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I cannot reccomend the game

joojoo1975joojoo1975 Member UncommonPosts: 275

this game wasn't RP friendly.  and unfourtantly other games just had more to give :(

To Protect The Helpless From The Heartless

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Comments

  • saaysaay Member Posts: 455

    you rolled a toon on chilastra? lol

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by joojoo1975


    this game wasn't RP friendly.  and unfourtantly other games just had more to give :(

     

    At least you found out for yourself first hand that us "disgruntled vets" aren't just making crap up.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by saay


    you rolled a toon on chilastra? lol



     

    It was probably Star or Bria...  You can combine all the servers into 1 single unit and if the mechanics of the game stink, the experience for the most part will stink as well.

    Tecmo Bowl.

  • joojoo1975joojoo1975 Member UncommonPosts: 275

    sorry folks, my post was a lil brief

     

    first problem.  as i was doing the legacy quest(that quest that spands 10+ Levels)  I was going out killin stuff and such for one of the huts, i was a contracted murderer, a gopher, a rent collector etc etc etc.  I was tryin to be a jedi(now tell me how RP is it for a good jedi to go around and make an example of some runaway droids by first hurting them and then killing them)

    second problem grindfest(don't mind grinding, but hate it when every quest is basically cookie cutter.  Goto place x and kill x number of x, or goto place y and kil y to gather y number of y,  That right there is like 75% of the game

    i heard that SWG was good in it's glory days though 

    To Protect The Helpless From The Heartless

  • MathosMathos Member Posts: 897

    Pre Cunge I had the most fun ever in a game now I just don't bother to play any

    waiting on stargateworlds if it makes it.

  • GutboyGutboy Member Posts: 630

    To the OP, in the Pre-cu time period you did not have "quests", you would take a terminal mission and kill lairs of kreedles, womp rats and such over and over, no story line just mindless killing to level up.

    For roleplaying you do that with other players not quests, if you were on Starsider galaxie thats a big part of what goes on on that galaxie.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by joojoo1975


    sorry folks, my post was a lil brief
     
    first problem.  as i was doing the legacy quest(that quest that spands 10+ Levels)  I was going out killin stuff and such for one of the huts, i was a contracted murderer, a gopher, a rent collector etc etc etc.  I was tryin to be a jedi(now tell me how RP is it for a good jedi to go around and make an example of some runaway droids by first hurting them and then killing them)
    second problem grindfest(don't mind grinding, but hate it when every quest is basically cookie cutter.  Goto place x and kill x number of x, or goto place y and kil y to gather y number of y,  That right there is like 75% of the game
    i heard that SWG was good in it's glory days though 

    at least you gave it a shot, right?

     

    Unfortunately, SWG has always been a grind fest, even in the glory days of pre-cu. Back in those days, you just did it b/c you had to. Today, you still do it but its part of a quest that someone is telling you to do. The content for low level is still lacking - there's an entire new side to SWG once you hit 90.

    Oh, and depending on the server, swg will not be RP friendly...

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Gutboy


    To the OP, in the Pre-cu time period you did not have "quests", you would take a terminal mission and kill lairs of kreedles, womp rats and such over and over, no story line just mindless killing to level up.
    For roleplaying you do that with other players not quests, if you were on Starsider galaxie thats a big part of what goes on on that galaxie.



     

    I'm confused.

    Where did the OP say he played pre-CU? What does pre-CU have anything to do with his post?

  • saaysaay Member Posts: 455
    Originally posted by Thunderous

    Originally posted by saay


    you rolled a toon on chilastra? lol



     

    It was probably Star or Bria...  You can combine all the servers into 1 single unit and if the mechanics of the game stink, the experience for the most part will stink as well.



     

    I think both of those servers are RP servers essentially.

    { Mod Edit }

  • kobie173kobie173 Member UncommonPosts: 2,075
    Originally posted by joojoo1975


    sorry folks, my post was a lil brief
     
    first problem.  as i was doing the legacy quest(that quest that spands 10+ Levels)  I was going out killin stuff and such for one of the huts, i was a contracted murderer, a gopher, a rent collector etc etc etc.  I was tryin to be a jedi(now tell me how RP is it for a good jedi to go around and make an example of some runaway droids by first hurting them and then killing them)
    second problem grindfest(don't mind grinding, but hate it when every quest is basically cookie cutter.  Goto place x and kill x number of x, or goto place y and kil y to gather y number of y,  That right there is like 75% of the game
    i heard that SWG was good in it's glory days though 



     

    You still had to kill stuff, though.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • kobie173kobie173 Member UncommonPosts: 2,075
    Originally posted by Suvroc

    Originally posted by Gutboy


    To the OP, in the Pre-cu time period you did not have "quests", you would take a terminal mission and kill lairs of kreedles, womp rats and such over and over, no story line just mindless killing to level up.
    For roleplaying you do that with other players not quests, if you were on Starsider galaxie thats a big part of what goes on on that galaxie.



