I think it will be great, but it won't be for everyone
1. High end graphics (AOC)- nope
2. Crazy pvp (Darkfall) - nope
3. PVE excessiveness. killing 100's of boars (WOW) - nope
What it will be
1. Character development through story (Baulder's Gate)
2. Fine-tuned, well balanced with fun combat ( KOTOR)
3. Smooth graphics and animations ( Mass effect)
I think it will be revolutionary in that it will bring the 'story' back to MMORPGs.. and have character development based on RP choices rather than talent/skill choices.
Originally posted by Union Let me preface this by saying that I am a bioware superfan, and star wars has played an integral role in my upbringing. More than anything, I want this game to be a success. However, the realist in me sees nothing of substance, thus far. I understand that very little has been released, but at some point, shouldn't we expect to be blown away?? The screenshots and concept artwork are especially bland. I have yet to see anything that resonates with me. (Please link an image I may have missed if you disagree.) I understand that the magic of bioware has always been story and perhaps not technical achievement, but if you are going to release artwork, there should be something in there that contains a bit of inspiration. Perhaps I am jumping the gun, and being unfairly harsh, but when I look at this game honestly, the only thing that is compelling is the name of the IP and the name of the Developer. In the end, it will take much more than names to create an enjoyable gaming experience. p.s. Yes, I have been drinking.
I agree with Z, you do a fantastic job, even while drunk.
I also have to agree, not with Z, but with others, that this game doesn't do much for me, at least not yet. I also am a big big fan of Bioware and the Star Wars universe. I do especially like the Old Republic that was flushed out for KOTOR. But I just can't see that this game is that impressive. It is their first MMO, but I guess I just expect so very much from Bioware after playing their other games. They have made some of the best games that I have ever played. I guess we just have to trust them to know what they are doing. Everything else they have made it incredible.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
I think it's a good thing your not overwhelmed. Look at the MMO's that came out this year that did overwhelm us and look how they turned out, shitty.
If Bioware hadn't done the first two KOTOR's then I might be a little worried. I've been waiting for SWG2 for three years, but it looks like this is the Star Wars game I've been waiting for since I doubt SWG2 will ever exist.
Artwork has never impressed me anyways. Now some cool trailers can, but not a still picture. Patience my young padawan.
after 10 years of playing, moderating, and GMing mmos, ive came to one conclusion:
anything any developer says about the mmo is bullshit until you play it yourself. So i am naturally underwhelmed no matter the mmo and company
this.
especially with EA the borg of gaming at the helm anything can and will happen. it will be sad to see the idea machine of bioware get pawned by the "YOU WILL COMPLY" atitude of EA.
I think it is WAY to early to have any real opinion about TOR. We know pretty much nothing about any of the important game details. In the end, you only know when you play a game how it really is.
The key is in the title of this thread. It says 'so far'. This means that this thread is about what we know at this moment in time.
Your post is obviously correct with what you say, but you completely missed the point of this thread.
No, you missed my point: my point was, it is too early to BE over- or underwhelmed at this early stage. I can accept that people criticise details we know, like the lightsaber size or the graphics, but the title suggest an overall statement, and I just feel its way too early to have such one.
No. The title doesn't suggest anything other than what is states: At this very moment in time, my impression of what has been presented to me has left me underwhelmed. That is all. I'm not talking about other stages of development, I'm talking about right now, which is why I specified in my title. It is pretty clear that there are other folks who feel this way, as well.
And I am not condemning this game to failure or making any grand declarations. I am simply stating my impressions, on a discussion forum that was created to discuss these very issues. I am still optimistic about this project, but I am sharing my honest thoughts, without jumping to conclusions and without trolling, if that bothers you, I apologize.
To suggest that it is too early to react to what we have been presented is an absurd premise. Companies release this stuff so that we will form opinions. If someone were to say "this game is going to suck", that would be an unreasonable assumption, but to say "so far, I am not impressed" is perfectly reasonable, and really shouldn't offend anyone.
I think it's a good thing your not overwhelmed. Look at the MMO's that came out this year that did overwhelm us and look how they turned out, shitty. If Bioware hadn't done the first two KOTOR's then I might be a little worried. I've been waiting for SWG2 for three years, but it looks like this is the Star Wars game I've been waiting for since I doubt SWG2 will ever exist. Artwork has never impressed me anyways. Now some cool trailers can, but not a still picture. Patience my young padawan.
