They're dumbed down more for the FPS ADD/ADHD types.
...........(snipped the part describing some submarine simulation game)...........
No MMO (except maybe WWII online) is so difficult to not learn within even a couple hours. The problem is the lack of patience in gamers these days. If it takes 2hrs to level, they whine.
Future Of MMOs.... RMT Item Cash Shops, More Train Ride MMOs, Easy -Causal Game Mode BS, Mass Appeal Garbage, Worse Communities, More Fantasy-High Fantasy Drivel, Instant Gratification For The Short Attention Span Impatient Masses, More Instanced Gameplay, Little To None Social Aspect ex. (WAR), Graphic-Heavy/ Little Gameplay Content, More Solo MMO Type Gameplay For The Anti-Social Generation. Over-Hyped Triple AAA Titles That Fall Short or Fail future ex. (Aion, SW TOR,DC Universe,SGW, The Agency)
The Hope Of MMOs- Indie Companies, Real Gamers Making Games That Dont Go For Mass Market Appeal And Produce Games That Have Long Term Playability And Loyal Customers, Learning Curves, Freedom Open Worlds, No Cash Shops , Step Away From Fantasy -High Fantasy Genres, No Instant Gratification ex. (NGE SWG playerbase), Less Gear Intense MMOs, More Risk & Challenge. More Twitch Based MMOs, Skill Based, Lush Character Customization, Age Progression ,
Originally posted by UNATCOIIThey're dumbed down more for the FPS ADD/ADHD types.
EXACTLY!!! I wish to God MMO Companies didn't cater to FPS gamers and continued to release MMORPG's for the true hardcore and intelligent fans fo the genre..
Rallithon Oakthornn (Retired Heirophant of the 60th season)
SIMPLE ANSWER GAMES ARE DUMBED DOWN FOR CASUAL PLAYERS AND NEW PLAYERS Games like UO, DAOC, AC, EQ were not for the little kiddies that play WOW now adays nor the adults that had no clue how to long onto AOL 2.0 without their kids help. This is why the games turn out bad Mythic/EA ruined WOW, because they dumbed it down from DAOC because DAOC was to extreme (crowd control, and solid set groups) for casual / noobies There ya go, thats your answer
Eh, you mean WAR right? Hopefully this will change a bit when games start to niche themselves a little better, this is already in progress right now.
Somebody should do a Narnia game for the kids or something.
yah, WAR ... tired from working all day haha
but ya
at least AOC didn't come out dumbed down, it just came out like crap haha
I'm looking forward to Darkfall , then I may keep an eye out for 1-3 more games .... I'm leaning towards mmo-retirement
Well I think retirement is the best bet if you guys are waiting for Darkfall It will be released about the time most of us retire from our real life jobs.
Seriously though, if the game gets released there is this familiar smell to it that sorta smells like Shadowbane. I hope I am wrong but I dont see this game ever seeing the light of day and if it does make it, it will probably resemble "Dark and Light" in terms of polish.
All one has to do is to look at the success of WOW when wandering what the future will be. Every single developer wants to try and still some magic from wow, hence all the copies of the games coming out that resemble it.
All I see in terms of differences is if they incorporate stuff like Nintendo Wii type user interaction devices and stuff. AOC's combat system gets good marks even though the game is sinking faster than the Titanic, and WAR's introduction of Public Quest put a nice new twist on things. But neither competes.
I mean think about it, if games like WAR and LOTR which where house holds names and where made by Huge cooperations with huge funding cant compete with WOW, and not only that but most people on this forum call em garbage, then how can a games like Darkfall have a chance in hell competing.
The future of MMO's is WoW Clones, with different skins, WOW in space, WOW in War, WoW in Legos, WoW in Hentai, etc...........................
Originally posted by UNATCOIIThey're dumbed down more for the FPS ADD/ADHD types.
EXACTLY!!! I wish to God MMO Companies didn't cater to FPS gamers and continued to release MMORPG's for the true hardcore and intelligent fans fo the genre..
yeah this is a really smart strategy for a company. release another typical MMORPG and compete with roughly 250 other MMORPGs.
it'd be foolish to start making MMO versions of all the other (non-RPG) genres out there and have basically ZERO COMPETITION.
thats why all these newer RPG based MMOs are so successful.
