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PvP is Ruined...

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  • NightbladeX1NightbladeX1 Member Posts: 201
    Originally posted by wolfmann


    Want PvP?
    Play Darkfall.

     

    Oh, let me go play this game that totally exists and is playable... Oh wai

  • misatok579misatok579 Member Posts: 14
    Originally posted by NightbladeX1


    I can't help but laugh as these fourth whit developers as they yet again, dig themselves into a trench with no positive solution. They had a chance with all these sweeping changes, and what did they do? Well, the results are obvious.
     
    I have to hand it to them though, it takes real skill to get handed a great game and then turn it into what it is today.



     

    totally agree

  • KyleranKyleran Member LegendaryPosts: 44,070

    WOW has PVP?  Who knew? 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • thirdechelonthirdechelon Member Posts: 110

    LOLOLOL

    everyone was bitching about Resilence, and how it killed big pvp crits and made healers near unkillable! now blizzard tryed to balance it out by keeping resilence and having high burst, now look whats happened.

    My quick fix, increase PVP gear Stamina by 20% for cloth and leather, plate maybe 10%. Clothies with 24k-26k hp Plate with 32-35k hp, that way we can keep our burst damage and last abit longer.

    Only problem with that, is PVE gear wont be competitive, this was a common complain during late BC.

  • argos5argos5 Member UncommonPosts: 219

    That's true, thirdechelon. Certain players found Season gear better than most raid gear.

     

    But to the current situation, there is a problem that is known even on the official WoW forums. Its a burst-damage fest. Some of you are reasoning, "Well, just get more resilience!" That was the solution in TBC, but this time its gone a bit out of wack. Ret Paladins still top the charts for damage scoring in battlegrounds and 2nd to that is whatever class/player combo managed to skillfully surpass their damage, whether mage, rogue, hunter, or DK.

     

    The problem with Ret Paladins is not just their immense burst damage, but their god-bubble is their staying power in battles... damned by the fact that the Priest's Mass Dispel is the only thing that can remove it. Well... what's wrong then? Priests are one of the most nerfed and the least buffed class out of all classes... people who still play priests are struggling unless they got Resilience.



    Plus, screw Mana Burn. WHo the hell has time anymore to drain a caster's mana when you're being burst damaged by Elemental Shammies, Ret Paladins, Rogues, Fire Mages, and DKs?

     

    In the end. Its just imbalanced and sadomasochistic.

  • NightbladeX1NightbladeX1 Member Posts: 201
    Originally posted by thirdechelon


    LOLOLOL
    everyone was bitching about Resilence, and how it killed big pvp crits and made healers near unkillable! now blizzard tryed to balance it out by keeping resilence and having high burst, now look whats happened.
    My quick fix, increase PVP gear Stamina by 20% for cloth and leather, plate maybe 10%. Clothies with 24k-26k hp Plate with 32-35k hp, that way we can keep our burst damage and last abit longer.
    Only problem with that, is PVE gear wont be competitive, this was a common complain during late BC.

     

    With one extreme, you have druids running around breaking every root, chain healing themselves with hots, and then going into bear dancing around the LoS ring around the rosey. Fights lasted longer, healers gained an amount of durability; and burst damage classes like the rogue had to get some retarded survivability in order to compete.

     

    With the other extreme, you have ret paladins running around two shotting people, bubbeling and then healing for ridiculous amounts. They removed the RNG and reinstated the instagib gameplay while not adjusting or compensating for the changes made during the burning crusade, all for the sake of Arena.

     

    Now they are faced with a few options, each of which will serve to piss off one group of players.

     

    After playing a few other MMO's and enduring their garbage combat system; one cannot help but think about WoW... Then you go to the forums and realize that while the game engine is still intact; the current implementation is a joke.

     

    Arena just needs to fucking disappear, seriously.

