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Scenario #1:
You are at the Bank with a couple of your buddies dropping off some of your recent loot you've acquired. Suddenly, you are ambushed by another group of players. You and one of your buddies is killed, as well as a couple of the attackers. Your last buddy then tries to frantically loot you and your buddies corpses before they are picked clean by the other players that stood by and watched the fight.
How often will something like that happen?
What could you do to prevent it?
Would you try and take vengance on anyone that looted your corpse? (The Devs have said we will be notified somehow when other players loot our corpse).
Scenario #2:
You are with a decent-sized group of your Clan down in a dungeon. After a few hours of working your way down to the Lair at the bottom you finally kill the mob and take your rewards. On the journey back out of the dungeon, you encounter a larger Clan that tells you they own this dungeon and your Clan will need to pay them a "FEE" for entering it. The "FEE" is all the Rewards that you just spent the last few hours trying to aquire. Knowing that your Clan will all die in trying to escape without paying the "FEE"... you reluctantly hand it over.
How often will something like that happen?
What could you do to prevent it?
Scenario #3:
Your group has just ambushed a small party of Enemy Faction players as they were leaving a small dungeon. Each of the players you've killed has quite a stash of decent loot on them. You notice a couple members of your group are looting each body in turn as they die rather than wait until everyone is killed. They are taking only the loot that sells for the highest amount as well as any other very nice items. By the time you and the rest of the group finally finish killing the entire party... there isn't much left to loot except for some very heavy items that don't sell for much.
How often will something like that happen?
What could you do to prevent it?
Scenario #4:
Your large Clan has just entered a large-scale battle with an Enemy Clan. The numbers of dead are starting to mount up on both sides as the battle wages. During the battle you notice several groups of players roving the battle-field cleaning out the bodies of the dead.
Do you ignore the scavengers and concentrate your forces on defeating your designated Enemy?
Will you commit a decent-sized group of your Clan to kill the scavenger groups and recover the items of your slain members?
Would you still commit a force to kill the scavengers even if it meant possibly loosing the battle with your Enemy Clan?
Just something different to think about for a change.
Edit:
Decided to change the title to the thread, as I was going to originally ask about some Ninja-looting type scenarios... but then went down a related, but different path.
Edit #2: Added a poll for those that didn't want to have to type in any kind of an answer.
Comments
I wonder if there will be any combat resurrection regarding the last two scenarios. Can you wake up half looted!? That would be interesting if you still had all of yoru armor but no sword >_<, on the other hand you could make do with the weapon on a nearby corpse (this is alls assuming there is resurrection). If you can keep the forces coming out while the battle is going on, a victor woudl probably be the one to actually force a retreat (a tactic that hasn't been seen in other MMOs because death is of little penalty). My guess is that a force of any significance would not be able to be summoned fast enough for scenario 4, but that most looting will wait until the battle is over. Better yet, a clan might have designated "looters," and actually have builds devoted to quickly piling up as much loot as possible and then getting away with it. Maybe wie will have carts and wagons to haul them off in . I've seen ground vehicles in the video, hopefully there is some storage in them, a realistic solution to the weight constraints of actually walking away with all of somones loot. Very thoughtful thread though.
Thanks.
Thought perhaps some were getting tired of the same ol' threads we've had for awhile... heh.
You raise some very good points in your post.
Being rez'ed half-looted would be very interesting indeed!
I think you hit upon what organized Clans will do with large-scale warfare. Pretty much the same solution that armies of the Middle Ages resorted to. The "spoils" of war were too valuable to just leave to scavengers.
Some armies even hired local towns-people or mercenaries to loot the bodies for them. Unfortunately there are accounts of wounded soldiers of both sides being killed by the hired looters!
How's that for luck? Survive the battle, only to be killed by Bob the local Armor Smith trying to pry off your Plate Armor.
Who knows. If you are worried about losing your shine items don't play this game lol. The experaince and challege drive me and not my shiney thingies
We will all be Monk type toons with very little armor...Imagine "bum fights"
If you are worried about being ganked or ganged up on maybe this probably most likely won't be the game for you. Its got pvp in it. This game is probably not going to be good for carebears with weak stomachs.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
The bank scenario would rarely happen. For a group to attack you in the bank would open them up for attack. If they slipped over the line they'd be swamped by guards.
The rest of the scenario's you have to guard against, so I'd say that they'll happen as often as you let them happen. There's no invis so nobody is hanging around that you can't see.
The battlefield scenario with scavengers is pretty cool. I imagine that people will kill scavengers and it'd make for easier looting because he'll have gathered up good stuff from more than one player.
It's definitely not a game about stuff.
