A first person viewpoint in an MMO would certainly be interesting; particularly in PVP settings.
Walking along, you hear a noise behind you; you're about to be attacked!
It'd make for a much more atmospheric and realistic feel if, (in order to watch your back), you had to actually turn around or keep your ears alert.
It'd also make sound far more important which would in turn add immersion. Be very intruiging to see an "assassin" type class achieve stealth through silence rather than invisibility.
Imagine the Fallout3 engine with an MMO, but with the third-person option removed.
Technology would have to advance a bit though, MMOs tend to be 3-4 years behind graphically.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
-- Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
A first person viewpoint in an MMO would certainly be interesting; particularly in PVP settings. Walking along, you hear a noise behind you; you're about to be attacked! It'd make for a much more atmospheric and realistic feel if, (in order to watch your back), you had to actually turn around or keep your ears alert. It'd also make sound far more important which would in turn add immersion. Be very intruiging to see an "assassin" type class achieve stealth through silence rather than invisibility. Imagine the Fallout3 engine with an MMO, but with the third-person option removed. Technology would have to advance a bit though, MMOs tend to be 3-4 years behind graphically.
What does the POV have to do with the game format?
The reason MMO players don't like FP is that no MMO has done it right yet. I'm not sure what the implementation in Mirror's Edge adds to the equation. Perhaps the OP should explain it.
____________________________________________ im to lazy too use grammar or punctuation good
Of course it would be nice in a MMORPG, but do you actually understand that this technoligy used in this SINGLE PLAYER game is miles ahead of what tech can do within a MMORPG, just to let you know Mirror Edge is actually the first single player game that has achieved that lvl, so expect MMORPG to be this way in perhaps 3/5 years from now. Sorry I simply don't get it when people speak about a new released single player game and then feel it would fit nice into a MMORPG without knowing that the type of tech used in a single player game is so far ahead from that of a MMORPG. I would say let gamecompany's into MMORPG first perfect what they have, and since that seems to be still very hard I honostly don't want them to try and innovate things in this genre if they keep proven that they do not even master the tech availeble for MMORPG's.
This post was so wrong.... Like others have said, it's just a camera (view * projection matrix) that can be adjusted with your mouse. Gameplay programmers can whip out a 1st person camera pretty quick. Of course, once the game designers get involved and start knitting about this angle and that it can go longer
What does the POV have to do with the game format? The reason MMO players don't like FP is that no MMO has done it right yet. I'm not sure what the implementation in Mirror's Edge adds to the equation. Perhaps the OP should explain it.
It appears more realisitc because the camera doesn't have your hand, weapon, etc. tied too it. It appears more like the head or the body is controlling it in a independent manner.
You don't seem to understand anything about how games are made. That requires more money and more time on the game. It also requires people to have better systems so the game would not be able to be played by a large amount of people. They could have great graphics in a MMO if they wanted to, its just about money.
Thanks for almost spilling some coffee over the keyboard, this really made me laugh. Again thank you
Funny thing is I never said it NOT about money or time, only thing I mentioned is the most important factor which is technology, one day you guy's might understand this, as of course it's only logical that money/time is involved.
Technology refers to the tools and science of the time, budget refers to the ability to procure said technologies.
It could go either way, but in actual context: the technology is there and available for anyone who can pay for it. MMORPG developers do not want to pay for it and generally have no reason to.
Age of Conan is quite a beautiful game, but everything else is lacking. That is an example of why it is foolish to invest in graphics where the actual game play content requires more attention.
single player games do not have to be concerned with linking to other computers
And what about single-player games that have multiplayer capability? Crysis, anyone?
haha I thought you new guy's would mention something like a multiplayer game, just look at them see how many players are able to play on one server, can we have 100/200/300 people on one server in a multi player game?, NO, thought there are multiplayer games like APB or MAG who ovr 100 or 256 people per server. And I forgot multiplayer games also have so many quest you can do in them, you gotta ask why not I mean the tech is there as you say it.
Anyway I hope you now finaly understand that tech is everything, and also understand that with tech comes money involvement, but that is just logic, just understand that MMORPG are build very different, or let me say should be build very different compared to multiplayer or single player games as the need far more coding to do, which again influence tech and NO developers can not make a Crysis like MMORPG as tech to impliment something like that into a MMORPG simply does not work yet.