Well I think retirement is the best bet if you guys are waiting for Darkfall It will be released about the time most of us retire from our real life jobs. Seriously though, if the game gets released there is this familiar smell to it that sorta smells like Shadowbane. I hope I am wrong but I dont see this game ever seeing the light of day and if it does make it, it will probably resemble "Dark and Light" in terms of polish. All one has to do is to look at the success of WOW when wandering what the future will be. Every single developer wants to try and still some magic from wow, hence all the copies of the games coming out that resemble it.
All I see in terms of differences is if they incorporate stuff like Nintendo Wii type user interaction devices and stuff. AOC's combat system gets good marks even though the game is sinking faster than the Titanic, and WAR's introduction of Public Quest put a nice new twist on things. But neither competes. I mean think about it, if games like WAR and LOTR which where house holds names and where made by Huge cooperations with huge funding cant compete with WOW, and not only that but most people on this forum call em garbage, then how can a games like Darkfall have a chance in hell competing. The future of MMO's is WoW Clones, with different skins, WOW in space, WOW in War, WoW in Legos, WoW in Hentai, etc...........................
No way, the reason WAR and LOTRO didn't make it big was the fact that they were copies of Wow and there is already a Wow. New games must do stuff different.
DF is probably not the next big game however, if that will be a sandbox game I have higher hopes for Mortal online but you know, small indie companies do have made great games before, I remember this game called Diablo, made by a small company that was most famous for battlechess before...
And Arenanet that released Guilwars is a small indie company made by 3 former Blizzard programmers, GW have sold 5 million boxes, something all MMO companies 'cept Blizzard only dreams of.
What you need to make a great game is good ideas and good programmers. Wow clones will never make it big because Wow is already here and people who love Wow will play Wow and not a clone.
There are a lot of games not based on Wow in development like: Mortal online, The old republic online, World of darkness online, Whatever Bethesda is working on (it surely wont be a Wow clone at least, B. doesn't work like that..). Any of those have a lot bigger chanse to become the next big MMO than any Wow clone have.
well mmo's have to stop the reliance on scripted 'content'. everything in the game should be new, like your reading a book, you dont know whats going to happen on next page. the way it is now, you end up fighting the same battles over and over, the illusion is completely destroyed. mmorg's are supposedly persistent worlds, well, the only realy persistant thing is the landsacape, everything respawns and is killed a million times over. so what the alternative, well the world needs to be more real , maybe some kind of dynamic questing system and dungeon system implemented, so you dont know what round the corner in a dungeon.
questing this whole idea of questing and putting a label on it needs to be thrown out of window. towns/villages/citys whatever should have npcs's but they should not have big question marks on heads, they should seem like real characters, abilty to have conversations with choices and options and consequences. but the mechanics of it all should be hidden. questing in general is boring and requires little skill or thought, main reason is to gain xp, 90% are kill 10 of these or go collect and deliver or variations on that not fun, those type of quests need to go.untill mmorpgs can provide fun orginal quests it should not even put the lame fed ex ones in game its an insult.
xp, xp bars and dinging etc, this need to go, either have no xp system at all or make it hidden. lets bring back the mystery and art to these games instead of having numbers graphs and percentages stamped all over my screen. what alternative to this, maybe your chacter could bleed start to stoop limp something but the obsession with numbers is holding genre back.
combat the auto lock spam a few buttons system needs to go as well, need to go back to aiming fps style, or at least semi lock on, so you lock on character but have to aim to shoot body part.
perma death, yeah this sounds scary, but if you die thats it your dead tough luck, try not to die. well what about your internet connection goes in middle of fight, your allowed a few diconnects. all computer games follow same thing though, so maybe im being unrealistic here, you die, game over just restart game, but its an immersion killer. maybe games could change whole pricing thing,only play how long you live. who knows maybe in future playing an mmo will be like picking up a book, there will be thousands so no big deal if you die.
the real future of mmorpgs will be mind blowing im sure, 20 years ago playing a computer game with 5,000 people same time unthinkable, amazing huge 3d worlds. the future is ai non scripted events, intelligent encounters and npcs, wii like input devices your going to really have to swing that sword, voice commands and voice interaction with npc's, 3d projection rather than on screens, better graphics bigger worlds more people, economys and tradeing will be far deeper, customisation will be a given no one will look alike have same 'stats' or play the same.
I'd like to see MMOFPS finally have it's day. The twitch based kind.
There were some of the most amazing and overlooked moments in gaming history taking place in PlanetSide in the early part of 04. It could be bigger and better today but no one has the balls to do it. Huxley and EarthRise are going to be even less twitch-based than PlanetSide was and much smaller scale. They are taking MMOFPS in the complete wrong direction because they cant take the RPG out of MMO.