     

    I'm confused.

    Where did the OP say he played pre-CU? What does pre-CU have anything to do with his post?



     

    "i heard that SWG was good in it's glory days though"

    Last line of OP's second post in the thread.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • WRyanWRyan Member Posts: 266
    Originally posted by Abrahmm

    Originally posted by joojoo1975


    this game wasn't RP friendly.  and unfourtantly other games just had more to give :(

     

    At least you found out for yourself first hand that us "disgruntled vets" aren't just making crap up.



     

    lol... true that...

  • EbenEmaelEbenEmael Member Posts: 334
    Originally posted by Gutboy


    To the OP, in the Pre-cu time period you did not have "quests", you would take a terminal mission and kill lairs of kreedles, womp rats and such over and over, no story line just mindless killing to level up.
    For roleplaying you do that with other players not quests, if you were on Starsider galaxie thats a big part of what goes on on that galaxie.

    There were 4 theme parks and NPC quests. The game was not strictly grinding.

  • WRyanWRyan Member Posts: 266
    Originally posted by joojoo1975


    sorry folks, my post was a lil brief
     
    first problem.  as i was doing the legacy quest(that quest that spands 10+ Levels)  I was going out killin stuff and such for one of the huts, i was a contracted murderer, a gopher, a rent collector etc etc etc.  I was tryin to be a jedi(now tell me how RP is it for a good jedi to go around and make an example of some runaway droids by first hurting them and then killing them)
    second problem grindfest(don't mind grinding, but hate it when every quest is basically cookie cutter.  Goto place x and kill x number of x, or goto place y and kil y to gather y number of y,  That right there is like 75% of the game
    i heard that SWG was good in it's glory days though 

    There is a lot of miscommunication about Pre-CU SWG.  First of all, though i tend to agree that it was one of the best MMO's ever designed, it did have a SERIOUS major flaw in the design - namely... there was nothing to do.  But, that's not exactly the "whole" story.

    Pretty much the only in-game content was what you were experiencing - Got x, kill y, collect z = reward money + XP.  Either that, or just find some place where mobs randomly spawn and just kill everything you encounter, over and over again as it respawns.  This was also the favored manner for loot.

    At any rate, the only "quests" there were in the game were given to you in the form of Themeparks, and these were usually the only activities in game where the final reward was some sort of weapon/armor or schematic.  Sadly, the substance of these themeparks had you performing the same tasks that you normally do.  The cool part was who you were doing the quests for, and where you were doing them.  But... again... it wasn't THAT big of a deal, since the novelty of working for Han Solo was overshadowed by the fact that the in-game avatar looked just like another randomly generated PC.  I mean... he didn't even wear Han Solo's normal attire... but anyway...

    What made SWG so unique was the ability to pretty much have whatever kind of template you wanted.  There were no limitations, so long as you had the Skill Points.  For me, and for many others... this was what drove the fascination behind the game.  I don't think you'll run into too many "vets" who will argue that the game was overall lacking in things to do.  I mean, there was stuff to do, sure, but it was usually broken.

    It's truely a testament to just how amazing the Character System was, that the interest of the game lie solely on that aspect.  Just about everything else in the game was absolutely trashed and broken.

    Player Cities were nothing but places for people to store crap, even though many people liked to decorate them (which was extremely hard to do because there weren't proper UI tools).

    Player Bases were broken half the time, and the other half weren't even in the game (not that it mattered because they really meant nothing for the overall gameplay).

    Half of the Professions were pointless and broken.  And those that worked, weren't working as intended.

    There were countless bugs and inconsistencies.

     

    Yet, in spite of all of that - people loved the game.  Why?  Because when you played the game... when you actually figured out what was going on and what the purpose was - you could see it.  The whole foundation for that ideal was there.  It was right there in front of us.  And so many people held on to that hope because they KNEW that if there was ever a moment the devs could just bring it all together and make it work.... then the game would be a true inspiration.  And then came the NGE.

