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Warhammer Online : Age of Reckoning: A Talk About 1.1 Open RvR

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Comments

  • metallekemetalleke Member Posts: 24
    Originally posted by Ozmodan


    Alwways cracks me up, Mythic's insistance in using the RvR acronym verses the normal PvP one.  They are essentially  one and the same.   

     

    Ow really? Go read and get a clue.

    Nice action last night on kep.

  • protorocprotoroc Member Posts: 1,042
    Originally posted by Fosheezy


    Yes stability would be a major improvment for sure.  Another thing i wish they had fixed was bright wizzards and Knights of the blazing sun.  Because on the Ironfist server those guys are still over powered.  So all the patching they did is still not enough to offset the imbalance from all the stat boosts they have.

     

    Destro is still complaining?!? It's not enough that you overpopulate order on almost every server 2:1. You must have a total blowout by having superior mirrors also.

  • googajoob7googajoob7 Member Posts: 866

    my feeling is the biggest problem war has is that  it  feels dead even on a good server because people spend a lot of time doing the scenarios . the best way to sort this is to reduce the amount of influence you get from doing this and totally end any kind of experiance points that allow you to level your character . this way players would have to do open rvr and pve to get anywhere .  the game has been little more than a glorified version of team fortress , i think this patch goes some way towards changing that but not far enough.  it also now desperatly needs a free trial to lure new players in.

  • wilqwilq Member UncommonPosts: 144
    Originally posted by Fosheezy


    Yes stability would be a major improvment for sure.  Another thing i wish they had fixed was bright wizzards and Knights of the blazing sun.  Because on the Ironfist server those guys are still over powered.  So all the patching they did is still not enough to offset the imbalance from all the stat boosts they have.

     

    Its a sick joke?, destro player is complaining about order being owerpowered, lests think: squig herder much beter than shadow warior, maruder beter than white lion, witch elf vs witch hunter i will not coment how much better dps hawe de female ower our witch hunter. Tanks more less equal, we hawe ib destro hawe bo. Sorc and bw are now close to compare in dps after last bw nerf. And whining about Kotbs and its on your guard aura, i dont think 100 dmg will kill somone on 40lv ad yes this aura do not stack. Not saying that on almost all serw destro hawe more numbers than order

  • GungaDinGungaDin Member UncommonPosts: 514

     With the new changes to the Open RVR system, action has been non-stop !  I can't explain to you how much fun its been the past 48 hrs unless you have been playing.  

    I made a new toon and i've had more fun in the Tier 1 RVR areas today then at anytime previously in Warhammer.  I was just plain giddy today.   There were zergs, 2 on 1's , 1 on 1's , just every combination of battles you can think of.  Groups attacking different objectives, running back and forth.  It was insane and this is only in the Tier  1  area !! 

    Today was the best PVP experience i've  had in an MMO since server wars in Ultima Online.  I'm so glad I stuck it out and put faith in the potential this game had to offer.  I have full confidence they will continue to improve the game.  Learning from mistakes and tweaking all aspects to make us all happy.  

    Finally I have an MMO I can enjoy for awhile.  

    Cheers 

  • FailFail Member Posts: 34

    "That’s why players just love hitting that button and going into scenarios. "

    Oh yeah, I really "love" hitting that f..king button. Last time I had the opportunity and time for that joy, I waited two f..king hours in queue, with my heart filled with pleasure. I logged off after hose two hours, but dont you dare to think it was out of boredom, it was because I couldnt stand the powerful stream of joy from the game. Pity me.

  • zubi782zubi782 Member Posts: 2

    Ive been on my t2 character and been having great nonstop ORvR action for the past few days, its been great!

    In the past few days, ive seen more t2 keep sieges than in the rest of the time this game has been out.

    Had a few 50v50 battles at keeps, it was insane. Having a line of 4-5 tanks at the open keep door blocking the 30+ enemy from coming in, while hot oil is being poured on them all

    Was getting tired of WAR but now im back into the game thx to the new action in the RvR lakes.

     Mythic has my respect for that

  • MixieMixie Member Posts: 111

    I am having so much frikking fun since the patched launched! Orvr is so fun now, when you hear ppl shouting in regional chat " is there any orvr going on?" and the answer is " Yes but the warband is full" keeps popping up you know there alot of fun. When fullwarbands stand rdy and you look back and see a horde of Order comming at you and think "oh shit!" that is whats got me to thinking this is a awsome game. And i havent crashed yet and the orvr isent laggy after i did remove all the spell animation exept my own. You know all the glitter and stuff when you cast spells.

    And all that + i get infamty for doing open rvr and can get awsome gear for defending or taking over keeps is just great. Like im beeing rewarded for having fun

    Thats just how i feel about the patch!

    image

  • slask777slask777 Member Posts: 706

    Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

    ---
    Grammar nazi's. This one is for you.

  • rawguttsrawgutts Member Posts: 44


    Originally posted by slask777
    Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.


    Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

  • GungaDinGungaDin Member UncommonPosts: 514
    Originally posted by rawgutts


     

    Originally posted by slask777

    Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

     



    Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

      Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

    A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!

  • slask777slask777 Member Posts: 706
    Originally posted by GungaDin

    Originally posted by rawgutts


     

    Originally posted by slask777

    Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

     



    Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

      Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

    A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!



     

    That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

    ---
    Grammar nazi's. This one is for you.

  • TekaelonTekaelon Member UncommonPosts: 604
    Originally posted by slask777

    Originally posted by GungaDin

    Originally posted by rawgutts


     

    Originally posted by slask777

    Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

     



    Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

      Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

    A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!