You also need to look outside the box and not only think of the tech availeble to developers but what about the gamers, don't you think they creat lots of tech limitations?
single player games do not have to be concerned with linking to other computers
And what about single-player games that have multiplayer capability? Crysis, anyone?
haha I thought you new guy's would mention something like a multiplayer game, just look at them see how many players are able to play on one server, can we have 100/200/300 people on one server in a multi player game?, NO, thought there are multiplayer games like APB or MAG who ovr 100 or 256 people per server. And I forgot multiplayer games also have so many quest you can do in them, you gotta ask why not I mean the tech is there as you say it.
Anyway I hope you now finaly understand that tech is everything, and also understand that with tech comes money involvement, but that is just logic, just understand that MMORPG are build very different, or let me say should be build very different compared to multiplayer or single player games as the need far more coding to do, which again influence tech and NO developers can not make a Crysis like MMORPG as tech to impliment something like that into a MMORPG simply does not work yet.
You also need to look outside the box and not only think of the tech availeble to developers but what about the gamers, don't you think they creat lots of tech limitations?
You have your terms confused and your logic muddled.
And my signing up to this site recently does not mean that I am not knowledgeable in the development process of a video game. I would tend to say that your knowledge or lack thereof, is exceedingly subjective and perhaps taken out of context from the sources you use. I do not give the benefit of the doubt to 'elders' as they often stew in their mental juices and develop warped perceptions of reality based on mere assumption.
MMORPGs are the same things as other multi-player games. They are both MUDs (Multi-User Domains) and have similar, if not identical, production pipelines, network programming, and assets. You can take the Unreal 3 engine and apply it to an MMORPG (like APB), or you can apply it to an FPS (like Unreal Tournament). The graphical capabilities (technologies) of that engine and any other like it do not change as it is used for different genres.
In the business of MMORPG development, there is higher demand for game play quality / amount of playable content than there is for visual quality. Increasing the visual quality of the game will cause it to run poorly on low-end systems such as laptops, which is counter-productive for the target market. The idea is to hit a casual audience, meaning the target is people who do not buy expensive computers and just want something to do in their spare time.
My point is this: it is NOT PROFITABLE for an MMORPG development team to spend a majority of funds and effort in high-quality visuals. The labor hours could be better spent working on more quests and adding more content. The quality of visuals drops as a higher quality of game play and design are required. The technology and possibility is there, but it's unnecessary to use the full extent of it by nature of the limitations of the target audience.
If the development budget was infinite, immortality was achieved, and everyone in the world had a standardized high-end computer, then every game would be flawless in all ways. This is not the case, so there will always be a tendency to favor one aspect or another while developing a game.
Note that the technology exists and is usable. It's use is just not viable to the MMORPG development pipeline by cause of market, time, and budget constraints. Anyone can do it. The question is, "is it needed?"
Comments
A first person viewpoint in an MMO would certainly be interesting; particularly in PVP settings.
Walking along, you hear a noise behind you; you're about to be attacked!
It'd make for a much more atmospheric and realistic feel if, (in order to watch your back), you had to actually turn around or keep your ears alert.
It'd also make sound far more important which would in turn add immersion. Be very intruiging to see an "assassin" type class achieve stealth through silence rather than invisibility.
Imagine the Fallout3 engine with an MMO, but with the third-person option removed.
Technology would have to advance a bit though, MMOs tend to be 3-4 years behind graphically.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
You mean like oblivion? :P
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
that sounds just like darkfall lol
check it out
Which Final Fantasy Character Are You?
Final Fantasy 7
What does the POV have to do with the game format?
The reason MMO players don't like FP is that no MMO has done it right yet. I'm not sure what the implementation in Mirror's Edge adds to the equation. Perhaps the OP should explain it.
____________________________________________
im to lazy too use grammar or punctuation good
This post was so wrong.... Like others have said, it's just a camera (view * projection matrix) that can be adjusted with your mouse. Gameplay programmers can whip out a 1st person camera pretty quick. Of course, once the game designers get involved and start knitting about this angle and that it can go longer
It appears more realisitc because the camera doesn't have your hand, weapon, etc. tied too it. It appears more like the head or the body is controlling it in a independent manner.
Thanks for almost spilling some coffee over the keyboard, this really made me laugh. Again thank you
Funny thing is I never said it NOT about money or time, only thing I mentioned is the most important factor which is technology, one day you guy's might understand this, as of course it's only logical that money/time is involved.
Technology refers to the tools and science of the time, budget refers to the ability to procure said technologies.