    It was like... it was a slap in the face.  For two years, the devs really did nothing for the game, at all.  They tweaked classes here and there, usually making the problems worse... but that's about it.  When you really look back at "all the progress SWG has made"... really all of that progress was made under the hood of the NGE.  None of that progress was made in the original system, because they were too busy capitalizing on the Movies - making expansions based on content that had nothing to do with the setting of the game.

  • HarleyriderHarleyrider Member Posts: 62
    Originally posted by Gutboy


    To the OP, in the Pre-cu time period you did not have "quests", you would take a terminal mission and kill lairs of kreedles, womp rats and such over and over, no story line just mindless killing to level up.

     

    Gutboy is right, there wasn't a lot of directed quests or story arcs in the pre-cu era. But to me, the beauty of that time was I didn't really need a lot of dev-created content to enjoy the game at that time.

    I had four toons I used to set up a resources business on Shadowfire. My BH used his scout skills to harvest organics. I took custom orders and had bulk items offered on a vendor. I also enjoyed being an MCH with him, taming new pets and raising them.

    My smuggler sliced weapons and armor for various smiths or people just passing by looking for a cheap slice. He also sold spice.

    My TKM/Swords was my adventure toon. I used him to explore the more dangerous areas of the galaxy, and he was my favorite pilot. I'd use him on salvage runs to stock up on ship loot so I could use my SW to RE quality parts for other pilots. I took orders for missiles, torpedoes and flares, and occassionally I built custom ship parts for friends.

    And the SW was also more than just a ship builder. I used him to mine resources across the galaxy. I spent tons of time surveying on all the planets, setting up my harvesters and logging in my other characters to place harvesters in the best spots, too. When I wasn't off adventuring in space or on dangerous planets, I was checking my harvesters, comparing  my prices to those of the competitors and slashing if necessary, haggling on prices with customers, crafting new items, trying to stir up new business in the cantina or interacting with tons of people by just shooting the breeze.

    So, Pre-cu was more than just doing terminal missions and mindless killing to level up -- I made my own content by running a virtual business and interacting with so many other players. And sure, a number of those things can still be done in the current version of the game (well, except for the slicing and the spice crafting). But for me, it's just not the same without the same bustling community as before. A number of the systems that were set up to promote socialization and dependecy were done away with the NGE. Then the community took a major hit with the NGE, and so did my ability to make my own content and enjoy the game as I had in the past.

  • GinazGinaz Member RarePosts: 2,572
    Originally posted by joojoo1975


    sorry folks, my post was a lil brief
     
    first problem.  as i was doing the legacy quest(that quest that spands 10+ Levels)  I was going out killin stuff and such for one of the huts, i was a contracted murderer, a gopher, a rent collector etc etc etc.  I was tryin to be a jedi(now tell me how RP is it for a good jedi to go around and make an example of some runaway droids by first hurting them and then killing them)
    second problem grindfest(don't mind grinding, but hate it when every quest is basically cookie cutter.  Goto place x and kill x number of x, or goto place y and kil y to gather y number of y,  That right there is like 75% of the game
    i heard that SWG was good in it's glory days though 

    As much as I dislike swg these days, I don't think theres too many mmo's out there that let you RP very much through the leveling quests.  If you were an entertainer or crafter it might be different but combat professions in swg have always been a total grindfest.  At least now you have some actual quests to do, which can take away some of the feelings that you're just grinding.  Back when I played, all we had were mission terminals that spawned a lair of mobs for you to slaughter endlessly.  I'd never do that again.  Ever.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • FelesLXXXIVFelesLXXXIV Member Posts: 33

    I wouldn't recommend this game to anyone I didn't want to make an enemy of.

     

  • vet-in-exilevet-in-exile Member Posts: 239
    Originally posted by FelesLXXXIV


    I wouldn't recommend this game to anyone I didn't want to make an enemy of.
     

    I can't imagine hating anybody enough to recommend this game to them.

  • xacovaxacova Member Posts: 190
    Originally posted by vet-in-exile

    Originally posted by FelesLXXXIV


    I wouldn't recommend this game to anyone I didn't want to make an enemy of.
     

    I can't imagine hating anybody enough to recommend this game to them.



     

    lol  i second  that statement  ! 