  • lilreap2k3lilreap2k3 Member UncommonPosts: 353

    All they really need to do is make all damage and healing only do 50-75% in arenas. The main problem atm is burst. Take away the burst and arenas become more enjoyable again. This way pve remains untouched so the pve crowd don't bitch. For those of you who don't like longer matches where skill and tactics win battles, you aren't a true pvper. Gankfests are the most unexciting pieces of crap ever.

    Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile

    Waiting for - 

  • -aLpHa--aLpHa- Member UncommonPosts: 852

    Actually it's pretty normal to run Naxxramas in Blue, you should gear up here and use the stuff in Ulduar.

    There was also Karazhan in TBC to get your starter gear and this one wasn't that hard either (well expect Nightbane before the patch).

    If you want it harder, try to get the Achievements and ride on the Black/Violet Proto Drake on Krasus Landing and show everyone how awesome you are (while wearing the Undying title)!


    And i also want to see the Paladin/DK who 2 shot people. The only one who could do this is a Rogue with a double ambush or Sub specced (and even then i don't think you can 2 shot anyone or you only got 12k HP and if you PvP you shouldn't have those numbers anyway).

    Almost everyone can actually throw out allot of damage but the classes you mentioned (aka Rogue,Pala,DK,Mage) are the one that also can mitigate damage at the same time, thats what makes them powerful in Arenas.

  • KailashKailash Member UncommonPosts: 301
    Originally posted by xusheng2


    Every class has there own skils in the game to become burst resistant.
    Like pallys they got bubble.
    Mages they got ice block.
    Hunters got feign death, people might not think this works, but if your getting teamed by alot of people it'll work to trick them into thinking your dead, though your pet might give you away.
    rogues got cheat death, vanish, cloak of shadows...ect.
    it goes on from there....



     

    lol and shammies dont have shit

  • PalebanePalebane Member RarePosts: 4,011

    The pvp was ruined when the arenas took over as the end all of PvP. Group duels in a box for loot is about the worst experience i've ever had in any MMO. And why the hell do they still have the same stale ass battlegrounds? They should have 20 battlegrounds by now. And the queue system? Talk about archaic. There are much better ways to get players into instanced pvp. Just look at battle.net or any multiplayer FPS. Queue systems, HA!

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • bodypassbodypass Member Posts: 770
    Originally posted by Palebane


    The pvp was ruined when the arenas took over as the end all of PvP. Group duels in a box for loot is about the worst experience i've ever had in any MMO. And why the hell do they still have the same stale ass battlegrounds? They should have 20 battlegrounds by now. And the queue system? Talk about archaic. There are much better ways to get players into instanced pvp. Just look at battle.net or any multiplayer FPS. Queue systems, HA!



     

    LTP.

    So you got beaten in arena... :)))

    Arena is pure adrenaline and people just can't take losses. And I think 5 excellent BG's and a well concentrated world PvP with each night at least 3 fights with 100 men each, beats all those badly copied newbies.

     

  • ThradarThradar Member Posts: 949

    Sorry to burst your bubble, but WoW (all aspects of it) was ruined with The Burning Crusade.

    Epics fall like mana from heaven.  Everyone is wearing vanilla epics with homogenized vanilla stats looking up at a vanilla sky thinking they are unique snowflakes and powerful because of their uber skill that entail hitting mostly two icons on their screen while they pwn n00bs who are usually just AFK or farming minimum arena points for more vanilla epics.

    Now if that doesn't sound like an awesome game...I don't know what does. 

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    hmm yes in TBC you could get wellfare epics from kara and pvp got unless you were in a good raiding guild you had no shot at the good stuff so raining epics, I dont think so.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by bodypass

    Originally posted by Palebane


    The pvp was ruined when the arenas took over as the end all of PvP. Group duels in a box for loot is about the worst experience i've ever had in any MMO. And why the hell do they still have the same stale ass battlegrounds? They should have 20 battlegrounds by now. And the queue system? Talk about archaic. There are much better ways to get players into instanced pvp. Just look at battle.net or any multiplayer FPS. Queue systems, HA!