Let me gaze into my crystal ball. Yes.. I see something... wait... it's getting clearer.. ah! Here we are.. The Future of MMORPGs...
Revelation #1: MMO =/= MMORPG
Massively multiplayer online games continue to attract masses of new players. But they're not just RPGs anymore - some are large-scale first-person shooters, others are massive really real-time strategy games, a mix of traditional RTS generes and longer TBS games such as the Civ series. Still others are little more than glorified chat rooms, kind of like Second Life is now, with the players themselves making most of the content.
Revelation #2: Shards go away
GW-style worlds where you can freely hop servers become the norm, as people want to play with their friends.
Revelation #3: Themepark games have more subs, but shorter life cycles than sandbox games
Themepark style games continue to be much more casual friendly and more popular than sandbox games, which are still seen as being 'hardcore'. Sandbox games, however, will tend to have more loyal customers and a more stable playerbases, and their mechanics will allow them to persist for much longer than comparable themepark games without collapsing under their own weight.
Revelation #4: WoW is eventually dethroned... by Blizzard's new MMO
Blizzard takes what they've learned about making MMOs from WoW, translates it into it's new game, and releases something that while still firmly pitched at the mass market is acceptable to the hard-core gaming crowd as well, an audiance I've noticed they've largly lost to other games. Eventually, as the market continues to grow, Blizzard's games are eclipsed by the larger community, though they'll remain a major player so long as they continue to be committed to quality.
Revelation #5: Rise of the console MMOs
Consoles finally get some good MMOs that are built for the console crowd from the ground up. Console MMOs use voice chat exclusivly for communication, and their mechanics are very action-y to take advantage of their controllers, compared with PC MMOs. They are also extremely casual, at least compared to PC games, as console gamers tend to like to do things such as play while lying down on the couch and only play for 10 minutes.
Revelation #6: Everyone is happy, except the people at MMORPG.com
With the market for MMOs continuing to grow, most people who want to play an MMO are able to find a good one that caters to their tastes. However, the community at MMORPG.com continues to be dominated by fanbois, haters, people that aren't happy with the current offerings, and other various obnoxious people, like me.
Revelation #4: WoW is eventually dethroned... by Blizzard's new MMO Blizzard takes what they've learned about making MMOs from WoW, translates it into it's new game, and releases something that while still firmly pitched at the mass market is acceptable to the hard-core gaming crowd as well, an audiance I've noticed they've largly lost to other games. Eventually, as the market continues to grow, Blizzard's games are eclipsed by the larger community, though they'll remain a major player so long as they continue to be committed to quality.
I don't think Blizzard can do the same thing again. Wow is the only new game blizzard have made in 10 years, everything else is just sequels with better graphics but not really anything new. Morhaime have already said that the new game will be close to Wow but not Wow2, Probably World of Diablo or possibly World of Startcraft.
Personally I think Bethesda, Bioware, CCP/White wolf or Arenanet have bigger chanses to release the next big thing than Blizzard, Blizz have become too big like EA today. Everyone 'cept CCP on my list have made great games and have good experienced programmers (Blizz most programmers have quited and are replaced with new onces). CCP have however one of the 2 biggest RPG worlds ever made (the other being Forgotten realms) and a team of pen and paper RPG makers including Mark Reinhagen. And none of those companies will copy anyone else.
I think another game like Wow can't be so big as Wow are, at least not for the next 10 years or so until Blizz make Wow2. But of course I can be wrong, I always liked Diablo better than the sequel.
Back before WoW 250k subs were considdered a HUGE success. Games back then were more clearcut in limited ideas but ideas done 100% and they got subs like this.
Now for four years developers has tried to copy the WoW model to try and be the next big thing, but by doing that they have been lackluster games that didnt really attract a loyal fan crowd because they didnt really cater to anyone just a little to everyone ("I will make eveyone special . . . so no one will be").
The games that will be successes now are the niche games that pop up that have a strong clear unique idea, that they stick too and do 100% where there is an audience for that niche, they will probably attract crowds of around 100 to 250k subs like the old MMOs btw. The rest will fade because of boredom.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
Originally posted by UNATCOIIThey're dumbed down more for the FPS ADD/ADHD types.
EXACTLY!!! I wish to God MMO Companies didn't cater to FPS gamers and continued to release MMORPG's for the true hardcore and intelligent fans fo the genre..