I think turning this into a MMO is a mistake and I don't care how bioware says they are going to cater to a story. It not going to be the KOTOR game I want to play.
I may play this because its star wars.. but I seriously doubt its going to be that great of game. The things I really want to see I know I won't and the things that I don't want to see starting with Microtransactions I will.
I'll probably play for the story quests, and then stop playing as thats all i want in the first place.
We know about maybe 1% of the total game and where they are heading. We have seen just a few SS and short vid clips of a game in alpha. Im not overwhelmed or underwhelmed I am simply bidding my time playing LOTRO MoM and waiting to see more info.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
I think turning this into a MMO is a mistake and I don't care how bioware says they are going to cater to a story. It not going to be the KOTOR game I want to play.
I may play this because its star wars.. but I seriously doubt its going to be that great of game. The things I really want to see I know I won't and the things that I don't want to see starting with Microtransactions I will.
I'll probably play for the story quests, and then stop playing as thats all i want in the first place.
Nothing is set in stone. The game hasnt even gone half way through alpha phase. Yes, based on some of the things that have come out, havent been enough to convince me. But you have to take into account how far along the game is and the info your getting. With that said, I find it hard to even suggest that this game is going to be a good game or a bad one. I am not Nostradamus and im not going to start predicting. I would rather wait and see how this game is going to turn out, rather than to suggest its going to be a failure. The reason, there is alot of time between now and the time the game is comes out. Changes can be made to this game.
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
I’m really getting mixed signals from them on game development though. What Vogel has said over the past few years at those Dev rant sessions and what they have alluded to and/or announced are differ slightly. I guess what a dev thinks, and what players want are on opposite ends of the spectrum sometimes. There is a balance point and I hope BioWare has found that. I just keep reminding myself of how they have said they wanted to build a game with something it for everyone, from the casual to the hardcore.
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
Speaking only for myself of course...but I really don't like the idea of a Class-Based Crafting system. I don't want to have to create a character (or respec, whatever you want to call it), if I feel like delving into crafting. It should be possible for any character to get into crafting IMHO.
Crafting Professions/Classes are a way of forcing people to limit themselves in what they do. If you want to be a good crafter, that's what you are, nothing else.
I'm hoping they could come up with a decent mix of the two. Make crafting interesting and most of all, -IMPORTANT- to the game, but do not restrict it to a certain class.
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
Speaking only for myself of course...but I really don't like the idea of a Class-Based Crafting system. I don't want to have to create a character (or respec, whatever you want to call it), if I feel like delving into crafting. It should be possible for any character to get into crafting IMHO.
Crafting Professions/Classes are a way of forcing people to limit themselves in what they do. If you want to be a good crafter, that's what you are, nothing else.
I'm hoping they could come up with a decent mix of the two. Make crafting interesting and most of all, -IMPORTANT- to the game, but do not restrict it to a certain class.
So kinda like how they do it in EQ2 where anyone can craft? The only problem I had with crafting in EQ2 is that the items crafted weren’t as important for higher level players to purchase. It was all about the raid loot. There should be a balance, but that opens up problems as well with the "greedy crafters" issues. I liked how they did it in SWG with the DWB where you had to run someone who could craft thru the place to build you something, or how you looted items for crafters to use. That’s the way I think it should be in TOR. But I also think there should also be valuable looted items. It’s just a balance.
If crafters and slicers where important in TOR (kinda like in KOTOR) that would be cool. You need someone who can slice, build, disarm bombs ect. I bet that’s the route they take with crafters, the ability to be heroic as they call it. This is one of the reasons I'm not ready to throw in the towel yet, so much we don't know.
So kinda like how they do it in EQ2 where anyone can craft? The only problem I had with crafting in EQ2 is that the items crafted weren’t as important for higher level players to purchase. It was all about the raid loot. There should be a balance, but that opens up problems as well with the "greedy crafters" issues. I liked how they did it in SWG with the DWB where you had to run someone who could craft thru the place to build you something, or how you looted items for crafters to use. That’s the way I think it should be in TOR. But I also think there should also be valuable looted items. It’s just a balance.
If crafters and slicers where important in TOR (kinda like in KOTOR) that would be cool. You need someone who can slice, build, disarm bombs ect. I bet that’s the route they take with crafters, the ability to be heroic as they call it. This is one of the reasons I'm not ready to throw in the towel yet, so much we don't know.