Asdar
If sieging requires sign ups (would make sense), has in battle easy resing, and/or is timed then I don't think people should be lootable until after the siege is over.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
yes it can happen..
yes it will suck..
yes it will be great doing to others
just imagine scenario #2 from the other side.. you spend way too long in lfg.. finally get to the dungeon.. then you see enemy grp leaving.. then you just kill them and go home with the loot.. i would be laughing for days..
cmon its a full PvP game! dont complain about it, play something else if you dont like it
plus RL battlefields has scavengers.. i dont see why a game like this shouldnt..
If sieging is a simple push through system with out in battle resing then it makes sense, but if its not and has resing and is basically on a "timer" or has some sort of system in place to determine the winner then in battle looting should happen because it would turn the siege in who got a kill first, although thats not really a bad way to determine a winner either. However, when you have to destory buildings and over take a central point to claim the land or at least take it away from the occupier it unnecceraily complicates things.
Hope that made sense
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
These are all great scenarios OP
Good questions which will be interesting to see how it all works out.
But consider this: All of these scenarios you have presented, they all sound like things that happen in battle (from a medieval perspective..even up to today). Unfortunately, I'm not sure that much of this can be 100% prevented against.
That being said, I'm not sure the 'gankfest 2009' will be nearly as bad as some people think. Will it be the 'wild west' out there? Yes. Will the pk'rs and the gankers run rampant for very long unchecked? No.
There will be a ton of gankers at the beginning, a ton of whinners, a ton of just mass chaos. The good thing about darkfall is consequences. The community will know who those people are, you dont like how you have been treated.. kill em and strip them of thier items.. Is it "that guild" that is grieifing you... get your clan together with some allies, destroy thier hard worked city, stip it of its goods and ravish thier women (lol).
The players make the game, make the economy and make the laws.
I see all of those happening a lot.
Good stuff
-------------------------
Yeah, I was just kinda bored since I had to do some server updates at work today... so was just working the forums while waiting for them to finish.
I'm not "scared" of any looting, or PvP for that matter... plan to be in Clan Naked.
Just thought these would be interesting to get people talking about something other than our normal topics on these forums.
Thanks for the input all... even those calling me a carebear.
Decided to do a long response to this, I'm bored. These questions indicate you haven't played this type of game before. Keep in mind that the measure of success in this type of game isn't your best items, its territory, influence, and the ability to replace what you're wearing.
Scenario #1:
You are at the Bank with a couple of your buddies dropping off some of your recent loot you've acquired. Suddenly, you are ambushed by another group of players. You and one of your buddies is killed, as well as a couple of the attackers. Your last buddy then tries to frantically loot you and your buddies corpses before they are picked clean by the other players that stood by and watched the fight.
How often will something like that happen?
Depends on the bank. We understand from the most recent noob comic preview that the universal bank is part of major cities, some on the outskirts of these cities/starter towns, and clan cities. You'll get scraped by the guards in a major city if you do this, not too sure about outposts, and clan cities depends on the clan. The expectation is the ability to build guard towers and give these guards "rules". Basically, the clan chooses. We won't know this all for sure, but come OB and release you'll know.
What could you do to prevent it?
See above, bank at a safer bank.
Would you try and take vengance on anyone that looted your corpse? (The Devs have said we will be notified somehow when other players loot our corpse).
Maybe.
Scenario #2:
You are with a decent-sized group of your Clan down in a dungeon. After a few hours of working your way down to the Lair at the bottom you finally kill the mob and take your rewards. On the journey back out of the dungeon, you encounter a larger Clan that tells you they own this dungeon and your Clan will need to pay them a "FEE" for entering it. The "FEE" is all the Rewards that you just spent the last few hours trying to aquire. Knowing that your Clan will all die in trying to escape without paying the "FEE"... you reluctantly hand it over.
How often will something like that happen?
Likely to happen. This is how territory works in a PVP game. If you don't like it, do something about it (kill them). On a side note, they'll probably come in the dungeon after you, since the dungeons are not instanced. They may have some sort of portal entrance, but there will be one instance of it so everyone will be in the same one (like Asheron's Call). It would be smarter to clog the exit then let you get into open fields, allowing a higher probability of escape.
What could you do to prevent it?
Take action, in one way or another. The game mechanics are not designed to hold your hand. If its something you really despise, declare war on them with your clan. This is how why PVP MMOs are full of politics and war. If you play long enough, you'll realize the similarity to medieval Europe if the devs did the job right.
Scenario #3:
Your group has just ambushed a small party of Enemy Faction players as they were leaving a small dungeon. Each of the players you've killed has quite a stash of decent loot on them. You notice a couple members of your group are looting each body in turn as they die rather than wait until everyone is killed. They are taking only the loot that sells for the highest amount as well as any other very nice items. By the time you and the rest of the group finally finish killing the entire party... there isn't much left to loot except for some very heavy items that don't sell for much.
How often will something like that happen?