FPS gamers aren't stupid. I started out playing FPS for a long time before I even tried my first MMO (EQ). Do you know how much skill and strategy it takes to be good at online FPS? And it usually takes people quite a while to get good at an FPS game. There's a lot to learn: what weapon to use, movement style of the game, location of powerups/objectives, best routes to get to these, how to use the different weapons, aim, etc.
They can get very complicated. Plus, why are we seperating the two genres? I used to be a hardcore GAMER, but I played MMOs and FPS and RTS and any other genre out there.
The future is mindless stupidity for the average player that, not being stupid, doesn't want to bother with a challenging experience.
Which is a reflection of society in general.
There's a lot of excuses made, but it basically comes down to many being scared of giving up games that give you treats every 30 minutes. That's not a game, that's a damn babysitter.
Unfortunately since the days of R6, Rogue Spear and CS, aside from one or two, there havent been any good FPS's at all...the only one I'll consider playing is Project Reality mod for BF2...because its probably the only shooter where good team skills is essential.
And everythin in society is dumbing down and becoming simplified, another prime example is music.
Comments
Ah, I see. I always thought of quests as a very small part of the game. They were so mundane I couldn't believe they were the reason anyone played.
They're dumbed down more for the FPS ADD/ADHD types.
...........(snipped the part describing some submarine simulation game)...........
No MMO (except maybe WWII online) is so difficult to not learn within even a couple hours. The problem is the lack of patience in gamers these days. If it takes 2hrs to level, they whine.
ironic. WW2O is an FPS
---------------------------
Corpus Callosum
---------------------------
Future Of MMOs.... RMT Item Cash Shops, More Train Ride MMOs, Easy -Causal Game Mode BS, Mass Appeal Garbage, Worse Communities, More Fantasy-High Fantasy Drivel, Instant Gratification For The Short Attention Span Impatient Masses, More Instanced Gameplay, Little To None Social Aspect ex. (WAR), Graphic-Heavy/ Little Gameplay Content, More Solo MMO Type Gameplay For The Anti-Social Generation. Over-Hyped Triple AAA Titles That Fall Short or Fail future ex. (Aion, SW TOR,DC Universe,SGW, The Agency)
The Hope Of MMOs- Indie Companies, Real Gamers Making Games That Dont Go For Mass Market Appeal And Produce Games That Have Long Term Playability And Loyal Customers, Learning Curves, Freedom Open Worlds, No Cash Shops , Step Away From Fantasy -High Fantasy Genres, No Instant Gratification ex. (NGE SWG playerbase), Less Gear Intense MMOs, More Risk & Challenge. More Twitch Based MMOs, Skill Based, Lush Character Customization, Age Progression ,
EXACTLY!!! I wish to God MMO Companies didn't cater to FPS gamers and continued to release MMORPG's for the true hardcore and intelligent fans fo the genre..
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
Eh, you mean WAR right? Hopefully this will change a bit when games start to niche themselves a little better, this is already in progress right now.
Somebody should do a Narnia game for the kids or something.
yah, WAR ... tired from working all day haha
but ya
at least AOC didn't come out dumbed down, it just came out like crap haha
I'm looking forward to Darkfall , then I may keep an eye out for 1-3 more games .... I'm leaning towards mmo-retirement
Well I think retirement is the best bet if you guys are waiting for Darkfall It will be released about the time most of us retire from our real life jobs.
Seriously though, if the game gets released there is this familiar smell to it that sorta smells like Shadowbane. I hope I am wrong but I dont see this game ever seeing the light of day and if it does make it, it will probably resemble "Dark and Light" in terms of polish.
All one has to do is to look at the success of WOW when wandering what the future will be. Every single developer wants to try and still some magic from wow, hence all the copies of the games coming out that resemble it.
All I see in terms of differences is if they incorporate stuff like Nintendo Wii type user interaction devices and stuff. AOC's combat system gets good marks even though the game is sinking faster than the Titanic, and WAR's introduction of Public Quest put a nice new twist on things. But neither competes.
I mean think about it, if games like WAR and LOTR which where house holds names and where made by Huge cooperations with huge funding cant compete with WOW, and not only that but most people on this forum call em garbage, then how can a games like Darkfall have a chance in hell competing.
The future of MMO's is WoW Clones, with different skins, WOW in space, WOW in War, WoW in Legos, WoW in Hentai, etc...........................