     

    LTP.

    So you got beaten in arena... :)))

    Arena is pure adrenaline and people just can't take losses. And I think 5 excellent BG's and a well concentrated world PvP with each night at least 3 fights with 100 men each, beats all those badly copied newbies.

     



     

    LoL, whatever, dude. Have fun in your little box.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • MwajiMwaji Member Posts: 229

    They made a line of mistakes I think, being OP on a few classes isn't as bad as having soo many bugs

    in the older classes, Shadow Priests have all kinds of spell bugs, Warlocks can be slaughtered by anyone

    now and the once mighty Druids can't even farm in Feral form on BGs anymore. Enhancement spec

    Shamans are peeved cause even if Dks were to get nerfed your still faced with a class that is a

    more perfect copy of yourself exept with plate armor and twice the hps, and no cooldowns.

    Then you have to raid to get pvp gear, the expansion was less about OP classes and more about

    doing a screw job on existing classes.

  • bodypassbodypass Member Posts: 770
    Originally posted by Palebane

    Originally posted by bodypass

    Originally posted by Palebane


    The pvp was ruined when the arenas took over as the end all of PvP. Group duels in a box for loot is about the worst experience i've ever had in any MMO. And why the hell do they still have the same stale ass battlegrounds? They should have 20 battlegrounds by now. And the queue system? Talk about archaic. There are much better ways to get players into instanced pvp. Just look at battle.net or any multiplayer FPS. Queue systems, HA!



     

    LTP.

    So you got beaten in arena... :)))

    Arena is pure adrenaline and people just can't take losses. And I think 5 excellent BG's and a well concentrated world PvP with each night at least 3 fights with 100 men each, beats all those badly copied newbies.

     



     

    LoL, whatever, dude. Have fun in your little box.



     

    I can choose where I play, the little box is but one of many. Perhaps you prefer the grey masses of classes where nothing is tracked and bad play and development can be hidden away in the massive lag fests.

    And millions of players agree with me. :)))

    As for the PvP: just get resilience PvP gear and learn to play a class. There is no other MMORPG with such a good balance in classes.

    -------

    Proof of top rated arena players show that every class can make it to the top. That simply would not be possible if there wasn't a decent balance.

    Learn to say the following: "I suck in arena". and try to take a loss with dignity.

     

  • NightbladeX1NightbladeX1 Member Posts: 201

    So you got beaten in arena... :)))

    __________________________________



    LOLIKNO because every time someone cites a problem with Arena, IT MUST BE BECAUSE THEY'RE BAD!



    Here's something from a 2k Arena player from Season 3, who quit the game after attaining a full set of pvp gear and having nothing to do.

    Arena sucks.

    Not only did it polarize the community further, but it destroyed any semblance of coherent pvp in the game. No more alliance vs. the horde; it's just point farming for that next piece of gear that'll become useless in months time regardless. Whether you're exploiting the ladder, or just doing 10 games a week to hold your own with the menial crumbs thrown to the "bads".

     

    [quote]

    Arena is pure adrenaline and people just can't take losses. And I think 5 excellent BG's and a well concentrated world PvP with each night at least 3 fights with 100 men each, beats all those badly copied newbies.

    [/quote]

     

    The only reason SOME people get an adrenaline rush from it is because of the rewards; and the unforgiving points system that can erase an entire evenings "work" because your partner disconnected, or if you face a counter comp, or if one of your team makes a simple mistake. Ask the great majority of people what they think about Arena, and you'll find little of them have anything good to say about it. Want proof? They had to tack on an arena point grind to BG gear just to get the ladder to even out. IE: Make the "bads" fodder for the top end arena players so that the top ratings werent eighteen fucking hundred.