Crafted gear should definately equal or even surpass dropped items. Make it balanced. make the incentives for raiding be there, but don't make it impossible for people not raiding 24/7 to get some decent gear.
Obviously, the amount of time/effort invested into something should pay off. Make the two things dependant on each other. Why not let stuff drop from bosses that crafters need to make the best equipment? Make crafting be an integral part of the game, but do not let them be the only source (or else you make them into the greedy flock that is so feared ^^).
It should be possible to keep a balance so that crafting is integral and important. But do not make crafters over-powered by letting them be the only source of the best gear.
Even the rumor of RMT has made me lose interest in this game. I will check it out when it's actually released. Until then...meh.
Ive seen some really nice things so far that would be in game. However micro transactions are a big step back for me. From past experiences , people care less about a game they pay nothing for. You thought wow's community was bad? Try a decent game with a good IP that is FREE initially and see what you get. Other than that , depending on how the micro transactions were done , I dunno i might be open to it.
Even the rumor of RMT has made me lose interest in this game. I will check it out when it's actually released. Until then...meh.
Ive seen some really nice things so far that would be in game. However micro transactions are a big step back for me. From past experiences , people care less about a game they pay nothing for. You thought wow's community was bad? Try a decent game with a good IP that is FREE initially and see what you get. Other than that , depending on how the micro transactions were done , I dunno i might be open to it.
I don't see this game as being free, not in the least bit. Fluff items maybe like in EQ2, but no way will it be F2P. But who knows, SOE is doing it, other developers are talking about it.
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
Speaking only for myself of course...but I really don't like the idea of a Class-Based Crafting system. I don't want to have to create a character (or respec, whatever you want to call it), if I feel like delving into crafting. It should be possible for any character to get into crafting IMHO.
Crafting Professions/Classes are a way of forcing people to limit themselves in what they do. If you want to be a good crafter, that's what you are, nothing else.
I'm hoping they could come up with a decent mix of the two. Make crafting interesting and most of all, -IMPORTANT- to the game, but do not restrict it to a certain class.
So kinda like how they do it in EQ2 where anyone can craft? The only problem I had with crafting in EQ2 is that the items crafted weren’t as important for higher level players to purchase. It was all about the raid loot. There should be a balance, but that opens up problems as well with the "greedy crafters" issues. I liked how they did it in SWG with the DWB where you had to run someone who could craft thru the place to build you something, or how you looted items for crafters to use. That’s the way I think it should be in TOR. But I also think there should also be valuable looted items. It’s just a balance.
If crafters and slicers where important in TOR (kinda like in KOTOR) that would be cool. You need someone who can slice, build, disarm bombs ect. I bet that’s the route they take with crafters, the ability to be heroic as they call it. This is one of the reasons I'm not ready to throw in the towel yet, so much we don't know.
I guess I have just never been on a server in any of the games (and lord knows I've played them all pretty much, espcially the mainstream ones) where "greedy crafters" was even mentioned or an issue. People always made plenty of money to buy the items you need and if the consumables people needed often were at reasonable prices. At least if you looked around you could always find similiar quality items for reasonable prices.
I guess if I saw it first hand I would view the topic different. I've just never ran into an issue with either not having enough money to buy what I need and or finding the player only crafted items I need.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
I guess I have just never been on a server in any of the games (and lord knows I've played them all pretty much, espcially the mainstream ones) where "greedy crafters" was even mentioned or an issue. People always made plenty of money to buy the items you need and if the consumables people needed often were at reasonable prices. At least if you looked around you could always find similiar quality items for reasonable prices.
I guess if I saw it first hand I would view the topic different. I've just never ran into an issue with either not having enough money to buy what I need and or finding the player only crafted items I need.
Yeah, honestly it was just something from SWG people used to bitch about. I never had much of a problem with it since I knew enough crafters in the game it was easy to find someone to make what I needed for cheap or trade. Really few over charged for things, and if they did they weren't in business very long. I just think it was the people to lazy to make money in the game who complained, in which case the MT stuff was designed for them .
I'm underwhelmed, but no more so with Star Wars: The Old Republic than any other MMO.
I may be speaking only for myself, but frankly this whole genre is starting to feel played out. Been there. Done that. Whether it's sandbox, themepark, PvE, PvP, RvR, classes, skills, twitch or turn-based... honestly, I think I've grown weary of it all.
