instead build it for the players and let them be Developer X's vision of Luke or Leia or Solo...

    You certainly like to generalize about the "NGE lubbers," dontcha? One of the great fallacies that exists on the MMORPG.com forums -- if you continue to play SWG, you're an idiot.

    Yes.

    imageThe last of the Trackers

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

    what will you do with your rifle when i am less than a foot from you?

    blasters arnt efficient at close combat

    fencer had crazy dodge

    pikeman had crazy defense

    and swordsman... ahm i cant remember that one.

     

    i used to be

    Master fencer/Master Doc or Mpike/Mdoc depends on my mood (though never was swordsman nor TKA)

    Master Smuggler/Mpistoleer (+novice med)

    MBH/carabeneer cant remember the build for that one.

    image
    image

  • troydavidtroydavid Member Posts: 150

    Master creature handler / ranger - rifleman.

    I hunted and collected rare (and hopefully high quality) skins and animal products (like milk) for armorers and chefs.

     

    T.

  • LustmordLustmord Member UncommonPosts: 1,114

    This thread is making me want to play classic SWG. lol

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by kobie173

    Originally posted by wolfmann


    Ofcourse, most NGE lubbers would claim that "most" people, like them, only used a few of those professions, to make *"FotM" templates, like def stackers or Combat medic poisonchucker templates...
    Myself, I did quite alot... I was a commando, who tried mixing about anything with it. Commando smuggler, commando rifleman, commando BH, commando Tera Kasi, Commando Ranger, Commando Squad Leader.
    And most of the people I knew, never were a FotM... since I didn't hang out with the "I wanna be uber" or the "I wanna rawk PvP" or the "Glowbats is the only star wars!! Glowbats FTW" crowds. Ya know, the crowds that LIKED the NGE...
     
    One of my best character builds, was the Commando BH Carbineer mix (MCommando with some BH and some Carbs). with it and a custom ordered carbine and flamethrower. with it, I PvP'ed unbuffed and in 30% armor, with no resists towards the FOTM damagetype of stun....
    Yet, since it was a thinking mans skill build, I often found myself facing 3 to 5 rebel oponents in FOTM b uilds, who more often than they liked, ended up paying dearly for relying on FOTM and buffs instead of their brains.
    Ofcourse, I had a weakness to poisonchuckers...But who didn't?
     
    Edit:
    Forgot to say, that what the NGE offers, is a bleak, weak and abysmall "wannabe good" character system. In the old game, you built the charackter and skills to your liking, to your playstyle or to what you wanted to be. A Commando wasn't just a commando, a Smuggler wasnt just a smuggler(without the ability to smuggle).... He was what you built him to be, what you wanted him to be. You can't do that in the NGE, and this is something that keeps quite a few veterans away from the game. It's something the NGE lubbers can never understand, as they don't want to build something themselves, they prefer to be locked into a developers vision of what to be.... Just like Nancy "Read'n is bad m'kay?" McIntyre said... They didn't want people to build things themselves, it was just too much reading, when they could instead build it for the players and let them be Developer X's vision of Luke or Leia or Solo...

    You certainly like to generalize about the "NGE lubbers," dontcha? One of the great fallacies that exists on the MMORPG.com forums -- if you continue to play SWG, you're an idiot.

    Well you would have to be if you actually willingly gave money to such a horrible company for such a crappy game.

     

    Anyway, I started by Star Wars saga as a Master Rifleman, which I never dropped. Originally I was master Rifles master Tera Kasi, but didn't like that so much. Eventually I changed to master rifles master carbineer combat medic 4xxx and I absolutely loved it! I had trouble with Jedi, but I could wipe the floor with fotm defense stackers or the fotm MBH MCM builds. Ahhh good times.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by wolfmann

    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

     

    Well, a glowbat is a sword, yet if you dare to mention that Star Wars was more than glowbats(read swords), you get flamed to kingdom come, and told that you have no clue about Star Wars.

    Heck, if you even mention that the Crimson Guard(Emperors red clad guard) mostly used their pikes for ceremonial use, and that they kept a E-11 Blaster rifle under their cloak, and that once a year(or so), they shipped out to serve as Stormtroopers in the battlefield, just so they wouldnt weaken down and lose their battle skills....You would also get flamed....