Could happen if you work with people you don't trust. Trust is a big issue in PVP MMOs. You don't just randomly group up with a bunch of schmoes. Trust must be earned.
What could you do to prevent it?
Point it out to the other group members and demand a share and that they don't do it again. If they refuse, kill them and take it or kick them from the group.
Scenario #4:
Your large Clan has just entered a large-scale battle with an Enemy Clan. The numbers of dead are starting to mount up on both sides as the battle wages. During the battle you notice several groups of players roving the battle-field cleaning out the bodies of the dead.
Note: This WILL happen. Vultures have always existed in these types of MMOs.
Do you ignore the scavengers and concentrate your forces on defeating your designated Enemy?
Yes. Winning is more important than loot.
Will you commit a decent-sized group of your Clan to kill the scavenger groups and recover the items of your slain members?
No. Any good clan will have large reserves of gear during wartime.
Would you still commit a force to kill the scavengers even if it meant possibly loosing the battle with your Enemy Clan?
Never. Large scale battles will often be seiges on player cities, which is your most expensive asset.
That said, after my first long post on these boards, I absolutely despise this posting system in enhanced mode.
thats the whole point of the game anything can and will happen
scenario 2 wont happen because.... *drum roll* there is no say chat.
My blog:
Aren't you flagged gray by looting another player's corpse? If so then that should greatly reduce the number of vulture scenarios.
There are a lot of holes in what we can, can't, and can get away with as a murderer or a faction enemy. The fact these people will most likely spawn a decent distance away unless you're on the offensive will pretty much mean that after an engagement you'll have downtime. Looting your enemies and keeping your own loot safe is a major thing in Darkfall. You'll want to travel in packs if you're carrying anything of value. You'll want to avoid being caught in dungeons and bullied by others also. Alliances, non-aggressive pacts, making friends will be a huge part of DFO. The harshness of an open PvP world is never ending and people will always find a way to fuck with someone and get their items. You'll lose said items all the time, it's important to understand that whoever just killed you and looted that item can just as easily be killed 5 minutes down the road and looted.
Not getting attached to your items is the best way to avoid getting angry and wanting to quit the game. It will happen, and it will happen a lot. That is part of a FFA world, the great part is you can come right back and do the same later on. Also if you're planning on playing a non-murderer a good clan/alliance located in a good location would be a good thing to think about as you log into the Darkfall world.
I hope this helped a bit.
www.scarybadguys.com
stfu dude quit spreading lies, there is a chat don't believe this troll.
www.scarybadguys.com
Forget very little armor, just fight naked. It will be like naked bum fights.
Forget very little armor, just fight naked. It will be like naked bum fights.
If you don't have armor on then anyone who gets close to you with a good melee weapon will most likely destroy you.
www.scarybadguys.com
_____________________________
At the turn of the century...
In 2008...
Cracked.com voted Roosevelt as the most badass President of all time.
This is his story....
With the exception of scenario 1, I think thats the stuff that makes the atmosphere have a dangerous feel to it. It makes people think twice about fighting/ganking, It makes clan wars actually have risk to them, Something worth fighting for. It makes people think twice before declaring them aswell. It makes victory that much sweeter.
Kinda off topic here, but thats what I liked about UO. Was the whole "danger" thing. An example of the opposite i'll give is Warhammer. Although I like WAR, I don't like this. People will go running into enemy territory and attack keeps with out thinking twice. I've been in keep raids where i'll die 10+ times and not really care. Sometimes I wont even defend our keep because I know I wont lose anything even if the keep is lost. That sort of takes all the excitement out of it for me. With all the full looting/Clan cities and such going on, it will hopefully force comradery between people. Having them band together to face certain situations, creating a gaming experience. Its those little experiences created by players that make a mmorpg fun to me.
I've been reading up on Darkfall for the past few days, I've read most of the dev stuff and such. The only redflag i'm seeing so far, is that it just seems to good to be true.( if it seems to good to be true it probably is? ) How can a small company produce a game with that many features? It totally sounds like "The Holy Grail" of mmorpgs. Truly sounds next-gen. But my head tells me its not possible, I want to, and will continue to hope DF is that game because this genre is so lacking as of late.
Even if Darkfall does not turn out to be what its hyped up to be. I respect what their trying to do.
S H A D O W H A N D
Which Final Fantasy Character Are You?
Final Fantasy 7
Played - All mainstream MMORPGS/Many others.
Favorites- Dark Age of Camelot/mordred,Shadowbane , Old school Ultima Online
This post reminds me of exactly the reason why I love the idea of Darkfall. It lets you have an imagination and gives you hope of a game thats actually a living breathing world. Full of Danger around every corner. Please everyone do not let this thread die so quickly, it has so much to offer. Huge appreciation for the OP.
_____________________________
At the turn of the century...
In 2008...
Cracked.com voted Roosevelt as the most badass President of all time.
This is his story....