Nothing holds a candle to when I was a teenager, getting stoned with my buddies, listening to Houses of the Holy on a scratchy turntable, and playing a couple hours of MERP. That was roleplaying. That was fun.
I'm underwhelmed, but no more so with Star Wars: The Old Republic than any other MMO.
I may be speaking only for myself, but frankly this whole genre is starting to feel played out. Been there. Done that. Whether it's sandbox, themepark, PvE, PvP, RvR, classes, skills, twitch or turn-based... honestly, I think I've grown weary of it all.
Nothing holds a candle to when I was a teenager, getting stoned with my buddies, listening to Houses of the Holy on a scratchy turntable, and playing a couple hours of MERP. That was roleplaying. That was fun.
I dunno. Maybe I'm just getting old.
I agree. I am still hoping for a whole new perspective on the MMO. The old levels and skills, gear and combat, quest and grind, pvp and rvr model feels exhausted to me now.
Comments
I think it will be great, but it won't be for everyone
1. High end graphics (AOC)- nope
2. Crazy pvp (Darkfall) - nope
3. PVE excessiveness. killing 100's of boars (WOW) - nope
What it will be
1. Character development through story (Baulder's Gate)
2. Fine-tuned, well balanced with fun combat ( KOTOR)
3. Smooth graphics and animations ( Mass effect)
I think it will be revolutionary in that it will bring the 'story' back to MMORPGs.. and have character development based on RP choices rather than talent/skill choices.
I agree with Z, you do a fantastic job, even while drunk.
I also have to agree, not with Z, but with others, that this game doesn't do much for me, at least not yet. I also am a big big fan of Bioware and the Star Wars universe. I do especially like the Old Republic that was flushed out for KOTOR. But I just can't see that this game is that impressive. It is their first MMO, but I guess I just expect so very much from Bioware after playing their other games. They have made some of the best games that I have ever played. I guess we just have to trust them to know what they are doing. Everything else they have made it incredible.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
I think it's a good thing your not overwhelmed. Look at the MMO's that came out this year that did overwhelm us and look how they turned out, shitty.
If Bioware hadn't done the first two KOTOR's then I might be a little worried. I've been waiting for SWG2 for three years, but it looks like this is the Star Wars game I've been waiting for since I doubt SWG2 will ever exist.
Artwork has never impressed me anyways. Now some cool trailers can, but not a still picture. Patience my young padawan.
this.
especially with EA the borg of gaming at the helm anything can and will happen. it will be sad to see the idea machine of bioware get pawned by the "YOU WILL COMPLY" atitude of EA.
The key is in the title of this thread. It says 'so far'. This means that this thread is about what we know at this moment in time.
Your post is obviously correct with what you say, but you completely missed the point of this thread.
No, you missed my point: my point was, it is too early to BE over- or underwhelmed at this early stage. I can accept that people criticise details we know, like the lightsaber size or the graphics, but the title suggest an overall statement, and I just feel its way too early to have such one.
No. The title doesn't suggest anything other than what is states: At this very moment in time, my impression of what has been presented to me has left me underwhelmed. That is all. I'm not talking about other stages of development, I'm talking about right now, which is why I specified in my title. It is pretty clear that there are other folks who feel this way, as well.
And I am not condemning this game to failure or making any grand declarations. I am simply stating my impressions, on a discussion forum that was created to discuss these very issues. I am still optimistic about this project, but I am sharing my honest thoughts, without jumping to conclusions and without trolling, if that bothers you, I apologize.
To suggest that it is too early to react to what we have been presented is an absurd premise. Companies release this stuff so that we will form opinions. If someone were to say "this game is going to suck", that would be an unreasonable assumption, but to say "so far, I am not impressed" is perfectly reasonable, and really shouldn't offend anyone.
That is definitely a good point!
ya know
I just want KOTOR 3..
I think turning this into a MMO is a mistake and I don't care how bioware says they are going to cater to a story. It not going to be the KOTOR game I want to play.
I may play this because its star wars.. but I seriously doubt its going to be that great of game. The things I really want to see I know I won't and the things that I don't want to see starting with Microtransactions I will.
I'll probably play for the story quests, and then stop playing as thats all i want in the first place.