     

    Heck, even daring to mentioning that someone should make a MMORPG where hand to hand/melee combat takes a back seat to firearms would get you flamed to kingdome come, and people would be so bold as to proclaim that melee weapons even in modern times are better for battle than a good sidearm....

    I guess, some people just can't live without their swords and sorcery, and refuse the notion that maybe those that don't like swords and sorcery get a game of their own....

    Heck, we all know that combat soldiers today still prefers their broadsword over their M4A1 right?



     

    Up until WWI, there was this quaint, romantic notion that "cold steel" would be the ultimate decisive weapon on the battlefield; that bayonet charges would resolve battles.

    The machine gun put an end to that notion early on in the conflict, when the French attempted bayonet charges and the Germans mowed them down like tenpins.

    My main character, up until the NGE itself, had some CH in the build from the instant I could train novice CH.  There were plenty of players who ignored the FotM nonsense and built their templates to fit their playstyle, not to be uber.

    A very good friend of mine was a Master Pikeman/Master CH as her "final build" and didn't even think of altering it much.  She had a few other melee skills in there, but the melee profs played a critical role in the pre NGE SWG universe as the tanks.  Pikemen had a variety of AOE and state effects that meant they were welcome in any group, particularly the infamous "spin groups" beloved by padawans to level up their Jedi skills.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • vet-in-exilevet-in-exile Member Posts: 239
    Originally posted by kobie173



    You certainly like to generalize about the "NGE lubbers," dontcha? One of the great fallacies that exists on the MMORPG.com forums -- if you continue to play SWG, you're an idiot.

    It's not necessarily that playing the NGE means you're an idiot but actually paying to do so? Well...

  • ObeeObee Member Posts: 1,550
    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

     

    Due to the way the combat stats functioned, compounded with the incompetence of the developers to cap combat modifiers.

     

     

  • ObeeObee Member Posts: 1,550
    Originally posted by Abrahmm

    Originally posted by kobie173

    Originally posted by wolfmann


    Ofcourse, most NGE lubbers would claim that "most" people, like them, only used a few of those professions, to make *"FotM" templates, like def stackers or Combat medic poisonchucker templates...
    Myself, I did quite alot... I was a commando, who tried mixing about anything with it. Commando smuggler, commando rifleman, commando BH, commando Tera Kasi, Commando Ranger, Commando Squad Leader.
    And most of the people I knew, never were a FotM... since I didn't hang out with the "I wanna be uber" or the "I wanna rawk PvP" or the "Glowbats is the only star wars!! Glowbats FTW" crowds. Ya know, the crowds that LIKED the NGE...
     
    One of my best character builds, was the Commando BH Carbineer mix (MCommando with some BH and some Carbs). with it and a custom ordered carbine and flamethrower. with it, I PvP'ed unbuffed and in 30% armor, with no resists towards the FOTM damagetype of stun....
    Yet, since it was a thinking mans skill build, I often found myself facing 3 to 5 rebel oponents in FOTM b uilds, who more often than they liked, ended up paying dearly for relying on FOTM and buffs instead of their brains.
    Ofcourse, I had a weakness to poisonchuckers...But who didn't?
     
    Edit:
    Forgot to say, that what the NGE offers, is a bleak, weak and abysmall "wannabe good" character system. In the old game, you built the charackter and skills to your liking, to your playstyle or to what you wanted to be. A Commando wasn't just a commando, a Smuggler wasnt just a smuggler(without the ability to smuggle).... He was what you built him to be, what you wanted him to be. You can't do that in the NGE, and this is something that keeps quite a few veterans away from the game. It's something the NGE lubbers can never understand, as they don't want to build something themselves, they prefer to be locked into a developers vision of what to be.... Just like Nancy "Read'n is bad m'kay?" McIntyre said... They didn't want people to build things themselves, it was just too much reading, when they could instead build it for the players and let them be Developer X's vision of Luke or Leia or Solo...

    You certainly like to generalize about the "NGE lubbers," dontcha? One of the great fallacies that exists on the MMORPG.com forums -- if you continue to play SWG, you're an idiot.

