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For the past three decades, Dungeons & Dragons has been synonymous with fantasy role playing gaming. Many current gamers cut their role playing teeth on a 20-sided die, and most of those who don't remember a time before computer games still defer to D&D as the seminal RPG.
All current fantasy-themed MMORPGs owe a debt to Dungeons & Dragons and the gaming genre it sired. This begs the question as to why there is not a current massively multiplayer incarnation of D&D. Fortunately, Turbine Entertainment is prepared to answer that charge with its upcoming title, Dungeons & Dragons Online. In conjunction with Wizards of the Coast, the team at Turbine is working to create a MMORPG worthy of the D&D legacy.
We had the opportunity to speak with Turbine's Ken Troop, Lead Designer for Dungeons & Dragons Online. Ken provided us a unique insight into the planning and development of this highly anticipated title.
An preview from this article:
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You can read this entire interview at this link.
- MMORPG.COM Staff -
- MMORPG.COM Staff -
The dead know only one thing: it is better to be alive.
Comments
I think that they should take a little extra time and get the last couple of races and classes into the game at launch. Just my opinion but in almost all of my D&D adventures Druids and Monks played a part and in a lot of them it was a large part.
I wonder if they are thinking about computer-controlled henchmen that you can bring with you on your own solo adventures. Not quite as good as a player, but good enough in a pinch! You have to split experience and loot with them of course, but I can only speculate...