It could go either way, but in actual context: the technology is there and available for anyone who can pay for it. MMORPG developers do not want to pay for it and generally have no reason to.
Age of Conan is quite a beautiful game, but everything else is lacking. That is an example of why it is foolish to invest in graphics where the actual game play content requires more attention.
heres one overview of the history of online games
- technology plays an essential role
www.skotos.net/articles/BTH_17.shtml
single player games do not have to be concerned with linking to other computers
And what about single-player games that have multiplayer capability? Crysis, anyone?
heres one overview of the history of online games
- technology plays an essential role
www.skotos.net/articles/BTH_17.shtml
single player games do not have to be concerned with linking to other computers
And what about single-player games that have multiplayer capability? Crysis, anyone?
haha I thought you new guy's would mention something like a multiplayer game, just look at them see how many players are able to play on one server, can we have 100/200/300 people on one server in a multi player game?, NO, thought there are multiplayer games like APB or MAG who ovr 100 or 256 people per server. And I forgot multiplayer games also have so many quest you can do in them, you gotta ask why not I mean the tech is there as you say it.
Anyway I hope you now finaly understand that tech is everything, and also understand that with tech comes money involvement, but that is just logic, just understand that MMORPG are build very different, or let me say should be build very different compared to multiplayer or single player games as the need far more coding to do, which again influence tech and NO developers can not make a Crysis like MMORPG as tech to impliment something like that into a MMORPG simply does not work yet.
You also need to look outside the box and not only think of the tech availeble to developers but what about the gamers, don't you think they creat lots of tech limitations?
heres one overview of the history of online games
- technology plays an essential role
www.skotos.net/articles/BTH_17.shtml
single player games do not have to be concerned with linking to other computers
And what about single-player games that have multiplayer capability? Crysis, anyone?
haha I thought you new guy's would mention something like a multiplayer game, just look at them see how many players are able to play on one server, can we have 100/200/300 people on one server in a multi player game?, NO, thought there are multiplayer games like APB or MAG who ovr 100 or 256 people per server. And I forgot multiplayer games also have so many quest you can do in them, you gotta ask why not I mean the tech is there as you say it.
Anyway I hope you now finaly understand that tech is everything, and also understand that with tech comes money involvement, but that is just logic, just understand that MMORPG are build very different, or let me say should be build very different compared to multiplayer or single player games as the need far more coding to do, which again influence tech and NO developers can not make a Crysis like MMORPG as tech to impliment something like that into a MMORPG simply does not work yet.
You also need to look outside the box and not only think of the tech availeble to developers but what about the gamers, don't you think they creat lots of tech limitations?
You have your terms confused and your logic muddled.
And my signing up to this site recently does not mean that I am not knowledgeable in the development process of a video game. I would tend to say that your knowledge or lack thereof, is exceedingly subjective and perhaps taken out of context from the sources you use. I do not give the benefit of the doubt to 'elders' as they often stew in their mental juices and develop warped perceptions of reality based on mere assumption.
MMORPGs are the same things as other multi-player games. They are both MUDs (Multi-User Domains) and have similar, if not identical, production pipelines, network programming, and assets. You can take the Unreal 3 engine and apply it to an MMORPG (like APB), or you can apply it to an FPS (like Unreal Tournament). The graphical capabilities (technologies) of that engine and any other like it do not change as it is used for different genres.
In the business of MMORPG development, there is higher demand for game play quality / amount of playable content than there is for visual quality. Increasing the visual quality of the game will cause it to run poorly on low-end systems such as laptops, which is counter-productive for the target market. The idea is to hit a casual audience, meaning the target is people who do not buy expensive computers and just want something to do in their spare time.
My point is this: it is NOT PROFITABLE for an MMORPG development team to spend a majority of funds and effort in high-quality visuals. The labor hours could be better spent working on more quests and adding more content. The quality of visuals drops as a higher quality of game play and design are required. The technology and possibility is there, but it's unnecessary to use the full extent of it by nature of the limitations of the target audience.
If the development budget was infinite, immortality was achieved, and everyone in the world had a standardized high-end computer, then every game would be flawless in all ways. This is not the case, so there will always be a tendency to favor one aspect or another while developing a game.
Note that the technology exists and is usable. It's use is just not viable to the MMORPG development pipeline by cause of market, time, and budget constraints. Anyone can do it. The question is, "is it needed?"