    Well you would have to be if you actually willingly gave money to such a horrible company for such a crappy game.

     

     

     

    There was no reason to add anything after that.  That sums it up quite well.

     

     

  • ObeeObee Member Posts: 1,550
    Originally posted by SioBabble

    Originally posted by wolfmann

    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

     

    Well, a glowbat is a sword, yet if you dare to mention that Star Wars was more than glowbats(read swords), you get flamed to kingdom come, and told that you have no clue about Star Wars.

    Heck, if you even mention that the Crimson Guard(Emperors red clad guard) mostly used their pikes for ceremonial use, and that they kept a E-11 Blaster rifle under their cloak, and that once a year(or so), they shipped out to serve as Stormtroopers in the battlefield, just so they wouldnt weaken down and lose their battle skills....You would also get flamed....

     

    Heck, even daring to mentioning that someone should make a MMORPG where hand to hand/melee combat takes a back seat to firearms would get you flamed to kingdome come, and people would be so bold as to proclaim that melee weapons even in modern times are better for battle than a good sidearm....

    I guess, some people just can't live without their swords and sorcery, and refuse the notion that maybe those that don't like swords and sorcery get a game of their own....

    Heck, we all know that combat soldiers today still prefers their broadsword over their M4A1 right?



     

    Up until WWI, there was this quaint, romantic notion that "cold steel" would be the ultimate decisive weapon on the battlefield; that bayonet charges would resolve battles.

     

    Really?  That was a couple hundred years after wars were fought with firearms.  In a world with laser weapons, every gun vs. sword battle should end the way the Indiana Jones vs the Sword Guy battle ended in "The Raiders of the lost Ark".  Jedi are an exception, since the films explained their reflexes were increased to where they could deflect blaster bolts, due to their ability to see the future.

    Honestly, melee weapons don't make any sense in the Star Wars universe.  Sure, brawls will still happen in places like the Mos Eisley Cantina, but in general combat, you don't bring a knife (or a sword) to a gunfight. 

     

     

  • NeblessNebless Member RarePosts: 1,878
    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle

    Sometimes it was fun to charge into a fort or bunker and just go slash crazy.  Plus the combat system back then would have the target either try to back off to shoot you or go fisti-cuff's with you.  The AI was not the smartest part of the game.

    True Obee, for a game that went on and on about canon, having swords, fighting pets etc.... always seemed strange, fun mind you, but strange.

    I was a Carbine/pistol/swordsman/musician

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by Obee

    Originally posted by SioBabble


    Up until WWI, there was this quaint, romantic notion that "cold steel" would be the ultimate decisive weapon on the battlefield; that bayonet charges would resolve battles.

     

    Really?  That was a couple hundred years after wars were fought with firearms.  In a world with laser weapons, every gun vs. sword battle should end the way the Indiana Jones vs the Sword Guy battle ended in "The Raiders of the lost Ark".  Jedi are an exception, since the films explained their reflexes were increased to where they could deflect blaster bolts, due to their ability to see the future.

    Honestly, melee weapons don't make any sense in the Star Wars universe.  Sure, brawls will still happen in places like the Mos Eisley Cantina, but in general combat, you don't bring a knife (or a sword) to a gunfight. 



    Firearms, in the Western Experience, have been around since the Renaissance, but they only started to be seriously accurate around the time of the American Civil War.  However, what's happening on the battlefield itself runs well ahead of a lot of military thinking.  As an example, European military experts flocked to North America in 1861 to observe the battles of the Civil War, and they expected to see standard Napoleonic tactics used.  By that time, accuracy in firearms had advanced significantly, and technology of firearms, particularly with cartridges and smokeless powder had enabled much higher rates of fire.  Before that time you needed masses of firepower from large formations to make a serious dent in the other side.  In the American Revolution, the Americans used rifled muskets to great effect against the British who were used to the smoothbore musket and its questionable accuracy which required them to fire en masse to hope to inflict casualties.  Skirmish lines didn't work to good effect for them with their weapons at hand.

    Despite the carnage of the Civil War, most military theorists had not fully comprehended what the advance of technology had done.  Even with maxim guns being used against the natives in Asia and particularly Africa, some theorists didn't apply the lessons learned to European conflict.