We know about maybe 1% of the total game and where they are heading. We have seen just a few SS and short vid clips of a game in alpha. Im not overwhelmed or underwhelmed I am simply bidding my time playing LOTRO MoM and waiting to see more info.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Nothing is set in stone. The game hasnt even gone half way through alpha phase. Yes, based on some of the things that have come out, havent been enough to convince me. But you have to take into account how far along the game is and the info your getting. With that said, I find it hard to even suggest that this game is going to be a good game or a bad one. I am not Nostradamus and im not going to start predicting. I would rather wait and see how this game is going to turn out, rather than to suggest its going to be a failure. The reason, there is alot of time between now and the time the game is comes out. Changes can be made to this game.
i love kotor games so il buy this for sure even if people whine there asses off since i know theyr just a bunch of swg geezer noobs with no lifes i know nothing they say is realy true
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
I’m really getting mixed signals from them on game development though. What Vogel has said over the past few years at those Dev rant sessions and what they have alluded to and/or announced are differ slightly. I guess what a dev thinks, and what players want are on opposite ends of the spectrum sometimes. There is a balance point and I hope BioWare has found that. I just keep reminding myself of how they have said they wanted to build a game with something it for everyone, from the casual to the hardcore.
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
Speaking only for myself of course...but I really don't like the idea of a Class-Based Crafting system. I don't want to have to create a character (or respec, whatever you want to call it), if I feel like delving into crafting. It should be possible for any character to get into crafting IMHO.
Crafting Professions/Classes are a way of forcing people to limit themselves in what they do. If you want to be a good crafter, that's what you are, nothing else.
I'm hoping they could come up with a decent mix of the two. Make crafting interesting and most of all, -IMPORTANT- to the game, but do not restrict it to a certain class.
Which Final Fantasy Character Are You?
Final Fantasy 7
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
Speaking only for myself of course...but I really don't like the idea of a Class-Based Crafting system. I don't want to have to create a character (or respec, whatever you want to call it), if I feel like delving into crafting. It should be possible for any character to get into crafting IMHO.
Crafting Professions/Classes are a way of forcing people to limit themselves in what they do. If you want to be a good crafter, that's what you are, nothing else.
I'm hoping they could come up with a decent mix of the two. Make crafting interesting and most of all, -IMPORTANT- to the game, but do not restrict it to a certain class.
So kinda like how they do it in EQ2 where anyone can craft? The only problem I had with crafting in EQ2 is that the items crafted weren’t as important for higher level players to purchase. It was all about the raid loot. There should be a balance, but that opens up problems as well with the "greedy crafters" issues. I liked how they did it in SWG with the DWB where you had to run someone who could craft thru the place to build you something, or how you looted items for crafters to use. That’s the way I think it should be in TOR. But I also think there should also be valuable looted items. It’s just a balance.
If crafters and slicers where important in TOR (kinda like in KOTOR) that would be cool. You need someone who can slice, build, disarm bombs ect. I bet that’s the route they take with crafters, the ability to be heroic as they call it. This is one of the reasons I'm not ready to throw in the towel yet, so much we don't know.
Crafted gear should definately equal or even surpass dropped items. Make it balanced. make the incentives for raiding be there, but don't make it impossible for people not raiding 24/7 to get some decent gear.
Obviously, the amount of time/effort invested into something should pay off. Make the two things dependant on each other. Why not let stuff drop from bosses that crafters need to make the best equipment? Make crafting be an integral part of the game, but do not let them be the only source (or else you make them into the greedy flock that is so feared ^^).
It should be possible to keep a balance so that crafting is integral and important. But do not make crafters over-powered by letting them be the only source of the best gear.
Which Final Fantasy Character Are You?
Final Fantasy 7
Even the rumor of RMT has made me lose interest in this game. I will check it out when it's actually released. Until then...meh.
Ive seen some really nice things so far that would be in game. However micro transactions are a big step back for me. From past experiences , people care less about a game they pay nothing for. You thought wow's community was bad? Try a decent game with a good IP that is FREE initially and see what you get. Other than that , depending on how the micro transactions were done , I dunno i might be open to it.
Ive seen some really nice things so far that would be in game. However micro transactions are a big step back for me. From past experiences , people care less about a game they pay nothing for. You thought wow's community was bad? Try a decent game with a good IP that is FREE initially and see what you get. Other than that , depending on how the micro transactions were done , I dunno i might be open to it.