EXACTLY!!! I wish to God MMO Companies didn't cater to FPS gamers and continued to release MMORPG's for the true hardcore and intelligent fans fo the genre..
yeah this is a really smart strategy for a company. release another typical MMORPG and compete with roughly 250 other MMORPGs.
it'd be foolish to start making MMO versions of all the other (non-RPG) genres out there and have basically ZERO COMPETITION.
thats why all these newer RPG based MMOs are so successful.
---------------------------
Corpus Callosum
---------------------------
No way, the reason WAR and LOTRO didn't make it big was the fact that they were copies of Wow and there is already a Wow. New games must do stuff different.
DF is probably not the next big game however, if that will be a sandbox game I have higher hopes for Mortal online but you know, small indie companies do have made great games before, I remember this game called Diablo, made by a small company that was most famous for battlechess before...
And Arenanet that released Guilwars is a small indie company made by 3 former Blizzard programmers, GW have sold 5 million boxes, something all MMO companies 'cept Blizzard only dreams of.
What you need to make a great game is good ideas and good programmers. Wow clones will never make it big because Wow is already here and people who love Wow will play Wow and not a clone.
There are a lot of games not based on Wow in development like: Mortal online, The old republic online, World of darkness online, Whatever Bethesda is working on (it surely wont be a Wow clone at least, B. doesn't work like that..). Any of those have a lot bigger chanse to become the next big MMO than any Wow clone have.
well mmo's have to stop the reliance on scripted 'content'. everything in the game should be new, like your reading a book, you dont know whats going to happen on next page. the way it is now, you end up fighting the same battles over and over, the illusion is completely destroyed. mmorg's are supposedly persistent worlds, well, the only realy persistant thing is the landsacape, everything respawns and is killed a million times over. so what the alternative, well the world needs to be more real , maybe some kind of dynamic questing system and dungeon system implemented, so you dont know what round the corner in a dungeon.
questing this whole idea of questing and putting a label on it needs to be thrown out of window. towns/villages/citys whatever should have npcs's but they should not have big question marks on heads, they should seem like real characters, abilty to have conversations with choices and options and consequences. but the mechanics of it all should be hidden. questing in general is boring and requires little skill or thought, main reason is to gain xp, 90% are kill 10 of these or go collect and deliver or variations on that not fun, those type of quests need to go.untill mmorpgs can provide fun orginal quests it should not even put the lame fed ex ones in game its an insult.
xp, xp bars and dinging etc, this need to go, either have no xp system at all or make it hidden. lets bring back the mystery and art to these games instead of having numbers graphs and percentages stamped all over my screen. what alternative to this, maybe your chacter could bleed start to stoop limp something but the obsession with numbers is holding genre back.
combat the auto lock spam a few buttons system needs to go as well, need to go back to aiming fps style, or at least semi lock on, so you lock on character but have to aim to shoot body part.
perma death, yeah this sounds scary, but if you die thats it your dead tough luck, try not to die. well what about your internet connection goes in middle of fight, your allowed a few diconnects. all computer games follow same thing though, so maybe im being unrealistic here, you die, game over just restart game, but its an immersion killer. maybe games could change whole pricing thing,only play how long you live. who knows maybe in future playing an mmo will be like picking up a book, there will be thousands so no big deal if you die.
the real future of mmorpgs will be mind blowing im sure, 20 years ago playing a computer game with 5,000 people same time unthinkable, amazing huge 3d worlds. the future is ai non scripted events, intelligent encounters and npcs, wii like input devices your going to really have to swing that sword, voice commands and voice interaction with npc's, 3d projection rather than on screens, better graphics bigger worlds more people, economys and tradeing will be far deeper, customisation will be a given no one will look alike have same 'stats' or play the same.
I'd like to see MMOFPS finally have it's day. The twitch based kind.
There were some of the most amazing and overlooked moments in gaming history taking place in PlanetSide in the early part of 04. It could be bigger and better today but no one has the balls to do it. Huxley and EarthRise are going to be even less twitch-based than PlanetSide was and much smaller scale. They are taking MMOFPS in the complete wrong direction because they cant take the RPG out of MMO.
Let me gaze into my crystal ball. Yes.. I see something... wait... it's getting clearer.. ah! Here we are.. The Future of MMORPGs...
Revelation #1: MMO =/= MMORPG
Massively multiplayer online games continue to attract masses of new players. But they're not just RPGs anymore - some are large-scale first-person shooters, others are massive really real-time strategy games, a mix of traditional RTS generes and longer TBS games such as the Civ series. Still others are little more than glorified chat rooms, kind of like Second Life is now, with the players themselves making most of the content.