    Thinking changed rapidly in August of 1914, when the full impact of modern small arms was truly felt on a broad scale.

    You're quite right that it DIDN'T feel right to have melee play such an important role in SWG's combat.  The KOTOR guys explained why melee would still have a place, but SWG never did.  Furthermore, there was no melee at all in the original trilogy aside from lightsaber duels, and those were not common things, given that only four characters were ever seen so much as activating a lightsaber in the original trilogy, and not one of them was an extra.  I always felt that the players in SWG were the extras from the movies, who Lucas gave backstories that would never be told on screen.  No extras with flashlights in the original trilogy.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Lustmord


    What were all the proffessions pre-cu or NGE or whatever?
    Where's the list?

    Artisan: The basic crafting profession. All of the other crafting professions, such as Tailor, Armorsmith, and Chef, spawn from these disciplines.

    Disciplines: Engineering, Domestic Arts. Buisness, and Surveying.

    Brawler: The basic melee profession, proficient in hand to hand combat and with a number of simple weapons. Other melee professions, that is skills dealing with close ranged weapons, spawn from these disciplines.

    Disciplines: Polearm, One Handed Sword, Two Handed Sword, and Unarmed.

    Entertainer: The basic 'buff' profession. Entertainers (and later, Dancers and Musicians) can offer dances and music which can empower your character or heal wounds.

    Disciplines: Image Design, Musicianship, Dancing and Entertainment Healing.

    Marksman: The basic ranged combat profession. All other professions which require use of a blaster or long ranged weapon require some of this professions disciplines as prerequisites.

    Disciplines: Pistol, Carbine, Rifle, and Ranged Support.

    Medic: The basic healing profession. Players investing in these disciplines are able to heal damage and wounds given to players in combat. The Doctor and Combat Medic require much of this profession be trained.

    Disciplines: Diagnostics, First Aid, Pharmacology, and Organic Chemistry.

    Scout: The basic light-weight profession. Scouts are initially proficient in movement and fauna identification and gathering. Advanced scouts can look forward to the professions of Creature Handler and Ranger.

    Disciplines: Exploration, Hunting, Survival, Trapping.

    Advanced/Elite  



    Architect: This professions allows players to construct buildings and other structures. It requires some background in the Artisan profession.

    Requirements: Artisan(Engineering)

    Disciplines: Furniture, Construction, Installations, Buildings

    Armorsmith: This profession is similar to the Weaponsmith, and will allow players to construct armor for other players to use. It most definitely requires background in the Artisan field.

    Requirements: Artisan(Engineering)

    Disciplines: Personal Armor, Layers, Deflectors, Technique.

    Bio-Engineer: This profession is used to breed animals to be stronger and faster. It requires kowledge of the Scout and Medic fields.

    Requirements: Scout(Hunting), Medic(Organic Chemistry)

    Disciplines: Clone & Tissue Engineering, DNA Sampling, Techniques.

    Bounty Hunter: The ultimate track and kill profession, the player bounty hunter will be both a certified scout and expert combatant. You will likely require some backing in the Scout profession, as well as Marksman.

    Requirements: Master Scout, Master Marksman

    Disciplines: Investigation, Bounty Carbine & Pistol, Light Lightning Cannon.

    Carabineer: This advanced Marksman professions specializes in the use of ranged carbines.

    Requirements: Marksman(Carbine)

    Disciplines: Assault Tactics, Marksmanship, Counterinsurgency, Special Abilities.

    Chef: An accomplished Chef can create foods that will temporarily improve player's attributes. A chef requires the player to already be an accomplished Artisan.

    Requirements: Artisan(Domestic Arts)

    Disciplines: Entrees, Desserts, Mixology, Cooking

    Combat Medic: This profession allows players to heal others and fight in the field of battle. To be a combat medic, you will require skills from the starting Medic profession.

    Requirements: Master Medic, Marksman(Ranged Support)

    Disciplines: Healing Distance, Healing Speed, Medicine Crafting, Support.

    Commando: A commando has the combined skills of a Brawler and a Marksman, and is deadly in both melee and ranged combat.