  • Squal'ZellSqual'Zell Member Posts: 1,803

    actually where i played (on bria) quests where made by the comunity, the guilds themselves. the guild crafter needed this special hides and needed LOTS OF IT. then we all went out to x planet and with a ranger a medic an entertainer fully stocked (with spare vehicles) and fighter classes for a treck into the wilderness. we got the hides collected a few extra things to sell and bam. the crafter had neat new armor for the whole guild.

    same went for recon missions, what are the rebels doing, lets ambush them, lets raid anchorhead for THE FUN OF IT. you are in a cantina when you see red dots in your map, you pick up your gun you put your healmet on and open the cantina door just as one of your faction gets shot down, you aim point and start shooting. this was not uncommon.

    back when jedi where rare and they actually hid (this hapened to me once) i was in a cantina healing my battle fatigue having a chat with a wookie carabeneer :P and a human smuggler (classic and clishe i know) when i see a BH walk in... suddenly he starts shooting a a guy that was minding his own business siting in front of a entertainer, he stands up and his light saber shines and runs out of the back door of the cantina. every thing stoped for a few seconds, the BH "/me waves to every one" and you then hear bunch of shots outside the classic boom of a speeder being blown up and more blaster fire and then silence... (the BH had a few friends wating outside) then everything went back to normal

    how much more Starwarsy can you get than that!!! and this was in pre-cu!

     

    AND there are your quests in pre-cu.

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  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Squal'Zell


    actually where i played (on bria) quests where made by the comunity, the guilds themselves. the guild crafter needed this special hides and needed LOTS OF IT. then we all went out to x planet and with a ranger a medic an entertainer fully stocked (with spare vehicles) and fighter classes for a treck into the wilderness. we got the hides collected a few extra things to sell and bam. the crafter had neat new armor for the whole guild.
    same went for recon missions, what are the rebels doing, lets ambush them, lets raid anchorhead for THE FUN OF IT. you are in a cantina when you see red dots in your map, you pick up your gun you put your healmet on and open the cantina door just as one of your faction gets shot down, you aim point and start shooting. this was not uncommon.
    back when jedi where rare and they actually hid (this hapened to me once) i was in a cantina healing my battle fatigue having a chat with a wookie carabeneer :P and a human smuggler (classic and clishe i know) when i see a BH walk in... suddenly he starts shooting a a guy that was minding his own business siting in front of a entertainer, he stands up and his light saber shines and runs out of the back door of the cantina. every thing stoped for a few seconds, the BH "/me waves to every one" and you then hear bunch of shots outside the classic boom of a speeder being blown up and more blaster fire and then silence... (the BH had a few friends wating outside) then everything went back to normal
    how much more Starwarsy can you get than that!!! and this was in pre-cu!
     
    AND there are your quests in pre-cu.

     

    Good story, but I wouldn't try convincing any of the "target audience" that you didn't actually NEED dev made content in pre-CU to have something to do or something to enjoy. They just won't and never will understand.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • GutboyGutboy Member Posts: 630

    So all that is in the game still, and the devs have added alot of content as as well. Seems like a win/win to me. Except instead of just a jedi being the target any character can be the target of a group of bounty hunters even a trader.

  • xacovaxacova Member Posts: 190

    NO your  just  veiwing  the  game  through  those  fanbois  glasses again, its  full of  the old  bugs  and  even more new  bugs  have  been  breeeding,  while  they bodge  on  new instances  change player  stats by  the  month so the  fotm boys are allways  busy trying  to  find  the  latest  exploit, 

    seriously  i cannot  recomend  this  game  to anyone  !  

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Gutboy


    So all that is in the game still, and the devs have added alot of content as as well. Seems like a win/win to me. Except instead of just a jedi being the target any character can be the target of a group of bounty hunters even a trader.

     

    Unfortunately their are a few things preventing all of that being in the game still. First, you need other people, which their aren't a lot of, evident by their plan to clase half the servers and their thoughts of "sunsetting" the game. Second, the new audience doesn't quite understand the idea of player made content(see bladin). Third, just when bounties opened to everyone, even non-jedi, everyone had just respecced to jedi. Ironic.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • AntariousAntarious Member UncommonPosts: 2,846

    I can 100% refer anyone with any interest in SWG to the free trial.

    I always believe people should make up their own mind.. and hey its a free trial.

    If there was no free trial I wouldn't tell anyone to buy it tho.

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