     

    That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

    OK I don't play this game but coming from a multitude of PvP experiences I'd say he is right on that PvP is not about *spits* 'rewards'. The reward comes in the form of WINNING!. PvP oriented titles are NOT about grinding for rediculous amounts of gear but about crushing your enemy!  The only CRPG I've played (forclose to 3 yrs) is guildwars and countless hours of GvG had not a damn thing to do with 'rewards'.  WAR is about the pride that cmoes with the defeating those that apose you. If that's not your thing then go grind gear in countless other games.

    BTW they only reason I don't play WAR is because the PvE is weak. LOL Who'd a thought. :) 

  • LrdHadesLrdHades Member UncommonPosts: 164

    Warhammer PVP these days?

     

    "You are disabled, you are disabled, you are disabled, you are knocked down, you are disabled, you are disabled, you are disabled, you are knocked down, you are stunned, you are dead".

    Too much crowd control is what Warhammer is, and this patch hasn't truly helped ORVR because of the reduced exp and renown gains after a player is killed.

    The zone control is still bad, and the best way to prevent someone from locking a zone is to not show up. You don't give them kills for victory points, and that's lame.

    Fortress fights just need to be taken out of the game. I don't know what server the editor is playing on, but on Azazel we've crashed the fortress since the 1.1 patch. Its crazy to see a lot of hard work go to waste when that happens, or the fortress fight is so laggy that no one can get anything done in under 60 minutes.

    This game still has major problems on many levels.

     

     

     

     

    Supreme Leader Hades
    The Imperial Aces
    Discord: https://discord.gg/CjBP4dc

  • slask777slask777 Member Posts: 706
    Originally posted by Tekaelon

    Originally posted by slask777

    Originally posted by GungaDin

    Originally posted by rawgutts


     

    Originally posted by slask777

    Well, fixing RvR is a step in the right direction, but I still think it's too little. Why do I want to run to a keep and get equal rewards as I do when grinding scenarios? Might as well grind scenarios instead. Faster and easier. Mythic is missing the whole bloody point here. Offer greater rewards and make it as easy to get to the rvr lakes as it is to enter a scenario queue. People will always choose the path of least resistance. It's the same in all mmo's. Got a few other issues too with the game, but they don't belong in this thread.

     



    Great point man... Mythic did/has missed the point. One of the reasons I retired the game to the shelf.

      Rewards? Its not about gear or rewards, its about competing against another side to accomplish something. You 2 should stick with a SOLO RPG or something if you don't get the point. 

    A lot of people dont need the rewards, we just need the thrill of PVP.  Glad you both left the game, you have the wrong attitude.  Go grind elsewhere, we play in WAR !!!



     

    That is where you are wrong my angry little friend. Most people do it for the rewards, not the thrill of pvp. You are in a sad minority I'm afraid. Even in other mmo's where you got 1 side against the other people do it for the rewards, be it a global bonus or personal gains/profits. That some find it fun is just an extra bonus. If you don't stand to lose or gain something, then what is the point of it all? It's at the core of all conflict.

    OK I don't play this game but coming from a multitude of PvP experiences I'd say he is right on that PvP is not about *spits* 'rewards'. The reward comes in the form of WINNING!. PvP oriented titles are NOT about grinding for rediculous amounts of gear but about crushing your enemy!  The only CRPG I've played (forclose to 3 yrs) is guildwars and countless hours of GvG had not a damn thing to do with 'rewards'.  WAR is about the pride that cmoes with the defeating those that apose you. If that's not your thing then go grind gear in countless other games.

    BTW they only reason I don't play WAR is because the PvE is weak. LOL Who'd a thought. :) 



     

    Well, I pvp'd alot in Anarchy Online in it's glory days. There we got what was called tower fields and we could set up towers of our own that gave us various ingame bonuses. The side that had most of those fields got the better global bonus too, xp in this case. It was a bundle of fun but in the end I protected those tower fields cause I didn't wanted to lose the tower bonus cause of equipment I twinked on my toon. In other words I pvp'd for my own gain, and so did most of the other people in that game. On another note, AO had the best pvp drama I've ever seen in a mmo

    One of the other games I spent an ungodly amount of time in, WoW had the same personal goal concerning pvp. You pvp'd to get better gear, to get better gear, to get better gear, to get better gear, to get better gear....ok, I'll stop now.

    In WAR I did the same, so did alot of other players. We pvp'd in scenarios to level relatively fast and easy not for pride of winning or whatever lofty goal some of you have convinced yourself you got while pvp'ing. That is one of the reasons why scenario grinding is such a big problem in this game. Endgame is a whole another chapter concerning pvp though and I never got to that before I put the game on the shelf to rest and mature a bit.

    Anyway, my thoughts on the matter. Calling GW a mmo is a stretch aswell. It's more like a competitive online multiplayer game like Team Fortress 2 or what Fury was and got some fundamental differences from traditional mmo's and is hardly comparable. In those I pvp for the fun of it.

    ---
    Grammar nazi's. This one is for you.

  • starman999starman999 Member Posts: 1,232

    The only encouraging thing I took from that interview was that they will consider making servers without scenarios in the future. I dont think I am alone in saying that when that happens I will resubscribe for a month to see if its any better. In the meantime however I dont feel its worth my time or money to play this dead empty open world game where everyone stands around waiting for a scenario to pop.

     

     

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

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