    Requirements: Master Marksman, Brawler(Master Unarmed)

    Disciplines: Field Tactics, Heavy Weapons, Flamethrower, Acid Rifle

    Creature Handler: The Creature Handler is an advanced Scout profession, and allows players to tame and train creatures to obey their commands.

    Requirements: Scout(Hunting), Scout(Exploration)

    Disciplines: Creature Taming, Training, Empathy, and Management.

    Dancer: This profession is an advanced form of the starting Entertainer profession. It allows players to perform dances that heal and/or increase the abilities of all those who watch.

    Requirements: Entertainer(Dancing)

    Disciplines: Technique, Wound Healing, Knowledge, Fatigue Healing.

    Doctor: The Doctor is an advanced Medic who has a greater capacity to heal then his starting profession counterpart.

    Requirements: Master Medic

    Disciplines: Wound Treatment, Treatment Speed, Medicine Knowledge & Crafting.

    Droid Engineer: A Droid Engineer is an advanced Artisan profession which allows players to construct droid components and combine them to create doids.

    Requirements: Artisan(Engineer)

    Disciplines: Blueprints, Production, Refinement, Construction Techniques .

    Fencer: The Fencer is an advanced Brawler proficient in pointy one-handed weapons. A fencer is fast and deadly in melee combat.

    Requirements: Brawler(Master Onehanded Sword)

    Disciplines: Styles and Grips, Footwork, Technique, Finesse.

    Image Designer: Players who invest in this profession, which stems from the Artisan profession, can alter the appearance of other players - tattoos, hair styles, etc.

    Requirements: Entertainer(Image Design)

    Disciplines: Hairstyling, Facial, Body & Marking Customizations.

    Jedi: This elite profession requires a character be Force Sensitive. It contains all the Jedi skills.

    Requirements: Force Sensitivity.

    Disciplines: Force Wielding.

    Merchant: This profession allows players to create shops and shopkeepers and sell/buy wares. The merchant profession requires previous experience in the Artisan skill tree.

    Requirements: Artisan(Buisness)

    Disciplines: Advertising, Efficieny, Hiring, Management.

    Musician: The musician is similar to the Dancer in the fact that their abilities heal and/or increase the abilities of others. Requires backing in the Entertainer skill tree.

    Requirements: Entertainer(Musical)

    Disciplines: Technique, Wound Healing, Knowledge, Fatigue Healing.

    Pikeman: A pikeman is an expert in long, blunt melee weapons. He is fast and accurate up close. To be a pikeman, you will need experience as a Brawler.

    Requirements: Brawler(Master Polearm)

    Disciplines: Stances, Offensive & Defensive Techniques, Support Abilities.

    Pistoleer: Similar to the Carabineer profession, except with smaller and more accurate (at close range) weapons.

    Requirements: Marksman(Pistol Specialist)

    Disciplines: Tactics, Marksmanship, Stances and Grips, Special Abilities.

    Ranger: An advanced profession that extends directly from the Scout profession. A ranger is proficient in movement over rough terrain and tracking. Some of the Ranger's disciplines are likely prerequisites for a bounty hunter profession.

    Requirements: Master Scout

    Disciplines: Wayfaring, Frontiering, Field Bioscience, Advanced Trapping.

    Rifleman: The rifleman is extremely skillful with long ranged and accurate weapons. Will require a background as a Marksman, for sure.

    Requirements: Marksman(Rifle Specialist)

    Disciplines: Sniping Accuracy, Concealment Tactics, Counter-Sniping, Special Abilities.

    Smuggler: A smuggler is proficient at moving illicit materials past security or 'faction police'.

    Requirements: Marksman(Pistol Specialist), Brawler(Master Unarmed)

    Disciplines: Underworld, Slicing, Dirty Fighting, Spices

    Squad Leader: A squad leader is an accomplished Scout and Marksman. This profession specializes in skills that aid their group in movement and defense.

    Requirements: Scout(Exploration), Scout(Survival), Marksman(???)

    Disciplines: Mobility, Strategy, Leadership, Tactics.

    Swordsman: This profession contains disciplines related to the use of two handed swords and other such weapons. Requires backing as a Brawler.