Revelation #2: Shards go away
GW-style worlds where you can freely hop servers become the norm, as people want to play with their friends.
Revelation #3: Themepark games have more subs, but shorter life cycles than sandbox games
Themepark style games continue to be much more casual friendly and more popular than sandbox games, which are still seen as being 'hardcore'. Sandbox games, however, will tend to have more loyal customers and a more stable playerbases, and their mechanics will allow them to persist for much longer than comparable themepark games without collapsing under their own weight.
Revelation #4: WoW is eventually dethroned... by Blizzard's new MMO
Blizzard takes what they've learned about making MMOs from WoW, translates it into it's new game, and releases something that while still firmly pitched at the mass market is acceptable to the hard-core gaming crowd as well, an audiance I've noticed they've largly lost to other games. Eventually, as the market continues to grow, Blizzard's games are eclipsed by the larger community, though they'll remain a major player so long as they continue to be committed to quality.
Revelation #5: Rise of the console MMOs
Consoles finally get some good MMOs that are built for the console crowd from the ground up. Console MMOs use voice chat exclusivly for communication, and their mechanics are very action-y to take advantage of their controllers, compared with PC MMOs. They are also extremely casual, at least compared to PC games, as console gamers tend to like to do things such as play while lying down on the couch and only play for 10 minutes.
Revelation #6: Everyone is happy, except the people at MMORPG.com
With the market for MMOs continuing to grow, most people who want to play an MMO are able to find a good one that caters to their tastes. However, the community at MMORPG.com continues to be dominated by fanbois, haters, people that aren't happy with the current offerings, and other various obnoxious people, like me.
I don't think Blizzard can do the same thing again. Wow is the only new game blizzard have made in 10 years, everything else is just sequels with better graphics but not really anything new. Morhaime have already said that the new game will be close to Wow but not Wow2, Probably World of Diablo or possibly World of Startcraft.
Personally I think Bethesda, Bioware, CCP/White wolf or Arenanet have bigger chanses to release the next big thing than Blizzard, Blizz have become too big like EA today. Everyone 'cept CCP on my list have made great games and have good experienced programmers (Blizz most programmers have quited and are replaced with new onces). CCP have however one of the 2 biggest RPG worlds ever made (the other being Forgotten realms) and a team of pen and paper RPG makers including Mark Reinhagen. And none of those companies will copy anyone else.
I think another game like Wow can't be so big as Wow are, at least not for the next 10 years or so until Blizz make Wow2. But of course I can be wrong, I always liked Diablo better than the sequel.
The future of MMOs are fragmentation and fading.
Back before WoW 250k subs were considdered a HUGE success. Games back then were more clearcut in limited ideas but ideas done 100% and they got subs like this.
Now for four years developers has tried to copy the WoW model to try and be the next big thing, but by doing that they have been lackluster games that didnt really attract a loyal fan crowd because they didnt really cater to anyone just a little to everyone ("I will make eveyone special . . . so no one will be").
The games that will be successes now are the niche games that pop up that have a strong clear unique idea, that they stick too and do 100% where there is an audience for that niche, they will probably attract crowds of around 100 to 250k subs like the old MMOs btw. The rest will fade because of boredom.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
Future of Consoles? Turning into PC's.
EXACTLY!!! I wish to God MMO Companies didn't cater to FPS gamers and continued to release MMORPG's for the true hardcore and intelligent fans fo the genre..
FPS gamers aren't stupid. I started out playing FPS for a long time before I even tried my first MMO (EQ). Do you know how much skill and strategy it takes to be good at online FPS? And it usually takes people quite a while to get good at an FPS game. There's a lot to learn: what weapon to use, movement style of the game, location of powerups/objectives, best routes to get to these, how to use the different weapons, aim, etc.
They can get very complicated. Plus, why are we seperating the two genres? I used to be a hardcore GAMER, but I played MMOs and FPS and RTS and any other genre out there.
The future is mindless stupidity for the average player that, not being stupid, doesn't want to bother with a challenging experience.
Which is a reflection of society in general.
There's a lot of excuses made, but it basically comes down to many being scared of giving up games that give you treats every 30 minutes. That's not a game, that's a damn babysitter.
Unfortunately since the days of R6, Rogue Spear and CS, aside from one or two, there havent been any good FPS's at all...the only one I'll consider playing is Project Reality mod for BF2...because its probably the only shooter where good team skills is essential.
And everythin in society is dumbing down and becoming simplified, another prime example is music.