     

    Warhammer is a terrible game, but WoW is by no means outright better in the pvp department. Right now, it's just the lesser of two wastes of time. Wintergrasp is well constructed, and a good idea. Something the game needs more of; unfortunately lag hinders it a great deal... and I don't care what you tell yourself, the battlegrounds are old. Very old. One new BG a year isn't a good stream of pvp content by any stretch; and the big three don't exactly age gracefully... Oh, and eye of the storm is a piece of shit that was designed in five minutes.

  • bodypassbodypass Member Posts: 770

    The only problem with arena is that it is unforgiven.

    You loose and say goodbye to your PvP epics in Arena.

    People want to win, but when they loose they complain... and it's always the system, never the player...

    If you don't see this, you are not very intelligent..

    Yeah it is just proof that the arena is a very good added playing option. Together with the highly polished BG's and the world PvP in Wintergrasp you have mutliple choices of play.

    War is terrible because its combat is clunky, unresponsive and lacks the global class designs Wow offers.

    I always questionpeople who played a game for 2 or 3 years and shit on it because they played too long and too much.

    The more people complain about PvP in Wow the more I know the system is getting better, because people can't make a distinction between personal frustration and clear talented skill.

    ALL classes are represented in the top arena team. No better proof of balance. Moaning players who can't take a loss is just more proof why PvP is not a good base for long term subs.

  • NightbladeX1NightbladeX1 Member Posts: 201
    Originally posted by bodypass

    The only problem with arena is that it is unforgiving.

    You lose and say goodbye to your PvP epics in Arena.

    People want to win, but when they loose they complain. It's always the system, never the player...

    If you don't see this, you are not very intelligent..

    Yeah it is just proof that the arena is a very good added playing option. Together with the highly polished BG's and the world PvP in Wintergrasp you have mutliple choices of play.

    War is terrible because its combat is clunky, unresponsive and lacks the global class designs Wow offers.

    I always questionpeople who played a game for 2 or 3 years and shit on it because they played too long and too much.

    The more people complain about PvP in Wow the more I know the system is getting better, because people can't make a distinction between personal frustration and clear talented skill.

    ALL classes are represented in the top arena team. No better proof of balance. Moaning players who can't take a loss is just more proof why PvP is not a good base for long term subs.

     

    I took the liberty of correcting the first parts of your post; I find it especially funny that you belittle the intelligence of those who disagree with you, while simulateanously demonstrating your inability to utilyze basic grammar. I'd ask you if english was your first language, but I wouldn't get the truth out of you anyway.

     

    No matter what you thought of Arena pre BC, the fact is that PVP is screwed up. Burst damage is way too high. If you think that's ok; well then fine. Good for you. For the rest of us with the ability to think; it sucks. pvp matches that end in one stunlock is ridiculous; and yes - I am (was) a rogue. Do you honestly think that this is ok?

     

    Moving on, the whole Arena concept was a poor idea from day one. For now, let's ignore the fact for now that battlegrounds, injecting hackneyd FPS game modes in an MMORPG was a mornic idea. Arena was plastered on to the game years after it's release. Plastered onto a game not designed with this game mode in mind.

    The result? Rolling nerfs and buffs all for the sake of one aspect of game. Buffs and nerfs that affect the game as a whole, in all aspects of PVP, and PVE; all for the sake of Arena balance. But that's ok; anyone who cites that truth is a "bad".



    The game is supposed to be played in the game world, with other players; not in a box. I don't even play right now; but I can tell you what the game is like for (for a pvper) you good folks who suck... I mean stuck with it!

     

    Log in, do dailies, log off.

    Log in, sit in Shattrath Dalaran and queue for arena / bgs.

    Oh wait, and there's wintergrasp too... Good luck with that lag.

  • MwajiMwaji Member Posts: 229

    It wasn't just pvp that made WOTLK such a slap in the face. Instead of making a Hero class that was new and original they simply cloned aspects of existing classes and threw it in Plate. There were no reskins which druids really could have used, the Tauren cat form is still terrible and things floating around like this

    http://i40.photobucket.com/albums/e206/Macswe/DireBearPreviewBothRaces.jpg

    did not make them feel any better. With little else to do but reroll DKs, Rogues and Paladins lots of players are not playing the class they like but merely playing the classes that can survive PvP or don't have to work as hard at it. You get the feeling your playing on a private server and Tom Chilton has your server in his basement. They just took the heart out of the game.