    Requirements: Brawler(Master Twohanded Sword)

    Disciplines: Offense, Techniques, Defense, Finesse.

    Tailor: A proficient tailor is capable of creating new and unique clothing for players. A player can change their entire look with the help of a tailor. Requires Artisan skills.

    Requirements: Artisan(Domestic Arts)

    Disciplines: Casual Wear, Field Wear, Formal Wear, Tailoring.

    Teras Kasi Artist: Some of the most deadly unarmed Brawlers become Tera Kasi Artists, capable of rending a great deal of damage with only their fists.

    Requirements: Brawler(Master Unarmed)

    Disciplines: Meditative & Power Techniques, Balance, Precicion Striking.

    Weaponsmith: The weaponship profession contains disciplines for the creation and maintenance of weapons. Will require backing as an Artisan.

    Requirements: Artisan(Engineering)

    Disciplines: Melee Weapon, Firearm, Munitions, Technique.

     

    Politician: A Politician has the powers to govern a player city. As a politician advances, his or her player city is able to expand and can include better and more efficient services.

    Requirements: Apprenticeship XP

     read original > http://www.swgalaxies.net/database/index.php?id=89

  • astroturfastroturf Member Posts: 14
    Originally posted by kobie173

    Originally posted by wolfmann


    Ofcourse, most NGE lubbers would claim that "most" people, like them, only used a few of those professions, to make *"FotM" templates, like def stackers or Combat medic poisonchucker templates...
    Myself, I did quite alot... I was a commando, who tried mixing about anything with it. Commando smuggler, commando rifleman, commando BH, commando Tera Kasi, Commando Ranger, Commando Squad Leader.
    And most of the people I knew, never were a FotM... since I didn't hang out with the "I wanna be uber" or the "I wanna rawk PvP" or the "Glowbats is the only star wars!! Glowbats FTW" crowds. Ya know, the crowds that LIKED the NGE...
     
    One of my best character builds, was the Commando BH Carbineer mix (MCommando with some BH and some Carbs). with it and a custom ordered carbine and flamethrower. with it, I PvP'ed unbuffed and in 30% armor, with no resists towards the FOTM damagetype of stun....
    Yet, since it was a thinking mans skill build, I often found myself facing 3 to 5 rebel oponents in FOTM b uilds, who more often than they liked, ended up paying dearly for relying on FOTM and buffs instead of their brains.
    Ofcourse, I had a weakness to poisonchuckers...But who didn't?
     
    Edit:
    Forgot to say, that what the NGE offers, is a bleak, weak and abysmall "wannabe good" character system. In the old game, you built the charackter and skills to your liking, to your playstyle or to what you wanted to be. A Commando wasn't just a commando, a Smuggler wasnt just a smuggler(without the ability to smuggle).... He was what you built him to be, what you wanted him to be. You can't do that in the NGE, and this is something that keeps quite a few veterans away from the game. It's something the NGE lubbers can never understand, as they don't want to build something themselves, they prefer to be locked into a developers vision of what to be.... Just like Nancy "Read'n is bad m'kay?" McIntyre said... They didn't want people to build things themselves, it was just too much reading, when they could instead build it for the players and let them be Developer X's vision of Luke or Leia or Solo...

    You certainly like to generalize about the "NGE lubbers," dontcha? One of the great fallacies that exists on the MMORPG.com forums -- if you continue to play SWG, you're an idiot.

     

    you said it i didn't.

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by Lustmord


    Why would anyone be a pikeman or a swordsman in a world full of blasters?
    /boggle



     

    I was a "Dueler" which was a fencer/pistoleer hybrid on my main toon and that was quite a formidable combination.  Fencing was one of the coolest professions and had great animations.

    TKM was great as well.

    Tecmo Bowl.

  • eddteddt Member UncommonPosts: 4
    Originally posted by John.Galt


    they had greedy crafters.  those are gone now which is why nge is better.  swg has never been a better game than it is now!
     

     Not true, not true... At least on my server when I was playing... I was one of the first people selling speederbikes when they were launched into SWG, and was practically giving them away, having based my pricing on something like 3x production costs, if I remember correctly... Ah, the good old days... When being a DE was fun, and there were no jedi in the game!

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