I don't see this game as being free, not in the least bit. Fluff items maybe like in EQ2, but no way will it be F2P. But who knows, SOE is doing it, other developers are talking about it.
lol pretty much, and I'm one of em. I got caught up in the whole we want a pre-cu style game, then after really thinking about it and trying the 3-mu I decided I don't want a replica of that game. Been there done that. I want something new, and not like anything else out there. Some of classic features like crafting, economy and character customization would be nice though. But I hope they take crafting to a new level and make it even more in-depth.
Speaking for myself that is pretty much what the jist of my issues with this game are. Based on what Vogel has said it's fairly clear that his desires are for it to be a non-intrusive system (to being a hero) at best. Well, in my opinion, in order for a crating system to be at a level of depth to be worth its salt, it has to "intrude" into multiple aspects of the game. Now, intrude does not mean take over, for all of you ready to jump on me about not "being under the thumb" of crafters. The system does, though have to reach into and play a meaningful role in the games other features to be meritable, in my opinion. The pre nge system did that in my mind. As a Doctor I did nothing but harvest the best resources and make Stimpaks of all levels to be sold to players who ere running around being heroic and iconic. One of my buddies was one of the top weapons makers on the server and did the same. From the way Vogel talks having that playstyle won't be in TOR. Meh, but like I always say, it's their game, I don't have to try or buy.
Speaking only for myself of course...but I really don't like the idea of a Class-Based Crafting system. I don't want to have to create a character (or respec, whatever you want to call it), if I feel like delving into crafting. It should be possible for any character to get into crafting IMHO.
Crafting Professions/Classes are a way of forcing people to limit themselves in what they do. If you want to be a good crafter, that's what you are, nothing else.
I'm hoping they could come up with a decent mix of the two. Make crafting interesting and most of all, -IMPORTANT- to the game, but do not restrict it to a certain class.
So kinda like how they do it in EQ2 where anyone can craft? The only problem I had with crafting in EQ2 is that the items crafted weren’t as important for higher level players to purchase. It was all about the raid loot. There should be a balance, but that opens up problems as well with the "greedy crafters" issues. I liked how they did it in SWG with the DWB where you had to run someone who could craft thru the place to build you something, or how you looted items for crafters to use. That’s the way I think it should be in TOR. But I also think there should also be valuable looted items. It’s just a balance.
If crafters and slicers where important in TOR (kinda like in KOTOR) that would be cool. You need someone who can slice, build, disarm bombs ect. I bet that’s the route they take with crafters, the ability to be heroic as they call it. This is one of the reasons I'm not ready to throw in the towel yet, so much we don't know.
I guess I have just never been on a server in any of the games (and lord knows I've played them all pretty much, espcially the mainstream ones) where "greedy crafters" was even mentioned or an issue. People always made plenty of money to buy the items you need and if the consumables people needed often were at reasonable prices. At least if you looked around you could always find similiar quality items for reasonable prices.
I guess if I saw it first hand I would view the topic different. I've just never ran into an issue with either not having enough money to buy what I need and or finding the player only crafted items I need.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Yeah, honestly it was just something from SWG people used to bitch about. I never had much of a problem with it since I knew enough crafters in the game it was easy to find someone to make what I needed for cheap or trade. Really few over charged for things, and if they did they weren't in business very long. I just think it was the people to lazy to make money in the game who complained, in which case the MT stuff was designed for them .
I'm underwhelmed, but no more so with Star Wars: The Old Republic than any other MMO.
I may be speaking only for myself, but frankly this whole genre is starting to feel played out. Been there. Done that. Whether it's sandbox, themepark, PvE, PvP, RvR, classes, skills, twitch or turn-based... honestly, I think I've grown weary of it all.
Nothing holds a candle to when I was a teenager, getting stoned with my buddies, listening to Houses of the Holy on a scratchy turntable, and playing a couple hours of MERP. That was roleplaying. That was fun.
I dunno. Maybe I'm just getting old.
jedi and sith starter characters YAWN, We all know why that just flushed the entire game.........Do they not know that history repeats itself,,,......
Oh, do tell? Why did Jedi and Sith starter characters flush the entire game?
I agree. I am still hoping for a whole new perspective on the MMO. The old levels and skills, gear and combat, quest and grind, pvp and rvr model feels exhausted to me now.