     

  • GarfunkelGarfunkel Member UncommonPosts: 224
    Originally posted by Rawiz


    There was high burst damage in PvP after Burning Crusade released as well. It will remain until people get more resilience. Even Blizz themselves has said that they're monitoring the situation.
    Naxx is an entrance level raid. It is not supposed to be Sunwell 2.0.
    If working on your characters gear isn't something you like doing, then this game probably isn't for you and never was.



     

    There's working and then there's working though.

    I mean ok the game is built around pve and I accept that but why force all pvp'ers in to the arena to get gear to compete? and giving access to pvp gear to pve'ers through badges what's all that about? Makes no sense to me at all.

    I don't have the time or inclination to pve at 80 and I find arena more stressful than fun so I always found a home in battlegrounds and whatever open-world stuff was goign on. It was slower and the rewards were poorer quality but I got some nice kit in the end for my endless hours of play.

    Now that route is closed to me for some reason . Damn shame really as I thought they had learned but it's as if their priorites have gone back in time 18 months. My only hope is that they release the arena gear for honor like they did in season 2 in a few months time as it would be a shame to reach a dead end in this game again. I wouldn't come back next time I'm getting sick of paying them to cock it up.

    _________________________________________
    You can walk the walk but can you talk the talk?

  • MwajiMwaji Member Posts: 229

    The wait till people get more resilience is sort of a dead topic now, many are already Overgeared even since the raids are so eazy and since pve gear has such great burst they cakewalk right into Arena.

    It's also beside the point, in BC you could fight a  more powerful class and still win if you were both at ZERO res if you were just better or maybe got the jump whatever right. But what Blizz is saying is Oh everything will be ok once you have full Resililence you can not die as fast in world pvp, pretty much you need resilience to do world pvp with the OP classes running around in pve gear at the moment. Even that argument as silly as it is, still doesn't work since a Mut rogue will still 2 shot you with 800+ res, I think the entire argument about resilience is FICTION.  More like this Burst Damange is BROKEN , survivability and resilience are Gimp.

    Another reason pvp is ruined is this, all those players doing casual pvp til they reach level 80 either in BG brackets or world pvp casuals will be hugely outmatched the entire game till they reach 80 raid gear level and STILL even after they get raid/pvp gear are still 2 shotted.

  • EruielEruiel Member UncommonPosts: 75

    Back when arena was implemented, it was new, it was different and worth to try out,,,but after each successive season recicling all circumstances and only improving the reward its just plain boring as it based down to group vs group in a instanced map, a rock/scissor/paper environment depending on luck and class which led to a boost in number to the classes that is currently "OP", its undeniable that it influenced the classes players chose to play not based on preference but the somewhat "rigged" balance...one thing is to implement arena as a alternative to, for the masses that preferred this, another is to center everything around it and forcing everyone into it and like others who have mentioned this, I agree that balance is perpetually off in WoW...I don't ask for it to be equally balanced but not to the point of abysmal gaps that each update brings

  • gboostergbooster Member UncommonPosts: 712
    Originally posted by xusheng2


    Every class has there own skils in the game to become burst resistant.
    Like pallys they got bubble.
    Mages they got ice block.
    Hunters got feign death, people might not think this works, but if your getting teamed by alot of people it'll work to trick them into thinking your dead, though your pet might give you away.
    rogues got cheat death, vanish, cloak of shadows...ect.
    it goes on from there....

    Warlocks get... pwnd

     

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    resiliance doesnt mean a thing anymore all the pvp gear is good for now is stam. Doesn't bother me much though because pvp in WoW has and will always be a side show compared to the pve content

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